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Everything posted by DarthRevan106

  1. DarthRevan106 added a post in a topic My first actual node war lots of fun also deaths :D   

    Doing nodewar with 115 awak ap...You are brave at least ill give you that.
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  2. DarthRevan106 added a post in a topic [Maintenance] Regular Maintenance May 3rd   

    Please dont insult us with a week of 1 mem frags per day this time.
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  3. DarthRevan106 added a post in a topic That moment when...   

    A friend got it first time for 75 mil (lowest price).He just said that it was nice and didnt buy it i got so triggered.And a guildmate threw out +7 muscans.Those boots are cursed.
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  4. DarthRevan106 added a post in a topic WE DEMAND TRANSPARENCY   

    Okay i know ppl like the way things are hidden it brings excitement and diversity BUT the only thing we can jundge ppl by is ap/dp.I dont think this is optimal.There may be ppl with 550 gear score but no acc so they will not do sh*t vs evasion build.ALso there may be ppl with 400 gs that have good acc and can fight strong ppl.What i am saying is I beleve it would be best if we get exact numerical values for acc/evasion.This is vital for a PVP oriantated game.Hidden stats and modifiers are fine like that but i want at least evasion/acc.
    Ofcourse you dont care.This is mostly a problem for PvPers cause those stats are important in pvp.I personally dont want it all revealed i just want numerical values for evasion/accuracy so that pvpers have a base to work with.
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  5. DarthRevan106 added a post in a topic [Maintenance] Maintenance April 19th - *Extended   

    I agree but tell me one reason why it should be that long?I dont care if i wait 10 hours for something that acctualy good and impactful.There is just nothing here.
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  6. DarthRevan106 added a post in a topic [Maintenance] Maintenance April 19th - *Extended   

    Okay i understand server management is hard work BUT 7 hours for practicly nothing is unacceptable.At least specify why its so long.You doing prep work for expansion?Or perhaps chaging some hardware to improve gameplay.What we see is 7 hours for nothing of value.If you at least communicated with us ppl wouldn't be that mad.Or just make those maintenances when noone is playing like nighttime we would love you.Unlike most ppl i am used to it but this way you only add to the already somewhat fury inducing nature of the game.In the last month 2 ppl from my guild have quit the game due to unbalance and enchanting fails.Its a part of the game so i dont expect it to be changed instantly but things like maintenance that you have control over can be.Class balance is hard to do and i know why so i am not qqing and ill wait patiently one thing is tohugh bugs are cancer and you should focus on those the important ones.Some ppl say kuno, ninja and tamer are unplayable due to bugs.I dont know how much of it is true but all classes have some bugs that can be frustraiting.Again adding to the fact that your game angers ppl.Make the game less frustrating should be your first priority and not costumes and jukebox rly?thats what i wanna say and ill say it every maintenance.
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  7. DarthRevan106 added a post in a topic What do you guys use for Add-on and healing   

    Shift+e in pre awak is good.
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  8. DarthRevan106 added a post in a topic Patch Notes - April 5th 2017   

    WHERE IS DK AWAK???????
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  9. DarthRevan106 added a post in a topic [Maintenance] Maintenance April 5th   

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  10. DarthRevan106 added a post in a topic [Maintenance] Maintenance April 5th   

    Nice 7 hrs for thrash patch.Hope that class changes will be good at least.Oh yes and DK AWAK FFS!!!!GIVE IT!!!
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  11. DarthRevan106 added a post in a topic [Maintenance] Maintenance April 5th   

    Warr buff??U on drugs m8?
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  12. DarthRevan106 added a post in a topic [Maintenance] Maintenance March 29th   

    Tell me mr.Knowitall is there a class that can compete with classes while being at 3-4 lvls and 100+ gs disadvantage(not counting fkin wizard).Ppl in my guild are decent playes those that you'll see out in the world not op af 500+ gs ppl (we have some of those too).If dk is capable to effectively fight those ppl i think that makes it strong.HOWEVER i do agree that on nodewars and sieges dk has a huuuuge disadvantage and that is its lack of superarmor and frontal.Right now dk is good for smallscale and 1v1s not siege warfare.Oh yes and i fought some ppl that you spoke of the 500+gs monsters even a lvl 61 witch.Gave all of them a hard time killing me and even beat then a few times.(impossible vs good warriors and prob maehwas)
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  13. DarthRevan106 added a post in a topic [Maintenance] Maintenance March 29th   

    Git gut.I am fighting 190 ap ppl in my guild with a 165 ap dk. "cant compete with other classes" - IS the most overtuned preawak and as strong as awak of many classes.And its not like i am fighting idiots those ppl are the best players skillwise in the guild.Even killed the 230ap witch that is our leader.So dk is underpowered is the biggest BULLSHIT i have heared all day.
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  14. DarthRevan106 added a post in a topic HEAL   

