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Onimaru added a topic in SuggestionsOni's Suggestions and Feedback v 1.0Here's some basic feedback and suggestions that I think would be good to change that i've noted over the past few weeks..
First and foremost the lag needs to be fixed asap, it's making it impossible to play the game and it makes PvP especially frustrating.
Besides the direct effects of the lag on gameplay it also makes things a lot worse when half the channels are down and eveyone has to cram into the few that work. Mediah coming out is going to put a massive amount of additional strain on an already unstable foundation.
V Key(Escape Skill)
The v key escape skill is complete utter nonsense in what is supposed to be a hardcore PvP game, literally every time you're about to kill a player they simply dissappear with no repurcussion.
The cooldown needs to be heavliy extended, or preferably the skill could just be removed entirely after level 40 or so.
Similar to the escape skill, flagging for PvP needs to have a longer cooldown. People are constantly flagging up and then immediately unflagging when they start to lose.
The sorc teleport is extremely overpowered, they can simply teleport repeatedly to run away any time they're in danger which combined with the lag makes it impossible to attack them unless they're really bad at PvP. Combined with their extremely effective cc it makes fighting them extremely tedious and one sided, especially for close range classes.I recommend adding a cooldown to their teleport.
The normal healing pots have been balanced fairly well, however the inclusion of things like the life easter eggs has completely destroyed any balance that healing might have had in pvp and combat in general. I also think that players shouldn't be able to use consumables while stunned, knocked down, frozen, etc.
In the future it would be good if any healing consumables planned to be added would be properly balanced as the regular ones were, having to use other players as healers is far more balanced and enjoyable than one person simply spamming a key..
At the moment there isn't much meaning or purpose behind housing, I find myself never having much reason to ever go to mine aside from occasionally using the buffs from furniture.
My suggestion would be to add rested XP to sleeping in beds, adding guild functions to houses that give reasons to meet there, and/or letting players use houses as player shops and makeshift guild houses.
Cyclops Subjugation Guild Mission
This mission is extremely impractical and unprofitable compared to the others, they simply don't spawn fast enough or in large enough quantities. They also don't drop anything that is in high demand.
Having the missions be randomized makes sense but i'd recommend at least making the number of kills fewer for this one or taking out the mission entirely.
The prices for certain things in the trade market don't make sense atm, especially in terms of crafting. You can get more silver for selling the materials than a finished crafted item such as boats and wagons.
I suggest altering the pricing so that people who craft things can actually make a profit based on the labor that went into it.
We could use a search function for the guild list to make it easier to finds specific ones.
Recieve All Button
There needs to be a recieve all button for accepting all the silver rewards when you are in a party using the special sales loot option. It's pretty annoying to have to go through every mail one by one after a long period of grinding.
The AI and general patterns of mobs is extremely predictable and unenjoyable, the most noticeable part is how the enemies will simply go to the location that you aggro'd them from and then trace your steps to where you currently are.
It looks really silly and combined with the lack of different attacks that the average enemy has it makes PvE very unchallenging and tedious.
The sheer number of horses and wagons left in the major towns absolutely wrecks most people's performance the moment they walk into one, even besides the effect it has on the immersion and general ascetics of the game.
I suggest adding a cooldown for mounts that automatically sends them back to the town's stable once they've been left out for a certain amount of time.
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