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  1. Post on Damage log combat in Suggestions

    By Lollypop, posted
    Honestly I would love to have a combat log, just to keep up with damage dealt and taken in PVP & PVE. 
     
  2.   Obsidian Dragon (Formally Lost Children) is a group of Like Minded Individuals spread around the globe, founded in 2001 and active in a number of Online MMO’s, and, we are currently recruiting for our Black Desert Division, This clan is family friendly, open to all and has lots to offer either the novice or skilled player, super friendly, helpful and a group where “Everyone” has a say in day to day operations, and everyone matters, Weekly Boss scrolls and weekly Clan meetings, Daily Guild Missions, and much more, we also use Discord for a more relaxed and friendly experience. Node wars is on the radar and we are almost at that stage with our numbers to start to give it serious consideration. So if you’re a Fisher, Cook, or combat is your thing, give us a shout, or, even better, apply online at our web page (unfinished at this moment)  When registering Please use both Family and in game Name  so it will be easier to contact you in-game, our home channel is NA_ Calpheon 6.
    Thanks for your interest
    Sassie
     
    P.S. Web Page is still in the design Phase so please contact any of the below for a Invite’
    Rhotan
    Belindamay
    Nadan
    Docgrizzly (Family Name)
    Sassie (Family Name)
    Pixi_Hollow (Family Name)
    Draconisian (Family Name)
  3. Good day to all. I will post this topic on both General and Suggestions part of the forum. 

    I am game designer myself and i am always searching for deeper the experience of the gameplay. I would like to know what would people think about adding these features into the BDO game. I would like to hear reasonable discussion about this, thank you. So, let's start, shall we?  @CM_Aethon @CM_Oli @CM_Praballo @CM_Serenity

    Reason for adding features:

    So far, PVP combat is fairly simple ( not saying it isn't deep in structure ), you get CC'd, you are dead. Most of the time. One of the "escape" options is escape skill, which is useful, not denying that. BUT! For this kind of combat, which is very deep, one escape skill which doesn't need player skill to be used is a shallow attempt to overcome the CC problem. Since the DP scaling and Health numbers a bit off, one CC usually result in someone's death, and the problem rise in Node/Siege Wars, where most of the people dies instantly when CC'd. Please note that i am not including in this levels of players and their gear. That is not the major point for adding these features.

    Overall, lack of counter CC's is the major problem, since the game is hugely CC based. 

    Solution: 

    Grab Counter - It is fairly simple, depending of the positioning of the player who grabs, counter should work when player who is grabbed types a combination of moves and clicks. For example, let's imagine that Grab Counter is Right Mouse Button ( RMB )  + W / S / A / D, so, if you are grabbed from your back, you should use RMB+S to Counter Grab and remain CC free. Of course, combinations of buttons can be a bit harder if needed, and cooldown of Counter Grab should be similar, or a bit higher, than Grab, but that is open to testing part. 

    Stun/Freeze/Knockdown/Bound/Stiffness/etc Counters/ Escape Skills - This should work similar to Grab Counter. But, instead of having Grab Counter animation ( which should depend on position of the Gra )  this skill would make characters roll out of the position, same as we can already roll out after CC is finished. So, it would need a key combinations for every CC there is with the directional key input for roll direction.It would have a different cooldown from Grab Counter ( maybe 20-30 seconds ) but that is open for debate.

    Hopefully, this idea can be developed into some better ideas and maybe, if they are good, implement into a game. I know how many people need to work on this, and how development goes, but these ideas are fairly simple to implement in already Tekken-like combat.

    I would like to hear from you on this.
  4. Good day to all. I will post this topic on both General and Suggestions part of the forum. 

