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    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

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      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

Metemer

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Everything posted by Metemer

  1. Metemer added a post in a topic [BDO KOREA] new AH system. What do you think ?   

    I'm uneducated in economy and everything related, and I have a question. When people complain about the possibility that someone can buy an item out and then inflate its price, effectively holding a monopoly over the item, isn't that called free market and capitalism? The same system that's in place in every 1st world country, and more or less works? (Clearly, if it didn't, we wouldn't have it... r-right?)
    While I can see that it's a system that favors the rich and disfavors the poor, but isn't that the nature of economy? That the rich are more well off than the poor? Hell, isn't rich and poor required for economy to exist? If there is only rich, that means everyone has everything they need, no demand for anything. If there's only poor, no one has anything, therefore no supply of anything.
    Welp, I don't know, but this is the same system other games use and it works, and it sounds good on paper too, so what's not to like. Tax could be lower though, but I understand its necessity. Though I don't really understand the necessity of having a limit on how many items you can sell, or now, buy. Also, I'm not too worried about general inflation. Usually when items' prices slowly crawl up, it doesn't mean that they are becoming more valuable, it's just that silver becomes easier to gain as the game ages, thus becomes less valuable.
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  2. Metemer added a post in a topic Hungarian guild on Jordine / Magyar guild Jordineon   

    Sok sikert Croxusrol es a UK-bol, tessek itt egy bump
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  3. Metemer added a post in a topic Daum change our Wizard/Witch Awakening's!   

    Sounds like you used the word "slightly" to describe an Overhaul. And optimism is a good thing but I don't think you're being realistic with this idea just flowing alllll the way to the top of the ladder from a short, undescriptive, poorly worded forum post. I know I'm being a bit harsh here, and I'm sorry, please try to take this as constructive criticism.
    It actually sounds like a cute idea, but I don't think most people would want that much assymetry in witch/wizard. I certainly don't.
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  4. Metemer added a post in a topic Display Unacquired Monster Knowledge in Percentage   

    I think Shanseala is right. I would also be happy if the devs revealed these percentages, but I don't think they have enough of a reason to do that. Feels like a pretty minor convenience thing, really.
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  5. Metemer added a post in a topic Combat Voices   

    I agree, there should be a slider for Player Voice.
    I play a Witch myself, and after 10 minutes of grinding I get a migrane and just turn off game audio, which makes it so much less fun.
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  6. Metemer added a post in a topic Who needs a lantern when it's night?   

    I think lanterns are a cool feature, simply not as essential as the game sometimes makes it out to be. I personally change my gamma/contrast settings with each day/night cycle, it's not as tedious as it may sound, especially once it becomes muscle memory.
    It's also unnecessarily overcomplicated just like everything else in this game, with having a decay timer(3 days or 3 hours or something) and needing oil. But meh, who cares!
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  7. Metemer added a post in a topic No Open World PK - On/Off Button   

    I don't think the devs would ever want to give you an On/Off button. They designed the game with PK'ing in mind. They want players and guilds to be able to dominate grind spots. The game I believe is advertised as a sandbox MMO, as someone mentioned. Imagine if games like DayZ or Rust you had a button to toggle PvP. It would be an entirely different game. It doesn't affect BDO to that scale, but to the same effect.
    Btw yes, this thread is one of the most cancerous threads I've seen here so far. Behave yourselves... This is an important topic that could affect any of you negatively, and if you act immaturely, the devs will ignore you.
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  8. Metemer added a post in a topic No Open World PK - On/Off Button   

    I think the only real issue here is AFK killing. No one really minds battling over grind spots, even if they get obliterated, it seems, by reading this thread, people can accept that as part of the game. But when you're just busy tending to your garden, leveling your horse, fishing, and generally being away from your keyboard, no chance of counterplay is given. It's just unpreventable punishment. The only way to prevent it is to not play the game.
    My solution is: after you don't give the game a keyboard input for 3 minutes, you should gain immunity. I don't see any way to abuse this. You can still ride your horse, cook and fish without keyboard inputs. If you are fishing actively, I think it's okay that you have to be on your toes and watch for ambushers, while also watching for the fishing minigame.
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  9. Metemer added a post in a topic Naval titles?   

    Romanticist of the ocean on BDDatabase seems to have the info you need.
    Sailor is there too, I see it's Life type, but no info on how to get it. Checked my other sources too, but no luck!
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  10. Metemer added a post in a topic Ecology Knowledge - Part I (Eastern Balenos)   

    @EverSoSailor That was kinda rude and obnoxious, beside being completely off topic.
    Guide looks awesome! Bookmarked and saved to my little list of awesome pieces of info. (pocket bible, if you will) I wonder how you found out the levels of the mobs? The hard way of visiting them with a character of around that level and using the colors as indication, or some easy way I'm unaware of?
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  11. Metemer added a post in a topic Knowledge sheet   

    That actually looks extremely well made. And I think Google Translate does a good enough job where the ones I quickly ran through were very understandable. Link for the lazy.
    Thanks so much for that!
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  12. Metemer added a post in a topic BDO Community Map   

