• Announcements

    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

      https://community.blackdesertonline.com/index.php

      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

Tsurugi

Members
  • Content count

    466
  • Joined

  • Last visited


Community Reputation

161 Great

5 Followers



About Tsurugi

  • Rank
    千刀・剣

Tsurugi's Activity

  1. Tsurugi added a post in a topic what is the meaning of changes in the new patch?   

     I use ss a lot. Clunkiness is my opinion only for awakening ↓
    • 1
  2. Tsurugi added a post in a topic what is the meaning of changes in the new patch?   

    Their translations are shit. They talk about dual sword stance, I'm sure you know that the only way you get into dual wield is by using seamless, it's basic mechanics. 
    I'm really not sure you know your mechanics well. The only way you could use murderous after being in dual stance (after activating seamless) would be if you did not have corrupt sword dance learned (or decap learned for ninja step variant). The game prioritized using csd over murderous when any combination of LMB was pressed and decap over ninja step for RMB variant.
    tldr; the only way you could have used murderous or ninja step right after doing seamless slashes (or dual stance variants of csd/decap) was if you didn't have decap or csd learned or canceled it with ghost step.
    Btw it's the same thing with mach explosion, if you have it learned, it prioritizes mach explosion over ninja step.
    Awakened ninja is not smooth gameplay to me, but that is subjective, it could be for you i don't really care, it just means i'm more sensitive to minute mechanics than you are.
    • 1
  3. Tsurugi added a post in a topic what is the meaning of changes in the new patch?   

    before u cannot use murderous after seamless, u had to cancel with ghost step first then use it. Same with ninja step.
    no. Its only a buff to make ninja a little less clunky
    before u cannot use murderous after seamless, u had to cancel with ghost step first then use it. Same with ninja step.
    no. Its only a buff to make ninja a little less clunky
    • 0
  4. Tsurugi added a post in a topic what is the meaning of changes in the new patch?   

    it means you can use murderous and ninja step after seamless instead of csd and decap in dual stance respectively.
    • 0
  5. Tsurugi added a post in a topic Class lacking?   

    compared to ss only? not really.  
    even if you switch ss midgrind, ss is more spammy, switching to awakening is like giving your wrists a break.
    • 0
  6. Tsurugi added a post in a topic Class lacking?   

    nice fights, but he cares more about grind than pvp, and ninja awakening grind isn't carpal tunnel inducing.
    • 0
  7. Tsurugi added a post in a topic Class lacking?   

    Combos will always be boring for pve, might as well quit now if you don't want boring. Fastest is probably ranger.
    • 0
  8. Tsurugi added a post in a topic Low damage output   

    well if u grab u put them on the floor and bounded targets dont float. Awakening grab is buggy so thats why sometimes u get the float anyway and sometimes u dont. And yes warriors can keep up SA  uptime near 100% so it is difficult to float a good warrior. Thats why i mentioned class disadvantage.
    i am saying have them stand still so you can use 1 serpent on them, they will float if they r just standing there, serpent has alot of hits the chances of u not floating them with them standing in place doing nothing is slim to none. This way you know your potential damage. If your potential damage is shit, meaning even if you get them in an opening you will never win because of gear gap (unless they do not pot or heal.)
    • 0
  9. Tsurugi added a post in a topic Low damage output   

    Serpent chunks the way it does from float, no float, no ridiculous 2.5x mod = lower damage. Down attack and back attack is only 1.5x so you can see just raw discrepancies. Try asking them to test damage, if your serpent with float does not do >25% consistently then it's a gear issue, either ap or accuracy.
    If it does and you just have a hard time landing the float then it's a class disadvantage/skill gap issue.
    If you don't want to wait for upgraded gear, pop consumables, they make the world go round.
    • 0
  10. Tsurugi added a post in a topic Ninja: Bugs, Class Issues, and Suggestions   

    no aspd buff, literally all i did was trans stance into decap on a target, the aspd bonus is not a variable, sometimes its just fast and sometimes it aint. All decap was done off cd incase cd was a factor. For the sake of actually testing it out, all variables were the same.
    its not instant btw, if u misunderstood. The fast decap takes about the same time as fatal blow + combo. The slow takes about double. U will always cast the slow one if u have no target im pretty sure, but if u hit a target its random.  Im surprised no one notices this really, its a huge bug imo, beginning to think its a client issue.
    • 0
  11. Tsurugi added a post in a topic Ninja: Bugs, Class Issues, and Suggestions   

    i never use decap in pvp, hate the skill for pvp, but it hits hard for pve and some mobs bound but not float so i use it before serpent so it has down attack damage. decap is inconsistent for me, you will see a clear fast animation, and a obvious slow one even with no buffs, it's not the aspd.
    • 0
  12. Tsurugi added a post in a topic Ninja: Bugs, Class Issues, and Suggestions   

     Where's the awakened grab bug on that list
    #6 can be replicated by using trans stance murderous then any trans stance variant, including drastic measure and serpent. ( i use decap consistently and maybe 1/20 times it will use the non trans variant for one reason or another)
    trans stance decap has a fast animation and a slow animation, the slow is almost 2x slower.
    if you jump c, you can use flow:execution right after 
    • 0
  13. Tsurugi added a post in a topic Feeling bored   

    lifeskill
    • 1
  14. Tsurugi added a post in a topic GVG Buffs   

    no, we already are the best cannoneers because we jump high enough.
    They must not have a competent witchard on their base.
     
    • 0
  15. Tsurugi added a post in a topic Ninja buff idea   

    he cant get on the ball if he doesnt know how to balance  
    • 1