• Announcements

    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

      https://community.blackdesertonline.com/index.php

      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

Search the Community

Search Filters


 Search Filters

Content tagged 'dp'

Found 42 results


Results

  1. I've heard talk from my guild's walking DP memes that it seems that the buff to DP has been reversed, or at least it seems like it. Specifically a wizard 100% ult will one shot a 383 DP zerker when before it would do 500 hp of damage.
    Has anyone else seen this? It seems to have popped up after the hotfix to address the horse gear bug.
  2. About Us:
    What's crackin' swag lords? Spaghetti's core members have been shaking snakes together since playing CBT. Mostly we enjoy PVP(node wars) and concurrently own 2 nodes every week(a combination of tier 1 and 2). We are looking to grow the guild in order to participate in tier 3 nodes more often. We also like open world PVP with higher tier guilds on the server. If you are concerned about making money, don't worry about it, we have plenty of it and pay our members nicely for participation in node wars and guild missions.
     
    Goals: 
    We would like to be an active and high ranking guild(currently number 7 on server) without being tryhard. We offer grind parties and PVP parties for anyone that is lookin' to get squirrel. Video games are for fun, so let's all have fun. 
    Expectations and Requirements:
    Current recruitment: Combined AP/DP of 420 or 160 AP without offhandVOIP: Discord is required, but you don't have to have a mic. All of the important guild announcements for node wars and weekly guild events are posted in discord. You must be in VOIP for node wars, obviously.We have pretty loose humor and anything is up for grabs. Hopefully you can hang loose too and kick it with the noodles! If you have any issues with a member you can easily take it to them in a PM or speak with an officer. We keep it loose though, so if you are a baby or SJW, this probably isn't the guild for you.

    How To Apply:
    1) Pop into discord at discord.me/spaghetti and send a message to an officer that is currently online. 
    2) If you pass our easier than your first girlfriend interview we will swoop you up into our ranks
    All new members will be given a two week trial period. During this time the officers and new swag lord(aka you) will be able to determine in Spaghetti is the sweet spot for both parties.

     
  3. I hunt Ocean Stalkers for some of the Epheria blue parts, and I noticed something: before I was wearing green plating+5, those you can buy and enhance, from warf shop, today managed to craft the blue item plating and got it to +6. The damage receive comparation is ridiculous, by the fact I receive at least the same damage, if not more, with new blue  and @ twice DP plating. Did anyone encounter this or tested? Cause something is defiantly wrong with my plating  😞😞😞
  4. Hello fellow warriors! 57 warrior here looking for some advice on where i should head next in terms of upgrades. I feel like i got all my basic upgrades down but i'm interested in increasing my AP so i can farm more efficiently/effectively. My main goal as of right now is PvE.

    Full Grunil ultimate DUO with TRI chest piece.
    TRI: ultimate Yuria Longsword
    TRI: Mercenary's Great Sword ( Green )
    DUO: Ultimate Vangertz Shield
    And i am using a full set of Jarette's accessories.

     
  5. So after searching teh interwebz I've found that most guides for Zerkers are simply out of date and the ones that aren't don't honestly have many people contributing them.
    After dabbing in some minor nodewars and small scale pvp (1v1, 2v2, 3v3, 2v1 etc etc..) I've personally found that being a hybrid doesn't seem to be viable seeing as warriors and valks will straight up out tank you and musa's, sorcs, witches and wizards straight up out damage you. So it seems to me that surely it would be more viable to go straight DP with an AP of around 150+
    If going for a more DP gear setup what gear would you guys suggest? Grunil/Taritas seem to be the most popular suggestion so far and I agree that this benefits you giving you the higher DP in exchange for losing the +2 AP from the full grunil set. But would going full taritas be viable or a complete was of time?
    Furthermore there seems to be no real advice on what accessories to get for a DP setup, I'd have though shrine guardian tokens to be a solid choice along with token of friendship earrings to match but what are these the best choices? Also what belt and necklace would be viable with these? Or is the Mark of shadow/witch earring still the only choice?
    If/when this reaches a somewhat agreeable state on what gear would be best for a DP build or if a DP build is simply not viable at this point/ever I'll update this post to include all relevant info/gear.
    Looking forward from hearing from fellow zerkers more experience than I.
     
