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HoloRE added a topic in KunoichiWhat to do against certain classes?Hello my fellow Kunochis. This post will be about PvPing as Kunoichi so if you don't PvP often you this might seem irrelevant to you. Anyways --
First off let me tell you what I run with.
I have TRI Bhegs and TET Liverto (Accuracy.)
I have 210 raw ap unbuffed. With buffs (assuming they all stack correctly)
+30AP from Black spirit rage consumption.
+15 AP from Endless Fury elixir.
+8AP from my Sharp alchemy stone
+5 AP from Knights combat rations(+5human damage for whatever that's worth). (I run Knights > Hamburg > Arehaza)
+10~PvP damage from skill add-ons(Not sure if it counts as real "AP")
+7 AP + 1,75% Accuracy from passive.
Assuming they all stack correctly (Which they show that they're supposed to on the buff bar) I should have around the equivalent of 285 ap when fully "tryhard" buffed.
(I also use Party Elixir of Assassination and Party Elixir of Life as they can overlap with normal offensive and defensive buffs.)
My damage on Witches, Wizards, Rangers, Tamers, Maehwas, Musas, Ninjas etc is very high if I land my skills and combos correctly. It's basically almost a 1-combo-kill if I play patiently and wait for a mistake or an opportunity to get a block jump cc in. However versus Warriors, Valks and Zerkers is a way different story. I feel like I do 10~15% hp in a full combo against those classes meanwhile I die in literally 2 spells if they have minimum 180 AP.
The worst encounters have been with zerkers -- Now after they've been buffed I find it actually impossible to kill them. Their 100% now heals them to full health and I simply don't do enough damage (even when fully buffed) to kill zerkers before they have their 100% up again.
(May I add that their 100% is uninterruptable)
I have 251 dp, 10 evasion from helmet, 2684 max hp(2784 with Party elixir of life) +10 damage reduction from Defense Elixir - and I found myself fighting a zerker yesterday that allegedly (I believe him since I literally did no damage to him) had 173 ap and 275 dp.
However his grab combo (Grab > That spin slash thing > Grab > Spin slash thing) 100-0'd me THROUGH my extra large pots. I PvP almost every day and I know how to position and play the class especially when and how to use block and block jump to make the fight into my advantage but against these classes it all just seems futile.
So- The reason why I made this post wasn't to gloat about gear or cry about class buffs. It was made to ask you fellow Kunoichis -- What do you do when you face one of the "tanky classes"? Do you fight? Do you run? If you fight, do you win? And how do you win? Because whatever I do it seems impossible to win.
I mean, I've fought plenty of beserkers, valks and warriors and come out as the winner but many of those fights had a noticeable gear gap or they were simply just bad and didn't know how to play the "matchup" correctly. If I face a guy who knows what's doing then.. rip.
P.S. Yes I know we don't have our awakening yet but that's somewhat irrelevant considering that beserkers don't even use their awakening to damage me, only to cc. All their damage comes from their grab>spinning-thing combo.
I'd like to know what you guys think and possibly give any tips on what to do in these situations.
Thanks in advance.
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