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Content tagged 'enhance'

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  1. https://discord.gg/VpQBjYr
    I've made a bot that collects fail stack attempts (both success and fails) provided by user input. This data will be used to determine the best rate of success for each item and for each level
    Currently the gear that gets recorded is for:
    Blue accessories / Yellow Accessories / Boss Armor / Dande Awakening
    *There are no requirements to join. Feel free to come and go.
    *Data is monitored and discord names are collected beside all entered data allowing edits or player data removal.
    *ATM data is limited and graphs will be provided after a set number of gear entries.
    To begin:
    The discord link is provided above.
    Enter into '#enterdata' chat room.
    For Success: !s gear level failstack ( ex: !s boss pen 555 )
    For Fail : !f gear level failstack ( ex: !f boss pen 555)
    *more info in chat
    *Personal thanks to all who decide to participate.
     
  2. https://discord.gg/VpQBjYr
    I've made a discord that collects fail stack attempts (both success and fails) provided by user input. This data will be used to determine the best rate of success for each item and for each level
    Currently the gear that gets recorded is for:
    Blue accessories / Yellow Accessories / Boss Armor / Dande Awakening
    *There are no requirements to join. Feel free to come and go.
    *Data is monitored and discord names are collected beside all entered data allowing edits or player data removal.
    *ATM data is limited and graphs will be provided after a set number of gear entries.
    To begin:
    The discord link is provided above.
    Enter into '#enterdata' chat room.
    For Success: !s gear level failstack ( ex: !s boss pen 555 )
    For Fail : !f gear level failstack ( ex: !f boss pen 555)
    *more info in chat
    *Personal thanks to all who decide to participate.
  3. Post on Cursed Kzarka Bow? in General

    By King Revoker, posted
    So I have this Kzarka bow, that I have thrown over 100mil into for memory fragments when trying to get it to +15. I am currently sitting at 44 failstacks and it doesn't seem like it is going to stop any time soon. Ultimate failstack item? Or bugged?
    I also spent 60mil going from +12 > +13, when it decided to go after 36 failstacks.

  4. Please leave your feedback below for the developers, on how you think they can improve said features, or why you disagree with them. Please do not misunderstand this thread. Despite my low post count on the forums, I have been following this game for many years-. I have played during the betas, and for about 6 months after launch. Although I took a break, I love this game, it can just use a few really simple to fix adjustments- which I feel could make this game even better. 
    RNG Enhancing + Degrade + Gear Dependency
    Having RNG is not necessarily a bad feature. But, it's the way that the game implements the feature which ruins it. There are many ways this situation can be fixed, some better than others. Personally, I think the best way is to increase the sucess rate when enhancing gear and accesorries. As for acessories, I am sure someone has broken their keyboard over the RNG of these. If an enhancement fails, the acessory that is PRI or more should not be demolished- just the non-PRI+ acessory used for enhancing should be demolished. Another viable option for accesories can be like gear, if an enhancement fails instead of being demolished it loses a grade instead. 
    Gear dependency in this game wouldn't be as brutal and tedious as it is now, especially for PvP situations, if RNG were to be 'improved'. This is my number one dislike about the game. 
    Feeling of No Progress
    This feeling comes along with the RNG system currently in game. A player can grind for one month straight, and have X amount of millions of coins that he/she saved for enhancing or progressing. Well, because of RNG that month of work can go to absolutely no progress. As MMO players, most of us are probabaly more than a bit fine with grinding for a few hours a day to work our way towards gear and progression over time. The issue is that unlike in other MMOs, this game can give you absolutely nothing in return for the work and time you put in to try and progress forward. It's completely RNG based [Do not say a player can just save the money and buy the gear. High end enhanced gear selling on the MP is almost more rare than good RNG]. It does not matter if Player A played for 5 months, and Player B played for 1 month- if RNG is going great for one player, he/she can almost easily get ahead of the other. This leaves Player A frustrated, as they have spent 5 months trying to progress, but due to RNG they have gotten minimal or even no progress. [This game being a Korean MMO is not an excuse. We koreans do not like grinding without progress and purpose, just as similar as you guys do!!]
    Sucess rates just need to be increased for progress across multiple features in this game. There needs to be some sort of limit or boundary RNG has, so a player doesn't waste months just to potentionally get no where. RNG is fine with limitations and general progress.
    EXP & Crystal Loss
    If the servers were stable or the game was optimized, EXP and crystal loss would be fine. But, realistically that is not the state of the game. Please do not think I am bashing the game or developers, I believe they are working hard to fix and improve this game- that doesn't mean we should be further effected by these issues though. Until the servers are stable, which right now can cause players to randomly stop in motion and be slaughtered by monsters, or be one tapped by a world boss due to animation delay/lag, crystal and EXP loss should be temporarily disabaled. I do not think we should be penalized for an issue that we can not control, since it is up to the developers and company to fix. All I, and hopefully the community, ask for is a temporarily pause on crystal and EXP loss until the game is in a better state. 
    RNG World Boss Timers
    The easiest 'fix' of them all, world boss timers. I do not understand why the developers put a five hour time frame on boss spawns. The ~24 hour distance between how many times a boss can spawn is perfectly fine, but there should be a set time a boss spawns. For example, instead of Kzarka spawning between 23:20 EST - 03:50 EST it should just spawn at one specific set time- 23:20 EST. 
     
