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    • IMPORTANT: Le nouveau forum   05/04/2017

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About Neptuno

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    Experienced Member

Neptuno's Activity

  1. Neptuno added a post in a topic Your T8 Horses Stats at lv 30   

    There's 20 possible skills.
    I've gotten 4 T8's so far, still leveling the 4th (got 2 off the same T7 male around the start of May). I didn't keep track of the first T8B's stats (sold it to a guild member months ago), but the I have 2 T8D's: 151.3% Speed and 147.2% Speed on this newer one. (I didn't bother to take off the other armor pieces for turn/accel)

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  2. Neptuno added a post in a topic WE DEMAND TRANSPARENCY   

    The title in all capital letters does tend to detract from the message that follows in much the manner his statement suggested. Having a third person pronoun doesn't remove his assessment either. I think you took his statement a good deal more personally than you should have, as he didn't dispute your ideas in the body of the post.
    That said, I would be fine with stats as they are if we could parse combat logs, though having stats displayed in their entirety would be more helpful.
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  3. Neptuno added a post in a topic Open letter to the game creators   

  4. Neptuno added a post in a topic Patch Notes - March 29th 2017   

    I believe that next week is indeed "after maintenance on 3/29"
    Here's my 100% accurate prediction of all future content releases: It will be in the future
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  5. Neptuno added a post in a topic Patch Notes - March 15th 2017   

    A guild described as "Not ready for War" can still not be declared on by guilds with Nodes unless they issue a declaration first (which never happens). You were already able to be declared upon by other "non-pvp" guilds, but this only worked if they had no active wars at all.
    You will now only be open to guilds declaring on you that don't have nodes. It is possible that there will be non-nodewar merc guilds being "paid" to hunt a particular guild down with this change, but the big region guild that actually wants to declare on someone still cannot. 
    I believe you may be seeking an official response, but I know for certain my first point, as it was tested with a second guild (and at server merge, we immediately declared on a guild that had been gloating about karma bombing us in weeks prior). The second point is just logical inference from the language in these notes (as well as how it read in the german patch notes)
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  6. Neptuno added a post in a topic Patch Notes - March 15th 2017   

    Previously, a guild "Not ready for war" had to have no nodes/regions or active wars. This allowed them to declare upon anyone. This patch removes the need for clearing active wars before declaring.
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  7. Neptuno added a post in a topic Anniversary Gratitude Event [Updated - 3/28/2017]   

    It's the NPC located at the Valentine's tents near each city that are back in place for this event. Guess you guys didn't look very hard.
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  8. Neptuno added a post in a topic Awakening AP / mainhand AP / universal AP testing   

    I would suggest future testing be down with the new ships. A Million HP that is actually shown numerically
    With small AP amounts, it's probably harder to differentiate, but "All Attack + 10" on things like the Fury elixir could very well be something different than Attack Power. Perhaps it is Bonus Damage per hit, and does not scaling with the % on the attack. Maybe this has been explored somewhere else, but it would probably better account for those types of discrepancies.
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  9. Neptuno added a post in a topic Dark Knight Release Events   

    How about a Horse Training event?
    Why do you think they removed the Warm Milk item on the DK release day?
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  10. Neptuno added a post in a topic Workers Stopping While Making the Epheria Boat   

    I have only 1 specialty production going currently, with dozens on gathering, none seem to have experienced this issue.
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  11. Neptuno added a post in a topic Stuck at Pirates   

    I posted the same issue as well (luck was with me that I had just setup for a morning grind being there before maintenance, so I didn't lose anything but time)
    There's some tiny channel north of there that is not walled off apparently? I'm kinda scared to test it. The east side is equally bugged.
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  12. Neptuno added a post in a topic Invisible Walls by Padix Island   

    Sailboat can fit through there? I had a GM port it to Velia... guess it's only faster from Epheria if you have to take it through there
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  13. Neptuno added a topic in In-Game Bugs   

    Invisible Walls by Padix Island
    Prior to maintenance, I had an Epheria Sailboat located at Pirates. Upon trying to leave, the sailboat runs into invisible walls when attempting to pass Padix Island. I don't have time to repeat it again on the east side, but here's the spot on the west. As shown, when leaving the helm, the ship moves to the bottom of the sea. I am capable of moving beyond this point without the boat, but once at this spot, the boat can't move in any direction.
    Sailboat can also not be remote recalled elsewhere.

    • 7 replies
  14. Neptuno added a post in a topic Horse Breeding / Findings MegaThread   

    Not sure the point of the math in your post. Of course dividing the difference by something other than the base xp of 100k would be a different percentage result.
    Also, the better way to establish what you are identifying as the "training level" bonus would be reporting the range of observed XP ticks over the course of several minutes. Base ticks per horse on a 4-horse wagon appear to be 360xp with individual horses at 500xp. My base tick calculations used data from training at Apprentice, Skilled, and Professional.
    While observing a horse as I type this, my wagon ticks have been 542,545,543, etc. This is within a few xp of the expected values with no training level bonuses (value pack, costume, +3 clothes) at Professional 7. With this tiny observation period, I didn't see any ticks under the predicted 540xp like I had seen in the past, though I don't plan to make lengthy observations just to test if this ~1% variance is from training level.
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  15. Neptuno added a post in a topic Horse Breeding / Findings MegaThread   

    I don't have proof, but back in October, I started going to Lv30 and started getting T7 horses constantly. Male 7E seem to be the most common I would get (from buying up the calendar reward black T5's and breeding them with T6's).
    For T7s the color is somewhat important, but only the pure white T8 (8E) matters for color: My Male 8D and Female 8B both came from parents with 0 red score. As T9 appears to be an "awakening" type thing, I hope for T8 males... 32m+ per breed sale.
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