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Rakaija added a topic in GuidesMassive Processing Spreadsheet (Analyzing trends in yield, energy use, and time per process across material types from Beginner to Master)Hi all, the following is a massive compilation of a few months' worth of data collection for the Processing life skill. I've mostly done it as a hobby and as a way to improve my Excel skills as well as a little bit of an obsession while I wasn't able to play the game actively and could only process. With the coming patch a lot of it is unfortunately near useless, such as the energy consumption trends and time per process, but hopefully you all can find this useful and a little bit interesting.
You can ignore the charts tabs on the linked page -- they don't import perfectly from Excel.
In order to quantify skill increases, I labeled the skill system in a numerical method, wherein 4.211 will be equivalent to Artisan 1, 11%. (Beginner = 0, Apprentice = 1, Skilled = 2, Professional = 3, Artisan = 4, and Master = 5). The second number is one less than the skill it represents, and the percentage is indicated in the last two digits.
The "energy used" compensates for the energy regenerated while processing at 1 per 3 minutes, though again this won't be valid come Friday. I used a +2 Processing Outfit for all processes, and I used a Sturdy Life Alchemy Stone for a fraction of the processes.
For material types, T1 materials are Fleece, Flax, Cotton, the metal Ores, and the base wood log types. T2 materials are the step right above that (Planks, Melted Shards), and T3's are the step above those (Plywood, Ingots).
Please feel free to use this data in any way you wish if you find it useful to you. Just let me know! I'd love to hear it.
Without further ado, here are the visualizations of the data:
Time Per Process
The first image compares time to process with skill level, showing that time to process is completely separate from skill level -- it's only dependent on your outfit or life stone. The second image directly compares the material types to their processing times.
All processing times are identical except Tier 1 Metals (copper, iron, zinc ore), and non-Zinc T2 melted shards. I say non-Zinc because Zinc shares a processing time with all other T2 materials, roughly 7.5s per process with a +2 Processing Outfit. All other T2 melted shards take the same length as T1 metals do -- roughly 11.5s per process. I don't know why this is, but there you go.
If you're looking at the spreadsheet, data for the material types highlighted in green are done with a Life alchemy stone, subtracting 9% per process off. This resulted in maybe .5 seconds shaved off per process on average.
Energy % Used
These charts are a comparison between skill level and energy used. All material types use the same amount of energy at every single skill level with a certain amount of wiggle room due to the inherent RNG. The first chart is a direct visualization of all of my data points, and the 2nd chart compares the minimums, averages, and maximums of all energy usage. Note that my sample size for Master and Beginner level processing is very low at this point, so the 2nd chart may not be very accurate for those skill levels.
On average you spend about 0.6% less energy per full level of skill -- about 6% less per profession level.
Again, this information is no longer really useful or valid for Processing due to the energy cost being removed come Friday, but the energy use trends *should* still apply to other Life professions such as Cooking, Gathering, and Alchemy.
These charts are a direct comparison between skill level and output yield. I used the base processing recipes from BDDatabase.net to calculate how much of a yield increase processing provides. The first chart is a direct plot of all of my data points, and the second one compares the minimums, averages, and maximums of all energy usage.
It's interesting to note that not all material types increase their yield at the same skill 'tier'. For example, at Skilled 1 your T2 cloth is upgraded to a higher tier while your T2 wood is still at the lower tier until Skilled 6. Same trend applies at Professional 1 and then Professional 6. All output yields are the same from Artisan 1 until Master 1 -- Much to my disappointment Master 1 processing does not increase your yield in any material type, nor are there any specific benefits besides a fancy purple name.
All material types have roughly the same average yield at the same skill level tiers. That is, roughly 150% at "Tier 1", 200% at "Tier 2", and 250% at "Tier 3". I do not know if there is a "Tier 4" or when it starts, but if it does exist it will exist at Master 6, Master 11, Master 16, or Guru 1, and will provide 300% yield from base recipe.
The chart above shows how much skill exp% I got from each different material type as I leveled. This is common knowledge already -- we already know that T1 and T2 cloth gives an insane amount of exp, but I thought it'd be interesting to see how it looked regardless. Note that the graphs looked a lot prettier prior to the exp event -- the bumps you see are from the 30% increase.
T2 cloth gives the highest amount of processing experience, which T2 combined metals come in close second to. Below that comes T1 cloth, T2 wood, and T2 pure metals. (Combined metals being bronze + tin, and pure metals being just zinc melted into ingots). Lastly comes T1 wood and T1 metals for the lowest amount of processing exp possible.
T3 Material Procs
The chart above is a simple one, and probably could be made to look nicer but I did not bother as the information provided was pretty basic. This shows the chance of a T3 material proccing as the result of a T1 process. That is, when you're melting ore or chopping wood, the chance of a plywood or an ingot resulting. For T1 wood, the chance to proc a T3 material starts at Professional 6. For T1 metal, the chance to proc starts at Artisan 1. Regardless of skill level, the chance to proc a T3 material is roughly 3.5% for both wood and metals.
I did not record any data on the colored crystals (Rough Red, Mud, Translucent), the gem types (Ruby, Sapphire, Topaz), hides, and T4 materials (Sturdy Plywood) due to low availability and low use.
I am currently working on a spreadsheet for analyzing trends in alchemy. If anyone is willing to help populate this, let me know! I could use any and all possible data. If you are interested in submitting data for alchemy, use this google form please! http://goo.gl/forms/lagORSKjut7BpA3G3
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