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    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

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    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
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About scau

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    Left game August 2016

scau's Activity

  1. scau added a post in a topic Marine costumes - a very bad signal to Daum   

    There were silly costumes in the game before it ever released in our region. They're not concerned with the immersion factor. They're concerned with providing a variety of cosmetic options in order to sell to a wide variety of tastes.
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  2. scau added a post in a topic Gear and player gaps. Too much for average player?   

    If I was after PvP I'd honestly look to most other MMO's before I'd looking to BDO. I could name one, two, five or ten MMO's I'd rather PvP in, but I don't want to promote other MMO's on this board, and I don't want to get into the inevitable debates that come about whenever you name any other MMO.
    The combat system in BDO is one of the best out there, but between desync, level gaps, gear gap, class imbalances, and soon balancing thrown off even more due to awakenings, it's not a good choice for competitive PvP. No MMO has perfect PvP, but there are many out there where the PvP is in better shape. I've never viewed BDO as a PvP game because of this, focusing instead on the lifeskill and lore side of the game.
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  3. scau added a post in a topic Gear and player gaps. Too much for average player?   

    I would argue that if you're into PvP at all this game is not for you, no matter if you're a casual, regular, or hardcore player.
    The PvP is unbalanced making it a bad choice for competitive PvP. There are no warring factions, so if you don't declare a guild war you'll be punished for PvPing. But you aren't going to be PvP'ing very much anyway. You'll be spending the vast majority of your time doing PvE so that when you actually do participate in the odd burst of PvP you won't be hopelessly outgeared.
    In short, if you're looking for PvP this really isn't the game for you. There are better titles if that's what you want out of the game.
    What makes BDO stand out is it's more sandbox-y approach where your character(s) actually have a place in the game world. It's not a generic themepark MMO where you only ever feel like a tourist. Your characters feel like a part of the world, and there are tons of ways for them to interact with that world. It's just a shame that they haven't built upon that foundation to expand that standout content, instead pursuing more grind+RNG "content".
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  4. scau added a post in a topic Gear and player gaps. Too much for average player?   

    I agree.
    They had the chance for a fresh start when bringing the game to NA/EU, but just repeated the same mistakes. It would require a major overhaul for them to change their course now, but as the upcoming content shows, they're determined to keep plowing forward ignoring issues. XL Games did the same thing with ArcheAge and I wish I'd learned my lesson that first time around.
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  5. scau added a post in a topic Gear and player gaps. Too much for average player?   

    Back in July there was a thread asking what people thought the game could do to make a comeback. A lot of people made suggestions, including myself. The gear gap was one of the things that I posted about in my suggestion...
    Junk the current RNG gear treadmill, junk the sale of high gear, and instead make players earn their gear rather than just get lucky. Add a damage threshold to bosses to improve the distribution of loot.
    Bosses receive a damage threshold that varies from class to class. In order to get loot of a certain type from the boss, you must do enough damage to it to reach the threshold required by your class. There are multiple ranks to the threshold, with better rewards the higher the rank.Rather than RNG weapons and gear dropping from difficult bosses, these bosses will instead drop ingredients that get used by crafters to create the desired gear. In order to get these ingredients you have to reach the required damage threshold to acquire the ingredient(s) that threshold grants.This creates a smoother method of acquiring gear where players will work towards improving their gear so that they can reach the next threshold necessary to get the ingredients for the next rank of gear. It's gradual progression where you always have a way of telling how far or close you are, and it rewards your effort - rather than your luck.Because gear now needs to be acquired through effort it can no longer be sold (nor can the ingredients you acquire - though there is a way for other crafters to utilize your own). However, what can be sold are upgrades. Crafters are able to use obsolete ingredients to upgrade your gear for you. This does not use RNG, but instead has a set amount required. This way even if you don't reach the next threshold for the next tier of gear, you can still use what you can earn to improve your equipment. 
    Basically if you've ever played the Monster Hunter games, that's more along the lines of how you'd gear up. Work your way up through the tiers, improving your damage/defense along the way so you can reach the better tiers.
    Full version:
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  6. scau added a post in a topic Awakenings Discusion Thread   