     
  6. Hey guys, just a quick question with a strong request to keep it civil. This isn't a question of if it is possible, but rather of how to make it possible. How does one build a DP, rather than AP based Valkyrie and be viable in Sieges and T3 node wars? If meta needs to be changed in order to do this, how does one force it to? What gear is required/is optimal? What would be the actual value of boss gear vs Rocaba/Grunil/Heve? What are the most important gems to stack for survival and being an unkillable machine that does moderate damage at best, or the alchemy stone for being able to survive two full combos from a wizard or witch and deal just a little damage at worst?
    Help this poor sod who knows nothing other than tanking and doesn't want to know yet wants to keep playing this wonderful game (with the exception of balance, because Wizards and Witches are OP, ----- you Pearl, Kakao and Daum).
     
    P.S. I promise to never go full AP because I played the right game, and I want to play this game as a tank.
  7. <<<<<<<<<<RisingTide>>>>>>>>>>
    Recruiting ACTIVE players, gearscore and lvls are irrelevant as long as you have the right mindset and that you are active!

    * Consistent NodeWars
    * Active US AND AU timezones
    * Experienced leaders and officers
    * Active discord
    * Lots of fun banter
    * Memes
    * Grills
    We are a part Australian and part American guild, meaning we have an active discord almost around the clock. Our main focus as a guild and community is to focus on what Black Desert does best, full blown PvP. We run constant wardecks, get involved in GvGs and will not miss out on an opportunity to fight in a nodewar. We fight by ourselves without set alliances and always try to go for the fight rather than the easy victory.
    If you are up for dank memes, fights and lots and lots of banter then hit me or Tara up in game or join our discord
    https://discord.gg/d3zkZWFSee you in game!
  8. Post on fix DP in General

    By Ulysess, posted
    come on we all know DP is pretty crap at this point in the game even those with TRI or TET armor still get 1 shot is it ever going to get scaled or just never invest into DP anymore
  9. Post on AP or DP ? in Berserker

    By BoBixs, posted
    What is better more AP or DP ?
  10. This is so common that everyone nowadays would rather increase AP than DP (except for warrior or zerker, but awakening makes AP relevant to them again!) I participated in red battlefiled unlimited everyday with full TRI armor and Duo Bensho (about 265DP) and get oneshot/twoshot almost every time I get caught in the open. Basically PVP in this game is: CC - CC attack multiplier - Dead in 2-3 seconds.

    AP is so much powerful compared to DP. AP has huge multipliers from skill (1000%+) not to mention CC multiplier (downattack 150%). With those a 200+ AP player can obliterate 260+DP with 1 CC and a few skills. It is never fun to die in 2-3 seconds, even under super armor!

    Really, what is the point of DP besides grinding stupid mobs in PVE? PVP DP is so weak right now :> 
  11. Post on DP misunderstandings in General

