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Everything posted by Graviera

  1. Graviera added a post in a topic Silver Embroidered Fisher's Clothes and fail stacks   

    I do what @Kodiak explains above but on a smaller scale  with similar results. I just don't dedicate a 30+ failstack for this specific reason. Whenever I get a couple +2 clothes, I usually have at least 2 other items worthy of the failstack and add the clothes to the list. One of them usually succeeds.
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  2. Graviera added a post in a topic Happy now?   

    Seems like the secret is to play about 2 hours a day actively...

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  3. Graviera added a post in a topic 150% combat and 120% skill XP not working?   

    150% exp -> +50% exp
    +150% exp -> 250% exp
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  4. Graviera added a post in a topic Just a few questions   

    Red is better duh!
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  5. Graviera added a post in a topic Just a few questions   

  6. Graviera added a post in a topic What is RNG   

    Of course, human brain (above all brains in the known animal kingdom) evolved to recognize patterns and thus make reason of the world it is trying to survive in. Non patterns are by default non intuitive. And of course the same Velia behavior has been observed in behavioristic experiments on animals. Animals will try to make sense of the world even if it only makes sense to them. Homo Sapiens are just more complicated.
    PS: If God can exist, anything can and vise versa (just not always).
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  7. Graviera added a post in a topic What is RNG   

    Pseudo rng is almost indistinguishable form real rng on a practical level and in terms of distribution of outcomes. Real rng is essential only in particular niche applications (usually scientific research or casino gambling devices). But the issue many players are complaining about  has nothing to do with any of these. Many players believe that the "rng" algorithms in this game (or at least a layer upon them) are purposefully coded in a way to create major discrepancies between players and promote gambling addiction and longer playtime so that they prolong the game's life cycle as well as cash shop sales. And since it is practically impossible to gather enough gameplay data to prove otherwise, it is like trying to prove that pink elephants, with the magic ability to show themselves only on choice, do not exist. 
    PS: At Velia you look straight north at the horizon while standing on an elevated place of your choice. It works wonders, just not always.
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  8. Graviera added a post in a topic NA Mega Server Up Pool   

    0002 hours
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  9. Graviera added a post in a topic Argument on Orwen   

    Prices fluctuate within a range of high/low prices that change with each current price, and the predetermined(fixed) min/max value of that range can not change. Once the current price changes, the allowed high/low registration price will also change but only within the limits of the overall min/max price.
    This is actually very close to normal market behavior where market makers will buy/sell everything below/above certain extreme price levels, essentially creating a min/max trading range. In certain cases it doesn't even need to be extreme. An upcoming important event like interest rates results in a similar situation too. 
    The difference is that in real markets you can "register" an order at any price you like, and that makes many players complain about the limitations on registration prices in game market. In many cases you have to wait the trading range to reach the min/max price, if you want to sell at min/max. While this is inconvenient it simulates price fluidity in all price range in absence of a market maker, while fixed min max price protects against capital exchange  between players (and possibly gold sellers).
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  10. Graviera added a post in a topic Help for CP use   

    The point is to find it out yourself. There is no press-one-button method to make it happen. It is complicated with a lot of options. Try and see what you like most. Lots of guides and videos available. Just search for passive income or go watch Bladeboques/Morolantv videos on YouTube.
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  11. Graviera added a post in a topic Are there monthly fees?   

    True, I forgot about this. Well, there you go, who could ask for more... I think the strength cap is 50? It would take 2-3 years afk training it but it is a solid alternative. 
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  12. Graviera added a post in a topic Are there monthly fees?   

    You pay once. But if you want to enjoy it you will need to buy pets/weight limit/value pack conveniences. Value pack and pets are also obtainable through the in game market with in game currency, but are really hard to snipe(because everyone wants them). You will find that without these conveniences, the game is really inconvenient. The weight limit is obtainable with in game loyalties to some degree and can also be increased through gear customization in game. In any case the game is totally worth the price even to just play till level 50 when really you start feeling the inconvenience.
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  13. Graviera added a post in a topic what do you think there is wrong with BDO=   

    People tend overreact on matters that bother them because they want them changed, while those with a more pleasant experience have little reason to take action, since they don't need things to change. So, forum negativity is certainly a biased measure of the game shortfalls and general public stance. It's like asking fortune tellers weather astrology is science or bs(science, duh).
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  14. Graviera added a post in a topic Is this game so easy?   

