• Announcements

    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

      https://community.blackdesertonline.com/index.php

      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

Ardrea

Members
  • Content count

    120
  • Joined

  • Last visited


Everything posted by Ardrea

  1. Ardrea added a post in a topic Is RNG making people despair and leave?   

    It would take more than just eliminating degrade-on-fail alone. That's part of the progression balance, and it would need to be countered with a higher cost somewhere.
     
    I suggested before, and still suggest, that what would work is to :
    Eliminate degrade on failLet failstacks increase up to 100% successTrack failstacks to individual pieces of gear; i.e., you can only get a higher failstack for your main-hand by failing on that specific mainhand item.I think this would still be hard, and remove the worst "IHTFG" moments.
    • 0
  2. Ardrea added a post in a topic Is RNG making people despair and leave?   

    I would have liked to see removing the downgrade on fail and changes to failstacks; such as allowing them to go to 100%, but also tie them to individual pieces of gear. I.e., one can't build stacks on other characters or on cheap, throw-away gear -- each piece of gear would have its own failstacks. They only go up when you attempt to enchant that specific piece, and only go down when you get lucky and succeed.
     
    It would probably need a lot of tuning to not make enchanting vastly too slow.
    • 1
  3. Ardrea added a post in a topic Too much RNG, not enough rewards for Hard work   

    A game should be played because it's fun, not as work. When so many of us see playing the game as obligatory work, there's something wrong.
    Perhaps it's because so people treat games like sports, where it's about winning, and you need to work hard at training to get good/geared enough to win. I don't have any solutions here, this is wrapped up tight in the psychology and sociology of it, and resists technical solutions.
    Another big part of it is how much work one has to put in for the  Law of Large Numbers to create equitable outcomes. In any game with a random element to progression, there's a certain amount of play that has to occur before most players are in a similarly advanced progression band. If progression is achieved through a lot of low-investment, low-reward random trials, this will be achieved fairly early. Even if the individual probabilities are low, because there's so many of them, it doesn't take long.
    Say it's about incrementally better gear drops in a traditional grinder, there might be a 1/100 chance of getting something useful, but when you get a drop from every mob killed, and kill 1000 mobs in a hour, everyone's likely to get a steady stream of good drops. But if there's a much lower rate of these trials, and each trial might yield a proportionately bigger reward, then in will take much longer for the players to find some degree of equitable level of progression. For instance, if every mob basically yielded a fixed payout in currency, and the currency from killing 100,000 mobs was enough to purchase an attempt to get a much better piece of gear, and if successful, that gear was 100x bigger step in progression than the incrementally better gear drop from my previous example, then two things happen. First, we'll get the same average expected progression over time; but the Law of Large Numbers tells us it'll take a lot longer in shear effort before each player gets close to the long term average and provides an equitable field.
    Progress can be slow over weeks and months, and years -- in some ways they have to be for a game focused on progression to have longevity. Both ways of doing this can throttled to whatever rate the developer wants. The question is whether it's better to grant progress in lots of small, incremental steps, or in big chunks.
    Games often do the latter because players prefer Jackpot! results over that steady incremental progress. Even systems that are mostly about incrementally better drops have exceptionally rare wildly good drops mixed in. Even our leveling systems are set up something like this, gaining a level is treated like a big event, with substantial increase in power and abilities. It could be treated like a numerical value, and gaining 0.00001% of a level could give proportionately increased, fractionally better hit points, attack probability, damage done, etc. But instead, we like to see improvements come in bigger steps.
    I don't like these systems so much, which is why I didn't last in BDO past August (I am not gone, just non-active). The game's not broken; the developers have made conscious decisions on how to reward their targeted customer base, and a lot of us just don't fit it. It's sometimes described as an East vs West difference, but I'm not so sure; there's very basic human psychology at work. Perhaps our cultural attitudes towards rote activities and work/play have a big part in it too.
     
    • 0
  4. Ardrea added a post in a topic Stop high heels costumes!   

