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    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

      https://community.blackdesertonline.com/index.php

      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

SeiHikari

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Everything posted by SeiHikari

  1. SeiHikari added a post in a topic 5000 Hours Playtime reward   

    Thank you!
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  2. SeiHikari added a post in a topic 5000 Hours Playtime reward   

    @CM_Praballo
    ...Still waiting for my skill exp book.
    Is an ETA too much to ask? Or an ETA for the ETA? Come on, dont let us in the dark. Give us a GUESS at least, geez.
    • 0
  3. SeiHikari added a post in a topic 5000 Hours Playtime reward   

    People seem to think of loyalty in an objective manner, which is funny, because calling someone loyal is arbitrary. Meaning nobody is right nor necessarily wrong. If anyone wants to be able to call it objective, the closest thing you can get to, is what the dev's call loyal. If the devs find you logging in for a split second to be loyal, then you are.
    Regardless of game dev's taking a "second-long-playtime" over none any day, or the fact that you are keeping the playercount up, even if it's "playercount +1" for a second: You have spent a few moments of your life logging into the game, instead of doing anything "better" for that second. I happen to be one that grinds more often than afking, but even bothering to start the game is worth a digital reward. A small "thank you".
    Now that's out of the way; where are my 7day Kamis+Value Packs?!
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  4. SeiHikari added a post in a topic 5000 Hours Playtime reward   

    Thank you!
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  5. SeiHikari added a post in a topic Tamer's Resent Class Changes in KR   

    Here's my bump:
    No, the Void Lightning cc working even during cd is no advantage overall as long as there are:
    Classes that dont need following CC that basically kill you once one lands or even without one.Zerkers can, if not indefinitely, chain grabs.There are classes that can keep up super armors or w/e cc resist buffs they have.Chain lightning alone can kill or do significantly more damage.Future buffs are probably incoming that will give resists against consecutive cc s of a particular kind.Any other nerfs are unjustified as long as they have not yet been used for unfair exploits of certain mechanics.
    One thing that would, for me personally, minimize the impact of any nerfs on a personal level, would be the desync. If desync could be fixed to a point where "what you see is what you get" i.e. When you grab something it will no matter what actually be a grab and not a substitute dummy being grabbed untill it suddenly pops back to the ground next to you. If it could be fixed to CS:GO standarts of accuracy and/or better player feedback, I would accept the comment "Git guud" as constructive critique.
    After that we could look into asking for heilang to be of more use or at least a balanced change and not just a nerf without being otherwhise OP.
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  6. SeiHikari added a post in a topic Tamer awakening missing skill   

    I'm 95% sure this is some skill that was removed/redone after testing for reasons unknown to me.
    Just look at the affected mobs. That doesn't look like anything the "cloud stomp" ability does to me, despite the animation being undoubtly similar to canceling cloud stomp with bolt or jolt.. were that possible. I never tried that, but out of experience i doubt that to be possible, nevermind causing similar visual effects.
    (If it does work, it might be worth trying when you just want to cc someone and continue the attack? Especially if that part falls in to cloud stomp's invincibility frames. Needs testing, if i haven't missed anyone else having tested this already on this thread.)
    Also, if not intentionally slowed down, this animation looks like a very strong awakening version of b/j with a small element of "Fearfull trembling" e.g. the bowstick stomped on the ground.
    • 0
  7. SeiHikari added a post in a topic Post pics of your Tamer   

    I couldn't chose. Dx
    Plus I take way too many screenshots, so it took me an hour to go through most of them for this.
    (I'm not good at the face editing thing, so sorry if that is what you guys were looking for)
     








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  8. SeiHikari added a post in a topic PvP changes on KR test client - (DP+Others)   

    Yes, yes, yes, yes, yes!
    More combat diversity in the form of experience-reliant-follow-up-combos instead of desync-impaired-lucky cc & combos!
    Less: "I struck first, now you die!"
    More: "You won this round, but we are not done yet!"
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  9. SeiHikari added a post in a topic "The F1 ~ F6 interaction keys have been changed to F5 ~ F10."   

    Tssk.. I like it. Fk that accidental pickpocketing when trying to interact with my horse.
    Of all things to complain about, you choose this?
    This is like complaining to a chef about the temperature of your soup when there's obviously a fly in it.
    RIP. Taboo (SandGrainBazaar Storage Keeper) -189 Amity
    • 0
  10. SeiHikari added a post in a topic Lavientias Event extended ** Updated [1/4/2017] **   

    Thanks for all the free stuff! :3
    • 0
  11. SeiHikari added a post in a topic Lavientias Event Items **Update [1/3/2017]**   

    Can confirm, 0 Lavientia-related drops for the night grind at Titium Valley, grinding desert fogans.
    Last night +- 20:00 to 21:30 CET
    Did get a Serap's Necklace though. (About time X.x')
    • 0
  12. SeiHikari added a post in a topic Patch Notes - December 28th   

    Jumping forward off a cliff has been adjusted to look more natural.
    I like to think some suicidal mages were jumping off cliffs and instead of embracing their death, thought to themselves: "Man that animation sucked."
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  13. SeiHikari added a post in a topic Patch Notes - December 7th   

    Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you! *Cough* It's about f*cough*ing time but still!
    Thank you!
    • 0
  14. SeiHikari added a post in a topic Patch Notes - November 16th   

    Awesome changes.
    Very happy about the quality of life changes in the class abilities and lifeskill ui's.
    Is it too much to ask for an option stop the skill cooldown icons from blocking the view during combat?
    Dont wanna be ungreatfull here, but this is really poorly placed and needs the option to change location at least.
    • 0
  15. SeiHikari added a post in a topic "Farewell to you all"   

    o7
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  16. SeiHikari added a post in a topic The cooldown UI is really annoying.   

