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Leodran added a topic in GeneralWhat are your thoughts on Guild War mechanics?Not sure if it's same on other servers as well, but Alustin server finds atleast 25+ wars between guilds started on a daily bases. This is all good and well, but the wars themselves don't mean all that much to me as a guild leader, since only a very small portion of the players in my guild can actually participate in the war and be targetted by others, nothing is lost either, there is very little interesting about the current war mechanics.
What are your thoughts on the current war mechanics? Do you think they will change them? Does anyone have a clear overview of the limitations and implications of a guild war?
I did make a post on the Suggestions side of the forum in relation to these war mechanics, but primairly I'd like to know how other people view the current situation, it feels as if the war mechanics have been changed to drastically cater to the 'less PvP active west'. ( http://forum.blackdesertonline.com/index.php?/topic/35417-changing-war-mechanics-thoughts/ )
I'm very curious to read what your thoughts on Guild war mechanics are!
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Leodran added a topic in SuggestionsChanging War Mechanics? Thoughts?We're a good few days into release now and wars are starting left and right between the guilds. As member of a guild I've had the joys of experiencing this war between guilds as well. Admittedly, I was a bit disappointed. The wars themselves do not feel like much more than high level players slapping swords against eachother, forcing the lower levels that want to participate to observe, unable to do anything.
I do not know the exact mechanics behind what validates and invalidates a wartarget. But the current system feels incredibly limiting, especially with Conquest still disabled. It's all great there's NPCs that can locate others, but that is absolutely pointless if 9/10 targets are immune towards the conditions of the wars.
Currently we see wars being declared in waves, angry guild leaders standing on either side of the roads waving fists at eachother menacingly and the lower levels(45-) just going about their business, because nobody is really allowed to cross the road and start something. From what I understood, Black Desert Online is heavily a PvP game, with the 'end game', from a guild perspective, being to lay claim to territory, thereby putting their mark on the world.
If the war declaration system is more involving, meaning that a wider range of players can join in the fun, it would add a lot more 'weight' to wars themselves as well, giving them meaningful activities besides the coming Conquest. I'd like to shamelessly shine a small light on EVE Online's warfare system. Due to it's simple approach of "Pay the fee, and the cops don't care what you do to them. Also we don't mind if you frame them, grief them and keep their loot.", it's generated tremendous amounts of meaningful content within the game world. Mercenary groups got offered jobs, pacts were made between parties, people were more careful in their approach to wars, they weren't just daily nuances in player's activity ingame. Personally I think adjusting the rules of engagement for Black Desert Online's war system will do the game much good. Ofcourse not as severe as EVE does it, that simply does not befit this game, but certainly a higher level of danger with these wars would do the game good.
So, in wake of this text, here's a small list of changes, that I, would deem interesting to implement/alter with the current war system:
- Adjust the level limit of participating members, after lv20 a member of a warring guild is open to attack and be attacked by the opposing guilds, regardless of level difference.
- Reward contribution points to members that fight hard in the guild wars. It does not have to be much, but one more incentive to fight will be most welcome, perhaps even a title for most kills during a war?
- Increase the initiating cost per CURRENT ACTIVE war for additional war declarations, 1/2/3/4 300k/450k/600k/750k. This is put some more thought in the decision to wage war at random.
- Keep the rest as is, this game is awesome <3
Immediate possible concerns:
Won't this welcome a lot of griefing from larger, rich guilds? what about PvP centric smaller guilds?
The possibility is always there, however it welcomes a lot of content for players as well. Are you a small group in a pinch? approach other guilds, set up deals, call for aid, be creative. As for the smaller guilds, pick your targets carefully. There's plenty other things like the arena's as well where you can simply jump in without any prior thinking or planning to have a great time cracking skulls.
What if I just want to afk trade or grind?
Either you don't affiliate with a guild, or you accept that grouping with a larger entity brings benefits, but is counterweighted by potential dangers.
Now the only thing that puzzles me is that there's nowhere to see what the NA/EU's guild war rules are(the Tomewiki etc. seem to have the korean ruleset on there, not ours.) So if anyone could shine light on the exact war mechanics as well that'd be great!
Furthur suggestions/concerns/additions are naturally welcome! Give it a thumbs up if you agree that bloodshed between guilds should be a bit more thrilling!
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