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About STOP

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  1. STOP added a post in a topic Maehwa (and Musa) Attack Speed/Delay Bug Solved   

    You would want to take chase II because the auto attack chase cancel is exactly the same as the W+F kick cancel if not better. Plus, your movement with whirlwind slash becomes much faster, all your attacks become faster, and you gain access to an even better dash cancel. 
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  2. STOP added a post in a topic Maehwa (and Musa) Attack Speed/Delay Bug Solved   

    yes, I'm pretty sure. 
    You have access to a better chase cancel as I've already mentioned, the auto attack chase cancel. 
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  3. STOP added a post in a topic Maehwa (and Musa) Attack Speed/Delay Bug Solved   

    Yes, you can cancel Chase II with Slice, this was brought up in the other thread. You do have to go and bind W+W to a key though because you can't hold W+RMB and LMB to chase cancel or you'll just cast decapitation. 
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  4. STOP added a topic in Maehwa   

    Maehwa (and Musa) Attack Speed/Delay Bug Solved
    It has come to my attention recently since the May 4th patch that my attack speed on my Maehwa seemed to be much slower.  Even with 5 attack speed, I was sure that my attack speed was much lower than it used to be before the patch hit when I only had 4 attack speed.  After many hours of grinding, I noticed a sudden jump in my attack speed and I think I have figured out what is wrong with our attack speed, why is it wrong, and how exactly to fix it.
    Disclaimer: I have not fully tested whether this is actually the sole reason why I now have normal attack speed, but it seems to be the most logical conclusion.
    First of all, there are two definitions of attack speed that need to be differentiated to understand the root of the problem.  The first definition is how fast a single attack is performed (how many frames does it take to start and complete a single attack).  The second definition is the amount of attacks that can be performed in a recorded time period.  What the second definition includes that the first does not is the DELAY between attacks. 
    Before the May 4th patch hit, everyone read the forums and heard that we shouldn't skill Chase II or Ultimate Chase because they were bugged and didn't actually do anything for the class.  Some time after the patch hit, people figured out that Chase II and Ultimate Chase do have additional effects.  My theory is that before the May 4th patch happened, there was no delay between attacks and Chase II and Ultimate Chase did not work at all.  After the patch hit on May 4th, Chase II and Ultimate Chase were "turned on" which allows you to input commands during the ending frames of an attack animation so that the Maehwa/Musa can "instantly" dash out of an attack.  However, if you only skilled Chase I post-patch, I think that the delay between attacks (attack -> attack, not attack -> chase) has been either increased or switched with the way Chase II and Ultimate Chase work.
    So basically, pre-patch had no delay between attack speed because there was no such thing as early cancellable frames (because Ultimate Chase didn't work pre-patch), so we had normal working attack speed (2nd definition).  Post-patch, having Chase II and Ultimate Chase "allows" no delay between attacks because it enables cancellable frames which I think somehow got placed in the category of delay between attack speed. 
    If you skill both Chase II and Ultimate Chase, or perhaps it is just one of these (I've only tested before both skills were obtained and after both skills were obtained) you should have attack speed similar to what you are used to before the May 4th patch.  This bug only existed for players who did not skill Chase II and Ultimate Chase, which I can understand because of the wariness of spending points in a previously "bugged" skill.
    Get Chase II and Ultimate Chase and suddenly your attack speed is really fast again.  (You still have a chase cancel if you skill up Chase II, both Chase II and Ultimate Chase are now must-gets because they are fixed.)
    • 35 replies