IMPORTANT - REACH US IN THE NEW FORUM 05/04/2017Ladies and gentlemen ATTENTION please:
It's time to move into a new house!
As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!
*New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
So don't be afraid about changes, click the link above and follow us!
Enjoy and see you on the other side!
WICHTIG: Das Forum ist umgezogen! 05/04/2017Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
Das Forum hier bleibt allerdings erhalten und lesbar. Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
Wir sehen uns auf der anderen Seite!
Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
IMPORTANT: Le nouveau forum 05/04/2017Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
Venez visiter le nouveau forum!
De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous
Anatari added a topic in GeneralWhy costume 2-piece sets instead of 3-piece sets like before?I noticed with all the older costumes, until the ranger awakening costume came out - ALL the costumes were 3 piece sets (Helm, Chest, Boots). Now with ranger awakening and the Halloween costumes, they're all 2-piece sets (Hat, Top [Includes Chest, Gloves, Boots]). Why is this? I'm sure others, like myself liked to be able to have the option to mix and match the 3-piece costume set pieces around.
We do pay for the costumes, and to be further limited on how we can use the costume pieces is pretty annoying for something stuck behind a pay-wall. Why add in a further limitation with how to use them now, when there wasn't such a limitation before?
Is there any way to fix this and separate the pieces systematically like before and keep stuff going forward with the 3-piece set and add a hotfix for the 2-piece sets?
- 12 replies
- 675 views
Anatari added a topic in SuggestionsGive us an option to hide other "non-pvp-flagged" character models anytime.Obviously the issue with this involves too many player models around world bosses and around fishing areas and popular city areas. Some other MMO's have this option where you can simply toggle an option to enable/disable (enabling or disabling the rendering) other player models. This would be amazing if we can get this implemented because the performance is super-taxing on hardware resources during those times, especially in combat, where you really don't need 40-60-80+ player character models ruining your experience when trying to participate in something important like a world boss.
Some exceptions to keep in mind with this would be:
- Those player characters who are flagged for pvp or in a guild war with the player who has this option enabled, can't be hidden from the player so the player is aware of potential danger.
- Players who flag for pvp and have this option enabled, will only show character models they engage with in combat. (This could cause a massive performance spike issue for those players who purposely flag during a world boss fight and hit multiple people at once, since those players involved in PVP now, would show up to this player, rendering the character models that were attacked.)
- Players who enable this option can still see the name tag for the hidden character model players in the area, dependent on their name display settings.
- This feature could also be available with a toggle for NPC's as well, but the main issue is in high populated areas, exclusively during combat.
- There could be a separate toggle option included for horses.
- Players who have disable other player model rendering - enabled, but have disable other player horse model rendering - disabled, would still hide the horse model for those character models.
- This feature could work in the similar manner that show/hide player names works for guilds, flagged players, etc.
I'm sure others would agree, but normally getting 50-60 fps in other parts of the game, then going to a world boss fight and dropping down to 15-20 fps or lower is awful, especially for an important event such as a world boss fight; where making sure you have no latency or performance issues interfering with the players ability to see and react in time to fight mechanics.
Sure others might claim, "well that removes the immersion", for those players they don't have to use the feature, simple enough. This feature also wouldn't provide any game changing advantage or disadvantage to the player enabling this option, just performance improvement advantages. Once a player flags for pvp, their character model is immediately rendered to the players with the hide other character model option enabled.
- 6 replies
- 511 views
Anatari added a topic in SuggestionsKarlstein Armor Dye IssueThis is extremely annoying. I can dye every part of this armor except these 2 parts. Is there anyway to get this enabled to dye these parts? Its not very fashion consistent to have the entire armor dyed a certain color spectrum and then these white and silver part sticks out like a sore thumb.
- 5 replies
- 1,581 views
Anatari added a topic in SuggestionsPearl-Item Bid System unfair because of channel/server/client latency mismatch.Current marketplace pearl item sale system is unfair to all participants because of latency issue between the associated channels and the marketplace.
Item posted on the MP, notice came up. I went to the marketplace and registered for the initial bid phase - Phase 1.
Phase 2, waiting that full minute for the purchase button to pop up so you can try and type in the confirmation code in an attempt to beat others in buying the item - never happened. The item was sold around the time the purchase button should have popped up.
I can buy out other non-pearl items that are in the bid phase if I'm fast enough off the Marketplace, but because there's so many people scrambling watching this one pearl item on the market as its notice pops up, across all channels, I believe its causing big problems and an unfair advantage to everyone else who can't type in their confirm code on Phase 2. Because the purchase button lights up to whoever has the fastest connection to the BDO server first. Since people with better latency connections to the BDO server will see the purchase button pop up first, everyone else who's behind won't even see that phase of the bidding process and the item will appear as its just vanished without any chance given to buyout the bid.
If someone has 100-190ms latency to the game server from their location, for example. Then another person has 30-40ms latency because they're closer to the server. That creates an unfair advantage to anyone else attempting to buy these items off the MP and no one with latency 100+ will ever be able to get one of those items, unless the person with 30-40ms is sleeping at the keyboard.
A new system needs to be created that allows everyone to place their bid and the bid just gets RNG'd off to one of the bidders at the end of Phase 1 "registering your bid for the item". Otherwise something else needs to be done about this because its not a working system for all users to take advantage of. It's impossible to beat someone else out of a bid buyout if the other person has a faster latency connection to the server and the BDO server can't guarantee everyone an equal timed bid buyout at the exact same time, regardless of what channel they're on, KNOWING that each channel has its own latency issues from past experiences and on top of channel issues, there's latency between the BDO server and the player and the BDO server to the channel the player is playing on.
- 5 replies
- 2,464 views