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WICHTIG: Das Forum ist umgezogen! 05/04/2017Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
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IMPORTANT: Le nouveau forum 05/04/2017Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
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Ruby_Rose added a topic in GeneralExtremely dissatisfied customerHello,
First, I want to state that I seldom post on forums, not normally my thing. Second, while I was upset over the Serendia server issues, I kept on and made up the time lost. I have spent a lot of money on the game. Conquers edition, and over a hundred in the cash shop. I am by no way a super purchaser, but I will buy things that I want. I was even willing to accept the pet prices which are STUPIDLY high for how the entire system works. Now first, I had my free pet, then bought another. When they were both level 10, I merged them and got a t3, with shit skills. So I bought two more pets and leveled them to 5 and 7 respectively. I then merged them and got another t3 and 1 okay skill and another shit skill. I was willing to accept this, despite the money spent. Because I had hope when I leveled them to 10 I would get another fair shot at skills and at least a t4. This is where I have now hit the point that the RNG on the pet system is too far. And I am very tempted to not only cease any future spending but out right quit the game and go for a refund. The cash grabbiness of this is just too extreme.
So keep in mind that leveling these pets both to 10 took a lot of food and time. But what really pisses me off about this is that I got a t3 pet, it didn't even tier up. But I also got shit skills again. AND the bird looks identical to one I already had.
This will probably go unheard but I as much as I love this game, this kinda stuff just ruins it for me. There is a level of RNG I can accept and this has gone too far.
- 6 replies
- 423 views
Ruby_Rose added a topic in SuggestionsGuilds Need a Guild BankHey all did a simple search and didn't see anything that popped out with this specific idea so I thought I would post it.
First, I understand and approve of why trading is extremely limited right now. Protect the economy from gold farmers. However, the lack of certain core functions not only impacts guilds / players but also makes certain simple activities extremely tedious.
For example, as a cook I make food for myself and guildies. However, in order to get them said food I have to manually trade with each person. This means they have to drop what they are doing and come to where I am to get the food at the specific time that I am online. This is quite terrible and inconvenient for all involved.
How to fix this? - Simple a guild bank for consumable items only. Not only does this keep the essence of the current system in place and help prevent exploitation, it is a very convenient way to allow a guild to share consumable resources.
How to make this work? - The guild bank acts as an entity not unlike a player and has inventory - obviously. However, items put into the guild bank become the property of the bank in some way, similar items can stack, etc, so they aren't locked or bound YET. But as soon as a guildmate takes the item out it binds to that character just like it does with current trading.
This keeps the essence of the current system in place but now allows for a much more convenient and beneficial method of trading within a guild. If this is some how already a system in the game and I entirely missed it, my bad, but I am fairly sure there are no guild bank systems at this time.
- 4 replies
- 439 views