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  1. Blader's passive skill "Maneuver Training" that gives you evasion requires you to have level 10,20,....60,70,80,90
    This is imposible to achieve!
    It should be like the other passive skill that requires 10,15,21,27,31,38,44,50,55,60
  2. Hi! I'm new to the game, today is my first day. I love the blader / musa class but I read EVERYWHERE its really hard to master / get right, which is sort of steering me off of it. Is this correct, or? Should I change classes?
  3. Hey what's up everyone, I was having a talk in channel yesterday and was told about how I should have atleast 100/100 APDP as I have just reached level 50 after grinding at Cron's, is this true? I have invested around 20-30M in full +10-15 Grunil plus I have also got a Yuria Blade of Destruction which make up around 80/60 or 70 all together.
    I want to make sure I am doing the best damage possible as I want to grind to 55 and also get tons of black stones so I was just looking for some tips to get my stats up? Anyone got ideas
    Thanks & look forward to ideas
  4. Just a quick suggestion which I think that many players would like to see in game. 
    The pre-order costumes were avaliable with the classes which have been released with launch of the game. 
    I ask, have the devs ever created those costumes for the classes that have been released later on in the game? I am talking about Blader/Maehwa and Ninja/Kunoichi classes.
    As all four classes were not out, players which main those did not have a chance to get those costumes if they even exist? If they do exist, please add them to the pearl shop, if not I would like to see those created in game.
  5. Hello Ladies and Gents,
    I'm sure there are many of you guys out there that main a later released class but still pre-ordered the game to play these classes mainly. It also came to my understanding that the pre-order skins that were available only for released classes at the time.

    Please can we put forward this idea to give us a chance to maybe exchange these skins for our Kunoichis/Ninjas/Musas/Maehwas?
    Thanks!
  6. Hi Guys,
    Not sure if you follow BJGodna but i have been a subscriber of his for a while now and he has recently been playing his Mae on stream and i am liking allot of what i see, he is one of those streamers and YT up loaders that does not bother with editing and its nice to get to see some raw footage of our class being played:
    some fights of his Blader (main) against an equivalent plum
    ENJOY
     
  7. So i took these stats from Black Desert Database
    Defintly not 100% accurate
    Just based on each enchantment gives +1 Accuracy or Evasion
    what would you use???
  8. Post on Musa Node Wars (Video) in Musa

    By Legendaire, posted
    Hello, just wanted to show everyone that musa can be viable in nodewars...Heres a small clip of it...
    My Gearscore is @ 0:12-0:13 ...Enjoy!...

    PS: First time doing video's...so take it easy...
     
     
  9. So I have been playing Musa since it came out and im having issues in large pvp.
    I started playing kunoichi and I really enjoy it.
    I was just wondering how they are in 1v1, small group pvp, and GvG compared to Musa.
  10. Can you tell me, what the hell i have to awake that useless skills with useless awakening options?


    You know what to do with this patch... Q@*&%#^!!
  11. Aujourd'hui, vidéo sans prétentions dans laquelle je pousse, charge et fais tomber un max de monde tout en jouant avec ces derniers! HF!
     
  12. Post on Blader "buffs" in Musa

    By Yukov, posted
    Musa
    Back Step Slash can be now used with quick slot. (not bad not bad, could be useful)
    Damage for 1st and 2nd hit of Divider has been increased in PvP. (literally uselesss since you don't use the skill at all)
    Damage for Carver has been increased. (uesless since you use carver to go into blooming, not for the dmg and idk why you would ever use it for dmg)
    LvL 1 105% -> 126%
    LvL 2 130% -> 156%
    LvL 3 165% -> 198%
    LvL 4 200% -> 240%
    Cool down time for Lunar has been decreased. (Very nice, all of the CD buffs are nice this patch)
    10sec. -> 8sec.
    Damage for Wind of Cyclone Slash has been increased (Useless since no one ever put points into this)
    LvL 1 267% -> 307%
    LvL 2 273% -> 314%
    Cool down time for Blooming has been decreased.
    25sec. -> 22sec.
    Damage for 1st and 2nd hit  of Divider’s has been increased. (um why? this ability is useless even with this 143% dmg increase)
    LvL 1 184% -> 243%
    LvL 2 240% -> 324%
    LvL 3 305% -> 412%
    LvL 4 350% -> 473%
    LvL 5 408% -> 551%
    Cool down time for Gale has been decreased.
    LvL 1 16sec. -> 14 sec.
    LvL 2 15 sec. -> 13 sec.
    LvL 3 14 sec. -> 12 sec.
    LvL 4 13 sec. -> 11 sec.
    LvL 5 12 sec. -> 10 sec.
    Movement speed has been increased when using chase with blade and tiger blade stance.
    Fixed the issue where Blooming: Phantom didn't activate sometimes when using Blooming.
     