    I am game designer myself and i am always searching for deeper the experience of the gameplay. I would like to know what would people think about adding these features into the BDO game. I would like to hear reasonable discussion about this, thank you. So, let's start, shall we?  @CM_Aethon @CM_Oli @CM_Praballo @CM_Serenity

    Reason for adding features:

    So far, PVP combat is fairly simple ( not saying it isn't deep in structure ), you get CC'd, you are dead. Most of the time. One of the "escape" options is escape skill, which is useful, not denying that. BUT! For this kind of combat, which is very deep, one escape skill which doesn't need player skill to be used is a shallow attempt to overcome the CC problem. Since the DP scaling and Health numbers a bit off, one CC usually result in someone's death, and the problem rise in Node/Siege Wars, where most of the people dies instantly when CC'd. Please note that i am not including in this levels of players and their gear. That is not the major point for adding these features.

    Overall, lack of counter CC's is the major problem, since the game is hugely CC based. 

    Solution: 

    Grab Counter - It is fairly simple, depending of the positioning of the player who grabs, counter should work when player who is grabbed types a combination of moves and clicks. For example, let's imagine that Grab Counter is Right Mouse Button ( RMB )  + W / S / A / D, so, if you are grabbed from your back, you should use RMB+S to Counter Grab and remain CC free. Of course, combinations of buttons can be a bit harder if needed, and cooldown of Counter Grab should be similar, or a bit higher, than Grab, but that is open to testing part. 

    Stun/Freeze/Knockdown/Bound/Stiffness/etc Counters/ Escape Skills - This should work similar to Grab Counter. But, instead of having Grab Counter animation ( which should depend on position of the Gra )  this skill would make characters roll out of the position, same as we can already roll out after CC is finished. So, it would need a key combinations for every CC there is with the directional key input for roll direction.It would have a different cooldown from Grab Counter ( maybe 20-30 seconds ) but that is open for debate.

    Hopefully, this idea can be developed into some better ideas and maybe, if they are good, implement into a game. I know how many people need to work on this, and how development goes, but these ideas are fairly simple to implement in already Tekken-like combat.

    I would like to hear from you on this.
  5. Been a while since I played BDO I stopped playing when I got my sorc to lvl 51 but have been thinking about coming back and playing as a ninja class and I wanted to know is it even possible or me to catch up in terms of being able to PVP well or is everyone ridiculously geared out and you can't catch up because the PVP is what I enjoyed most about the game
     
  6. Alright, so I'm not new persay, but I'm not experienced. My buddy and I are playing this game together and having a blast. He went with wizard. I myself haven't decided what i want to play. I am stuck between a few classes deciding which will work best for us.
    First is warrior. In most games i play, i end up playing a warrior type class. With this game, im nervous from everything i hear about the class, mostly being that its boring. My warrior is currently lvl 32, and its kind of a drag leveling. I don't hate it, but its not awe-inspiring and I don't feel like a beast lol wondering if the class becomes more fun later on.
    Second up is musa. Musa seems like a really cool class, and the spear awakening really captures my attention. Out of the 4 classes, this class seems like its just back and forth spin slashing later in the game. Seems like a dull style of play, even tho the class itself looks awesome.
    Third is tamer. Tamer has its unique style of bouncing around and what not for combat which seems really amusing. I hear this class is pretty weak though, which is discouraging.
    Lastly, we have ranger. Ranger being the be all, end all, best class in the game. That in and of itself turns me off. Not tryna be a fronting jockstrap who chugs mana pots for a living. Im normally always gravitating toward archer classes, and i'm not sure how well this class will do with wizard.
    So my point here is what goes well with wizard for the majority of combat aspects of the game. Whether it be pvping in gvgs and node wars, or pve farming.
    tldr:
    out of warrior, ranger, musa, and tamer, what meshes best with wizard in combat aspects of the game like farming and pvp.
  7. Post on Leap motion for combos? in General

    By Kreava, posted
    Has anyone attempted to use a leap motion for combos? i know the main complaint about this product is its sensitivity, but i can imagine using such a device may leave more room for improvement on the players part to fine tune their playstyle once they get used to that sensitivity. i ask this because the device goes for an average of 30 dollars. and if its accuracy is not at fault, could provide a great means for control.
     
  8. Has anyone attempted to use a leap motion for combos? i know the main complaint about this product is its sensitivity, but i can imagine using such a device may leave more room for improvement on the players part to fine tune their playstyle once they get used to that sensitivity. i ask this because the device goes for an average of 30 dollars. and if its accuracy is not at fault, could provide a great means for control.
     
