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Everything posted by Nyhver

  1. Nyhver added a post in a topic why not just remove pvp in this game?   

    People keep upping old threads
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  2. Nyhver added a post in a topic Black Desert comes out on Steam!   

    Not exactly.
    There's no way getting around that aside from RNG, there are some extremely convenient things to pay for- weight, pets, maids. Aside from artisan memories or valks cries
    Some people get lucky on the market too and win out bids vs. a plethora of other players, but getting anywhere with no cash items whatsoever is going to on average take an extremely prolonged time.
    Whether it's a first try full PEN or 10th time full PEN there's going to be a big difference in how much time it takes to get it comparing no cash items with cash items. You could get full tet or PEN with no cash shop items but it's going to take longer than if you had them, and similarly due to RNG, you could be a cash whale and still not get what you want despite numerous attempts, that's RNG. The odds are better when you have more chances but it doesn't guarantee it. However, that's not the same as "equal footing".
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  3. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    This better illustrates your thinking than posters which just say economic/game/political memes.
    This game isn't fairly leveled at all, though. There's some pretty big differences in power that players have, which- RNG omitted- is dictated simply by who decided to mindless grind more. Whether that's something to do with crafting, processing or lifeskilling or PvE mobs. Helping prevent gold farmers is nice because it helps keep the players and all areas human, along with no messing of the market which is more relevant in a free market where players will pay to win, or have a magnitude higher than currently of pay2convenience-or-do-things-faster
    No, they're not that different. The main difference between real life resources and in-game ones is that in-game you can set them up to be infinite, currently in real life there is no such guarantee. Furthermore, the differentiation between resources is mostly how gated or lifelike those resources are- in terms of transfer, gathering or whatnot. Either way, you have a resource, whether it's virtual wood or not, which can be obtained certain ways or not, and in terms of trading they can either follow more regulation free systems or more regulated systems. You can say there's a big difference between one being virtual and not, sure, but in terms of discussing economic systems and how much we know about trade, the difference of virtual or nonvirtual is irrelevant, what is much more relevant is what countries we're comparing to in real life and what rules are in place in the virtual world that the economy resides in. You can have it be easier to obtain resources and infinite, or a whole bunch of other things, plus things about the market which dictate how easy or difficult something will be in the economy. Simply saying "it's really different" doesn't make it any more different in terms of economics or trade. It's about the game design and what enables or disables trade that makes it different.
    The scaling comparison is actually there, people generally make more as they gain experience in real life and that can definitely be considered 'scaling up', but scaling in this context is usually game lingo, not lingo people use in real life to describe their increased pay as time goes on.
    Game design like I've been saying. Drop rate, item & number of people that want it / are playing along with some other factors. The price would go up but it's not very different than how it is currently with high preorders setup and people reluctant to place them because they know they're worth more. If you do- you get a small bonus cut of the preorder. This market is good at being full of half measures, though, I'll give it that.

    I never saw marketing or trailers advertising "lag free" why are you so sure lag wasn't part of the intending immersion? Either way, it's here so the "this isn't game for you" argument still applies. I never saw any advertisements for "rng in pvp because it's exciting not knowing whether you actually can hit someone again when you hit them behind/through something properly- the cc lands, but then it gets resisted." I want you to pay attention because two times you've said "completely different things" in this post, twice. I'm not saying that they are exactly the same but they don't need to be exactly the same for the logic to apply. Sometimes the same logic won't apply due to a difference, and sometimes it will because the difference isn't contrary or notable enough to dictate so.
    Seems to me that you are fond of saying "no everything is different and everything has different rules that can be applied to it, they aren't the same thing"
    Except when it comes to games apparently, then you and others like to say "all games are all the same like every mmo monopolies will be created" even though it's extremely difficult to create a monopoly in BDO with the game design even if they cut a lot of the regulations in the market.
    There it is. Because you are rewarded it feels like it's "fair enough"
    Regarding your last statement, the market is regulated contrary to in-game investment and reward. If you grind and level up, you deserve it, you are rewarded. But players think that having set prices with RNG in the market on preorders and artificially low prices which can stifle anyone wanting to sell it is "enough of a reward" despite thinking that you should get rewarded for time investment- where a really clearcut example is leveling or "power' a character and person has.
    Feeling you deserve it can be a really bad, nonsensical argument, though. It can be said that someone who PvPs all day and is extremely skilled might deserve a win over someone who barely has any skill whatsoever but decided to do something easier, (grind and get gear) but the guy with gear with minimal competence will win. Game design, ok. Where this is particularly bad is where there's no metrics to go off of. Two guys fighting, one wins and the other says "well i deserved it more"
    Why? Because you tried harder? How would you know? It can get baseless and overly emotional depending on the situation. 'deserving' can be messy. Time spent is a metric and in terms of 'deserving', it definitely makes more sense than other things.
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  4. Nyhver added a post in a topic Why play BDO when you can play WOW or GW2 ?   

