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  1. Im stuck atm as my screen does not go on.
     
    1. Change character ingame through esc button keeps standing on 10secs does not go down
    2. Return to character select screen it just moves me halfway it seems cause world around me is gone of people but im stuck on this screen
    3. stuck 10mins at least on processing screen, then another 10 almost.
     
    Edit: seems allright now with going in.
     

  2. https://gyazo.com/92afeab61d343f906d43e52b546f828a

    LOL nuff said.
  3. Keep trying to TRI my Kzarka weapon... only for it to be PRI again
    i was told that having duo gear is not enough for valencia.. and i really want to move onto valencia so that i can grind harder and more rewarding things, but i can't seem to get just a tri weapon let alone my armor or accessories

    i got a 60 stack on my main (which apparently is "TET country" [LOL])
    i got a 51 stack on my alt (which apparently is also "TET country" [LOLLL])

    both started attempting TRI at ~30 stacks :[

    why would i try TET when i'm having this much trouble with TRI? i'm most likely going to fail TET even at a 60+ stack and have to get TRI again.. but if i somehow manage to achieve TRI in this lifetime i'm not going to want to risk it failing and going to DUO which it most likely would if i attempt TET
     
  4. Before I get into my suggested changes I would like to state a few things to start off with to show that these suggestions aren't unrealistic. I know that there are plenty of suggestions posted daily and that not everything can even be considered due to the amount of work it would take compared to the amount of the player base that wants it and how it would affect the company's income but I hope nothing I suggest in regards to enchanting would deter GMs or Developers from at least considering what I am going to suggest. I also realize that a significant change to the enchant system would mean players would reach "max" gear faster and would mean players get bored faster and that the company would sell less artisans memories for repairs and possibly costumes to fund enchant session so with all this said I hope that my suggestions come across as fair and rewarding to both the player and the company.
    I suggest lowering the amount of Cron stones required per enchant on main pieces of gear such as weapons and armor not for accessories though. From my experience the amount of cron stones needed is usually close to the cost of the current item you are enchanting of course this isn't 100% when taking into account boss gear and accessories but generally speaking the use of cron stones is very expensive. not only that but even with the use of cron stones there is still a chance, I don't know the exact chance but I have been told its around 20%, of item loss or degradation. I have not done any research into how many players actually use cron stones but I can safely say no one in my guild or anyone I have spoken to for advice or any guides I have seen suggest using cron stones for the reasons afformentioned. I believe lowering the necessary amount of cron stones for the chance of protecting your enchant level will invite more players to use them while also keeping their frustration levels down. I also believe the more players you have enchanting then the more people you will have buying artisans memories for repairs. speaking of artisans memories I would also like to suggest changing the Loyalty Point cost of them down to 100 LP because there are similar costed items in the pearl shop, as in items that cost 50 cents,  that cost 100 LP from the loyalty store while the 50 cent artisans memory costs 400 LP. I think changing the amount of cron stones to something close to the chance of success for a specific enchant would be very fair, for example if I am enchanting a Green awakening weapon like a scythe from +16 to +17 you would subtract the price difference of a +17 scythe and a +16 scythe then divide the result by the rough chance of succeeding the enchant. so if there is roughly a 1/4 chance of success with a max fail stack for getting +17 and the difference in cost is 40 million silver then I believe the amount of cron stones required to have a chance of protecting the current enchant level should be 10 million so 10 cron stones. (70-30)/4=10. those numbers aren't exact and i am not currently in game so i can't give precise numbers but something like this will encourage the use of them while relying on the traditional risk/reward system of how most people currently enchant can still be very rewarding for those that succeed with low fail stacks and the revised cron stone system provides a slightly slower but more reliable way to enchant. of course these are just some ideas and aren't backed by any real data but i can do some more research and math behind any suggestions if needed.
     
    in conclusion I have been playing for awhile and have seen improvements made to the enchantment system in regards to repairing max durability but as it is currently  it can still be very frustrating for the average player, and i stress average I know there are some hardcore players that can afford to spend 8+ hours a day actively playing while also leaving their pc on 24/7 for workers to passively make money while fishing afk, to enchant his or her own gear with the current system due to the fact that it costs silver to build fail stacks and to repair your gear and to make another attempt at the enchant you are going for. But when you have to grind for your memory frags as well as enchant mats its extremely frustrating trying to get your gear to a competitive level. I appreciate any response from member of the staff and I have other ideas about fair changes to enchanting that I would love to discuss so please feel free to ask questions or to start up a discussion with me on this topic!
  5. Hello I am having a problem updating to the new server merge due to an error code and I have no clue how to fix.
    I have spent alot of time trying to figure out what is wrong and by the looks of it, an unwanted Black Desert Online file DOES NOT want to close in my Task manager
    called : BlackDesert64.exe causing the download to get the error message.
    But I may be wrong please help!
     
