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    • IMPORTANT: Le nouveau forum   05/04/2017

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Graviera

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Everything posted by Graviera

  1. Graviera added a post in a topic Preparing for Margoria   

    According to KR 1st September patch there is an option added to convert silver to ingots. 
    Warehouse and Exchange function added at Port Ratt NPC.
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  2. Graviera added a post in a topic Grunil Armors   

    You should diversify. I personally stopped crafting Grunil a while ago but that's just a personal preference. Also 3 wagons in Altinova stable serve me well as extra inventory space when prices are too low to be worth selling..
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  3. Graviera added a post in a topic Cowardly PK   

    Top 30? I am top 30 in 8 rankings (I actually checked cause of your post).... Who cares about top 30? Even 5th place feels meh.
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  4. Graviera added a post in a topic Can't I just give you my money......$   

    BANG!
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  5. Graviera added a post in a topic Can't I just give you my money......$   

    pet $10 "BANG"
    outfit $25 "BANG"
    Horse N/A
    Horse skill change coupons $INFINITE "BANGBIDIBOMBANGBANG""
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  6. Graviera added a post in a topic "Event-Driven" Economy is a Problem   

    What would be wrong with community horses? I wouldn't mind community horses. On the other hand, people spend tons of real money on private pixel horses because the leveling RNG is intended to be impossible. This is the slippery slope right there. Community horses all the way, I say. Power to the people! Etc!
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  7. Graviera added a post in a topic One way to troll   

    Fisher A would catch more fish because he would essentially fish for more time. Fishing speed does exactly that, allows you to fish faster. It does not dictate for how long you will actually fish though. It is not the fishing speed that causes one to catch more rare fish. It is the time you spend fishing. Each time you catch a fish the chance for it to be rare has nothing to do with the interval between casts. The quantity of rare fish you get is a product of the chance to get one and the number of casts during the time spent fishing.
    Actually, never mind. Believe what you wish, it's too late, going to bed...
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  8. Graviera added a post in a topic Life exp event?   

    It does matter(master gather/cook/alch/proc). You get more rare products. You can also use less materials. With alchemy you get better chances to craft/upgrade alchemy stone. Fishers can see more hotspots. I am master4 gathering (which is the lowest master I got) and comparing it to artisan makes me believe that around master15 It will be impossible to spend all my energy gathering in one session. It would take something like 8 hours. Differences are small when comparing a level to the previous one. But it compacts and becomes significant at later levels.
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  9. Graviera added a post in a topic One way to troll   

    You are wrong. @War is correct. Fishing speed does not improve your chance to catch more rare fish. It gives you the opportunity to catch more fish overall, both rare and not rare, at the same ratio that a lower fishing speed would.
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  10. Graviera added a post in a topic Desert trading   

    Elephants can also go fast with fast start/fast turn(don't remember the exact names). It is like a weird instant accel/drift for elephants. You hold shift+Q and tap S+D or A+D. It takes some practice and It is a headache to watch because of the constant zoom-in zoom-out, but still a viable option if you don't get quick ride.
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  11. Graviera added a post in a topic Witch Awakening Q&A + Guide Tonight~ How to: Witch! Awakened Guide added soon! Beginner - Advanced Witch Guide!   

    I have both ranger and witch boss alts and in my experience they are both as good. The ranger can do some more damage if you "work" for it but still the witch is pretty close and far more relaxing... They both get to the high damage pool (they get similar gold bars/seals and draw aggro with same frequency), and from there it is pure RNG to get rare loot anyway. I personally prefer the witch cause if I forget to refill potions it makes little difference. Ranger without potions on the other hand is boss lost.... 
    • 0
  12. Graviera added a post in a topic Totem Results - Post Your Results Here   

    Yes, only one stone.
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  13. Graviera added a post in a topic Levelling up boat totems?   

    this should help
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  14. Graviera added a post in a topic The Everlasting Question: TRI Liverto or TRI Kzarka   

    @HoneyX I would say Kzarka for PvP enthusiasts cause every little counts, Liverto for PvE enthusiasts where minmaxing is not really necessary except for very rare occasions. Considering your budget and gear score I assume you got pri/duo accessories(?). If this is the case and your main target is not PvP, I would recommend Liverto over Kzarka and the money saved to be used on some accessories upgrades. AP makes leveling faster and will also improve your income. If you are PvP-centric then Kzarka is the best investment. PvP is a gear race afterall. The decision is more about your playstyle than the weapon itself.
    PS: I have 3 Livertos 1 Kzarka on 4 chars. Kzarka is on Ranger that used to have TRI Liverto. There is a difference but it is so small in my eyes that it could be just me imagining it. Others say PRI Kzarka=TRI Liverto. I think char Level is far more important.
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  15. Graviera added a post in a topic Rolling With Trade Packs on Back an Exploit?   

