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    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

      https://community.blackdesertonline.com/index.php

      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
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      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

rpgmaniac

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About rpgmaniac

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rpgmaniac's Activity

  1. rpgmaniac added a topic in General   

    CM_Jouska how about give some explanation about your irrational behavior?
    My account rpgmaniac just got banned for 10 days & the reason was those 2 silly meme below


    Now I ask CM_Jouska personally & anyone else on this forum if this was a good reason to ban someone for 10 days, btw the person I quote when I post this called me f@ggot & he didn't get any punishment for that, other than that CM_Jouska felt the need to also remove another post I make that was not even offensive in any way this one

    What you were you thinking exactly when you decide to delete this post can you explain it here to everyone? also can you explain what exactly is your prob with me? did I do anything to you that you hate me so much? why you delete my posts? why you ban me repeatedly for stupid reasons & most of the time without any good reason? do you understand that what you are doing is abuse of the power you have given? you don't treat everyone equally you just treat unfair people you don't like or hate for some reason & you don't do anything to others who deserve much more a punishment, this won't end here, not until you give an explanation for your abusive & irrational behavior.
    • 23 replies
    • 1,815 views
  2. rpgmaniac added a post in a topic [POLL] Reasons we haven't pre-order yet & what we want to know first before we decide to do it.   

    Feel free to send me in PM's corrected, with proper English, the questions the poll have & I will replace them.
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  3. rpgmaniac added a topic in General   

    [POLL] Reasons we haven't pre-order yet & what we want to know first before we decide to do it.
    What keep some of you from pre-order the game at it's current state? what info you want DAUM to reveal first before you are sure that this game is what you are looking for?
    (first poll allow for multiple choice)
    • 42 replies
    • 1,926 views
  4. rpgmaniac added a topic in General   

    Vote all for Most Anticipated MMORPG at 2P Awards!
    Go all here http://2p.com/feature/bestof/2015/most_anticipated_mmos.shtml & vote for Black Desert it's at second place atm tomorrow voting end & we will get the results of 2P Awards.
    • 5 replies
    • 228 views
  5. rpgmaniac added a topic in Suggestions   

    Can I have "Reset All" option in character creation plz? T__T
    There is no reset option for 'Makeup' for 'Eyes' & 'Eye Line' & that makes extremely hard to tweak this option as it's very easy to ruin your char when you mess with those options why there is no reset option for eye settings? I would like to see one in the future plz it's not hard to do that & it's something greatly needed imo.
     
    EDIT: Also I find it very hard to mess with serious part like the face when the various sliders have no numbers to change settings little at a time, it's very hard to make precise changes like it is now & it's very easy to ruin it all.. so I would like to see numbers & changes "one click at a time" in the sliders.
    • 0 replies
    • 670 views
  6. rpgmaniac added a topic in PVP   