    Here is the gyazo picture I took of my task manager
    https://gyazo.com/ebb04a90edcc827fede7b8218978811a
    And here is what happens when I try to end process (Access denied)
    https://gyazo.com/94e22d45f4764198ca8914f1550b517d
     
    I managed to track down the "exp.b299" after restarting my PC I deleted it and my game is updating as of this moment!
  6. Cant play since new patch. I login in, takes 4 minutes to get to the end for it to crash with server connection issue. Fix this!! Paid to play and cant play, ridiculous!


  7. ... mais en fait il y a maintenance ..
    RIP

  8. Yo o/
    I've made my first couple of alchemy stones lately, and like any other somewhat sane person, I'd like to polish and grow them. I know alchemy stones of destruction need ores / gems to be grown, but I've had no luck. Once I insert the stone in the menu and I have all of my different ores and gems in my inventory, I can't click them. Anyone know of the solution?
    (My alchemy lvl is professional 4)
     
    Thanks in advance
  9. Post on MAKOOOOM'D!!!! in Art & Media

    By p_x, posted
    That Flowergirl comment lol "dont stop now yuor almost there"

  10. Post on Grade 3 Reform Stones in General

    By kil_2k, posted
    Serious question; how is everyone finding Grade 3 Weapon & Armour Reform stones recently? From my experience, since the patch they are useless. A Grade 3 stone should never take a weapon from Blue to Green, and should always upgrade a Green to a Blue at a minimum.
    Yesterday I burned 14 Grade 3 Armour Reform stones on my Green boots, and they ended up Green again after the last stone.
    Today I've been trying to upgrade my Yuria Axe of Temptation, and I've burned 5 stones so far. It went Temptation [start] --> Destruction --> Green --> Green --> Green --> Temptation.
    Are Grade 3 Reform Stones useless since they introduced Ultimates?
  11. Post on Missing Mobs in In-Game Bugs

    By Mr.Jackal, posted
    seriously wtf where are all the mobs? where are we suppose to level without mobs? has this game turned to purely PvP?
  12. I try to open the game, it appears "failed to read launcher version. if the problem persists contact customer support" 
    I know about the reinitiating. it didn't work.
    I deleted version.dat, didn't work.
    any ideas?
  13. Guten Tag,
    wie der Titel schon aussagt habe ich ein Problem und zwar stürzt der Launcher wenn ich ihn starte, mich einlogge und dann auf starten klicke mit der Fehlermeldung ( Fail: Failed to init security. ) ab.
    ich habe schon die Firewall und Defender deaktiviert, bringt nix.
    ich bitte um eure mithilfe.
    mfg Pixelhead

  14. WELL you know how in this guide i said spamming on reblath doesnt work for me, and this whole method being formed because the "spam method" did not work for me.  well guess what folks it works for me now, i really think its due to enhance from drops reducing the value of green gear making turn over success rate of this method to high to use, so i guess in theory you could replace the words "green gear" with "reblath gear".  this reblath method is now based on the items being so undervalued that the failstack chance is actually increased. cough cough mchands 170 stack fails pri attempt on a green accessory. this has been a theory of mine from close to the beginning
     
     
     
     
     
     
     