     
     
    I'm pleased with everything thats not a DMG increase. the dmg increases are bad (but the dmg is nice i guess but you don't use those abilities for dmg at all) but the CD buffs are very nice. I just wish they buffed our main abilities by a little dmg at least instead of useless abilities.
  13. So i got my hands on a the Kzarka chest, i play mainly Plum (Meahwa). My second Class is Valkyrie. What should i choose if i have Liverto for both of them.
    Kzarka Blade = +3 Attack Speed and then i have to find new gems to get +5 Crit and
    Kzarka Longsword = +3 Attack Speed AND!!! + 3 Casting Speed.
    Both are good, but for Valkyrie i can use more gems to raise some Resistance if i have Kzarka.
    Pls Help
  14. Hi everyone,
    I would like to play Plum or Blader, but... when i read the forum,
    Some people say " Plum and Blader are very low in PvP and almost useless in GvG, good for PvE but that's all...
    Those classes looks really awesome so... if some blader/musa 50+ can give me some feedback on those classes ?
    TY so much and Good Game all !
  15. Hey Community!
     
    I am playing a Musa LVL 55 and i dont know which earrings to use. I have two Red Coral Earrings and two Witch Earrings, now my Question is which items i should use at the moment? One Red Coral & Witch or two Corals or two Witch Earrings? Accuracy is pretty necessary for my class in PVP so i guess i should go for the Red Corals but I am not sure if the Witch earrings are more useful until I get my Red Corals on PRI. Of course i have 6 AP more if I use the WWitch earrings now but is it really worth to have more AP instead of the +4 Accuracy and Endurance?
     
    And yeah I know that Valencia comes out and we´ll get the Whale Earrings but until then which ones should I use?
    TY
    -Guwop
  16. Post on Help with musa pvp in PVP

    By vishstix, posted
    So i'm a level 51 Musa and i'm having a really hard time in Pvp against guildies. Im wearing Grunil/Taritas and I have 84 ap/ 126 dp. I feel like I'm useless and im not sure what to do. I can live for a little while against my warrior friend but it seems like any other class they get me on my back and burst me down so fast I cant do anything. Ive tried blocking and being defensive and Ive tried being aggressive and trying to get them down and burst with dragonbite combo and lunar slash but i feel like i cant burst fast or hard enough. I'm starting to think maybe this class isnt for me maybe I should roll a tanky character that can soak up some damage. Any help would be much appreciated 
  17. Post on Kibelius A in Off-Topic

    By Creation Undone, posted
    I'm not here to rant like most other people did when Kibelius A was removed, just wanted to know if anyone thinks its possible for it to come back out for sale. Just asking because i was extremely upset when i finally got paid and went to buy it for my maehwa but it was gone  and i understand that there was enough time to buy it but seeing as i am a full time college student, this semester i had to put gaming on a break and i just came back this monday and saw the costume and wanted it but didn't have the money  
  18. Hello fellow Adventurers!
    (English is not my first language so please do not hate me for my spelling or grammar mistakes  )
    I know it is already too late for a thread like this BUT I just wanted to make a suggestion that could balance the ods in PVP for all classes. We all know awekenings for each of the classes now, however if the awekenings would be changed they could be a great way to balance pvp, both in small and big scale PVP. Below I will explain how small/big scale pvp is at this moment and my suggestion on how it could be fixed:

    So many people hate that, for example, in Red Battlefield after more than 30 ppl participate it is a range AoE fest. Usually it seems like two sets of groups standing and AoEing each other to death form afar (that's why melee clases are a bit shit in big scale pvp - that's because they die before they can reach group of their enemies). 

    So the question is: 'How to make melee classes able to fight in large scale pvp?' or 'How to make a range class able to defend itself properly when focus in melee range?' The solution would be simple:
    GIVE ranged classes melee awekenings - GIVE melee classes range awekenings.
    Perfect Example would be classes like: Giant, Sorc, Ranger.
    1. Giant (melee class) got a cannon which he can use in large scale pvp without closing to the enemy - BRILLIANT!
    2. Sorc (mid-range) - A Scythe <3 I think everybody loves it :3
    3. Ranger (Range) - Rapier (sword or wahtever) - GREAT good range skills with your bow while having that sword you can always change to just to CC - slow or defend yourself against melee. 

