Hello, my name is Xlore and I am a year long player of Black Desert Online and the guild leader of Gatekeeper. I have been waiting for this game for several years alongside many others and while it wasn’t exactly what I was expecting I grew to love a game that has a lot of potential.
This potential is why I am going to give all the feedback I have gathered on CBT1 with as much detail and explanation as I can give.
Before I begin I would like to first say most of my knowledge, experience and comparisons for NA come from the Korean version. While some of you may say Korea is a different region and has nothing to do with NA. I want to make it clear that Daum NA/EU are the publishers of Black Desert, the developer Pearl Abyss is Korean and everything Daum gets is from Korea. Daum is the middle man between us and the developer and changes can only happen within the frame that Korea allows. So yes, changes can be “adjusted” for NA but nothing huge can be changed or added. For instance if you want instanced partied dungeons, Daum NA/EU cannot do this, Pearl Abyss has to add it into Korea and then the decision is made on when and if NA gets it. Not the other way around. So please do not make the excuse that Daum NA/EU can create it to solve a problem about the core of this game.
Leveling and keeping PvP at 50+:
Make leveling from 1-50 the same as Korea or slightly slower than Korea not CBT1 Exp.
There is no need for leveling to be as long as it currently is. Level 1-50 in this game is a tutorial. You do quests for story and contribution points, you can learn about the game and take in the world and then you grind mobs to practice your class. At 50 you have some knowledge about your class and enough skill points for combos and damaging skills of your class. This is when the real game begins and you can actually PvP and start guild wars with your guild or gear up and craft to become a better PvPer.
PvP should also be locked until you are level 50, the reason for this is because you are not ready to PvP below 50 because of the lack of damaging skills and the game is not balanced below 50.
Now immediately I’ve probably lost quite a few of you and now you’re angry that I don’t want you to PvP below 50. However, from the leaderboards on CBT1 the majority of you never made it past level 35 let alone 30. This means a lot of you are just upset that you couldn’t test PvP and want it at level 10 so you can try it. Everyone that has made it to 30 will tell you that PvP below 50 either ends in a wizard killing you or so much pot spamming that you just run around chasing each other without dying.
I’ll touch on wizard later but as for the second point, as much fun as it is to try and pummel an enemy out of your grinding spot your skills are too weak to be fighting and killing people when you are below 50.
The reason for this imbalance is because Korea was locked at level 50 for PvP. Balancing was only done in comparison to mobs below 50 not against each class.
Now here in the PM Diary, PM Belsazar states: “Additionally, Pearl Abyss is working on rebalancing the Warrior, Berserker, Ranger and Sorceress classes, to make them able to go head-to-head with new classes such as the Wizard, Tamer and all other upcoming classes.”
Now its unclear where this re-balancing is happening, whether its for CBT1 to test or if its for levels below 50. Either way wizard is still way stronger than all the other classes, the reason for this? Pearl Abyss made all classes after Warrior, Berserker, Ranger, and Sorceress stronger at lower levels to rush through 1-50 to catch up to the other classes. That is why Tamer and Wizard are the strongest classes pre 50 and that is also why pre-50 PvP does not matter.
You can argue that they need to balance lower levels and let you PvP below 50, but its a waste of time and resources. There is no reason to stay a lower level but to extend the amount of time you are playing until “end game”
Making people grind more at 1-50 to stop them from getting to 50 and grinding more makes no sense. Make the mobs harder to fight, but making the exp less than Korea, Japan, and Russia does nothing but give Tamers, Wizards/Witch, and Valkyries an advantage in leveling over the other 4 classes.
I touched on this before but it needs to be explained more. Newer players that haven’t played other regions and even some people that have played other regions think wizard is broken. Yes, wizard is strong especially if you have only faced one at lower levels. Like I said before wizard was designed to be stronger at lower levels to grind faster to catch up to everyone else in Korea that was 55. Wizard released months after Korea started and 50 wasn’t the soft cap anymore. Wizard also had two hard counters in PvP when it released, Valkyrie and Blader, both of which weren’t in this CBT or alpha.
As PM Belsazar has stated here Valkyrie seems to be perfectly fine and balanced with everyone else. I don’t know if she’s been altered at all, but since wizard hasn’t been altered I doubt it. If she hasn’t been altered and won’t be altered at CBT2 or launch, just like wizard hasn’t. Valkyrie is not balanced, but she is blessed by the gods
Valkyrie can go to purple mob grinding spots and 2-3 shot mobs at lower levels. For newer people that means she can go to grinding spots 5-6 levels higher than her and quickly grind the mobs there. No other class can do that as easy.
Now not only does she have an unfair advantage early on against mobs, this damage output makes her extremely strong against all other classes early on in PvP. All of this is low level grinding, and PvP at 50+ with gear evens things out and Valkyrie only really counters Wizard and Ranger; Warriors even start to counter Valkyries.
However, because of the grind and already seeing the cries about Wizard PvP before level 50 and +15 gear PvP, Valkyrie is going to be complained about even more leading to unfair nerfs to Wizard and Valkyrie.
