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dersten

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About dersten

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dersten's Activity

  1. dersten added a post in a topic [PVE]: Damage Normalization or Gear AP Bug?   

    Good job!
    With Prochilles testing in mind, I think we can assume that for cadry, if there is a damage cap, it is probably over 200 something. For this reason, it would be very interesting if someone with enough gear (220+ pref) could go cadry. Cause if ap still scales linearly at 220 there, I think we can (for now) rest a little bit easier knowing our AP at least matters in (parts of) valencia.
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  2. dersten added a post in a topic Best Way to use my time for money   

    Below are my own thoughts (others might think differently):
    You dont need m2 trading to make money off afk processing, assuming you can tend to your computer (either by remote login or because you are in proximity to it during the day such as working from home/studying at home) a few times during the day to empty inventory, restart processing and feed workers beer. Just make sure your process things that m2+ traders use. And oh, this kinda requires value pack, too. And a lot of CP in order to get all the relevant nodes.
    During night time afk, you're still probably better of fishing, unless you spent a considerable sum of IRL money to increase weight limit of your toon. During this afk fishing, you also get relics that you can turn into the fragments you're going to need to repair that bheg you want.
    You could bump up your sausan silver/h by going solo, but then you need better pets. 10 mil /h is imo not unrealistic at your gear lvl. (Oh, and a wagon too. And maybe a storage maid to remove the silver in your inventory every 20 min.) But even with a wagon, you'll not be able to do more than say an hour a time before everything is full (assuming you pick stuff up since you do this for silver and not xp) and you have to leave your spot to empty inv.
    You can also make decent silver with cooking or alchemy, but that requires a bit of brains to set up a working system in order to get you the mats you need, and to figure out at what prices you're comfortable buying what your workers cant get for you. Oh, and a lot of gathering.
    To summarize, I'd say that you should take the time and watch a few youtube vids / guides about the different life skills to learn their pro's and cons, in order to find the one most suitable for your IRL schedule and online playstyle. But in order to make any good weekly income, you need to keep your computer on pretty much 24/7, and also remote in every now and then during the work days in order to make sure your working empire is doing what it should be doing. You can't really do any kind of life skill without having a proper worker empire set up, which in turn means you can't do proper life skilling until you've got a decent chuck of contribution points.
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  3. dersten added a post in a topic [PVE]: Damage Normalization or Gear AP Bug?   

    As long as a capped sausan/pirates give better rewards than valencian mobs, then people will not move. If I have 2 hours a day of play time and I want to advance my character, I'm going to try to be efficient. The only impact this will have is that it will remove my sense of progression, which is kind of what you play a mmo for.
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  4. dersten added a post in a topic [PVE]: Damage Normalization or Gear AP Bug?   

    Capping manes/rouges isn't that big an issue imo. Capping sausans and above is.
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  5. dersten added a post in a topic [PVE]: Damage Normalization or Gear AP Bug?   

    I wouldn't say it's capped. I kept hitting manes with different AP for a few minutes (so no scientific test or using scanning tool, just for my own sake). I saw a very slight increase in dmg after I added gear, but it was just that, very slight.

    All pictures are from a lvl 59 sorc using the awak ability judgement (100 % crit). The substitute weapons were a +0 krea amulet and +0 green awak wep. I currently have 58 AP from my accessories.
    From my own testing, it seems that there's no reason for anyone to keep grinding manes after having reached a little over 100 ap.

    EDIT: I don't think that I have the gear to test this at more difficult valencian mobs (since I imagine their "cap" is higher). Would be interesting to see though at around what ap that your ap stops to matter at cre/pila ku.
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  6. dersten added a post in a topic [PVE]: Damage Normalization or Gear AP Bug?   

    Could also be (I really hope I'm wrong) that only MH/awak wep determines PvE dmg.
    EDIT: Missed the last picture, when he was using a shitty awak wep.
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  7. dersten added a post in a topic [PVE]: Damage Normalization or Gear AP Bug?   

    Just did a few hits on the same mobs (giant manes) using judgement. Damage was within 5 % when removing 60 AP worth of accs. I feel like someone need to do some real testing on this.
    Hypothesis: There is a max dmg you can do to mobs in a single skill?
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