  9. Post on The Nil? in US Guild

    By Corinthius_Prime, posted
    To give all that you have—even when you feel you have nothing left to give—is what makes the greatest difference.
     We strive to live this way with honor & grace. THIS is OUR way. THIS is the way of the Nil!
    Here in the Nil we are a respectful PvP-oriented group of players looking to grow our community within this game. 
    We love the good fight—to compete and aid our Nil-affiliates is in our blood.
     We are seeking like-minded players who will grow with us and stay as long as our goals are aligned.
     
     Shout Outs to those who Support the Nil and those who made the name change and new characters, we will make this work!
    Sticky_Nil
    Archer_Nil
    Reidski_Nil
    Tenjinn_Nil
    Hawaiijinn_Nil
    Arosen_Nil
    BlueGemini_Nil 
    Mizujinn_Nil (and more)
     
     
     
    (For those seeking more information and details please continue to read)
    1. Though we encourage players to make a New character with the _Nil in their name, it is not mandatory. But doing so shows the resolve of each individual, as a way to say "I understand what the goals are, morals and values that  are in this clan and I want to show i'm all in". (there are goals that only Nil members will know of one they join up with us.)
     
    2. Real Life First- The _Nil love the Good fight but we also understand you have a life just like we do. So please focus on "leveling your real life" before sitting and gaming, time away from the game is needed and refreshing too, no penalty for that. So go to work, school, on dates, to Church or outings, we support it 100%.
    - we also support your real life as well, no need to sit on actual talents, so we've worked with members who needed resumes or papers for school, etc, what kind of comrade would we be if we didn't consider your actual well being in life.
     
    3. More Morals and Values- Understand no one in the Nil is perfect beings (only in pvp lol). So we may have a couple members who are hot headed, we don't turn anyone away who is willing to say "I'm here to learn and help where i can." (no matter the age, maturity is not defined by age as well all know)
     
    Home channel: Calpheon 6
    contact us in game via PM (mail message), or whisper. 
    Please contact Mizujinn_Nil  (family name Kinshinrui)     or    Tenjinn_Nil (family name Jayten)
     
    With this I must ask you; are you ready to go Nil?
  10. Post on Coop gameplay? in General

    By Endimyon, posted
    Greetings BDO community. 
    Recently i switched my pc, and bought Vr, and returned to BDO, that i had to leave due to lack of time and Pc problems. Now that i can run the game on high setting without any crash and stuff, i am really into it. 
    I read future content, and seen the awekenings, and i have to tell you, its becoming my n1 mmorpg after Lineage2,Gw1 and Tera real fast.
    The ONLY thing i REALLY dont like about the game, is the lack of the motivation to teamwork. I think, they DO need to adress this problem, or they will have an always growing community, that is not really happy about the game, due to this single reason. ( and i have to add, there are really really few games out there, that have only a single big problem, they should be happy about this...its actually can be solved in many ways even) And they should be...its an MMORPG afterall. In its most pure form. How they do this? Whell thats where the cummunity splinters, and due to lack of a singular good idea (or list) or solutions they give up on the hope for the game, and fixing of this problem.
    Personally i have many ideas, but what i am interested is : how would you people fix this issue, WITHOUT foricing a trinity based instancing!!!
    If we are at it, i do add my personal idea, that might not fix the problem but help in some way atleast, or would give atleast a few chances to give motivation to gamers to teamwork :
    Teammobs : Farming takes time, and in some games, you have these mobs you simply cant...or takes big effort to solo, but the time investment-reward is really good rate compared to solo play farming. This way a good team farming togather is getting a BIG edge in leveling. BUT this method does require the thing :that leveling is something really important in these games. And there are usually LOTS of levels. (like 100+) Or it takes a LOT of time to get a single level. Like Lineage where you had to farm daily for like a month for last few levels. 
    Second thing is: more classes with supportive skills. I am not talking about dedicated healer, but more like 1 or at best 2 skills (for already supportive classes) that do help a big deal in combat. Each class with a characteristic support skill would make them even more unique and give them more roles in combat, to make it even more fun. We dont truly need tanks, since some classes already have taunt and block, and its really good in my opinion. Anyone can keep bosses and mobs busy. Another thing we need is teamskills. Where players can chain skills togather, like in some anime (dont specifically remember any right now) you shield bash the enemy down, and the other do some specific skill based on condition. Or A valkyre can throw you up in air and you can perform special shuriken or chakram or bow skills.
    Another idea is : Defence points. These are small defendable points, purely made to be defended in a fun way. These points trigger invasions, where players can team up and have to defend the point (like a guard tower or a small garrison) from mobs coming in swarms. Teamwork is important here, because you have to split roles and use the terrain if you have ranged classes, and use the tank able classes in corridors or doorways. Or small scale attack on captured points. The important in this is : not to cluster the mobs or the players just aoe them down, i seen this many times, and kills the fun of the whole thing.
  11. So I've had a lot of success at the non desert areas like bashims, gahaz, and even packs of centaurs if I try really hard. I'm about 175/270 and on a level 30 t7 in +8-10 fighting spirit gear. 
     