    Cooldowns out of the way!
    Bump for a better customizable UI~
    • 0
  17. SeiHikari added a post in a topic The cooldown UI is really annoying.   

    Bump! Get in here for an updated UI, people! x)
    • 0
  18. SeiHikari added a post in a topic The cooldown UI is really annoying.   

    Bump +1
    Lets please bring this back to their attention!
    Im sure we're not the only one who want those cooldowns out of the way.
    • 0
  19. SeiHikari added a post in a topic Updated: Awakening Announcement   

    Kakao, your choise is not only illogical, but it goes against everything you said you would do your "best" for.
    This choise WONT make the community happier.This choise WONT bring the community what they have rightfully expected based on your own words.This choise WONT balance anything (at least for the coming months).This choise WONT make everyone of the community excited to keep playing the game at least untill their main class gets the update.Then there is the still question if most of them will come back at all. They might have found a new game they want to play by then. Probably the very game they deside to pass time with.It is not too late to fix this, as long as you at least try to shorten the interval per awakening. Or release all awakenings you can get at once. Then balance&patch everything to gain AT LEAST a "kept promise" and a happier game community.
    Chosing a "better functioning game" over a game with (even if its just slightly) happier players seems to me counter-intuitive. (If that's the right word.)
    I love this game too much to stop playing any time soon. I am dissapointed in this choise. But from an optimistic perspective, at least I can say I'm excited for the tamer release..
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  20. SeiHikari added a post in a topic Loot system broken? Explain my case!   

    Oh, and it doesnt stop there. Watch me fail a pri witches after max enhancing all the horse shoes I use for failstax..
    So far 1 maxed horse shoe.
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  21. SeiHikari added a post in a topic Loot system broken? Explain my case!   

    Guess you are right. :<
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  22. SeiHikari added a post in a topic Loot system broken? Explain my case!   

    This is also how I saw it. But going with the examples given.. it just seemed too unlikely unless something changed... (This is coming from someone who managed to get a pri ogre ring, and is mostly the only one to tell people how everything is rng)
    I think today was my turn to be "that one person who got very unlucky"
    Rolled low and concequently missed out on 3 tree belts.
    3 breed attempts with max* level T6 horses, where 2 resulted in a T5 female and 1 got me one of the parents back..
    Missed Bheg bosses.
    Barely made it to the last mudster.
    I was one of the few who missed a guild boss because of the channel cooldown time still being up after that mudster, and the officer was in a hurry for some reason..
    • 0
  23. SeiHikari added a topic in General   

    Loot system broken? Explain my case!
    Seems this whole thing was a 1 in a milion occurrence with my guildies being very lucky and me, very unlucky.
    • 16 replies
    • 950 views
  24. SeiHikari added a post in a topic Loot system broken? Explain my case!   

    No there is a damage based loot table witch effects all drops. (except for the kzarka weapon)
    Thing is: Loot is based on damage done. I normally get the loot the other 2 examples have. I can understand how I may have been unlucky in not getting any rare items. But a good way to tell is Hunter seals and Gold.
    How could others, who only joined in when the boss had <20%hp and with the system still as it was before, still get that much?
    Was I THAT unlucky/Was he THAT lucky? For BOTH bosses?
    (I don't easily complain. As a matter of fact, this would be my first complaint in a "community forum". The whole reason I even dared make this topic is because I know as much of the loot table as I could find on the internet.)
    Guess this must have been a 1 in a milion occurrence. : /
    Damn. I'm still salty about this.
    • 0
  25. SeiHikari added a post in a topic Patch Notes - May 13th   

    Update
    Rewards for achievement system has been improved, this is not retroactive.
    Before/After
    Lv 30 - 500,000 -> 1,000,000 Silver
    Lv 40 - 500,000 -> 3,000,000 Silver
    Lv 45 - 1,000,000 -> 5,000,000 Silver
    Lv 50 - 1,000,000 -> 7,000,000 Silver

    Not Fair
    This change is big enough to affect the ingame economy. Free Witches earring at level 50
    Everyone that has played before now, had to work hard or be very lucky to get 7mil or an item of equal value. Now, new level 50 players get to skip all that.
    I'm not amazing at math, but I count a total of 13mil silver for all new players that reach level 50 starting now. With the economy as it is, this is a f*-ton of free cash with no compensation whatsoever for older players? We could have done much more if we all got that kind of leveling reward!
    I'd have been fine with the new players getting 5 mil more. That is still a hard hit, I can live with that. But 13mil ?!
    Reward from 3 mil to 16 mil, no compensation.
    Rediculous!
     
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