@Mamberu If your Alt was logged out at 0/120 Energy, and you have not played for 16 hours, your alt will have 16/120 Energy
If your Alt was logged out at 120/120 Energy and you don't play on that character for 5 days it will have 120/120 Energy.
If your Alt has 50/120 Energy and you don't login or use that Alt at all for 2 days it will have 98/120 Energy.
Energy is regenerated at 1/3 min while actively playing THAT ONE SINGLE CHARACTER, 1/60 min for all characters not logged in even while actively playing the game. 1/60 min for all characters while logged off.
If you have 4 characters with your 120 Energy pool, you will need to play or AFK on each character for 360min or 6 hours, for each and every single character to be able to use all 120 on each character every day. (that's actually 24 hours all up, you will need to rotate your gameplay to optimise that, but every 6 hours you're on 1 character will save you 18min of play time woo)
The main issue being that you can't build up some energy and then use it and then just go do something else, you actually need to generate the Energy by playing, then you can use it, then you need to go AFK/Sleep with your PC running, now the KR version has a wide variety of things to do while AFK/Sleeping because they designed the Energy system, they know how it works.
For the purpose of this thread, why is the EnergyGate issue so dangerous to the system? When you play the game past level 50, in the KR version that's like 8 hours on a fresh account. You will fight black phantom versions of enemies, for your black phantom to give you some seals, to turn into Blackstone Armor/Weapon (costs more for weapon) If you have not played the KR/JP/RU version you won't have had the fortune of experiencing these enemies.
The phantom version of enemies, have a 66% chance to CC you each hit, and they can do over 300dmg per hit to a player with 70 DP. A full set of armor will give you between 10-30 DP at +0 depending on which set you use, 55-75 at +5, and a level 50 player will have between 980-1300 hp depending on armor and gems. You need to kill between 30 and 110 of these per quest, harder monsters will hit harder but you kill less. And you do these to get between 3-5 Blackstone Armor/Weapon stones.
To go over +5 Armor, to be able to survive these alone solo, you will need to enhance your armor further, but past +5 you can fail, the higher the + the more often you will fail, in fact you can fail on a +10 more then 20 times. Trust me, I've had to go to +36 to get my +14 Grunil chest to +15.
Now what does failing 20 times on a piece of armor mean? Well if you fail once it will cost you -5 Max durability, you have to sacrifice the exact same armor +0 version to get +10 Max durability. So if you fail 20 times you need 10 spare pieces of the exact same armor to sacrifice to your armor to get back the durability loss, simple right? You just go to the Auction House and you buy 10 sets or armor right?
Well unfortunately, as I've outlined in another thread, http://forum.blackdesertonline.com/index.php?/topic/6222-remove-energygate-from-crafting/#comment-111644 it takes a single player 1248m - 2067m (or in hours) 20.8h - 34.45h To craft a single chest piece of Steel Taritas Armor on the NA/EU version, how do I know? I made the full armor set in the NA/EU version while making 3 characters getting 1 to 32 and the others around 15.
Well you don't care about crafting how can this possibly affect you badly? Well good chum, if someone has to devote an entire day to craft something they need 10 of, just to repair the damage to go from +10 to +11 on a single piece of armor, and they are forced by the Dev/GM team to sell it to you for 35,000 silver, while you can actively make 1,000,000 silver in 90 minutes. so 16,000,000 a day with enough caffeine, then the crafters aren't going to sell you a single tiny piece of armor ever.
It takes around 3 hours to gather and process the materials to make a single armor piece in the KR version, some people are so scared and freaked out by the concept they can make a disposable band-aid in 3 hours they actively defend this new system, but they haven't played 50+ and don't understand you need 140+ DP to be able to do the proper content, to not die in 1 shot in PvP, and that requires you to destroy hundreds of pieces of armor, the armor in this game means nothing until you enhance it.
Changing a dynamic and intricate system like the Energy system is dangerous, CM_Jouska didn't mention how many hours it took to gather the materials he left his computer afk for 72 hours to get to Master lvl 1, ohh by the way, there are what 50 levels in Master and 50 levels in Guru, the stage AFTER Master. getting from 1-Master in 72 hours without doing any other single action, did you know your tools break every 100, 500 for 2nd tier and 900 for the final tier, so you can't craft for more then 4 hours without actually being present at your computer.
What would you say if CM_Jouska told you it cost him 4 weeks, of prep work to get his character ready to craft from 1-40 in 72 hours? Would you say, gee chum you spent 4 weeks to do something for 3 full days? and you still aren't even level 50 guru yet? What if CM_Jouska told you it cost him 5,000,000,000 Silver to be able to buy everything he needed off the Auction House to be able to spend 72 hours crafting his little toes away to go from 1-40, and he didn't even reach level 90 or 140 ? Ohh right you probably don't know Master 1 is level 40 and Guru 1 is level 90, then you have 50 levels in Guru...
Now we are all on the same side here, we all want what's best for the community, and best for the game. To get what's best for the community we need to know the truth about the situation, CM_Jouska didn't buy a brand new account, without a single silver penny on that account go from Cooking level 0->40 in the first 72 hours of playing the game, but he lead you to believe he did, he simply told you it took him 3 days to "Get" to master, level 40/140 (doesn't sound too good now though, when you know he wasn't even 1/2 way done) and he told you it had to change. And now you're actively defending that change because you don't understand the whole situation around that change.
Energy is crucial to continued gameplay that was designed by Pearl Abyss. Energy is required for
2 Energy per Amity mini game, 1 Energy per wave/greeting for 1 amity1 Energy per message you send in global chat (call for help, alert a pk etc...)10 Energy to remove a bad grade of knowledge on an enemy1-100 Energy to get a single piece of Knowledge from various NPCs around the world to get more energy and talk to more NPCs1 Energy to gather 1-2 resources (1-5 Eventually after a month of playing the game)5 Energy to look at a potential worker (there are Naive, Normal, Skilled, Expert & Master workers Expect to spend 100+ per master)50 Energy to talk to the Black Market npc to see a single item choice (this is where you get ascended weapons and precious rare rings/accessories)10 Energy to invest in nodes, takes 100 for level 1... you get the idea...As you can see the list of systems in play to diminish and remove your Energy is already extensive, but these systems are all designed around a single principle, you do the action once to get a result, you work on getting something by expending energy on that once task multiple times, invest more to get a bigger return.
However this processing Energy change works on a compound system of escalation, what do I mean?
You spend 1 Energy to cut a piece of lumber, you do this 5 times to get 5 pieces (5 Energy for 5)You spend 1 energy to chop 5 pieces into 1 plank, you do this 10 times to get 10 pieces (51 Energy for 10)You chop 10 planks to craft 1 plyboard you do this 10 times to get 10 pieces (510 Energy for 10)You heat 10 plywood and 3 plywood hardener to make 1 sturdy plywood. (511 Energy for 1)You craft 7 Pieces of Sturdy Birch Plywood to craft 1 single Calpheon Bed. (7 * 511 = 3,577 Energy!) I'm pretty sure I don't have to mention the Ingots and Scantling and Blackstone powder? The wood alone is 10,731 Minutes 178.85 Hours and 7.45 Days!, just to make the wood for a single bed.When do you think someone is going to invest ~8 Days to craft an item they can only sell for 489,192 ~ 575,520 Silver, that is strictly controlled and set in stone by the Devs/GMs of the game... You can make 128,000,000 Silver with 8 Days of time investment... Even more if you sell the junk you collect to other players on the desolate barren Auction House.