    I've had decent success in the desert at fogans, better if I add ballast to my horse so a drifted quick stop to turn around and kill a group I've pulled has more control as opposed to zipping around, given that I can't sideways steep and always face them. 
     
    Anyone else trying mounted combat in Valencia and, more of interest, desert areas? If so, where are you doing it and what kind of style are you using, like the drifting quick stop on a weighted horse? Just curious what others have tried and found to be either a success or totally pointless. I'd be especially interested in any videos anyone has using their horse in these areas. 
  12. Hi there,
    So I just got a friend into the game, and they purchased it and installed it with no problems. I'm helping them level today, but with some frustration. See, every 5-10 minutes, the game no longer registers their attacks. They can throw arrows at a weasel until  nightfall - nothing. No damage inflicted. We were trying to discern whether its based on the number of kills, or the time between this error. It doesn't seem to be the # kills. Its only resolved by disconnecting and reconnecting. That's insanely irritating every 10 minutes. Just to count kills.
    They're not using wifi,its a direct line.
    Help!?
  13. Hello everyone! I've been on a title grinding spree lately, using this google doc as a guideline for what mobs to kill, however when it comes to the title "Laying to Rest" it says to kill Sloths, a mob which doesn't actually exist in-game. Now i'm calling for anyone that has this title already unlocked, if you remember where you got it, or further confirmation bias.
    I'd love to also compile a list of (seemingly) unobtainable titles, so people don't waste their time trying to grind for them when they can't be obtained.
    EDIT 1: List of unobtainable titles started, feedback appreciated!
    Starting the list of seemingly unobtainable titles below:
    Laying to Rest
    Black Power Obsessed
    White-Tail Enchanted
    Mindless Monster
    Flaming Fist
    Outlaw of Mediah
    Invincible Man
    Invincible Woman
    -- Boss related titles (bosses not implemented) --
    Titium Champion
    Fogans, I've Got You Now!
    Kelcas Champion
    Khuruto Retaliator
    Black Mane Champion
    Trolls Are Living Relics
    Gehaku Champion
    Pioneer of a New Civilization
    Al Rhundi Champion
    Rubbing Salt in the Wound
    Org Champion
    Red Orc Legend
    Biraghi Champion
    Crime Buster
    Ruins Guard Tower Destroyer
    Ruins Should Be Ruins
    Saunil Siege Captain Champion
    Saunil Destroyer
    Mad Scientist's Assistant Champion
    Sandbag
    Root Nymph King Champion
    Root Cutter
    Queen Stoneback Crab Champion
    Epitome of Hardness
     
    If anyone has obtained any of the titles above (or know extra titles that cannot be obtained), please leave a comment including a screenshot as proof you've got it, and please do tell how you've obtained the title!
    List will be updated as more titles unable to be recieved are found.
    This means it's currently possible to get (assuming the above is correct): 393/424 Combat titles currently available
  14.  
    I. Suggestions to make game More User Friendly & Fun
     