    Mmorpgs don't need to be pure skill, FPS/mobas aren't necessarily pure skill either, that's decided by game design and the skill involved is different- FPS games have more heavy emphasis on mouse movement skill with aiming, fighting games, (or mmorpgs) tend to be more heavy in muscle memory of combos and abilities as well as awareness of when to use them, mouse movement still plays a role though, whether it's black desert or WoW, good mouse movement by a non-clicker definitely helped efficiency and showed skill.
    It's unlikely that a lot of people that mention skill in BDO want it to be pure skill, you probably won't find any such thing anywhere, but it makes a lot of sense for the game to be less hot potato than it currently is. Leading fights in a game where the foundation is a mess doesn't seem to constitute much skill either.
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  5. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    Go back to watching Michael Moore mockumentaries and thinking you know anything you blind immoral communist
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  6. Nyhver added a post in a topic Why play BDO when you can play WOW or GW2 ?   

    fisherman fishing
    you wouldn't know skill if it came up and bit you in the stockings
    with high heels
    and a miniskirt
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  7. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    What do you think was set up and what decisions were involved that led to it?
    Trickle down economics isn't a thing you're just parroting pseudo economics at me as if you know better when you don't
    stop baiting me you communist
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  8. Nyhver added a post in a topic Did the Buff to DP get reversed?   

    They need to buff DP builds by buffing AP
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  9. Nyhver added a post in a topic CC Immunity/Resistance, HP pots, accuracy/evasion   

    Agreed wholeheartedly
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  10. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    I don't need to say much more because it's as I said, most people against a free market are fear mongering along with having a lack of understanding how economies work, or how people work, or the value of currency. On the flip side, all you and others are saying is "no you're wrong it would lead to a monopoly" we're in a bit of an impasse. The best argument against free market is that it helps prevent gold farmers. Whether it's in-game or not, economies with more control are usually worse because it's contrary to what makes a more unregulated economy work.
    It's not any fact that resources and currency work extremely different in real life, they do work differently but it's based on human interaction and the laws or regulations around them, apart from some fundamental differences. This still doesn't constitute logic to the statement of it being "extremely different', it's not. Compare what you can, don't pretend something is similar that isn't, I've done none of that. Also everyone in this game can do the same thing.
    This statement doesn't make sense you need to be more concise or unpackage it better, you're sort of just saying "the sky is blue therefor cars will always have wheels". You're going to have to explain how you get from hard core gamers being a small percentage of the population to it meaning there's always a high demand than supply, also this goes into game design and resource/market management + population. You're trying to take a " items on this market is expensive in another game so it would happen in this game" approach
    That's part of the problem, you have unquestioning trust. For some reason you think someone doing something means they know better or have good will. There is something we can do, give feedback or suggestions for fixes. Unless you're the type of person to say "get good" or "but it's the way the game was intended, go play another game this one isn't for you" in which case I suppose you're never angry or irritated when you play because it'd be contrary to the reasoning, and whenever someone says "fix server stability or lag or RNG or change x about y class" you'll say the same thing, "this game isn't for you" ok.
    That's aside from the weird combination where you're usually rewarded for spending time through gear, gated by RNG, but then you and others for some reason think players shouldn't be rewarded for time when it comes to the market, then it's "well i guess its fair enough..."
    Not every MMO
    Do you know how the housing market crashed? Do you know about banks and company bailouts? Do you know about communism? Do you know about how usually more government control results in inefficiency, (bad economics and resource usage) along with potentially disastrous results? It appears not because you wouldn't be saying what you were saying if you did.
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  11. Nyhver added a post in a topic Maehwa (Lethal Skills) PvP "Legends of the Arena" Part 2 @1440p   

    babe pls that character template
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  12. Nyhver added a post in a topic What crystals are you running for node wars   

    You might be right about that
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  13. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    There was other things going on besides it "simply being a game economy which is different than real life and game economies are really easy to create a monopoly for despite being different"
    You and other people don't understand buyers, sellers, resources or currency as well as you'd like to think you do
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  14. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    Yes, you and people like you who keep spouting nonsense like "they would just create a monopoly"
    You don't know how currency or the economy works.
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  15. Nyhver added a post in a topic Black Desert 4 years ago ...... What happened to you ...?   

    League of Legends
    Another game that had a lot of potential, along with helping esports but the managers of the game and the community squandered it because they don't care about skill as much as other things along with pretending that it requires a tremendous amount of skill at high level play.
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  16. Nyhver added a post in a topic Black Desert 4 years ago ...... What happened to you ...?   