    So why Musa shouldn't get a range awekening? Or Warrior? Ninja? etc. I love all the classes in Black desert (I hate the gender lock while I would love to play with male ranger "hunter" class) but some of them are just underpowered because of the weapons they use. 
    For example I love Ninja awekening, but 5-6 swords and heavy-armor (refering to new costumes added in the KR version :P) is not much silent killer style as ninja class was supposed to be, ninja awekening would suit blader a bit more  Secondly why not give ninja long range weapon like a "kusarigama" (knife on a chain). 
    http://vignette1.wikia.nocookie.net/l5r/images/8/85/Kusari-gama.jpg/revision/latest?cb=20130509205835

    Same thing for Warriors (Tamers,Musas,Maehwa, etc.), I love the greatsword, but it doesn't change the way you play so much, as range awekening would. You guys could make entirely different and new class weilding a greatsword for its main weapon.
    If all classes would be able to range attack and fight in melee range at the same time then it would fix the problem where Wizards and Rangers exceed so much in large scale pvp. Everytime you see someone with a high number above their head in Red Battlefield 90% its Wizards, rangers or sorcs. 

    There is much ramble in this but I had a lot of things I wanted to talk about and I didn't list them all yet. Probably gona add more later on. 

     
  19. Post on Gear in Guides

    By Distiller, posted
    Does anyone know where to find an updated picture of this one with maehwa/blader included?

  20. Hi, am i the only one getting more of a Musa/blader vibe from these costumes, rather than  ninja ones ?
    All costumes should be available on any classe... Just kidding.
     
    (ps: I am talking about costume design, not awakening weapons )
     


  21. Hello fellow Adventurers! 
    There's been a lot of hate and plea for help for our beloved Musa/Maehwa classes that we have been waiting for so long. 
    I want to underline that i decided to write this post as I have not seen anything compacted in one post yet (there could be post like this but I haven't found one).
    Sorry for my english as well as English is not my first language. 
    This post will consist of my personal experience with these classes so far and bugs/things to fix that I found (or other have told me), as well as personal and other Musas opinions how this time blader class can be actually "balanced" in pvp. It would be nice to see any GM response if such changes would be possible but we can always dream 
    Before any of you guys say that I hate or I should change the game just consider that I took my time making this post to ask Daum to FIX our beloved class - I Love this game and I wan't to be able to play on the same level with other classes. The worstthing in MMO is inbalance and not beign able to win against certain classes just because their play THESE classes. 
    Let's start with the bugs that I've found annoying so far:
    CHASE
    We all love chase, being able to sprint like "Flash' through ranks of our enemies. We actually can't run 'through' groups of our enemies as we don't have iframes on our offcd chase -.- Any good player in pvp would easily stop us with a numerous CC and then one-shot us. Now I know many people said "Why won't Daum just give us iframes offcd like other classes have?!" (Sorcs). But guys - THINK. I know you want to have a good chance against everyone but iframes on chase would be just TOO OP as we can CHASE for ages with WP potions/juices. 
    SO My question is - Why don't give us additional Stamina costs to our Chase? WP + Stamina costs, like Sorcs have. Then we wouldn't be able to chase forever, however we would be able to dogde enemy attacks effiently as sorcs do. 
    Other thing with chase is something you made die from if not used to - Chase should cancel animation of our skills - it doesn't. Guys blooming, Rising Storm, etc. are very long animations which we cannot cancel even after losing our points on Chase. The only thing we get from chase nowadays is not being able to do kick combo for faster chase 
    PS. Casting Chase downhill locks you in animation - deadly in PVP - also difficult in places like caves, etc.
    Dragon's Bite
    We should be able to charge Dragon's Bite... Any Blader that I've spoken with was not able to charge up his Tiger Blade for more dmg - it's just bugged. 
    Kicks 
    Buying second stage of Chase or kicks are buggind our cancel animation combo... Why not fix it?
    AP/DP
    Daum up till now I think everyone in the game pitty Bladers for their AP/DP. I can and I will play with this class, however as houndreds of others I expect this to be fixed. 
    I know all Blader combos, I know how to do damage but in comparison to other classes with same stats Bladers damage is just crap 
    Not mentioning that other classes with the same amount of DP can withstand much more dmg that a Blader can (even with Evasion stacking - if anyone else tried it as well :D)