    Never call something a reward that you would not want yourself for it does not sell or just takes up Inv space,(Stack ALL item drops).
    'Reason for need' example: A game should make you feel good not one letdown after the other. I have bought in real cash all the weight things but still find myself changing to weight adding armor in the middle of doing quest as well as running back and forth to town and/or wagon. THIS CAN BE DEPRESING when trying to see how fast one can level or win tokens for an event. Too much time juggling weight and space wasting items. Do not get me wrong I love the money for selling drops but then I spent hours running around to the correct NPCs to sell them all only to discover I have to figure out a way to handle the weight gain for them to trade it. Changing EVERYTHING to sell to any general store would be an AWESOME help.
    Add and/or remove code so RNG is more player friendly. Tip the scales to the player. Shorten the window for cool drops. Exp: A Witch earring is cool and the value would still be there with more drops as we would just combined them more; trying to upgrade rather than adding so many to the Auction House.
    Please add the choice to ride a horse off your wagon so one does not have to cross country to change from wagon to horse, for even after buying stable room, few have more than one stable with enough room to put the wagon in and heaven forbid if you can not but the wagon in for a colt was born and named before putting away the wagon.. This can be programmed by copying then changing the code from your stable. It would be so cool to ride wagon for the inv/weight space, then ride a horse back and forth to the wagon.
    Please move all NPCs that are next to major NPCs so one does not keep clicking the wrong NPC so easily. It is so bad around some NPCs I had to get more coffee to try to wake up and wear my glasses, lol. Not a biggie but helps if like me you have bad eyes, clumsy, or just a bad typist, to be honest I hate moving my character so much just to talk, I like running in and running out.
    Add EVENT things to (ALL peoples favorite thing to do) next time, like cooking;; just a little program change adding chance to get a reward instead of one of the odd dish rewards. And every so many miles a chance for a bag if all you do is level and breed horses. Horse breeders are already left out of so many things like a loosing gambler rolling that dice one more time we have trouble stopping to do something else; for we want to level and see what we get next expecting a winning colt this time.
    Stop the wall that kicks one off wagon and or horse or give us a reward each time to replace time lost and at times horse lost. I sent you photos of where it happens already but can resend if you need.
    REDUCE lag by moving all horse levelers to a separate sever the way GW2 does parts of their game then : Add an inside mini game where your horses just race around a track and each mini game starts at certain times like the GW2 bird races and we can level and watch our horses race each other. That would be more fun than the other race you have for we do it as we level the horses and watch our own horses race each other not other people. Horse and wagons on the same track as we level our wagons and horse shoes to go faster that means money for you.
    Add experience and other important stats in the chat so we see how much experience and what not we get for each monster kill as we test out different equipment. When games give players some programming control there is a reason behind it being the first thing we get/ask for . When I program I add it as a UI window option.
    Give us a separate equipment inventory so we have room to change equipment for what we are doing. FFXI had that to protection and you changed equipment even during a battle using macros for some equipment needed to be changed out as you switched staffs etc. Fun things like that had me playing that game for years until I caught a FFXI employee stealing characters to rob their bank and inventory.
     
     
    II. Explanation of reasoning behind suggestions.
    Job Change: Program Monti Carlo slot machines To Programming Games
    Or
    Black Desert Ringer Gremlin
     
    I had had a few depressing weeks when the Black Desert Ringer Gremlin, (GM Dave come to mind? http://bannable-offenses.blogspot.com/2006_04_01_archive.html) seemed to play games with me but today I was protected for I had a special day planned.
     
    It was not going to be a reg day for today when I jumped from bed to desk, I knew when I started Black desert Online I would rush to the barn and see a new colt! A colt that would be special for I had spent months catching and training horses. I still had some T4s level 25 to 30 to decide how to combine but I at last I had a barn of T5s level 25 – 30 another barn of T6.
     