    By remilafo, posted
    Hello
    Let's talk about DP for a second because i think alot of players misunderstand "how it's susposed to work" or "How it scales". I know it's a topic that comes up in my guild and on this forum. I want to set the record straight and hopefully (this is a long shot) change the perception of some people.
    First what is DP... DP is the literally summation of your total EVASION and DAMAGE REDUCTION... AKA  1 evasion = 1 dp  , and  1 Dmg Reduction = 1 dp
    - This fact is not the subject of this thread and won't be debated here, if this is news to you or goes against something you already think you know about DP then im glad you are here.
    What i think the majority of the community believes is this... which is mostly myth/wrong
    - 1. DP is your defence/armor
    - 2. DP scales VERY poorly
    - 3. DP is always on or always working.
    I want to start with #3 .. Your DP is NOT constant, Actually DP undergoes different scaling while your character in under different states.
    - Knockdown: during this state you have ZERO evasion, you are very vulnerable because more than 50% of your DP is evasion. You gonna die soon.
    - Stun/float:  Your DP is reduced in this state, im not sure how much but it seems to be the mirror opposite of SUPER armor state. My guess is about 50% of your Damage reduction is removed.
    - Bound/grabbed: Brief testing showed this to be about a 50% Evasion reduction.
    - Normal: No positive or Negative effects upon your DP in this state.
    - Flow animations: I don't know what to call this but all classes seem to have certain movement animation (like musa Dash, Witch magical evasion etc.) which seem to increases your evasion by 50% while you are in motion.
    - Super Armor: This state seems to pump up your damage reduction by an extra 50%
    - Guard/Blocking: Okay this is where the magic happens. I will talk about this in the next paragraph addressing myth #2.
    Okay Myth #2 .. people think DP has poor scaling but this is a ACTION combat game , your stance/state MATTERS.. DP is NOT just automatic. While you are blocking or have a guard up your DP is VASTLY important and it's scaling is AMAZING. Even 10 points of DP will make a LARGE difference in how much durability your block or guard has.
     
    Summary:
    - The testing i did to evaluate this was mostly around the Stance/State of the defending character, I am not certain on the exact scaling or exact percentages but i am certain on the STATES.
    Should you care about DP? the answer is a question, Does your class use frontal guards and/blocks ? or just alot of super armor?   If yes then DP is very good for you.  If your class does NOT have guards or blocks then i suggest you focus on Resistances instead of DP.
    Good luck and have fun.
    Xerise
  12. Hey fellow warriors,
    I've been browsing the forums as of late trying to determine how much DP a warrior should be shooting for.  I understand that the more DP the better but I've been playing around with accessories and spreadsheet(below) trying to min/max the most cost efficient way for my upgrades and need a good goal to hit for DP.  How much DP would you consider "enough" for 1v1, small scale, and sieges?  I was thinking 300 DP and around 200 Awakened AP might be enough for most engagements.  Suggestions?