    [POLL] Don't remove low level PvP from the game.
    Me personal the whole idea that PvP would be something just for end game doesn't sound good at all, I want to start PvPing as soon as possible, some might say that it won't take much to reach Lv50 this might be true for lot's of people who rush the game & just grind non stop & skip most of the quest & never read dialogues &/or for those people who have play the game in other regions already & know more or less everything & will never have the need to take it slowly & explore & read & research the game for the first time now in the EU/NA release, imo a new player that have never play the game before will need over 10 days to 2 weeks for Lv50 & I say that because I try the game during alpha without knowing anything about the game & I reach Lv25 in a week & as I know since then leveling become even harder, so a new player that doesn't know anything about the game will need at least 2 weeks to reach Lv50 & if we are talking for some casual that play just 2-3 hours/day then for those people might even take a month, so the excuse that Lv50 won't take long is not good enough for me for DAUM to completely remove from the game low level PvP.
    As for the second most used excuse that classes are not balanced for low lvl PvP I say to that "so what?" in L2 for example classes never was balanced but PvP/PK offered to players from Lv1, it's not about balance it's about having fun & learn your char & learn to adapt to those around you & be accustomed with PvP in general as soon as possible & not having to w8 for 1-2 weeks or more in order to experience PvP for the first time, playing for so many days without be able to experience PvP will make the game boring imo at least for me it will, also it will ruin my experience while trying to reach end game because I won't be able to enjoy the game & do other stuff when I know that the longer I loose time with other aspects of the game & the longer I stay low lvl the longer will take for me to start PvPing.
    Finally to those who fear so much that higher lvl's will gang them all day long I propose for a very strong punishment to implemented into the game for high lvls who kill people who are lower lvl than them, let's say more than 3-5 lvls lower, this will resolve this issue & make people stop crying about it because all of them think that a Lv50+ have nothing better to do than loose his time & his karma on them, w/e, in short the reason I want for low level PvP to exist in the game is for people of similar lvl to fight each other, not for higher lvl players to gang lower lvl ones, I clear that because many people that have no brain keep on repeating that those who ask for low lvl PvP do it because they want to gang lower lvl ones, well that's not the reason I want low lvl PvP but because I love to PvP & I want to be able to do it as soon as possible & not have to w8 for 2 weeks, so other people who also want the game to have low lvl PvP vote & let's show to DAUM that there is lot's of people who want the game to have low lvl PvP & don't like that DAUM is going to leave PvP just for end game.
    • 30 replies
    • 2,187 views
  7. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    And why's that? let's say that few people who farm peaceful notice a Red in the distance that just passing by from their farming spot but he don't attack them he ignore them & continue his way now tell me 1 reason for those people to stop their business & hunt this Red down until they kill him, what's in for them for doing that? they have nothing to win from that only to loose, loose their time & if they die trying to kill him they have to loose even more, so a Red who play his card carefully pick his targets cautiously & don't engage in big fights & just kill loners here & there have nothing to fear imo with the current penalties, because most people are going to ignore Reds as long they don't attacked because as I said they have nothing to win from killing a Red, in L2 wasn't like that because you could get drops from him so PKers in L2 was hunted down ruthlessly because they were like a pinata box that everyone wanted to pop up & see what they can find inside, so I insist that Reds must drop something when someone kills them & this will be the "reward" for the one who kills them & the "motive" for players to hunt them down, as it is atm there is no motive or any good reason for anyone to loose his time hunting down Reds.
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  8. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    I think everyone agree that Reds need a bit harsher punishment when they die during PvP (not loss of enchant levels though) I would like to suggest to CM_Jouska to create a punishment that will make other people to want to hunt & kill Reds & I say that as a hardcore PvPer, in L2 for example there was gear drop so other people had a reason to want to kill them because this could be "extremely" rewarding for them depend what they could get from a PKers dead body, also this made the whole "I am a Player Killer Wanted Criminal" thing much more exciting & thrilling for the the PKer, because he had a very serious reason to try his best to avoid dying due to the thought of what could happen in that case, it was very scary & something that made your adrenaline sky-rocket, so the punishment imo must be something that the PKer will loose & his killer will get from him, only in that case it would be scary/high risk enough for someone to stay Red & worth enough for anyone else to spent time to hunt & kill Reds anywhere they can find them.
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  9. rpgmaniac added a post in a topic The thing that bothers me the most in this game...   

    Eh? when they said that? can I have source plz?
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  10. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   


    OK CM_Jouska it's obvious that the V2 was by leaps and bounds better than V1 & the vast majority like it a lot, there is some little tweaks you must do to make it perfect so now it's time to give us the V3 that will nail all those small issues, what "I" personally (& not only as it seems based on many comments I have read) want to see is:
    1. Respawn either in major towns or random spawn loc for "all" after dying during PvP, no one must excluded from this rule.
    2. Reduce the flagged period from 5 minutes to 2-3 minutes.
    3. Remove karma loss for flagging & make it that we loose karma only for killing someone.
    4. Reds must also respawn in the same region, respawn in different region is not good, don't make them run for half hour to go back... that's crazy!
     
    As for the penalty after a Red die, you can make it a bit harder as long it's not game breaking like enchantment loss.
    About the cries of few PvErs were they don't want to loose anything after someone kills them during PvP/PK  don't listen to them, exp loss must exist for everyone else death have no meaning & they won't care how many times they die & that leads to infinity trolling & harassment.
     