    It doesn't bother me anymore if footwear and armors aren't realistic. I think there's a lot of unrealism in video games before we ever get to fashion.
    However, I found this video very interesting and informative.
    Women in Armour - What Did Their Armours Look Like?
    • 0
  5. Ardrea added a post in a topic The new mobile black spirit game is cool   

    It's very hard to play well, I hope we get some strategy guides soon.
     
    >.>
    • 0
  6. Ardrea added a post in a topic Valencia Part 2 is here!   

    I redrew the table into a format that makes more sense to me. Correct me if I've not transcribed the data right -- their table is very difficult for me to read.

    Edit: Updated table. OP changed their X/O's to Y/N's.
    Edit2: Updated table again.
    • 1
  7. Ardrea added a post in a topic Black Spirit Adventure   

    Not working for me on Orwen.
    • 0
  8. Ardrea added a post in a topic Patch Notes - August 31st   

    I tried what you recommend, and I did manage it get it to open a little dialog box that says "Please roll the dice again", but all I can do is close that; the game board and all the entries on it don't change. The dice icon to the lower right flashes steadily, but does nothing when I click on it. The box at the bottom says "Available" and that's all. I'd say the game is very buggy.
    • 0
  9. Ardrea added a post in a topic Patch Notes - August 31st   

    Is there a trick to getting this to work? None of the controls there do anything, other than the cycling-arrows icon, which redraws the game-panel exactly as it was before. The black spirit pin just sits there, the dice permanently shows a six, and it says five tries remaining no matter what I do.
    • 0
  10. Ardrea added a post in a topic Valencia Part 2 is here!   

    That whole table is designed badly. IMO, it should list the karma class of the player in two columns across the top, then show the environment and circumstance killed-by in four row groups down the left side, and then list the consequences inside the cells.
    • 0
  11. Ardrea added a post in a topic Enchanting Downgrade Chances   

    Since you brought this up, I would say the burden of proof is on you; if it's easy to google, go ahead and post us a link or two.
    • 1
  12. Ardrea added a post in a topic Enchanting Downgrade Chances   

    I just verified that in game. There's a floating hint when I mouse-over the "Enhancement" button in the enhancement tool panel when a duo item is loaded in it. It reads "The selected item will get degraded if the enhancement fails, so be careful!".
     
    • 1
  13. Ardrea added a post in a topic Enchanting Downgrade Chances   

    I'm not arguing for or against, so far. I just want to know, roughly, what the chances are so I can plan better.
    However, if I were arguing against it, I would say that the argument that it has to be there or everyone would shoot up too fast is a straw man. If the downgrade-on-fail were to be removed, of course other adjustments would be made instead -- such as lowering the chances of success to get to 18, 19, and 20 being dramatically lower, so that the total average effort/expense needed to get to each were the same.
    If I were arguing for it, well, I think I'd want to seek counseling, too. But if I did, it would be that otherwise we'd have to lower the chances dramatically to keep the game's progression balanced.
     
    • 0
  14. Ardrea added a post in a topic Enchanting Downgrade Chances   

    Well, I was afraid that was the answer, ouch.
    • 0
  15. Ardrea added a topic in General   

    Enchanting Downgrade Chances
    I've done some searches, but haven't found any direct discussion of this, so I thought I'd ask.
    My experience isn't very good with it; in fact, so far, in every attempt I've made to enchant to 18 (TRI) my gear has dropped back down to PRI from DUO. I don't believe that the chance to downgrade is 100% (I haven't tried nearly enough times to guess at a rate, I could just be unlucky), but it seems likely it's pretty substantial.
    So, from your experiences, what do you think the chance of downgrading on failure to enchant higher is?
    • 19 replies
    • 10,170 views
  16. Ardrea added a post in a topic Awakenings Discusion Thread   

    I don't either. I want to see an official statement, or a video of the interview this comes from. Until then, I just consider it a rumor.
    • 0
  17. Ardrea added a post in a topic Awakenings Discusion Thread   

    If they release them in rapid succession (e.g., more each week), that would mitigate the issue somewhat.
    • 0
  18. Ardrea added a post in a topic Liverto or Yuria?   