    Very much Lag dependant
    I know it from many bladers but probably this one you guys won't be able to fix and we will just have to live with this is the lag problem in our combos. No other class has so fast combos and with the weird knockdown animations very often (especially arenas [Heidel]) If a blader Knocks someone down and start Dragon's bite combo in his back after 1-2 hits their body would teleport behind the blader. 
    Tigers Blade
    We all love that dual weliding, bad-ass, slashing ultra speed skill. On the description it clearly says that we are have our iframes during casting. We have, HOWEVER something when tigers blade is about to end and there is that "finishing" animation iframes don't wark everytime. When in larger scale pvp sometimes you can get hit few times by multiple AoE while you are locked in this animation and because of our previous problem - we die. Some people died because of it in PVE which I suppose was frustrating 
    Blooming
    Invisible while casting - NOPE. It doesn't work tested numerous of times. Had been duelling for hours, it doesn't work. People that played KR version said we should be immune to CC while casting it (both Instantly and full-casting it) but it does not work as well. 
    ~`Zelkovae, Even if aimed perfectly Blooming misses many strikes - Tested and Confirmed. 
    ~`Ketekrujo, Blooming does low dmg due to many misses - Probably as Solrik stated due to hits going behing the opponent.
    ~`SakariFoxx, Grabbed durning Blooming,
    Blind Thrust
    I personallly didn't played high lvl on KR so I'm not so much bothered by this but seeing that other people can do it and we can't its jsut not fair. Animation changes when casting Blind Thrust off cd. If that wouldn't be the case it would be much easier to catch someone with that Gale combo afterwards ;]
    Cyclone Shlash
    Great skills for CC, however its animation finishes in like few meters where it travels much greater distance(IM NOT COMPLANING HERE :D) But it would be fair for us AND for other classes if the animation would actually express the full trajectory of it. 
     
    Charged Stub Arrow
    ~`WinningFob - Charged arrow does a knockback effect rather than a 'KNOCKDOWN'.
     
    Atack Speed
    ~`Kvn - 5 Atack Speed slower than it should be.
     
    SO as I said before! DAUM I LOVE YOUR GAME, I listed here all the bugs I found in blader so far. Now all you have to do is work to fix it. It would be nice if you would actually say that and IF your are working on these bugs as many people think of leaving BDO because of them. Don't let it happend! 

    As for comments I would appreciate genuine thoughts what you think on iframes for chase and some stamina costs and for other issues that I've described. If you found more issues list them below and I'll add them with your name on it. 

    Cheers guys, and may RNG be with you 
  22. Nothing too major but the model for the Liverto Blade is bugged atm.

    http://imgur.com/a/pN2CD
  23. I couldn't resist.

    I might actually have to use my reset token on this.

    EDIT MOST RECENT PIC AT TOP








  24. Hey guys the dura on my bow never goes down. I asked some  bladers/plums they said the same. Does this happen to you? Can some one pls answer. Maybe that is the reason for our low dmg
  25. One thing is that musa and maehwa currently is very weak overall, but what is also disturbing is how far behind these useless classes fall from the rest gear wise, simply because they can't compete for loot from world bosses on the newly added boss loot.
    Unless you want to spend 500+ pearls per world boss to not lose exp, it is not possible to do it as blader/plum. And people have stopped spending pearls on their blader/plum because the class is trash, so why bother?
    Trying to do world bosses as a blader or plum is like playing dark souls on a modded impossible difficulty. You will die, die, die, die and never manage to get any DPS in while the other classes smash buttons, use i-frames, their range dps or better utility and get top of the DPS list.
     
    Bladers/plum only have a broken block ability which lets the boss/enemy kill you the second you take damage and leave block stance, and they also have a broken i-frame that got nerfed to 4 seconds when the class was balanced around no cooldown because of their extreme squishyness. End result is a class that dies from everything.
     
    The guild chat was really salty today after a whole new bunch of people either rerolled or quit the game due to Daum taking the piss on blader/plum after 2+ weeks and still not reverting their i-frame until they get buffed/fixed, And at this point I just wish that Daum gets their head out of the sand and fix it FAST before they lose a big chunk of their playerbase in a heartbeat.
    I have never seen so much instant ragequitting and hatred towards a company due to a class issue in a MMO like the blader/plum before, which make me suprised why they don't push this heavier at pearl abyss to keep their playerbase from leaving.