    Most mobs are easy. It is more about finding the way to kill as many as possible, as fast as possible, rather than interesting single encounters. It still requires some strategy but on a wholesale level. The most interesting part is preparation and execution, the actual grinding should be boring most of times if the above are done correctly.
    That being said, some Valencia areas like Crescent Shrine have mobs that can actually kill you if you don't pay attention. And there are also areas with elites that are actually interesting to fight and require you to learn their moveset. Finally there are the gatekeepers that are essentially mini bosses, and last but not least, the dungeons of Hystria and Aakman where where mobs can easily kill you. 
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  15. Graviera added a post in a topic cooking - Durability of the facility tool is insufficient   

    When you in placement mode in your house, select the utensil and click the "collect button"(top right button). This will place the item in your inventory where you can delete it after exiting placement mode.
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  16. Graviera added a post in a topic Gather Coconut?   

    Probably. But it's not expensive to get one of the palm nodes at Arehaza. And u can get one worker without lodging anyway. That's what I did. Can't even remember why I did it but hey, I am getting coconuts and palm timber. yay.
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  17. Graviera added a post in a topic Returning player with questions   

    Grind non stop. If you can get a Sausan party it would be best. Grinding is the best way to make money and you level up at the same time.
    Continue making beer for CP.
    AFK fish (preferably at a river/lake).
    Watch some youtube for worker nodes.
    Crates are overrated except if you go for Master 2 trader. In most other cases selling the raw mats is good enough.
    Buy Artisan's Memories (there discounted now due to Black friday sales) to help upgrade (without the need for mem frags) your Liverto to TRI, or TET if you main ranger. If you buy several Artisan memories, go for blue awakening TRI, else green TRI. Next  try to get boss gear. Boss gear will get a lot cheaper/available in the near future (Bheg's are already there).
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  18. Graviera added a post in a topic Best deal for a new player   

    Pets will make your mobs grinding faster, so more money earned per hour. 
    Weight Limit will allow you to grind for longer without having to unload, so more money earned per hour. Weight limit is also beneficial to many other activities and a general QoL improvement. Can also be bought with loyalties to some degree and can also be increased with specific gear and gems (something like a PvE set for grinding mobs and not PvP)
    Inventory expansion is QoL improvement and really important for fishing. You get several extra slots from quests but you can certainly use more. Possible future event reward too.
    Warehouse expansion saves you CP that you would otherwise have to invest into storage and thus gives more flexibility for passive income from nodes or workshops. Important if you are interested in crafting/life skills.
    Value packs make a huge difference to your gameplay but can also be bought in game with silver. Very hard but feasible. If buying them in game was not an option I would list them a close second, right after pets or even first along with pets. 
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  19. Graviera added a post in a topic How bad is Growing Sunflowers in Heidel?   

    Since you use workers the difference will be minimal. But you won't be getting any farming xp or shards. When it comes to farming I always use the method that saves me the most time because it is a quite time consuming life skill. I am nowhere near the top though, just Artisan6, so not a hardcore farmer anyway.
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  20. Graviera added a post in a topic Worker Contracts - Unique Workers   

    Cause bros before hoes.
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  21. Graviera added a post in a topic Tip for you carebears during a guild war   

    Meatballs and french fries.
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  22. Graviera added a post in a topic Transport Route to Arehaza   

    You are correct, I forgot about this. And it explains why my palm timber is always up there. What happens in Arehaza stays in Arehaza...
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  23. Graviera added a post in a topic Transport Route to Arehaza   

    I don't think you can transport items to Arehaza. Closest node you can transport to is Ancado. If we are not talking about trade items, you can transport a character with said items in inventory/mount to any town(takes an hour to complete). If by transport route you mean something else, just ignore my response.
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  24. Graviera added a post in a topic 146/202 AP/DP Can I solo pirate & Valencia suggestion quest   

    Fogans are terrible xp/silver and hit really hard. Spread the word, make fogans great again. (everyone and his mother going fogans... damn you twitch streamers...)
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  25. Graviera added a post in a topic New/returning player unsure of what to do   

    There are 2 main paths that are not mutually exclusive at all. Combat and Life Skills.
    Combat (PvE/PvP) requires higher level gear to level up more efficiently in higher level areas. This in turn gives more money to use for even higher level gear, and finally PvP level(boss) gear. This path is the fastest to level up your character and explore the whole map safely.
    Life Skills can also make you a lot of money and allow for gear upgrades while rendering the need to actually grind mobs less essential. Many life skills can be done while afk or semi afk. Also a lot of them work together supplementing each other. And there is also the Workers node system that can provide raw materials or crafted items to sell or process further with life skills.
    This game is open ended. There is no end. And there is no standard way to play it. Some literally just fish. Some PvP, form guilds, make wars. Few go outlaw. Others train horses, level up life skills, grind mobs or dozens other things in any amount and mix.
    It's not about doing the "correct" thing. It is about doing what you enjoy. Weather you want to roleplay Trump and build a trading empire or just pick up flowers 24/7, or be the desert outlaw killing everything on sight, this game provides ways to do whatever you are having fun with.
    If you need a linear progression from point A to point B then you won't find it in this game. But you can easily define your own points and have fun.
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