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Ireul added a topic in Roleplay(Character Profile) Ireul HallifaxName:
Mercenary / Independent Researcher
Ire is a dark-skinned woman of average height with green eyes, and light purple hair, which is beginning to whiten at the ends. She can usually be found with a dull, off-in-another-world look on her face, which usually turns to a rather upset scowl when her thoughts are interrupted. She has no outstanding features that she openly displays.
Ireul can come across as a -----. She is curt and direct, caring very little for social niceties and any political importance the person she is talking to might hold. Because of the backlash this causes, she tends to stay out of conversations in which she has nothing to gain, giving the impression that she is fairly shy. However, if she can benefit from a person, she is comfortable lying, cheating, and sweet-talking her way into getting what she wants, while also being adept at cajoling and red-taping her way out of unfavorable situations. Her humor is dark, and if she's comfortable around those she's with, Ire is quick to make quips and jokes (Especially at the expense of others).
Ireul was born to a Valencian Noble House, and wanted for very few material possessions as a child. Due to her parents busy lives in politics, she was mostly raised by servants until her early teens, in which she became fairly self-sufficient. She was tutored on court, politics, mathematics, history, and other basics early on, and began to show an aptitude for wizardry. She was given some of the best Magic and Alchemy tutors that Valencia could offer and quickly excelled in the subjects. She absorbed and mastered anything her teachers would offer, but quickly grew tired of the 'paltry' lessons she was given. She needed more than that.
It was this lust for knowledge that set her upon her current path, and some say, her mild sociopathy. She would buy, borrow, and even steal tomes to satiate her hunger for the unknown, teach herself on subjects that her tutors considered taboo or "Far too difficult and useless for a young woman in your position to bother with.". Right, because who would want to figure out a way to extend one's life, or make a tonic which gave a man the stamina of a horse? It wasn't long before she exhausted this forbidden knowledge and began to perform her own experiments, working through the nights to figure out better ways to life's inconveniences and inequalities. It was an even shorter time for her to get caught in her research.
One early morning, Ire was diligently working on a way to unlock a man's ability to regrow limbs. She was discovered in her cellar study just before sunrise by a servant. Several bottles and vials of foul-smelling concoctions were strewn across a desk, staining various notes and magical diagrams. Ire turned around to greet the interruption with a shooing motion, revealing to the servant that the small, underfed orphan boy who delivered fresh cream in the mornings was strapped to the table, unconscious, and seemed to be missing both of his arms. Because of her shrill screams of terror and hasty exit, she failed to notice that they were laying safely on the floor, viscous blood dripping onto them from Ire's stained robes. The fresh cream that the boy delivered was on the desk, one of the bottles half empty from Ireul's breakfast.
Ireul's parents brushed this under the rug as best they could, but the rumors from the servant's encounter spread like molasses after her entirely accidental death. Word of the problem spread through the other servants through quiet whispers in an empty room at first, before moving to inns and taverns. More and more rumors started to crop up from bored peasants assigning blame for missing persons to the noble family with the shut-in daughter. A few months after the whole misunderstanding, something that could only be described as a "Witch Hunt" was formed, and Ire's parents, with very little ado, thrust the young woman from their household and disavowed all knowledge of the problem. The young witch had very little time or money to prepare her escape from Valencia, which made her journey through the desert long and arduous.
The Black Desert, despite it's name, was mostly a lightish brown color. Sure, there were bits of black strewn across the vast dunes and jagged, startling outcroppings of stone, but the majority of it was just... sand-colored. Either way, this was the young witch's home for the foreseeable future, but she may have felt better about her situation had the desert been called simply "The Perfectly Ordinary Desert". She had read and learned of a vast green oasis to the west, and figured that she would be better off there, so she set her tent with the sun facing away from her in the morning, letting it wake her in the late afternoon, and travelling through the night. Being a witch, magic left her with plenty of water, however after a few weeks her meager food supply dwindled, and she was reduced to catching small lizards and insects to sate her shrinking belly.
No vast oasis yet, only one hell of a mountain. After months in the desert, Ireul was at least grateful for the change of scenery. This, of course, did not make it any easier to traverse. Another long, arduous journey up, and then down gave the witch more substantial food, and a great need for thicker robes. One day on her journey, the morning fog cleared to reveal more green that she had ever seen in her life, and she was happy that she finally found a more hospitable place in the world to resume her research.
During her brief stint as a drifter, Ireul got to know the culture of the westerners more intimately as she performed odd jobs and entertained the commoners with stories of her travels and displays of magic in exchange for food, a place to sleep, and a space she could use freely as a laboratory. It was rather bothersome to move every few weeks, when pets and people started to go missing, but such is life for the travelling witch. Soon, she realized that she could stay in one place longer if she helped the locals with their growing orc problem, or scarecrow problem, or bandit problem. No matter where she went, everyone had some problem with some group of intelligent or unintelligent beings, and wanted them all killed. The young witch quickly figured out that people accepted her more when she helped with these problems, and that while ridding "evil" from the world, she could make great strides in her research.
One day, during a trip to gather materials, Ireul encountered a stalwart, somewhat handsome Valencian man in armor, who was convinced that she purposefully saved him from certain death. This man, Konrad, opened the world of mercenary work to the young witch, and mercenary work was something she could greatly enjoy.
((Still a WIP. Open to just about any flavor RP, just give me a heads up first.))
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