My whole point with this section is to say that the CBT and Alpha so far has only tested low level play and there does not need to be balances for these sections. No one should be at these levels so long that resources should be sent to adjust the PvP at those levels. The game needs to be tested at high level and the current Exp gain is blocking people from trying out the game at the level it is meant to be played at.
The classes are meant to be imbalanced pre-50 because no one needs to be below 50 to PvP they only need to be below 50 to experience the game for the first time. (I even think this game could start you at level 50 and then just have you do quests to learn the systems and gain contribution and energy as you follow the main story quest)
There are other issues at 50+ that need to be addressed but can’t because we can’t even test it. Tamer is a useless class because its pet dies too easily, but no one notices that pre-50. Wizard gets shut down by counter classes at +15 gear but everyone is calling for nerfs because of level 30 PvP. and sorceress is one of the strongest combo/damage classes in the game but no one will ever know because they don’t have time to learn or even earn the skills that are needed for that class at 50 because the beta is too short.
CBT1 was disappointing class balance wise as there was never an opportunity to test it and the majority of the community never even made it to 30 in CBT1.
This is already an amazing thread on the issue with the vigor/energy system but I figured I would mention it again. Go to this thread if you want to find out everything wrong with adding it to crafting professions.
The biggest issue with the economy right now is that prices are determined. If this was Korea last year this wouldn’t be as big of an issue. The reason it is an issue with NA is because NA is using the current Korean auction house prices and not Korea’s starting auction house prices. Blackstones were less than 100k and weapons and armor were not selling for more than 50k at launch. All of the prices right now on NA reflect the many price hikes and adjustments Korea has done to the items on the auction house over the course of a year.
The issue with this is that the people that get ahead of everyone else will stay ahead of everyone else. They will be able to sell everything for tons of money that they shouldn’t be getting yet. On top of that money they are also turning in items from monsters that give them more money, something that wasn’t there at Korea start.
It took a week or more before people started having 5 million or more silver. I had that same amount 4 days into CBT1.
The most concerning thing about all of this is Loken, got +15 in 3 days. On Korea it was weeks before anyone had +15. Part of this was because there were no fail stacks in the beginning of Korea, but there is clearly an issue with starting this game using the current version of Korean BDO.
The only good ways of fixing this issue to an extent is:
Adjusting the price of all accessories, weapons, armor and blackstones.
Reverting all mob drop loot items from silver turn-ins back to armor/weapon turn ins.
Putting up a macro captcha on the auction house.
Readjusting the RNG on weapon and armor to +15. After +16 to 20 enchantments came out and new armor and weapons replaced the old ones, the older ones were easier to enchant from safe enchant to +15. The reason for this was because people would use these cheaper sets to gain fail stacks for higher tier armor. This updated system is still being used for CBT BDO and if its left the way it is for launch will be a very poor mistake.
Do not allow trading. This is not only important for real world money trading, but for anyone that will get a huge advantage in this game. If you allow trading entire servers will be ruined and are planned to be ruined if you allow trading.
Unless the points above are done, everyone that has played another region of BDO before will have an extremely high advantage over all other players that will never be caught. Making those adjustments will at least slow the advantage.
General feedback and suggestions:
Parties: Parties should not reduce exp, this is silly and just makes grinding take even longer and discourages working together which is what an MMO is supposed to do. Boss scrolls also do not give drops to every party member like Korea does, which further pushes away the working together mentality that Korea was trying to fix.
In darker nights mob health bars should light up as you get closer to them. It is really hard to see mobs sometimes and grouping them up is annoying when you can only see them by directly looking at them.
The servers really should be moved to Chicago or Texas for NA especially since Daum has shown interest in wanting this game to be an E-sport. I get 140 ping from the East coast and that is ridiculous I could just play on EU and get the same ping.
The volume options should be split up more between different sound effects if possible. You have to turn off all sound effects to disable pet noises.
If you have a lantern equipped and it turns night the light doesn’t come on unless you un-equip and re-equip. (This seems to be a bug I had)
Please nerf horse archers and wizards, that is some ridiculous stuff right there.
That’s all my feedback for now. I will have more if things change in CBT2. The biggest issue with NA/EU right now is scaling, Korea didn't have tier 5 horses in the wild at launch it only had tier 1 and 2. NA has up to tier 5 just like current Korea, not release Korea. Add on the auction house prices and the mob drops to increase loot and NA has all current scaled content from korea minus the new areas and level 60. NA needs to be scaled back to properly reflect being level 50. I really hope if Daum has genuinely shown interest in E-sports and wants balancing and game fixing feedback you will seriously look at what I’ve written above. I said it on the alpha forums, I know you want a good game but all of this focus on low level combat and PvE, Roleplaying feedback for this CBT is concerning.
I’m looking forward to seeing changes between now and CBT2 and hopefully high level PvP can be tested better in that closed beta.
Thanks for reading.