    The problem is that getting gear takes too long, along with their combination of PvP. For pvp you prefer slower paced, I and others prefer faster paced. There's a lot of problems in this game, RNG to get gear, RNG in pvp (resists) and some classes being linear or losing out on non-awakening options because awakening is so good that you're stuck using the same few combos and that's it, continuously, DP/evasion meta- but it's not necessarily the problems you say they are. If people can level up or get advantages, they will, if they had no advantages then they'd have mostly no reason to do anything other than being a time waste or for aesthetics rewards. The majority of players probably wouldn't want that. A lot could change, there could be a relatively easy level cap, gear couldn't be as much of a different as it is, RNG for enhancing could be removed, RNG in pvp could be removed.
    If it took even longer than it does now,  it's likely that a lot of players would jump ship. A lot of people already think it takes too long and it's frustrating. Take a journey and increase or decrease it. People will run into things more or less, find new things. But, when people stop finding new things it becomes easier for them to be normalized to it and to not find it as riveting, interesting or even worthy of mention. That's diminishing returns on people. When you're learning something new it seems big, and when you get use to it, it's not a big deal. That lightness of starting anew fades as you gradually become used to it. That's just how it is. There doesn't seem to be any way to avoid that entirely, basically everything has been done before whether it's stories or content in expansions for games. Same stuff, different colors, you catch on and get bored, you don't get the same passion out of it.
    I'm well aware of many people only wanting instant gratification, not having patience, but things being elongated isn't always a benefit either.
    Grinding is really useless to me, occasionally I'll be in the mood to, but it's monotonous, I've done it before, everyone has. If I want to practice muscle memory or combos, or spacing, I'll do that, I don't need a carrot on a stick attached to gear for that. This game could have great PvP, but it's bogged down by things that trivialize skill, similar to League.
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  17. Nyhver added a post in a topic Chain CC's have to go!   

    Chaining them together is nice but there should be a CC break added besides V
    Really the only barrier to chain CCs is RNG, and them removing CCing- for certain ones anyways- someone while they're in getup animation. Playing "who can not get hit and then if you do get hit don't get CC'd, maybe we'll die to chip damage" is really bad as far as gameplay goes.
    Fighting people with many skills giving super armor, invincibility and frontal blocks added with RNG means that fights are just tiring and unrewarding when you actually outposition/outplay someone and you just get "resisted, restart"
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  18. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    You just had to pull the "everyone is selfish, if you weren't you'd think like me" card
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  19. Nyhver added a post in a topic What crystals are you running for node wars   

    The same ones I use for pvp all the time, evasion, +health, +dr and resists/+crit along with the ignore resist on the weapons
    Make sure you're eating a food to cover the 1 notch +attack speed you're missing, it appears you're 4/5
    Maehwas don't have a grapple the +ignore resist gem in your nouver is useless

    Reslot the nouver gems to +crit damage bonus or black spirit gems, one of each or two of the same, crit bonus would be great if you still do pve with the instability of the servers, it's way worse to lose an expensive crystal and it cuts down on your money/hour if it happens. Getting more damage when you lack damage is extremely important and actually having +ignore resist to land CCs on someone so you can deal more damage or kill them / get away are both really important, it's a lack of gear issue, if you had 500 AP you wouldn't have to choose either and just get the ignore resists.
    I suggest to change boots to a 2 socket one and put either +floating resist, or +25% knockdown resist
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  20. Nyhver added a post in a topic <Vertex> Maehwa Siege Gameplay   

    more like <baetex>
    that music is killed by the chat log early in the video
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  21. Nyhver added a post in a topic I used to be able to play on High / Medium but now...   

    It's because the inner spirit of the game has grown angry that the developers aren't faster with their castles with 100 maids for me. Also this maids would fix the bad RNG in the game. And the lag/desync issues. Also optimization issues. The maids are great.
    I'm telling you, man
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  22. Nyhver added a post in a topic Dear GM's, fix the NA servers   

    People may or may not have arguments, while people tend to resort to insults when they lack arguments, using an insult doesn't mean you're resorting to one because of a lack of argument.
    It's not difficult to point out flaws in your reply, further biting on means, you spit out entry level rhetoric without proper thought, you're being stubborn or you're baiting.
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  23. Nyhver added a post in a topic Let's Talk Gear And Controlled Market   

    Mostly the only good thing a controlled market is for in this game is it helps prevent gold farming bots gold selling
    As a system just like in real life, controlled economies usually result in being suboptimal or horrible
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  24. Nyhver added a post in a topic 5 Minutes of PvP | Maehwa L60 221/263   

    The guy
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