    I have not tried it myself but from what I understand  that's the reason u roll.
    • 0
  16. Graviera added a post in a topic Rolling With Trade Packs on Back an Exploit?   

    You fill up your whole inventory and roll.... No wagon with so many slots.
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  17. Graviera added a post in a topic How much do you make a week, and how?   

    322 CP / 430 energy / master+ Gather/Proc/Cook/Alch / Art8 farm
    2 Boss Alts ~200AP(I got greedy with the third one - FeelsPriMan)
    ~25mil imperial alch/cook (was ~50% more before last patch) afk+semi-active packing
    ~15mil workshops (varies a lot but this is a good average and is profit, not just gross sales)afk+replenish workers every 90min
    ~30mil Alch/Cook (not imperial. Can be more depending on extra materials from market) afk+check every 90min (900 batches)
    Gathering for Alch and occasionally for Cook depending on materials available on market. Active play 1.5-2 hours.
    Farming for Alch/Cook. Active play ~30 min
    Processing for workshops. afk usually overnight. (if I have a lot of materials then I will do the occasional horse training)

    Enchanting on weekends(very time consuming). I will often use high demand low tier items for failstacking. When they accidentally get to TRI I sell them for ~130mil. Usually 1-2 per month.
    Investing. Buy low today sell high when the right time comes. Provided I have the capital, I always buy items that I believe to have a low price that will later give me profits. Never lost, usually profit, some times I get nothing. Daily average, impossible to estimate.
    I will do the occasional yellow sturdy stone to sell from time to time but this is not even once a month anymore and the profit is not more than 2-3 mil per day when distributed on a daily average.
    Bosses. I usually get a liv/awak weapon box every 4-5 bosses(?). Usually get 3mil per Kzarka / kzarka weapon box per 10-15 Kzarkas(I try to be first there though). It's difficult to make a daily average because bosses spawn times are RNG. I would estimate at the very least 4mil/day but this could be a lot more, probably 8-10+. Karanda does nothing for me and I am very bad at it. Active playtime varies a lot from 15 min to 2 hours. And on weekdays I often simply have to skip them cause otherwise no time for gathering. I try to always do Kzarka if possible.

    Weekends I play 2+ more hours/day for grinding and as much as I can/like overall. I try to lose 0 time contesting. You come to my spot, I switch channel/change area immediately. I have tested that I make more exp/money when grinding in worse but uncontested areas, than I do in good contested areas, where my rotation gets constantly interrupted. I always choose areas where I one shot weak mobs/2 shot strong mobs. Difficult to estimate profits cause RNG. Maybe 7-8mil/hour, a lot more if lucky drops. If I need scrolls I will do elite runs.
    I would say I make ~80mil on an average day, 100+ on good day(not counting increasing net worth ofc). Never really tried to accurately count it.  There are players making a lot more than I do, because they are better than me. Still, these numbers are achievable only by "established" players that earned certain advantages over time. Weather it be Gear/LSkills/CP or/and simply knowing the game better. These numbers are impossible for newer players.
    I never have more than 500mil silver in my bank. Usually I have about 150-250mil and a preorder. This is because I constantly buy things. And because I like smoking nice stuff from time to time, I often try to remember why I bought say, 50 blue coral earrings, or 30,000 tiger mushrooms, or a T7 I don't need, u get my point...
    I have prepared for Master Trader but leveling up is tedious even with my fast mini elephant. Overloading is a controversial thing and I'd rather kill myself than do the rolling thing. I am debating if worth or not. Probably will go for it because it is a good reason to go for master fishing too afterwards (good synergy).
    I use Chrome remote desktop for most inactive play and I am close to an accessible PC practically 90% of my adult life cause my job demands so.
    Hope this helps some newer players. Keep in mind that it took many months to reach this state of things. And that there are many other ways and combinations of ways to reach a nice spot in the game. Imo almost all include both afk and active play, both grinding and lifeskilling but in different portions to suit your playstyle. This is why this is such good game imo, there is room for everyone (this and boobs physics ofc).
    Sorry for the wall of text. It is Friday afternoon and I have plenty of free time  .




     
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  18. Graviera added a post in a topic Buff world bosses?   

