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Everything posted by Gharlane

  1. Gharlane added a post in a topic xcoronahost.xem, CPU usage after 5/3 maintenance.   

    No need to wait to restart but I've noticed as well that rebooting the PC can solve the issue sometimes when it appears.
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  2. Gharlane added a post in a topic xcoronahost.xem, CPU usage after 5/3 maintenance.   

    Ending the task is for when coherentUI is misbehaving.  Xcoronahost is part of the anti cheat system so closing it also shuts down the game.
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  3. Gharlane added a post in a topic xcoronahost.xem, CPU usage after 5/3 maintenance.   

    I get the same the same thing. Its very inconsistent.
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  4. Gharlane added a post in a topic xcoronahost.xem, CPU usage after 5/3 maintenance.   

    The windows 7 idea I got from reading some translated korean posts when I was trying to find any new info on it.
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  5. Gharlane added a post in a topic xcoronahost.xem, CPU usage after 5/3 maintenance.   

    I've also heard that the issue happens only on windows 7 machines. Which is the case for me and someone else in my guild who also has the issue.
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  6. Gharlane added a post in a topic xcoronahost.xem, CPU usage after 5/3 maintenance.   

    The CPU issue was a bit odd on my system. Started on this weeks patch so I played around and did the old fix which didn't work, then deleted the NA/2 directory followed by a game repair and let it redownload it and then tried the old fix again which did not work. Then rebooted the machine at which point the CPU usage went back to normal.
    Then this morning I updated my AV and did a reboot and next time I loaded up BDO xcoronahost CPU usage jumped up again. Rebooted machine and it went back to normal again. No idea what is going on.
    Edit: By old fix I meant I renamed/deleted xcorona.xem.
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  7. Gharlane added a post in a topic XIGNCODE3 Cpu usage   

    While my high CPU issue did not go away till I rebooted my PC before I did that I tried an old fix of renaming/deleting xcorona.xem so its possible the combination of the 2 fixed it rather than just the reboot.
    Details at http://forum.blackdesertonline.com/index.php?/topic/73045-high-cpu-utilization-fix/  for anyone who has tried everything else.
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  8. Gharlane added a post in a topic XIGNCODE3 Cpu usage   

    Today's patch has caused a massive jump in CPU use for xcoronahost.xem for me. It is averaging to be almost the same amount as BlackDesert64.exe itself is using.
    Edit - Seems a simple PC reboot sorted it in my case.
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  9. Gharlane added a post in a topic Quest: Intensified Processing # 2, Copper and Tin   

    Before you can make ingots you will need to obtain the knowledge of Heating:Beginner.
    You can check the tooltip of an ingot on the marketplace for directions on how to obtain it.
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  10. Gharlane added a post in a topic Unkown Power Quest bugged   

    If I recall the quest correctly at 39 seconds into your video where you stop on a rock you can see an interaction bubble pop up. Press R at that bubble to complete the objective.
    The next part of the quest chain should take you to the top of the tower where you interact with the statue in the same way.
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  11. Gharlane added a post in a topic No silver from selling loot from Gahaz Bandit Lair   

    Make sure you had the correct tickbox selected at the bottom of the vendor window. Your silver from selling may have gone directly to the local storage rather than to your inventory.
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  12. Gharlane added a post in a topic Not getting energy from new knowledge   

    You do not increase your max energy by just getting knowledge but rather by completing or part completing knowledge catagories. Press H in game to see all of your current knowledge and take note of the energy amounts shown next to each sub catagory.
    Also any catagories you have not currently discovered any knowledge for will not be visible yet.
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  13. Gharlane added a post in a topic Epheria sailboat Blue and green cannons do same damage at the same enhancement   

    The odd thing is I do see a difference in damage between my green and blue cannons.
    I think the reason people expect a big difference between the types is because they forget the sailboat cannons can be used without an upgrade in the cannon slot so they only look at the AP and forget the base damage that is done.
    When firing on hekarus it takes me 40-41 shots with the basic cannon, 36 with a green +6 (+17 AP), and 31-32 shots with a +6 blue (+29 AP).
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  14. Gharlane added a post in a topic [Notice] Known Issues - Apr. 26 *Updated*   

    Does not appear to have been added and I assume they are the source of :
    Apprentice Sailor's Clothes
    Skilled Sailor's Clothes
    so these are effectively missing as well.
    • 0
  15. Gharlane added a post in a topic Dim Magical Armor   

    I cannot speak from personal experience but it seems you need to complete http://bddatabase.net/us/quest/678/7/ before you can exchange tokens for the armour. The exchange is only really meant for people who had already received the armour but then deleted it for some reason.
    • 1
  16. Gharlane added a post in a topic Value Pack not working   

    Make sure when checking the money you are looking at the amount going into your storage/inv since it only applies the tax refund at that point.
    What is displayed on the market window will not include the amount you get from the value pack since you can leave the money uncollected until you get a value pack and get the extra money at that point.
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  17. Gharlane added a post in a topic Does AP on Epheria Sailboat cannons affect its damage at this time?   

    I actually did find cannon AP had an effect when fighting hekarus. With no cannon equipped it took 40-41 shots to kill one, with a +6 green (18 AP) 35-36, and with a +6 blue (30 AP) 31-32.
    My current theory is each AP is about a 1% damage increase.  Never got round to testing against other ships so do not know how accurate this is.
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  18. Gharlane added a post in a topic Quest The First Sailboat Bound to Magoria.   

    It can if you use some combination of crystals in boots/food/elixirs to increase your time underwater. Movement speed increases will also increase your swim speed.
    If you still cannot do it after making use of these you can swim part way down then change channel or go to the character select screen to refill your breath bar.
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  19. Gharlane added a post in a topic Can't claim Attendance Reward Twice at weekends?   

    You can only claim 2 rewards on weekend days if you have missed previous days.  At the time you made this post Day 15 is the furthest you could be (Day 16 at the time of this reply)
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  20. Gharlane added a post in a topic [Notice ] Known Issues Apr. 5 - 2017 *Update - 4/13*   

    Marketplace sort by recent registration is not functioning correctly. It is counting items not sold since last patch as being more recent than things that have been.
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  21. Gharlane added a post in a topic Hakoven Island is unreachable???   

    Use the previous node option at Gavinya Coastal Cliff which is the only connecting node.
    Though you will not have that option if you have have already purchased a node connected to that one.
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  22. Gharlane added a post in a topic Hakoven Island is unreachable???   

    My tactic to find the exact spot to unlock a node is to use the previous node option on an adjacent node.
    In the case of unlocked nodes it points to the node manager but for undiscovered nodes it points to the location to discover it.
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  23. Gharlane added a post in a topic [Notice ] Known Issues Feb. 22 - 2017 [Updated]   

    This was a change that happened in a previous patch. You now need a reagent from a material vendor in addition to the 3 green elixirs to make the blue one.
    • 0
  24. Gharlane added a post in a topic Valentines Day Events [Update]   

    Seems it didn't count total number of votes for the rewards but instead total number of each type. So I received the 1 vote reward for participating and 3 sets of the 3 vote reward.
    • 0
  25. Gharlane added a post in a topic Items in Storage not Found in Crafting Houses   

    Is the worker you selected also in Heidel?  While you can assign workers to buildings in other towns if they are connected they will only use materials from where they are based rather than where the building is. The building display will also only shows mats being available if they are in the workers home town.
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