    Easily answered:You're bad.DK is THE most overtuned class preawak as of now and even rivaling some awakaned classes.The fact that you're chugging pods can be explained by 2 things.1:No gear.(you have 200 ap thats stupidly op) or 2:You suck.(GIT GUT)
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  15. DarthRevan106 added a post in a topic Remove EXP/Gem Loss on World Bosses   

    100% agree.Keeping in mind how the game was built and the melee disadvantages i beleve that removing the crystals and exp penalty from world bosses is nesessary.Then some will say "git gut" or lvl an alt or just say they have no lagg issues and all.To those ppl i say:Sorry but i dont have all day to play in order to regain my losses and neither do i have 2000 euros for a pc that can run this game in worldboss fight with 60 fps nor the wish to lvl a wizard/witch/ranger only to do those bosses.This is a must change so that ppl acctualy have an incentive to do those bosses instad of scrolls/camp market/preorders.
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  16. DarthRevan106 added a post in a topic Looking for a Mentor / Gift Package   

    Unfortunetly all i can do is give you 7-day pass.I can give you lots of assistance though and even a place in a guild(if you're gonna be active) but i cant buy the game for you.Also lvl 30 is a 2-3 hour job.Ill send you one of my codes.
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  17. DarthRevan106 added a post in a topic Musa player returning after long hiatus   

    Musa is very gear dependant.To be any kind of competetive in pvp you need about 190-200 ap on both normal and awak.Also accuracy and all the other expensive stuff.I would reccommend wizard or warrior cause they are top tier right now.Btw what are you current stats with musa?Any boss gear or at last liverto?Whatever you do keep in mind that 50% of mainhand weapon's ap goes to awakening ap.That means you cant just buy a good awak and be done with it.
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  18. DarthRevan106 added a topic in Musa   

    Current state of Musa & fix
    I have been playing BDO for some time now.I have quite bad gear(cause of long break its 185/180/202 for the curious) and i am 58.As of now i beleve musa to be a mediocre class at best in both pvp and pve.We have high scalings and lots of mobility but pretty much nonexistant defence and an unreliable heal.I dont want it to be the best class in the world BUT it needs to be usefull in not only grinding.In reality you only need 5 mil ingame to counter musa.Fill your boots with bound resist or have a block and we're done.Also the low defences make us bad at world bosses and which i guess could be fixed if i git gut.I want suggestions how would you fix musa's power so that it isnt op but at least viable in all aspects in the game.What i would do is remove spinner changing it with a 6 hit (600%) knockdown with super armor that regains health on hit and can have an addon that increases the heal, kinda like divider.This skill will have a 5 second cd but can be used while on cd for heal but without super and kd.However i know the developers will not do this so the alternative is first put frontal on Projection, make crust crusher's down smash more reliable, reduce the iframe on dash from 3 to 2 seconds and all around reduce skill's scalings but give them more crit.Oh yes and reduce the cd of nemesis by 10 s and give it frontal.So what do you think?What are your suggestions?
    • 2 replies
  19. DarthRevan106 added a post in a topic Musa's Backflow   

    Below the belt into backflow into fiery.Thats the main combo i use for pvp and for pve.
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  20. DarthRevan106 added a post in a topic Musa's Backflow   

    Afther extensive research i have figured it out.Damage from Backflow is sometimes delayed and doesnt go with the animation that in turn makes me cancle it with fiery crevice.Guess wait for the damage to go and use fiery crevice a bit later.I have such unreliable skills but thats the game i gotta deal with it.
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  21. DarthRevan106 added a post in a topic Musa's Backflow   

    Thing is that i didnt orinally thought it was a bug but then a guildmate that has a lot of accuracy told me that it hapens to him too.He has 2 tri red corals and duo bhegs and missed me with both backflow and fiery crevcie.We did some testing and found out its roughly a 30% chance to completely miss.We are both lvl 58.Ill do some dummy training to see if it misses there too.If it does ill try and make a vid off of it and send it.
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  22. DarthRevan106 added a topic in Musa   

    Musa's Backflow
    Recently i have noticed that sometimes the Backflow into Fiery Crevice is quite unreliable.Both skills randomly just dont hit both in PvE and PvP.My build has low accuracy so i understand the PvP but it misses completely on mobs a bit too often.So is it buged or am i just messing up the combo?Also does any of you have the same issue?
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  23. DarthRevan106 added a post in a topic Experience distribution / Kills   

    I strongly agree.I had to help my wizard friend lvl.As a musa i had incredible mobility.Even though we were skyped he still was missing some exp.At the end we realised that it would be quicker if we lvled separetly.
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