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WICHTIG: Das Forum ist umgezogen! 05/04/2017Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
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IMPORTANT: Le nouveau forum 05/04/2017Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
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Przemoboski added a topic in Generaloptimize your gameseriously kakao your game is trashly optimized for literally everyone, any end game content like node/siege wars, rbf, world bosses etc is a literal 10fps fest every time, even if you're running optimization mode with effects turned off.
it is not enjoyable or even PLAYABLE with this kind of framerate, I really don't know how you could create content like this when the game engine, clearly cannot cope with it.
give us some nice and drastic optimization update, thanks
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Przemoboski added a topic in PVPfix pvpseriosuly this is getting annoying, I cannot be bothered dealing with autistic ppl that come back and try to kill you everytime they die, they get literally no penalty for flagging on me and I have to deal with them every time, seriously getting no penalty for attacking someone is just a retarded mechanic.
the game mechanic literally allows people to suicide into you and forces you to die on purpose or else their karma is never going to go down.
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Przemoboski added a topic in PVPFix desert pvpIn the current state of the game, killing an another player in the desert is more punishing than being killed (respawning at the closest node), in my opinion this is a flawed mechanic because the desert area was supposed to be an area that encourages pvp between players, which it clearly does not as dying in the desert with an outlaw debuff is worse than dying in mainland with a lvl 60 character who's at 0.00 xp.
There have to be consequences for pking in the desert so that it doesn't turn into a killing fest, however pvp should be encouraged. This is why I believe that the desert pvp mechanics should be changed, first of all you have to take into consideration that the outlaw buff lasts for 30 minutes meaning that if you manage to kill someone (even on positive karma) you cannot defend yourself for the next 30 minutes until you're going to contribute to losing more karma. This pushes a player who kills a single person in the desert to further negative karma which does not encourage pvping at all, this is because going negative karma has alot more consequences than staying at postive karma and is hard to grind back, especially in the desert.
Negative karma causes you to become freely attackable by anyone and causes you to be isolated in the desert unless you're going to risk losing gems,xp and possible enchantment levels in the mainland. This means that the game also excludes you from majority of game content such as bosses as even in the desert doing nouver will be pretty much impossible, this is because you're permanently flagged for pvp.
Combating this in my opinion is really easy, firstly remove karma loss in the desert, this would allow players who pvp in the desert to still attend bosses and normal grinding spots as long as they do not kill anyone on mainland, in short I believe that karma should be only applied to non desert areas and should have no effect on the desert area, the desert is well, deserted so there are not enough witnesses to make you 'hated' in mainland (as a role playing excuse if anyone needs it)
secondly make the outlaw buff appear instantly after you attack someone (this is so that you do not have to die on purpose to send someone to jail) but if the attacker does not manage to kill the target make the duration of it shorter e.g 15 minutes instead of 30 minutes for a normal kill.
Furthermore being flagged permanently for negative karma in the desert has to be removed, the only time where a person should be flagged for pvp is when he has killed/attacked someone in the past 30/15 minutes. This would create an equal ground for people in the desert showing that theres no negative karma/positive karma players in the desert. Also this allows frequent player killers to attempt nouver as long as they've not attacked/killed anyone in the past 15/30 minutes
Lastly in my opinion respawning at the closest node should be removed from the desert, this would also equal out the rules between positive/negative karma players for example a player with an outlaw debuff goes to jail if killed whilst a victim of an outlaw can respawn at the nearest town if killed, this means that death in the desert has small consequences for both people because they waste a little bit of time although nothing extreme like exp loss. This also removes the "kill someone come back 1 minute later and send the dude to jail" situation that can be exploited currently, by respawning in the closest town it is still possible to take revenge on an outlaw player but it will take around 5-10 minutes before you can get back to the place/find where he is.
One more thing, if you get attacked in the desert whilst having an outlaw debuff your duration should be reset up to 3 minutes even if blocking. This is to combat ppl who wait out combat by continuously blocking and making themselves lose the debuff, you should not be able to lose the outlaw status whilst under attack or else it just does not make sense, if your timer is above 3 minutes no penalty is applied.
probably an unpopular opinion but thanks.
- 7 replies
- 3,192 views