    As others have said, the longer they can keep a player playing, the more chances they have of getting money from that player. Maybe with nothing to do they'll roll an alt while they wait and wind up buying a costume, or maybe they'll buy a 'Value Pack' and tweak their characters' appearances.
    One other thing that I've not seen anyone else mention is that it also sounds good when you can report high daily active player numbers, or high concurrent user figures. Back during their early press release those were two numbers they specifically mentioned as an indicator of the game's success and health. The daily active player numbers are just players logging in at some point during the day - even if it's just to grab daily bonuses then immediately log out. Meanwhile the concurrent user figure is inflated by all their AFK features, making it seem as though tons of players are active and online when the reality is tons of them are just standing around AFK fishing or on AFK autoloop.
    The longer they can string players along with promises of upcoming content, the better the numbers they have on hand to show investors.
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  7. scau added a post in a topic "At the moment"   

    The people upset over P2W aren't upset about it because they hate BDO. They're upset about it because they don't hate BDO, and don't want to see the game get ruined by it.
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  8. scau added a post in a topic Why bother?   

    I don't think it's a matter of "they don't listen to us". Rather I think it's more "they can't listen to us".
    Pearl Abyss appears to hold all the cards here, and that leaves us without any direct line of communication with those who can actually change the game. Our opinions basically fall upon deaf ears. All Daum/Kakao can do is make recommendations, but since Pearl Abyss doesn't have to deal with the community fallout they seem more than happy to ignore those recommendations and blindly plow forward.
    It was the same problem that hit ArcheAge. Poor communication and servers from the publisher (Trion) who themselves are often in the dark about the game. South Korean developer (XL Games) who was insulated from backlash and so ignored community reactions and shoved bad patches and P2W models at players. Then, also like here, the publisher is the one who take all the heat for 100% of the decisions - despite that not being the role they hold in running the game.
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  9. scau added a post in a topic IGN interview 19/8   

    Poor guys seem exhausted, and there's still days to go until the end of Gamescom. They're going to get home and drop asleep for a week.
    Regardless of my position on certain recent decisions, I have to give them credit for handling themselves well in the interview despite that tiredness.
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  10. scau added a post in a topic I dont understand this community   

    How does explaining why people are up in arms equate to me "whining like a lil -----?" I personally don't give a crap because I've not even been playing lately - not to mention that I have a warrior. Take a ritalin and calm your e-peen, because you're coming across like a 12 year old.
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  11. scau added a post in a topic People need to chill the ----- out!   

    It's more that the awakenings have been held back under the reasoning that it would create imbalances to release them at different times, which apparently doesn't matter anymore because <?>
    Why is that no longer an issue? What's changed?
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  12. scau added a post in a topic I dont understand this community   

    Not everyone was united against P2W. There was a smaller crowd of selfish players who wanted it because they either wanted to leverage real world funds to make up for lack of time/effort, as well as a small crowd of other selfish players who don't want to have to pay for cash shop goods so were more than happy to be able to buy them off the auction house. Neither group cared that they were subjecting the rest of the community to something that has been overwhelmingly opposed since before release.
    Not everyone was united against value pack either. There were players who argued it didn't have any P2W, players who just wanted the dyes and didn't care if the rest happened, and players who wanted all of the bonuses and didn't care if it creates imbalance. Again, players not caring about the effects of something beyond how it personally affects them.
    Given that trend, you shouldn't be surprised that there are now players who are arguing that the awakenings are fine because they are the ones on the receiving end of the positives. BDO is a game that seems to attract an abnormally high number of self-centered short-sighted players.
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  13. scau added a post in a topic Black Desert vs Guild wars 2   

    It was also when an expansion dropped.
    But I would wager if BDO were to go F2P, we wouldn't see 2million new accounts in the span over 3 months. GW2 has always enjoyed more popularity than BDO (in the West at least).
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  14. scau added a post in a topic Black Desert vs Guild wars 2   

    Better depends on what you're looking for. I had picked up Guild Wars 2 back when it launched, but I spent less time in it than I have in Black Desert.
    As for more players, I'm pretty sure Guild Wars 2 would win that one. For example, last year between August-October they picked up 2 million more accounts. That's more than BDO has sold in NA/EU when it was brand new.
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