     
  5. Hello, My friend is not able to force his staff to pri. He can force is dagger. Can someone help please.
    Thanks,
    FluffyRanger
     
    EDIT: We can't force it. You have to failstack it.

  6. Hello everyone, I just recently came back and found these gold armors with III or infront of them in the market. I don't think this feature was in the game when I left earlier on. Can somebody explain them to me? I left when I started working on my grunil armor, should I continue to make my grunil, I saw this new evasion armor that sparked my interest but I'm not sure if the evasion would actually be worth it. I have read up for the last hour to see some of the new features but if you guys to help a new returning player with some tips; please by all means do so. =] 
  7. Is there a way to turn off the huge "Enhancement Failed/Succeeded" notifications that pop up in the top of my screen? The constant spam of this from people I don't even know is really irritating me and breaking my immersion. Thanks for the help! I figured out how to stop it in my chat, so I'm good there.
  8. I'm just looking for a little clarity here as I've been told several things at one time or another. +16-20 (Pri, Duo,  Tri, Tet, Pen) 
    I know that there are the usual risks when enhancing up to duo as there were prior to those enhancement levels.
    What I'm seeking clarification on is the enhancement level reduction following duo. I was under the impression and read guides detailing the process as 'once you read duo, this is your new minimum' Which sounded great to me. If I could get a taste of the new enhancement levels up until duo and safely gamble with the remaining three knowing I had the security of duo as my base, then I was all on board with that.
    Now I'm hearing that if a failed tri attempt happens, back to Pri you go. Now if this is true, then I guess I need to be more dilligent with my forum discussion reading and I guess I'll be a little disappointed.. but I guess I'll live with it. I'm wondering as well though, is it a guaranteed drop? is there a percentage attached to level reduction? or is there a chance I'll just lose the durability and be free to gamble again as well?
  9. Could a reduction to Cron Stone's price solve the issue of +16-18 being extremely expensive for boss gear? (Liverto, Kzarka, Boss Armor) And generally all gear...
  10. Memory Fragment Drop Rate:
    - Memory Fragments not dropping 100% anymore. Intended? Seems a lot of NA players don`t agree with this change being something that should apply. 
    - Suggestion: Add Memory Fragments to possible items to exchange Hunter Seals for. 3x or 4x seals per fragment would keep a stable marketplace value and allow for another method other than just relics/books to obtain them through rng chance. Maybe make a pool on this part in particular? Feel like NA folks here would approve of something like that.

    With @GM_Dew advising I move this part of a suggested topic to these forums I would like to elaborate on why it would be a good idea.

    Currently, Blue and Yellow gear rely heavily on using Memory Fragments for repairs. Some players choose to Force their gear, others choose to RNG it. In both cases, a large number of players have high demand for these and many of which don`t have the silver to just keep buying them. Relics & Books now have an RNG chance to drop them both from the boxs and from the bosses rather than 100% being able to balance out cost effectiveness per person. True, they do repair twice the dura for blue compared to before, however yellow remains the same and with +16 to +20 gear I imagine many people using these on Ultimate pieces of gear or Boss Armor will have both a very bad time repairing and cause a mass inflation of the value of Memory Fragments. An suggestion to help balance out a means of obtaining them and regulating the market price value would be an exchange rate through Hunter Seals. If Black Stones, which is an item used for failstacking all the time and obtained through more methods than Memory Fragments can retain Its value, then surely Memory Fragments would be on the same boat. Pearl Abyss & Daum can find a sweet spot of x number of Hunter Seals exchanged per Fragment. Currently 2x seals = 1 armor while 3x weapon = 3x seals. Maybe 4x Seals = Memory Fragment? Hopefully this will be considered. As it stands you face on average per player to be geared with RNG or Forced at least 50+ Memory Fragments per person (to fully gear) and that`s quite plentiful considering how many players need these and how many pieces of gear they want to use it on. Let alone anyone wanting to gear an alternate character they enjoy the play-style of. 
  11. Post on Cant enhance in In-Game Bugs

    By dbzcri, posted
    My user is Dbzcri.
    When i call the spirit i cant select black stones to enhance equipment. What can i do . I have armor blackstones and weapon blackstones but cant enhance anything. The blackstones are gray and i cant select them. Please help
  12. I was trying to enhance my Steel Dagger on my witch last night and it wouldnt let me put the weapon stone in the slot to enhance, do you need a different stone than for a primary weapon or?
  13. Armor Visuals: At KR beta test they had a feature where armors changed the way they look when they were enhanced to higher grades. But then this was removed for reasons l can only speculate as motivating people to use Cash Shop.
    ln game Pet Quest: This also existed with that cat on the roof quest rewarding with a basic cat pet, which again was removed for probably same reason above.
    Since our version is B2P, where every player will have proven their willingness to spend money on this game, l think those features should be enabled back for our version.
    l will still use Cash Shop for 3 costumes for my Sorceress and 2 for my Valkyrie that l already chose from KR cash shop list, and l have eyes on several pets. People like customization and options. This is why those cash shop items will sell anyway.
     
    But making ingame armor look bland intentionally and removing the pet quest for the most basic pet only sends a message about the way you want to treat customers. Please do consider enabling those features back.