    There was a challenge?
    • 0
  19. Graviera added a post in a topic Marketplace is a mess   

    This is not real life. This is a game with its unique mechanics. And again, the preorder system is an auction style bid system where the highest bid wins. There is a chance though that an item will skip this preorder system and go directly to the marketplace, so that people who can not afford the high price overhead of a preorder, can still get the item by "bidding" (the button I don't know about...). By pressing the bid button u get a number as every other bidder. After counting phase ends, a winner is decided and u need to check this out on your own. This system allows everyone, rich or not to have a chance to get any given item.
    The fact that you got hysterical about not seeing an item listed when notified because you were completely oblivious to the delay between a notification and a listing is hilarious.
    Learn before you complain. Ask like a decent human for information. Don't get hysterical over something that both you don't know how it works but also is just a game design issue. Preorder system is not broken and those who know otherwise are wrong.
    • 1
  20. Graviera added a post in a topic Marketplace is a mess   

    Non-Pearl items get listed in he market place within minimum 10 and maximum 15 minutes. 
    Pearl items get listed within minimum 1 and maximum 2.5 minutes after the notification(could be slightly wrong someone else can correct me).
    The "100,200,300...." bid system exists in the form of preorders. Everyone places his price and the highest bidder wins.
    Your way of expressing a complain is really annoying.
    • 0
  21. Graviera added a post in a topic Increased drop rate scroll in value pack.   

    You should search the myriad threads on the issue and not waste time to convince people of things debated to death. Regarding your point of view which I find really superficial. Comments in red
    More inventory space? Convenience.  more silver afk fishing/relics.
    More bank storage? Convenience. more free CP to invest in other things and actually make more silver passively.
    10% increased XP, not even noteworthy.  It is +10% noteworthy though
    Distant node investment? Convenience also costs 10 energy. Not having to travel to Valencia to change a node saves time. And time is the real wealth in this game.
    Max weight increase? Convenience.   Weight increase majorly increases your grinding efficiency aka more silver/exp/sp per hour.
    30% market sales back is the only thing on this that is remotely pay to win. But considering how stupid the taxes are in this game where you literally lose half your money when selling something, nobody should be complaining about this and it's only yet again, convenience.  I don't know about the others, but you really convinced me with this one kappa. Without value pack I would make 20-30 million less daily.
    The rest of it are cosmetic. So how exactly is that pay to win? It is pay 2 win because this game has no win condition other than progression. And value pack makes your progression faster and easier aka win.
    Broadening your definition to a simple 'advantage' is dumb because you'll always feel cheated. Not to mention you can literally buy this from the market for a measily 10m. 10 MILL FOR A MONTH. So additionally, someone could get one without spending a single real word cent.  You obviously never tried to buy one. Well, you obviously have not played this game all that much anyway, so, doesn't matter really.
     
    Personally, I don't care if value pack is a thing or not. if it's there I will buy it, if it's not, I won't. Artisan memory is worse p2x anyways. Value pack gives a very solid advantage especially to newer players. Again, in this game the win condition is to get further ahead the rest in terms of progression. And in that sense, value pack helps you "win" against non value pack players. I buy it and will continue to do so. And I know what I am buying. The same as a canapé costume user knows what he is buying and the list goes on. It is not game breaking pay2win. It isn't. But it does help one towards faster progression/more silver. In the end everyone will catch up to the top simply because progression gets exponentially slower the further you go. So one may say that all these "conveniences" are a temporary form of win in the sense of staying ahead of the rest for x time before they catch up to you. A newer player though has every right to complain imo, because he can't possibly see that (or even care to see it).
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  22. Graviera added a post in a topic Is RNG making people despair and leave?   

    There is already a way to do that. Make backups. All it takes, as you asked, is more silver, or in other words, more time.
    • 0
  23. Graviera added a post in a topic Gear progression - suggested upgrades   

    @Usurper
    I agree with you. Imo more AP will get you more money faster to further upgrade your gear. And your weapons should be a priority. First the awakening then the main hand. After TRI you should try to upgrade your armor pieces to allow you to safely grind anywhere (although sadly pirates and the other classic sad place are still the best choices for money). I think DUO armor is fine. Maybe you will even get a TRI on your non-boss pieces if you use them for failstacking to upgrade the boss ones. I would do the accessories next. Cheapest AP route would be blue coral (tri). And I really don't know about the rings. Probably Duo MoS for starters (if you can't afford crescents by then). And a gladiator TRI should be relatively easy to get from AH or Cron a DUO from AH. Another concept is to focus at one very good accessory at a time. Legit tactic but not my style. Main reason is I give my backups to boss alts.
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  24. Graviera added a post in a topic Why you don't talk?   

    Exp w/e bonus renders negotiations and good behavior pointless. It is kill or be killed. Exp is like a drug, the more u get the more u need. And u wiil do anything to get it.
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