    Now with this chance I will write in order other important issues for me that along with flagging/karma that it seems will be resolved will make this game what I was looking for & make me pre-order & also recommend this game to as many friends & family members I can until I bring everyone along to have a good time all together
    1. NO MEGA SERVER! MULTIPLE SERVERS WITH AS FEW CHANNELS AS POSSIBLE!
    2. I would like to see Vigor removed from processing & make it to regenerate faster when we are offline else we will be forced to leave our PC ON when we are not playing/sleeping & I don't want to experience again the same crap with AA, that's not good for our computers or for our electric bills & it's not good as a design in general to forced us to be online 24/7.
    3. Gear Scaling, that's a hot topic that lot's of people want to see fixed, in short what we want is the "boost" in stats we get from +16-20 tiers to not be as high as it is now, we want BD to be a game were a skilled player with +15 gear is possible to win against someone with +17 gear, skill must play a role during PvP & not have the one with +17 gear win every single time just because he was luckier with enchanting because enchanting is pure RNG after all, doesn't require skill to be successful on it, this more or less.
    4. Increase the total guilds we can have war at the same time to minimum 30, also remove the declaration cost & make it to be completely free for guilds to declare war with each other.
     
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  11. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    I still believe that exp loss must be there because the random respawn might not be enough punishment for them to stop coming back, the exp loss will help in doing that, because if we are talking for an annoying troll that doesn't fight back & just want to annoy you he will for sure return back & force you to kill him again & again to ruin your karma & status, but I agree that even this small amount of 1% might be way too much in higher levels in that case they can reduce the penalty to 0.5 from some point onward.
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  12. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    White/Yellow players have still almost nothing to loose so they can keep coming back after you kill them to annoy you & try & feed you more & more karma, the 1% exp loss is not enough I agree with you I have already point in my V2 review that even White & Yellow players must be teleported either in major towns or in a random respawn loc as far from you as possible in the same region after they die during PvP/PK, this is the solution to this problem, I wanna see this change for V3 this is very-very important, you cant let White/Yellow players excluded from this rule.
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  13. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    White/Yellow players have still almost nothing to loose so they can keep coming back after you kill them to annoy you & try & feed you more & more karma, the 1% exp loss is not enough I agree with you I have already point in my V2 review that even White & Yellow players must be teleported either in major towns or in a random respawn loc as far from you as possible in the same region after they die during PvP/PK, this is the solution to this problem, I wanna see this change for V3 this is very-very important, you cant let White/Yellow players excluded from this rule.
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  14. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   


    With the next version Jouska can make it perfect for me, the changes that must be done is:
    1. Make it that none excluded after a PvP/PK death & everyone have only the option to go back in the nearest major town or to a Random Spawn Loc in the same region as far from dying loc as possible.
    2. Remove the "different region" Respawn for Red players, keep it at the same region as far from dying loc as possible.
    3. Decrease the flagging period, 5 minutes is way too much.
    4. I would prefer if we didn't loose Karma for flagging, only for killing someone.
    5. Maybe Red players need a small increase in penalties, I have the impression that punishment is not high enough just don't overdo it.
    Don't forget that the rate at which we replenish our karma must be fast enough to not discourage people who enjoy PvPing & are constantly in Purple or Red status.
    And at this point I must repeat:
    "DON'T YOU DARE TO LAUNCH WITH MEGA SERVER & 20+ CHANNELS! WE WANT MULTIPLE SERVERS WITH NO MORE THAN 3 CHANNELS!"
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  15. rpgmaniac added a post in a topic [Updated v2.0] Bounty Hunters, Karma, and Flagging Discussion   

    No more than 2 hours of uninterrupted grinding from MAX-Red (1 million Karma)  to Purple (500.000) I can accept something like that, btw don't you dare implement a system the PvPers find satisfying & then go ahead & ruin it all by launching the game with Mega Server & +++++channels, we want OW-PvP & we want multiple servers with no more than 3 channels each have that in mind!
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