    ItemsAPDPTRI Giath 67TRI Hebetate 79TRI Bheg's Gloves 50TRI Muskan 67TRI Kutum2520TRI Kzarka Longsword108 TET Dande Greatsword119 TRI Ancient Guardian Seal126TRI Red Coral Earring8 TRI Red Coral Earring8 TRI Mark of Shadow11 TRI Mark of Shadow11 TRI Ancient Weapon Core77   Totals:190296Awakening Total201 
  13. Hey what's up everyone, I was having a talk in channel yesterday and was told about how I should have atleast 100/100 APDP as I have just reached level 50 after grinding at Cron's, is this true? I have invested around 20-30M in full +10-15 Grunil plus I have also got a Yuria Blade of Destruction which make up around 80/60 or 70 all together.
    I want to make sure I am doing the best damage possible as I want to grind to 55 and also get tons of black stones so I was just looking for some tips to get my stats up? Anyone got ideas
    Thanks & look forward to ideas
  14. I gave one searched and did not find much about it, more berzeke full dp.
  15. In my own opinion, this game could have more interesting Accessories than simple stat modifiers like AP DP health and Mana/sp pool increase. Lets be frank that most of the accessories in this game are worth ignoring and only a handful are even worth considering, those of which are exclusively AP heavy. I personally think that it could be reduced to Weapons give AP and Armor gives DP. Instead of accessories giving AP or DP, give them modifiers and status effects. Here are some ideas of mine that don't come down to simple stat or resistance modifiers. you can apply these stats to any and all accessories, i just want them to be in the game. The goal is to create a system of accessories that encourage players to develop their own play-style of ether being a tank or trying to avoid getting hit more. By building their accessories correctly they can develop all new ways of play-style that might include unused skills that are left for better higher damage pvp skills.
    Speed modifier: Every second you aren't hit, this accessory will give you an extra 1% move speed up to so much move speed. (Great for classes that dodge and for low level grind spots where you don't get hit that often.)AP modifier: Every second you don't get hit up to lets say for the sake of it 10-20 seconds gives you an extra AP that will disapear on getting hit. 5 second cool down before the stat kicks in again. (Good for rangers once again and encourages a play-style of not getting hit cause it will boost ap.Simple reduction of all status effect timers. Just get rid of bleed much faster than normal, not talking cc effects just bleed and such.Simple increase of the effects of potions a player takes. Just make potions heal them more while this accessory is equipped. Hell double the health the potion gives em but increase the cool down even. Just remember to not increase the cool down timer to much, i know you want balance but also remember they would be equipping this to forgo other accessoriesElixertizer(like this name) Adds buffs to elixirs such as longer use and lower cool down timer as well as maybe an AP buff for the amount of exlier buffs you have active. turn five min cool downs in to 2 min cool downs and raise the base 5 min elixir into 10 minutes, we can already do so with party pots anyway. Also add like a 2 ap buff for every active potion maybe, or a 3 dp buff.Regen necklace: I know there is already a bunch of accessories that do this, but guess what, they don't heal enough to make em remotely worth using. Make them have like a 25-45 health per second buff but then double the cool down time of potions and other healing items. (Great for players who wish to farm.) if they equip more than one the benefit of having 2 is reduced 2 25 health per sec accessories means 40 health per second 3 and you get 50 health 4 and you get 55, 6 and you get 65 and then potions are perm disabled. OR since there are such things as low health beginning players that would make this accessory OP just have it be 25 health per second and up to .75% of health per second.Glass shield: Applies a single stack of +20 - +50 at pen every 6-10  seconds up to 3-10 times. Every hit you take reduces the stacks you have saved up.(bad for tanks,GREAT FOR DODGE CLASSES)Second breathe: This one i want cause of kutum in the U.S. Stops a hit that would normally kill you and keep you at one health and give you 3 seconds invincibility. This would take   time to reset so its not spam able you know 90-180 seconds, maybe make it pve only or whatnot.Assault: Every time you hit someone within 15 seconds you would gain one ap per consecutive hit up to 15 or so. Anything that is fast and made to hit allot whiten a few seconds would beneficent.Rage bringer: Guarding and blocking will build more rage for the black spirit.Armor brace: Forces a players AP down and increases DP at low health. Making the player less of a threat but harder to kill.Trigger finger: double cast speed and more damage on a single ability if player hasn't used an ability in the last 7-10 seconds. Players can opt out of attacking for a few seconds in order to try a quicker first attack with this accessory.Turtle shell, Reduces the amount of damage received from back attacks by a percentage.Weakening braces: This accessory is going to make it to where you will never hit harder than your opponent's ap and never use more dp than your opponent has when you are hit. disables potions and places an icon above your head. Basically you where this accessory so that you can duel players on more equal footing in duels.Want to add more in the future. these are of course untested ideas for accessories and likely half of them would break the game or be just as worthless as the ones we have now but i would love just variety in the future for this game. BTW my dream is to become a video game programmer so this is what i think about a lot.
     
  16. Please have a Stat to show us what the true AP-DP numbers are, like an buffed stat.
    Meals give x we see ? notta
    guilds can have 5 ap but again could be a hoax
    black crystal gem give 5 each but with 3 or 4 no change. 
    I would like to see this happen, been here since March and like the game but rather like to see what is already apparently in game
     @CM_Aethon @GM_Dew @GM_Gemu  @CM_Tytyes 
    @PM_Jouska 
    Please Guys, see if you can kick it upstairs as a request 
  17. Hello everyone who reads this,
    This be my conclusion / result how Evasion and its ''counter'' stats works.
    After a lot of forum posts, discussions, i have come to this conclusion
     