    I had gone to bed the night before almost ready to turn into the German boy slamming his key board around as his game went nuclear, http://knowyourmeme.com/memes/angry-german-kid-keyboard-crasher. I will not go into all that had gone wrong that day ..........
    .....I clicked the receive colt button and …...How the hell-o did I get that from.....
    Ok I knew T5 J (http://imgur.com/a/DaeiQ) did not look special but she was a purebred black and bred to muscle man T5N both at level 25 I was hoping for T6 A...... at the least T6 G-U minus the T6 L&M. ….. I got the T6 L?
    Does T6L have duplicates in the random spin? I now have 3 of these guys! Ok, one of them I think my mare was deleveled in points after that hog took off one of her legs and this T5 Solid Black mare does not look as good as the T5L solid black mare but ….. Perhaps two of them combined will give me the cute white cat.
    After some leveling of my Tamer I jumped on my wagon to top all my horses to level 30. I use the
    Offspring Table (http://www.blackd.de/horse/) but so many hidden factors maybe topping these babies up will ….. Man what I would pay for the real breeding equation...(Caught rambling I AM NOT a second voice in the head of Rand al'Thor 'of The Wheel Of Time but if I keep leveling horses I may end up with my own second voice as my head already hurts and spins.)
     
    I am beginning to think I need a bigger barn to put more quarters in this Casino Slot machine programming. (By the way did you know you have better chances to win with a Las Vegas slot machine than a slot machine in Monti Carlo? I kid you not I tested them myself. I am beginning to think the guys that programmed in Monti Carlo now program games.)
     
    Ok, on the wagon, AFK, I came back after a few hours and no leveling for the loop I had watched before I left now had changed at one end and my wagon was on a fence. No experience from the horses running but I did notice the life on the wagon was spinning faster than ever.
     
    I was not going to let this get me down …....I restarted the loop....came back had not leveled much for my wagon hit the Black Desert Ringer Gremlin Wall. I was no longer on the wagon but nothing had attacked the wagon like killing my poor horse last week so I leaped onto the wagon and rushed back to the barn.
     
    I decided I should change from wagon to horse before bed for it has less chance of hanging up at the end of the loop. Plenty of carrots, auto eat carrots checked, what could go wrong..............
     
    A few hours latter I woke up, looked at the PC screen, Little Zip, (from Texas King Ranch!!) did not level much she hit the wall and I was no longer on her. I reset everything too sleepy to remember that wall resets auto eat carrots.... SEVERAL hours latter I awoke; Little Zip still moving BUT not much leveling for she is walking slower than a foundered horse in 2 foot of mud. OMG I need to level how many horses!!??##@@##
     
    How to make sure your contribution will be taken into account:
    Be precise and constructive. Check
    Take the time to explain your reasoning behind a feeling or a suggestion. Check
    Check if the suggestion you have in mind has already been shared. If it's the case, you can reply to it. Check
    Ask other players or friends you know what they think of your post before you click the "Submit" button. Check , well I asked the little guy who was trying to kill me as I killed quest mobs
    Be realistic. To add content requires a long time, but don't feel discouraged if it takes time to see changes. Check
  15. I'm curious to know how the combos will change in PvE and PvP. Do we become a skyrod-only class like the Musa or continue swapping weapons for interesting and ideal combos like the sorc?
    Also specifically, which of the base class skills will remain central and important? Any differences on that point between PvP and PvE?
    Does the awakening weapon make the class more versatile? As one contrasting example, the awakening made Musa much more straightforward IMO.
    Thanks!
    Post-note: I'm sure both base weapon and awakened weapon would allow an average player to grind fine (or do something OK in PvP). I'm naturally asking more about advanced gameplay that extracts enhanced benefit from both trees.
  16. Post on Warrior Combos in Warrior

    By Rasenth, posted
    Can someone tell me some basic and advanced warrior combos or link me where i can find any past threads on this topic. Currently the games changed with new stats on skills etc, and i want a good idea how to play my warrior, thanks.
  17. Combat in Black Desert Online is a huge part of the game; the player will go through many hunting grounds from when they start their experience, hunting various monsters and obtaining knowledge.
     
