IMPORTANT - REACH US IN THE NEW FORUM 05/04/2017Ladies and gentlemen ATTENTION please:
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As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!
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WICHTIG: Das Forum ist umgezogen! 05/04/2017Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
Das Forum hier bleibt allerdings erhalten und lesbar. Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
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IMPORTANT: Le nouveau forum 05/04/2017Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
Venez visiter le nouveau forum!
De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous
KillKapps added a topic in Technical Issues0 FPS line at PiratesEver since the new patch dropped on 3/29/2017 there has been this invisible wall on Kuit island (Pirate island) that whenever you walk through, causes my game to lose all FPS momentarily without hesitation. It is in the same exact spot every time I walk through it and every single time I walk through it I lose all my FPS. Before you ask if its just lag or my pc performance, it's not. Granted I don't have the best rig to play on by any means, this was not an issues prior to the patch, and there is no randomness to it, it's spot on every time and for some reason only happens when walking through it from south to north.
I walked along the line seeing how far it went and this is what I came up with. The line started just to the left of "main" along a pathway and ended toward the back right of "mountain" on the ramp to the top pull. In every single spot along this line, if I crossed it heading north I would get about a second or two of gameplay with 0 FPS then everything would go back to normal. I would cross back to the south, and nothing.
I have tried restarting my computer, repairing the client and even reinstalling but nothing did the trick.
Please, if anyone else is experiencing this or has the time to test it for themselves if you're going to be in the area, let me know. Or if you have a solution for it already, I am ears open.
Figured it out. Can't keep my Epheria sailboat out because if I get too far away it makes my game skip. If I check it in at the wharf everything is fine.
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KillKapps added a topic in PVPDeclaring WarSo with this new patch recently it has made declaring war on annoying people next to impossible. The patch notes said that a guild without any nodes could declare war on any guild, however that's not the case. I am the GM of my own small 3 man guild just for the purpose of being able to declare war on people interfering with my grind spots. So I should be able to declare war on any guild right? Nope, even after looking up some guilds that said aren't ready for war yet, they were larger guilds that didn't own a node and even when I don't own a node I cant declare on them.
If there is something I'm not understanding here, please do tell. Or how about we just remove the whole restrictions on declaring shall we? You know what you sign up for when you make a guild, I know I did. This whole restriction on war is just swarming the channels with unintentional griefing. Once someone runs out of karma and they cant flag up anymore, what are they supposed to do when they cant dec? Something here has to change.
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KillKapps added a topic in Guild Recruitment[NA]GearCarry Guild RecruitmentGearCarry is a very new guild leaning towards the combat side of the game. I am a very competitive player who doesn't give up on a fight even though I get very out-geared majority of the time, hence why I picked the guild name. I will try to get to a large portion of the guild content as much as I can, but I am a fairly new player myself so I am very much still on the grind. Below, I am going to list some guild content subjects and what level of priority they have to GearCarry at the moment.
Guild Quests - High priority since we are just starting out. These will allow you to increase your daily pay while also giving the guild more skill points and funds. (Majority will take place in Valencia since they pay well).
Declaring War - Medium Priority. I have no issue declaring war on another guild if they are trying to take over your grind spot or alternatively you want theirs. As long as you feel that someone just will not go away, war will commence.
Node Wars - N/A. I still have a lot to learn about node wars and we are still very small, so for the time being, there will not be any node wars.
Guild Skills - Focusing all skill points into the combat side of the spectrum for now.
Requirements - As of now there are no requirements to join other than being an active player and being interested in guild activities. As was stated earlier though, most of the guild quests will be in Valencia so if you aren't at least awakened with some descent gear you will have a hard time progressing.
That's about it for this post, I just wanted to add in that this will be a very M rated guild so if you have a light stomach for that sort of thing, I do apologize.
Thank you and hope to hear from you soon.
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