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Everything posted by Thelma
Thelma added a topic in SuggestionsEnchantment evening out mechanic: Selling FS in Trade Market for SilversREDDIT mirror: https://www.reddit.com/r/blackdesertonline/comments/66os5y/suggestion_enchantment_evening_out_mechanic/
I'm not very fond of the gating effect that results from the RNG dependant enchanting system.
This happens for instance when trying to upgrade our gear we hit a long streak of failures, ending up building very high FS, which are surely valuable, but if they happens at the wrong time might either bankrupt a player or putting him in a position of having too many high FS for its needs on all his characters, resulting in our progression either be locked or sub optimal by the fact that we should have needed to to use a rare high FS for a lower grade enchantment
I've seen in KR there is a new nice option to exchange FS with an item, onto which we can save our FS and that can be used later for getting those FS back overwriting a character current FS. This is nice because at least it address the latter scenario of having all our characters with too many FS for our needs.
Nonetheless this doesn't fully address the gating mechanic for which if someone is really unlucky and regardless of the trials he attempted at enchanting is gear he ends up failing and degrading his gear forever, and stonewalling his gaming experience with something that he himself cannot address in game terms, because nobody can address issues at his own luck and neither luck is something that we can can really inter operate with in game terms (aside following best practices for FS building and their uses, although these are not determinant since their effects are only stochastic at their essence).
This infinite bad luck gating ultimately demotivate even the most hard core player, because he would just feel frustration, for he cannot improve his "gaming skills" no matter what are his efforts if these gaming skills are not actually in the realm of skills but in the realm of luck!!!
So it is not about something he would have been doing right or wrong and that he can act about, improve, be better and feel better, he wouldn't feel like he was playing the game, but like the game was playing him instead, taking him out of the equation, and finally making him abandoning the game because he would come to the realisation that for what really matter in this game is only luck, the meta is being snowballed by luck, and what someone do or not in at the end of the day does not determinately matters at all.
So what I'm proposing is to allow with those FS saved on the items as it is possible in the KR version, to be allowed to be sold on the trade market for silvers, so if someone is really unlucky, he can at least exchange that bad luck with silvers which can help him move forward in the game.
Those will work exactly as they work now, not by adding, but by overwriting a char FS.
In the end is a little like bottling and selling energy, but with FS, and would make feel even the unlucky player repaid for each of his efforts at least in a monetary way which he can reinvest. RNG system would be still in place and being lucky in the fist place would still be better that monetise on bad luck, but at least there would be a way out to save the day.
By saving the day I don't mean to get rich, being lucky must still be more advantageous than being unlucky, i.e successfully enchanting at low FS needs to stay monetarily better than not being able to successfully enchant for the end of selling FS. This numbers fine tuning is out of the scope of this proposal.
Than you for reading.
I just thought it as a way out for bad luck, not to a money making method or something to create unbalance, therefore there are no numbers or prices mentioned in it, for this would be out of its scope.
It is all about getting out something good of something bad that is happened, just like building and banking FS for the future is.
FS are like casino chips, their value is stochastic within the casino and in its games, with them you can win a lot or lose everything, but at least they can be cashed out, so imagine this method is something like cashing out FS like you'd cash out unused casino chips into something deterministic again, although probably at a worse exchange rate than at what you got them.
Also I believe this would need an extra taxation for the sake of maintaining the value of the BS intact, or simply buying FS would be plain better... but again isn't buying already enhanced gear already better than buying BS and enhancing it by ourselves?
- 15 replies
- 811 views
Thelma added a topic in SuggestionsAlternative way to delevel an ItemI'm a desperate altholic, and having alts is good and incentivised in this game, but for optimising the gear progression it is essential to reserve a character slot for a Negative Karma Alt, character purposely in a sub par status for the sole reason of de-level items for enchanting, so I feel that character slot is effectively wasted.
I'd like there would be an alternative way to do that. If we think about the matter when we are building FS we often have to "burn" DUO/TRI/etc in ad-hoc extremely adverse enchanting setups with the intent of increasing our FS above certain milestone numbers, this effectively will result most of the times (if our strategy was successful) in more FS and in the item de-levelled, so...
... this is de-facto already similar to having an on-demand de-level option!
Pity that its usage it is limited only to TRI+ items, while to build FS we constantly need to use often +14 items. Therefore the need to reserve a character slot for that sole function.
This is for me a waste, because I cannot effectively enjoy a character in a slot which maybe I paid for, or that I might enjoy to try to play.
This is a waste also for the publisher too, for I as any player I guess, wouldn't spend money ever on that characters buying extras for him: costumes, inventory expansions, weight increase, etc, because I already know that I won't effectively use it, other that for dying repeatedly over and over, and who cares what he is wearing...
So why not having directly an option to de-level an item intentionally without having to go through all the fuss of baby growing a mostly unused negative karma alt?
What if we could call the Black Spirit or go to the Blacksmith and just find an option that with a simple push of a button delevel our "unlucky" new +15 reblath back to +14 and let us play instead all our characters like they should?
What would effectively change? Nothing, we would do that anyway but otherwise with the negative karma alt, only this time the game mechanics would be then unencumbered by this soft hack that has become a common use, and the game experience would be just better, so why not?
- 3 replies
- 938 views
Thelma added a topic in SuggestionsAsking Kakao to give us an official wiki site like in KRIn KR there is a nice wiki made by Daum about black desert, that works like the official gw2 wiki, this is a very nice feature and I think that after one year it should be about time Kakao should start thinking finally giving us an official space for the wiki, instead of having thousand of many fan made guides sparse all over the internet.
If you think this is a silly request think about BDO subreddit, which a good 50% of its contents is made by questions about game mechanics (and too many comments to those posts are complaints for people asking what they could have googled).
PS: Last but not least, Kakao could also, always after one year, give us an https access to the forums, which maybe don't involve the same mail address credential which is used for the game account too, but just the forum name, like the apposite field still erroneously states, or at least then a 2-factor authentication method to access our forum and game account especially, and keep them secure.
(mirrored from reddit)
- 0 replies
- 460 views
Thelma added a topic in ClassesNinja - Kunoichi: Skill Differences Cheat SheetSo waiting for the release of the new classes and still undecided which way to go i made a little research on the build calculator of bddatabase, and put the differences of each class skillset in a hopefully easy readable table.
Sorry if it happens to be imprecise, i have no experience of BDO KR so iI have no way to check the information i've copypasted from bddatabase.net.
- The number in the class column is the level at which the skill can be learned
- Skills descriptions are from the max rank of each skill
- Skills in order of the place in the skill builder top down.
- When there is one skill only in a row it means the other class get no skill in that spot
- If instead another skill appears on the same row for the other class it means it gets a different skill in the very same spot, thus effectively replacing what the other class gets.
Skills ID can be found at
http://bddatabase.net/us/skill/<SKILL ID>/I wish i could find a way so that hovering a skill name or a skill ID would show the skill animation video, I'm open to suggestions.
- 0 replies
- 871 views