    Your own level and Class decides your hit percentage
    Skills > has its own Damage value
    AP > increases your (main) damage
    Accuracy > Increases your hit percentage and skils that don't have 100%
    (some people have tested this and it just results in a higher hit percentage, not just a RNG based thing also it is handy to have this if you are fighting against higher class mobs or players)
    DP > provides reduced damage and gives you a change to be imuun for attacks
    (someway DP counters accuracy and lower level / geared players, they seems to have problems attacking geared or higher level players) 
    Evasion > boost your chance to be immuun for attacks (RNG / percentage based)
    (has nothing to do against accuracy, or with movement)
    Some Ninja in Korea managed to get as many eavsion points as possible and reached a number he just can't recieve enhough damage to die (1 VS 5)  http://prntscr.com/ahxenq
    Movement / side attacks / dash / teleportation and more...... allows you to dodge attacks.
     But as always there are hidden stats, so we can only rely on what people have tested or proven.
     
    Maybe i'm terrible wrong
    feel free to comment
     
  18. Hey,
    So, are there any recommended AP/DP for the various regions around the map? I want to go to Valencia and explore but I have shit gear (sorc with pri ultimate grunil and pri ultimate wep and offhand). I have about 130 sheet ap and 187 sheet dp. 
    Apologies if this is a shitpost or whatever...
    Thanks in advance. 
  19. Currently I have an AP of 104 an d a DP of 146. If it helps, im not a PvPer. 
  20. Post on Stuck on ~300AP+DP in General

    By Kalaz, posted
    Hi, i need some help with my equipment. I have around 300 AP+DP at the moment, and i really don't know how to get better equipment. My current equipment is:
    - Grunil +15 yellow armor.
    - PRI Blue coral rings and earrings, Scarla necklace and Belt of Shultz the Gladiator.
    - Yuria weapon +15 yellow.
    - Offhand +15 yellow.
    I have a lot of questions right now, and i don't know how to improve my equipment:
    - My closest goal is to get liverto +15, I have enough money but no one sell it at the marketplace... I could do my own +15 liverto, but won't have enough money to repair the max durability with memory fragments...
    - I would like to get my armor to PRI but i don't get enough money to buy the Concentrated Black Stones...
    - My current source of silver is just the daily and weekly scrolls, so i sell all the Blackstones and the garbage of the bosses, so i get around 12kk per week... I also farm some money on sausan, but with a 5-man party, you get around 1-2kk per hour. 
    - If i try to get my equipment from the marketplace, maybe i could get a PRI piece of armor in 3-4 weeks... But there is also a lot of problems because ppl pre-order them, so i can never take any of them.
    -I thought about joining a clan so i could do some world bosses, but i can't join any high clan because every clan want around 400 AP+DP, and i would never get that amount.
    So, i think the real problem is the silver, dunno where to get a decent amount of silver per hour. Maybe i should grind at other spots, maybe i should start fishing, i don't really know...
    I hope that you guys can help me with this, i would appreciate some tips.
    Thanks!
  21. Post on DP accesories in Suggestions

    By Mocnar, posted
    So as we all know DP accesorry are garbage and no one wants , except some ppl testing full DP and trashtalking about it . Marketplace prices shows the reality of DP acc and wonder how many of you even heard of Bensho as counter part of Ogre ? Very few since nobody care about it while Ogres are being humiliated for 4 months already
    Reason is simple and its in pure inbalance between Ap/DP . 
    So suggestion is simple : Make them stronger , so some classes can atleast consider them as viable option in their builds ....
    How much stronger ? Im thinking of doubling the DP of them + the scaling ,So for example above mentioned Bensho would have 20 DP base and scale by 10 , instead of 10 DP and 5 scale.
     Too much ? I would not say since the 16+ makes the gap between AP and DP even worse and ppl with 200 AP will pulverize even 400 DP with ease .
  22. I read a forum post awhile back that stated that the AP/DP scaling between levels is 30% or something along those lines. I was curious if someone can redirect me to that original post, or educate me on the damage difference between levels.
     