    Except you can do some Valencia content with a duo Yuria. It's not as easy, there's places you'll struggle, or even want to avoid; but it's a viable temporary alternative. For some people, it's worth using a Yuria for a while until they can get a liverto enchanted up. As Kat said earlier, no one's arguing that a Yuria is better than a Liverto; only that the Yuria you can buy and use now is better than the Liverto you can't use until you've ground out the silver and mats to enchant it -- that's where a temporary Yuria has a role.
    The OP can get a +15 Ultimate Yuria and enchant it to Pri or even Duo inside their 20 million budget; and then use that weapon to grind up more funds to get a Liverto which will soon surpass the temporary Yuria. The trade's more favorable if, at level 50, the OP already has a +15 Ult Yuria. Either way, the Yuria is a good stepping stone to a Liverto if one doesn't have the resources to get a Liverto immediately. Let's say the OP did try to go immediately to a liverto, how far do you think they'll be able to enchant it off that 20 million starting budget?
    If they're unlucky enchanting the Yuria to Pri or more, they can still reach all of Mediah and even parts of Valencia - although inefficiently. Getting an unlucky run of fails on enchanting a Liverto could very well leave the player broke and grinding catfish.
    OP: You can see there's some differences of opinion. My advice is this, if you have gear as a level 50 to reasonably grind for money now, then getting your income and stash up to where working a Liverto is viable will save you silver in the long run. But, if it's hard to do level 50 dailies and scrolls and such and survive grinding in Mediah, you could enchant your Yuria a little higher to help getting the funds for better gear in the long run. You'll have spent more, but you'll have earned it faster, too.
    • 1
  19. Ardrea added a post in a topic Liverto or Yuria?   

    That's the whole point of what Kat said.
    If a +17 Yuria was so bad the best you could do with it is grind catfish back in Calpheon territory, then yes, no one in their right mind would use it even as a temporary. But it's not that bad; you can do a lot of content with one.
    • 1
  20. Ardrea added a post in a topic Liverto or Yuria?   

    I agree. I made a Duo-Yuria to use while I continue to work my Liverto up. I can confirm that it helps a lot in PvE and I think it was worth it -- again as a temporary measure while I keep working on the other one.
    • 0
  21. Ardrea added a post in a topic Recommended Server   

    The US roleplayers have chosen to congregate on the Orwen Server and specifically on the Calpheon 02 channel on that server. There's usually plenty of people around; you can't avoid PvP entirely, but there's generally not a lot of ganking, etc.
    • 0
  22. Ardrea added a post in a topic Whats upp with the Market prices   

    That's at least partly due to the increased drops event. It would not be unreasonable to see them rise a bit afterwards.
    Also, it's possible that most people are done using normal blackstones in large quantities; the focus may now be on the shards for 16+. I suspect the main use for normal blackstones now is for making failstacks; and a lot of players may not even be trying for much past +15 gear.
    • 0
  23. Ardrea added a post in a topic Concept to make life skills have more of a meaningful impact.   

    I think it would be a bad idea to make a dramatic change to how gear is acquired. I would like to see the influence of the RNG lowered further, but the amount of play needed to get there has to stay reasonable. If it's suddenly much easier or much harder to get fully geared, that would be a problem.
    All that being said, I think the way I'd approach this generally, is for low-chance drops, like getting boss gear from orbs, would have a "loot-stack" effect on it. I.e., each time you try and fail to get the "premier" gear from a loot orb, you would get a slightly better chance on the next one. If that's tuned right, it would still take just as long on average, but the number of people who open huge numbers of them and never get a drop would be lower.
    Again, I wouldn't make this change in today's game without a lot of careful testing. And in total, I don't think it's worth it for the devs to make such changes this far into the game's lifecycle.
    • 0
  24. Ardrea added a post in a topic Alternative: In-Game accessibility to Pearl Shop Items   

    Agreed. What was unsaid in the accessibility post is that all those accessible items have to be bought by someone for real money. It's about revenue on their side, too.
    • 0
  25. Ardrea added a post in a topic Help - Character's eye fell out and it following me around   

    Does it show like this to another players looking at you, or just to you looking at your own character?
    • 0