    Through this, you increase in power allowing you to hunt more effectively, this makes sense, is a form of progression and rewards players by enabling them to increase their power-level.
     
    Would it be possible with this in-mind to come up with a way of making knowledge obtained through combat progressively rewarding too? So the more knowledge you have, the more powerful / intelligent your character becomes, to what degree and magnitude this depends on how 'skilled' your character is; for example, having 10 S rank monster knowledge increases the chance to obtain S rank knowledge by X% / 0.1%, having 25 S rank monster knowledge increases the chance to gain S rank knowledge by X% 0.25%.
     
    This is just a quick example but yes, do we believe there is a way to improve combat-obtained-knowledge? I'd take any improvements to its current form, a progressively rewarding system such as the more S ranks you have, the more likely you are to obtain S rank knowledge is the best I can come up with.
     
    What ideas, suggestions and such does everyone else have?
     
    -Snoop
  18. I have been struggling with this issue for a while now and it is finally becoming a big enough issue in "end game" that I felt I needed to post about it.
    I (and I suspect many of you as well) have no idea exactly how much of each stat I TRULY have.  I mean, we all see the AP / DP shown in a window, but that's not indicative of what we ACTUALLY have.  Those bonuses you get from enhancing items?  Nope... doesn't show those. Food and potion bonuses?  Nope. Guild bonuses? Who the heck knows?
    To make this issue worse, there is no combat log whatsoever!  How much damage are you doing now?  What about if you change to another armor type? How much more damage are you doing after upgrading that shiny new weapon?  Well, we don't know.  While we're on this topic, just how much did that guy that you suspect of hacking hit you for when he PK'd your butt?  No clue without a combat log.  A combat log is essential to min/max your gear and become a better player.
    Now, some of you may be saying that hidden stats aren't too big of a deal, but I'll tell you why you are incorrect.  How many of you have used one of the special foods (Serendia special, Calpheon special, etc)?  Well, did you know that the Serendia special doesn't ACTUALLY give you the stats it says it does?  Nope, broken and has been for a long time. Just search it if you don't believe me.  My point is, how many other things are not giving us the stats that they say they are suppose to?  Are we REALLY getting those guild buffs that we work hard doing missions for?  Did you really get those bonus stats from enhancing items?  There is simply too much that is hidden away from us to know or determine it in any way. 
    To resolve this we would need three things:
    1. To have a panel somewhere in the UI system that shows us ALL stats combined from everything we are currently wearing or using (such as food and potions) and that changes in real time as we change things
    2. Give us a combat log (separate colors for incoming and outgoing damage) so that we can see the differences that our changes are making. This also helps us determine when something isn't quite right when we're hit by someone else
    3. Last, but not least, we need test dummies in areas around the game. The are great for min/max players because they have a set HP and a set DP.  When testing out builds, skills, and everything else trying to make the best character you can they allow you to see EXACTLY how much you hit for at that moment, change something... then see the difference. 
    I think these would be a huge help to players in the game.  Right now we simply can't determine if items actually work as the developers intended (and there are quite a few examples where they don't or have not) and we have no way to track our progress. Please, consider giving us these basic tools in the near future.
  19. So there are 2 bugs and I think they are related.
    1. You can precast meteor/blizzard while mounted then run out of view distance of a guildy/group member and when you run back they are able to get onto your mount (with 2 seater)
    2. I think as a result of doing this, you sometimes cause your mount to be CC immune (Impossible to be knocked off). And im not talking the odd resist, i mean bathing in wizard 100%'s etc.
    My main reason for making this post is ive seen this happening a lot, and its actually happened to me (my horse has become CC immune), and Im worried somebody will be banned over this because it really looks like a hack, but its in actual fact a bug of some sort. I realise this really needs footage, but im sort of assuming people would be sending footage of this in.
  20. So there is a hack going around that alot of my friends are talking about (not using, just complaining about the presence of it). Where basically on the marketplace it allows you to bypass the B phase and the captcha and it effectively makes buying something like boss gear equivalent to just buying things from special deals.
    I saw a video of it working on NA a long time ago but cant find it again. Here is a similar thing in russia https://www.youtube.com/watch?v=Ar4W287Ujnk (maybe even the same idk).