     
    Thanks!
  23. Post on What should i choose? in Valkyrie

    By DeCiBeL, posted
    So i just finished my build with Maewha and i m going to retrain my Valky.
    In wich directions should i go, mainly when i play Valkyrie it is PvE with atleast 2 players so i can be the tank. i m also going through hell again to pump up a Kzarka Longsword to +15, beside that i have my hands on some good DP gear as also AP gear (some i shall share with Maewha)
    Beside i gona use 4 attack speed, 5 Crit, 5 Casting on her (+1 Crit & Attack speed on Primary + 2 Casting on Primary and 2x 2 Crit = 4 Crit on my Gloves and Shoes + Helmet full Knock Resit = 95% Knock resist) is this good or are their other decent ways to get more resistence on valkyrie because stun is still low like this.
    Thx for the info so far
    and Happy Hunting
     
    AP = with bonus stats from Grunil and Crystal stones
    Accuracy = estimated, like every enchant on Kzarka and Ultimate Vangertz Shield gives +1 Accuracy
    Quick example: Kzarka Longsword +15 = 82 AP +15 Accuracy and +3 Attack and Casting Speed, Ultimate Vangertz Shield = 11 AP 19 DP +22 Accuracy and Steel Taritas Armor and Shoes +15, Grunil Helmet and Gloves +15, Outlaws Rings +3, Witch's Earrings +3, Ancient Necklace and Belt set +1
  24. I have a warehouse full of good geared goodies, including ogre ring / necklace of good deeds
    which stats fits best for a Plum (PvE and PvP)
  25. There seems to be a common belief that dp isnt scaling. Videos like this are meant to perpetuate that myth, but they prove the opposite.
    In this video posted you see a valkyrie with 359 dp die in 5 seconds even while chugging pots. We are told that the ranger has 200 ap. Notice a few things.
    The Valkyrie has 2652 health.They are are hit by 5 attacks (that are technically composed of multiple arrows)3 arrows from a will of the wind. [(308% of 200)*3 then * 1.5 because at least half of those crit ]= 2772 damage4 shotguns (ultimate charging wind) [((243% of 200)*(32 assuming only 80% of the small arrows hit))+((735% of 200)*(6 assuming 80% of big arrows hit))]*1.5 assuming half of the arrows crit = 36558/2 (cause its pvp) = 18279 damagethe vakyrie uses pots to heal for 550 making her EHP 3202the total  damage is 21051based on the the damage we see earlier in the video, it looks like each shotgun does around 800 damage, and the will of the wind did 500 damageso say (800*4) +(500 for WotW)-(550 for the two pots)= 3150, close enough to 3202 to make me things most things hit.100-[(3202/21051)*100] = 84.78932117% ~85 damage reductionThe valkyrie is wearing a kite shield that gives damage reduction. They also have higher grade armor that may also add damage reduction.The 359 dp performed beautifully, as 85 percent of a large number is still a large number. The issue at hand is that damage modifiers are too high on many classes.
    But fortunately for everyone an AP of 359 isnt possible.According to more build editor explorations, the highest AP from gear is 328. With a sorc  you can pop it to 348 but still shy of the 350 mark. Food may help but there are as many uncertainties around +attack damage as there are about +damage reduction.In additon, the number of people to have penta on all their trinkets is extremely unlikely. While with the DP example we could reduce all the trinkets down to Pri and still have more than 350 dp.It has nothing to do with dp scaling. It scales fine. The problem is high modifiers that produce insane bursts that even 85% reduction cant mitigate.However this is NOT the problem people are making it out to be.
    the Valkyrie in the video is not using any of their damage mitigation, and relying solely on health.the Valkyrie is not engaing the enemy, which would mitigate some the damagethe Valkyrie would have allies, to peel and heal for them.the blocks in this game scale with dp.However this is still a lot of damage.
    tldr; people die from bursts not because their dp doesn't scale. They die because their additional sources of damage mitigation aren't compensating. By tweaking the damage of the attacks themselves, and altering stats like health, this can be balanced. However, the result will most likely further cement the class roles, and it will be harder for tanks to tanks.