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      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!


      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous


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About Kaelnor

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  1. Kaelnor added a topic in Website Tech Support   

    Forums and 500 internal errors
    Since launch, I have been countless times hitting a http 500 error from your servers when I browse the forums.
    This bug seems completely random, occuring on any section with Chrome/Firefox on all OS.
    Here is a screenshot with Chrome. 

    • 0 replies
  2. Kaelnor added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    Finally ! Thank you Daum for hearing us and working on the flagging/karma system !
    Flagging 2.0 seems close to perfect to me. It is a nice balance of protection and freedom with not too harsh penalties. It will be fun !
    Please go ahead and implement it.
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  3. Kaelnor added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    I'm reading this forum for a while but I did not want to post in all those PvP vs PvE threads. I'll try to explain my point of view there nonetheless. Reposting from reddit.
    If they refine the idea of the bounty, I'm all up for this. It could be fun to become a bounty hunter.
    BUT, that doesn't fix anything of the current pvp/pk and flagging mechanics. Why do they want to add a reason to pvp ? As I see it, there is plenty of reasons already. Either a player annoys you, ks your mobs or you want the farming spot or ... anything that makes an owpvpve game !
    The only problem is even if you have a reason to start a fight, you won't because you are severely punished for that. The karma system is fine, you need to be punished but the numbers needs to be tweaked to make it balanced. The flagging system is also really weird.
    As I see it, there should be 3 test cases when Player1 attacks Player2 (both with Karma>0 and no war involved):
    Player2 wants to flee and succeeds, nothing should happen after that, no one died or lose anything in the process (except a little farming time for Player2)Player2 fights back as he thinks he has a chance to win. It becomes consensual PvP from that point. This should not penalize Player1 nor Player2.Player2 doesn't fight back or attempts to flee but dies. This is pure intentional PK and Player1 was commited to kill Player2. Player1 loses karma to limit this kind of activity but it should not ruin your character either.With negative karma, losing time and xp being hunted and washing your sins and even losing stuff is enough a deterrent from going on a killing spree. And seriously, full time PKers are a tiny portion of the player base anyway. If the karma gain/loss numbers are carefully adjusted, you won't see PK at every corner but it won't deter players to attack others when it is needed.
    The Guild system is also there to counter balance serial killers. Call some friends to the rescue, declare war on their guild, etc. It is what makes the thrill of this kind of game: farming while being on constant alert for pvp.
    For those who exclusively want PvE, fine, that is your choice and feel free to do so. But, this is an OWPvPvE game. Join a Guild and make friends that can protect you while you enjoy your farm. Don't expect to bend the rules to your needs.
    Same for those who exclusively want PK. Do it as you will but if you go that path full time, be prepared to face the consequences and respect those who want to enjoy other activites.
    There is so much hostility on the official forums between pve and pvp extremists (and I insist on that term, as a lot of players want both aspects of the game to be thriving) that it is not funny anymore.
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