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Kasumi ~'s Activity
Kasumi ~ added a topic in SuggestionsA few ( obviously subjective ) suggestionsHi everyone,
As much as I doubt these things will actually be kept in consideration given my past experiences with mmos , I'm going to express myself about what I'd like to see improved in this game and I'll potentially express my suggestions about how to improve these aspects.
1) Allow players to see a few basic stats.
This is a pretty important one, in order to know how to play their class, players need to be able to see their statistics so they can know how to play it at an optimal level.
As of now, no one knows how much stats such as accuracy , AP , DP , evasion actually matter , nor how they scale....and the same goes for all the others, including the character specific stats assigned to each character and class.
Damage dealt is not known, damage received isn't either....this ends up resulting in some incredible obscurantism that keeps the player perpetually indecided about what is actually better to do....and it's not good.
2) Allow players to know when a world boss is about to spawn before it actually spawns.
World and field bosses are an important part of BDO , getting to know that they spawned only when you are miles and miles away in the desert simply doesn't feel fun, not even knowing when they are going to spawn isn't fun either, official timers would be a huge help so that players can plan what to do before actually doing it...but I won't ask for it as of now, I'd simply be happy about having the boss notice appear 30 minutes before the boss does actually spawn, such as for nouver....but applied to all bosses.
3) Reduce the grind, rework the enchanting system and life skills / crafting , implement some end-game instead.
While I leave the last part entirely up to your team's wildest fantasies , I simply believe that this game, as it is now, feels way too grindy and thus stressing on the players....who should be...playing ? Isn't playing meant to be fun more than a chore ?
Leveling up to 55 / 56 is a walk in the park, it feels pretty nice , even....but once players have to start going for 57,58,59 and then 60....it just gets obnoxious.
It is too slow, takes way too much compared to the previous levels and implies too much grind . Level 60 is an important part of the game as all your class' skills will finally be unlocked and you are going to have access to all your skills addons , being cut out of it cause you don't feel like grinding mobs in an overcrowded spot, competing with pvpers for hours and hours a day every day feels frustrating and it's extremely time consuming, the leveling system should be reworked and level 60 made more accessible to everyone in order to make them enjoy the end-game .
But again...does BDO have an endgame ? Cause the impression is that the leveling system being so boring...and the enchanting system being so frustrating....are only working like that due to the fact that after the grind....there is nothing else left to do.
In any case, let's not focus on this aspect for now, even though it's the core one ( and it really is the one that would allow all these other issues to be solved in the blink of an eye if well developed...but again, your game, your endgame....take inspiration from other mmos if necessary ) but on the next one : enchanting.
Enchanting suffers from the same problem as leveling, in a different way ; once +17 is reached, getting to +18 / 19 / 20 becomes insanely time consuming and tedious , making the player go through 6/7 hours worth of silver grinding every day only just to fail, see their item downgrade and have to repeat the same process until the blindfolded goddess decides it's time to bless them ( at lower rates the more this goes on...) or until they quit, like I often see happening ( Just want to remind that inside a NA / EU community made by over 1.5 millions people x continent only 5 players resulted having +20 boss gear from the "one year anniversary" comparison ).
This generates incredible advantages or disadvantages in both pve and pvp due to how the gear actually scales....but it wouldn't even be an issue if more people had access to that same level of enhancment....which, they do not.
It's time to talk about life skills , fishing , horse leveling , crafting...and so on....and again...the issue stays the same : too time consuming , too boring .
How to improve it this time ? Reduce the grind again so that players are not forced to keep their pc running even at night in order to keep up with the game's pace ( cause this is ridiculous ) and make some things keep "working" even when the player is offline , it makes no sense for crops to stop growing , workers stop working , crafting industries stop crafting.
4) Encourage party play , increase the amount of grinding spots.
It's ridiculous that despite the fact Black Desert is a mmorpg it discourages playing as a party ( experience is reduced , skill points are reduced , earnings are reduced....) causing everyone to just keep soloing ( which can be positive , players shouldn't be "forced" to party up....but this is a massive multiplayer online game, cooperation is expected , even just in order to succeed in some content such as battlegrounds or dungeons...even though bdo doesn't have instances so I'll limit it to the red battlefield).
There's no real need to party up , not even to fight bosses . No need to have a guild aside from guild perks .
Now, aside from another core aspect that is "not everyone likes to pvp" , there is another issue related to the incredibly low amount of spots where it's actually worth grinding ; these 3 or 4 spots are contested 24/7 by literally the largest part of the community , and lots of these players , since they prefer soloing due to obvious reasons imposed by the system , do actually prefer to attack and kill on sight the others in order to gain control over the spot.
Contesting isn't a trouble per se, every open world pvp game has to deal with it....but the point is that the lack of alternative spots ( as in spots that do actually provide a similar amount of xp and silver ) doesn't allow new players to catch up with veterans....and this, again, is frustrating and not fun....and when something causes the players to feel that way, it isn't a good thing for the game.
5) Implement some "fast travelling" system between major cities.
Horse travelling is amazing , it allows the players to reach any point of the map ( unless it's the ocean ) and horses have lots of useful skills , not to talk about their utility in guild / siege wars or their speed . Sometimes however, it just doesn't feel like it's enough ; horses shouldn't be useless , hence why I'm suggesting to apply this system to cities such as Calpheon , Altinova and so on....the issue here is that horse travelling or boat travelling that is , sometimes just takes too much for the players standards....40 minutes spent auto pathing on a boat from Velia to Margoria feel pretty painful, this should be improved, surely some wizards around BDO's world discovered the magic of teleporting circles and are willing to put it to the service of the community "for a fee" , even though the service isn't really diffused yet cause of whatever reason.
6) Aside from obvious suggestions such as "balance out the various classes" or "make pvp and pve content more interesting" ( endgame, again..) , point 6 doesn't really have a purpouse, I expressed my feedback about pretty much everything I haven't been enjoying or that I feel could use some improvement in BDO after one year I've been playing.
The game does really have an amazing potential , combat is amazing , graphics are amazing , classes , costumes / outfits , enviroments , races....exploring this world does feel incredible and there's lots of things to try and to do .
I'm glad I see the developers working hard on this project of theirs by seeing the new regions and classes that keep coming out and the constant improvements make me feel quite positive about the game's future.
Even though BDO is still far from being one of the most shining gems of its kind it does have all the possibilities to become one of the greatest games ever and such a chance shouldn't be wasted.
I'd like to see the players and the developers / publishers interacting more the one with the other, more events , more streams...but...even in a "not so formal" kind of way...I'd like to see GMs playing with normal players , experiencing how the game works in first person , making friends with some people of the community in order to know what's going on in their minds and what's their thoughts about the game ( in a casual way, not as a chore, just for fun....who feels like doing it can do it, who doesn't can keep dealing with it as usual ).
I wish this game all the best and the I do the same talking about its developers , publishers and community of players....and with this , I conclude my post.
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