    This looks like it could be everything the previous maps were lacking, and more.
    I will bookmark this and keep it in mind, and if I get some sort of organized set of useful pieces of information, I'll send it your way.
    Here's my brainstorm of stuff to add:
    From us:
    Locations of skill point questsLocations of unique merchants with a list of stuff they sell(furniture merchants for example)Locations of named WorkersAsking the devs to make an API so that some of this is 95% less painful to collectI'm trying to think of some way to feasibly mark pieces of knowledge, but it's tough due to how much of it there is with different types and some of them are tied to quest chains, so that would be iffy.From you:
    A search button that searches in the name and description of markers(say you search for "pig hide" you would get the locations of mobs that drop it filtered)How about a hierarchical thing for the Legend (like the way atm every marker is a "child" of the "All Markers" button) - for when we end up with tens of groups. (I'm thinking "Gathering" group, "Quest" group, "NPC" group, etc)An account system that was mentioned earlier to add custom markers that are tied to your account. This could probably be overdeveloped, so just keep it simple Good luck, can't wait to see future improvements, and I will contribute when I feel that I'm competent enough about the game.
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  13. Metemer added a post in a topic Knowledge sheet   

    Time to ask AAALLLLLL the streamers!
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  14. Metemer added a post in a topic More Counter-Parts.   

    I see, and I think I understand.
    In that case, I'd offer a different solution that might actually be feasible to implement for the devs - some kinds of potions that transform you into the things you are missing. It was done in GW2 and I'm sure other MMO's. You could get your Old Man or Giantess Potion from the pearl shop or some RP merchant for cheap or expensive, limited or unlimited use, and it transforms you into whatever you want to roleplay. I think some system like this would be a much more reasonable approach than creating entire classes for no other purpose than the way they look.
    I'm not suggesting to copy the GW2 system, but copy the GW2 system.
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  15. Metemer added a post in a topic Allow more than 5 Residences   

    Do we know the reason this is limited in the first place? No system should be in place without a purpose, that much anyone can agree with. Unlimited residences just sounds like more places for decorative people to sink money out of the economy and increase pearl value. Sounds like something I'd want as a dev.
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  16. Metemer added a post in a topic map marker!   

    I know it's not perfect, but there is a functional solution to your problem - you can make custom markers on the BDOTome map. You might have known this already, but you didn't mention it so there you go.
    You can save a single marker into a URL. Again, not extremely convenient, but functional. You can save the URL to a .txt. Next time you need to know a location, find in .txt -> find on BDOTome map -> find in in-game map. Or you can just never quit that browser tab and have unlimited markers. I wonder why the markers don't save in cookies or something, maybe it's still in development.
    To add a marker, click the 3rd button on the right, then click somewhere on the map. Name the marker and give it a description on the left, then click "Save marker" then "copy node link" it generates a URL onto your clipboard like This one.
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  17. Metemer added a post in a topic More Counter-Parts.   

    Why does everyone talk about this as if it was something inherently negative? How does it affect you if there are more vaginas in a videogame than -----s? I honestly fail to see the point. I perfectly understand and agree with some feminism views about the oversexualization of women in videogames, but genderlocks have nothing to do with any kind of sexualization, in my mind. This just feels like a hard number crunching battle against the developers, a crusade to pressure them to comply to arbitrary rules of having to have exactly the same number of males and females, and once that would be accomplished, the SJW battle could continue by demanding more gay and transexual characters, and then where are my african calpheonians and hindu-elionians. And I don't mean to use SJW as derogative, I think social injustice is a thing worth talking about - it just is not represented in this game, at all. So please, enlighten me, I'm keeping an open mind.
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  18. Metemer added a post in a topic More Counter-Parts.   

    I think there would be no harm in having both genders for all classes, but calling it the biggest issue this game has is straight out mental. It's something I wouldn't mind seeing once all the Real problems this game has have been fixed - in months, or years. And if it doesn't happen, ohwell, no impact on gameplay, almost no impact on RP-ers, also having genderlocked classes is something universally interesting for people to bring up when talking about the game, which is always a good thing.
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  19. Metemer added a post in a topic Totally unacceptable   

    What he said ^
    It seems like you are making worthwhile points but without proper punctuation and structure, no one is going to want to take you seriously. You clearly made the post while in an emotional state and with the intention of bashing rather than giving constructive criticism. Try again? Your points seem constructive, just structured in a bashing way.
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  20. Metemer added a post in a topic Where can we buy the game?   

    You buy a flower for your mom for $15, you give it to her but she's allergic and has to give it back, do you give her $15 in return? No, because it was a freaking Gift. The flower is still gonna be in store, that doesn't mean you can take it back and get your money back.
    Daum already bought the flowers for you, by deflating their cash shop currency by giving away free cash shop items. If they were to exclude the gifts, all it would do is slightly change the value that Pearls have. The game would still be $30.
    It's actually kind of tricky to understand now that I think about it, but if you get what I mean I think you will agree. Daum deflated the price of their cash shop currency(which is bad for them) in exchange for marketing purposes titled "extra content"(which is good for them) - the exchange happened within Daum's wallet, NOT yours. They could put more gifts in and decrease the value of pearls further, or put no extra items and have the value of pearls be a bit higher. The game in all of these scenarios, is $30.
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