    basically my fix/suggestion to this problem is change the bidding phase, to be a timer that runs for 1 minute after something is posted, where anybody there can bid for the item if they have the money. Then after the 1 minute it shows all players how many people bid for it (just because that would be interesting to get to see) and then it rolls between those players.
    TLDR: Boss gear being insta bought by people using marketplace hacks, easy fix if you change the bid process to not be a time race and instead a lottery between the players who bid.
  21. I'm sure most have already talked about not getting the AP buff from their full Grunil gear, but I've also got something else going on.
    I haven't seen any other thread with this issue, or I may have missed it. But I've tried EVERYTHING to push past 119 AP.
    I've used food, rum, even bought an Alchemy Stone. The buffs appear in the buff section... but my AP remains at 119.
    If I remove some items, my AP goes down... but nothing I do will get my AP to increase over 119 AP.
    If I remove all of my gear, and keep all the AP buffs going, not a single one increase my AP.
    If anybody can help with an explanation, or if this is something that shouldn't be happening please let me know, as I don't want to continue to spend the silver on stuff to give me buffs, and in fact they are not giving me the buffs.
  22. This is a newly build Guild that is looking for active, awesome members to invite to the guild to be able to do Guild quest and also help each other though out the game! Our goal for this Guild is to be able to take parts in Guild Wars in the future! So i welcome any adventurer that would like to join our Guild!!! our discord channel is https://discord.gg/012bdu1KtCe6hrLfP
    Whisper to me in game to Mystic_Girl
     
  23. My suggestion is a rather simple one. Please add in floating combat text or some notification that we are missing our attacks or they are being evaded, however you would like to word it. I am thinking it should show up similar to "Down Attack," "Back Attack," "Critical," etc. With all the different abilities in this game that have more than one simultaneous hit, it is very difficult to judge whether you need more accuracy or not whether it is on players or mobs. 
    After some discussion on Reddit and the forums here, I am adding a bit more clarity on different options here:
    1) Apply floating combat text as shown when you land a Critical, Down Attack, etc.(Strongly Support)
    2) Add a combat log in our chat or as a separate UI element that can be toggled on and off regardless of which of these routes you go (Strongly Support) @Madsin
    3) Target flash a certain color when we miss (personally 50/50 on this one but if it's all we can get it's better than nothing I guess. Share your ideas!)
    4) Notification on hit (IMO may cause too much screen clutter as people are probably going to hit more than miss. Personally 50/50 on this one but feel free to share your ideas.) @Etou
  24. I am by no means an expert when it comes to this game, but I really love the world and adventuring in it. Which is why it's so disappointing to be given a combat-oriented quest, only to go out and proceed to slaughter the requisite number of whatever creature is required with almost zero challenge. I don't feel as if I've achieved anything. I understand that with the Korean MMO model, the grind is the thing, and maybe Daum is trying to eliminate that by making the monsters easier. It's a nice thought, but I don't feel like it's helping. Mostly, I feel bored and disconnected from the world because there's no feeling of accomplishment.
    I don't have experience in MMO design but I feel like you could achieve a similar result by significantly increasing the overall difficulty of individual creatures (HP, damage, AI), increasing the experience they deliver upon defeat so fewer are required to level and adjust certain quests so that their kill requirements are lower. I'm sure it's more work, but the game would benefit greatly from it. Make me feel like I'm doing something important.
  25. Hey there
    Since items you drop in a party show up in the marketplace pretty fast, we realized that at least 1 person should keep the party window open all time to see when something shows up there. There is indeed an option in settings > game > "hide the ui windows when attacked" and we just unchecked it.
    Works perfect til you get hit in combat. For some reason the mouse pops up once you get hit. I think it's not the desired behavior. Til you realize what's happening you're almost dead and pressing ctrl after every hit is just annoying
    A fix might be pretty easy and I'd love you for having a look at it <3
    Btw, the effect occurs in Full Screen as well as Window Mode.
    Cheers and keep up the good work!