    Edit 09/1/2018
    if you like conspiracy read this hahaha if not skip down a bit.
    i did not fix grammer or proof read, because this is already basically a waste of time, i could delete the post but i want the record to show in histroy exactly what went down here .
    i apolagize for my conspiracy theories, but they are infact truth, and nothing they can do will hide the numbers. you can show me a 2 disquised as an 8 but if the 2 acts like an 8 for long enough the this new disquised two will just turn itno 2=(2x4). making it a two but having the values of an 8. almost like mustle memory for the perception of  value.
    ok its official they broke this method by adding enhanced armor and weapons to drop/loot table.  what it did was devalue the internal number of an enhanced item, creating a higher turnover rate, these items are now considered common. when before they were only obtainable by throuhg the gate of blackstones. took me a few enhance sessions to pin pount exatly what was going on  but yep this is what happened RIP what i love most about this game.
    after a little frustration of time after time, just proccing +13,14,15 under stacked basically, compared to my old chart i say to my self "lets do it how people use to do it the way i was never able to do it because i would always proc my armor sub 10 stacks"(this was the mainstream way people did it before losing tons and tons of blackstones int eh process), so i made 1st stack from accessory, 2nd stack from a pri accessory, then i spammed up to 12 stacks on a +13reblath, then tapped twice on a +14reblath, and voila i have 15 stack, i dont think the devs know how numbers work, there will allways be a back door to success, though what they will do is change that backdoor in as many patches as they can with out changing the ingame numbers, they will just add new items/features that will have some sort of impact on existing system.  so i guess gg bad dev's hahaha.  also another reason they had to make this change was people were sinking to much time/gold into 15-30 stacks being they were using hards and sharps.  so what happened is this was a mainstream way to get stacks, so what they wanted to do was make it so these main stream stackers had a fair, basically bringing the value down to their level instead of keeping it as is. (though of course non of this truly matters in a game sense, because we know when we lose 150% gold value of an item we have a close to 100% chance to get it. so like you could basically delete gold bars from your account to force rng in your favor, this has been one of my thoughts all along, the addition of cronstones back in the day was evidence to support this theory.  they try to disguise all these mechanics by layers and layers information and mechanics that make it very hard to pin point. i see you game makers cant fool me.
    Edit 08/26/2018.
    deleted a rant, this method is fine, but outdated, i made a rant, but i want ot update again, and say that get the base gear you want, then makes silver with that progression, to buy upgrades off market place. risking your time just isnt worth it with blowing up your accessories, i mean unless thats what you are into good luck, and hopefully you dont get as aggravated as i did yesterday.
    this method was never perfect, i did lack some feedback and they changed the forums so all replies were halted.  I was having trouble around 6-9, this is easily fixed by using a +12 weapon to gain 3 failstacks on these points +6, +7, +8, revert to +13armor for +9 +10. (this is also a well needed addition to the method, being as we did not have a good way to really get are weapons up to those higher lvls, mainly because we were saving money using armor stones, being as the goal is fail-stack, we need to invest pay just a tiny bit more to decrease are chances of success, we cant be to stingy about saving money or it will just hurt our failstack progression. trying to keep this update short good luck. 08/26/2018
    Guide starts here but is outdated.---------------------------------
    This was formed so i didn't burn a 10-15 stack on say a +5-+6 piece of armor(also so i don't push a +13-to-+14 with 0-10 stacks etc and have it procc.  this to me is a waste of a perfectly good high stacker, though with "Outlaw degrade method" end of this page and beginning of 2nd page should help with keeping our gear at high stacks).  i Also only use Weapons past a certain point due to the fact that i always seem to proc +14/+15 when i get close to 20 fail stacks enhancing armor. this method also takes into account hitting multiples of 5's and 10's (or even not hitting multiples as shown i always stop at +34).  These are very strict guidelines, stray from them at your own risk, i do encourage innovation, and really would like to hear back from you guys once you get rolling with this method.
    keep in mind the gear in videos is what i will be using for maewha and valk, so no waste in the end. 
    Now lets set up some guide lines.
    The first number is what the fail stack is currently on, so accessory start at +0, use correct item when this stack is displayed.  You can pretty much do what ever you want step 1 through 5 this is some what out dated, all my gear is 10/11+. I still all ways use the green accessory for first stack. Check */XB for Reblath Info.
    I need to revise some of the tiers below, Kzarka video down below has more of a refined approach although i have not directly tried to translate those numbers yet, just waiting on a little more feed back.
    +0(Use Basic Green accesory).....+1-+2(use Basic Green armor lvl +5-+8)......+3-+4(Use basic Green armor lvl +6-+10) ive been using grunil......+5-+8(Use Basic Green armor lvl +9-+11)......new system +6,+7,+8 (use basic green weapon +12) [old system was, +6-+8-+10(basic green armor +12-+13) seemed to have some issues with succeeding to much, un able to sustain items around this point.] this section was in bold because it was to unstable, hopefully with weapon it should stabalize. sorry i did nto catch this sooner, i was too focused on armor stones, and saving weapon stones.+10-+14(+14 armor) "+13 is Quesitonable"+15-+24(Use Basic Green Weapon +13, no less).. i suggest you don't use +14 weapon, unless using Outlaw Strategy. you will need that +14 for +25-+34. its up to you though.+25-+33(use +14 weapon)....(note any freshly turned item will always be better*/XB)I procced +15 weapon going from 34-35 stacks, this is what created the stop at +34 rule, do not go for +35. edit(just pushed another 25-34 stack with a fresh +14 weapon this was not the one in video, as you can see by screen shot after video i now have multiple 34 stacks) (should be able to use Reblath some one suggests +13armor= 0-10, and +14armor is 10-15.)
    */XB Note a freshly turned over item should in theory always work better, than one that you have received stacks from, second video shows me turning over krea horn bow +13-+14, (this is after using it to successfully get 50 stacks " not all on the same stack but still multiple stacks only using it to push from +15-to-+25" id say i just about got the maximum use out of +13), once you build enough fail-stacks on an item regardless of the stack size it will turn over, its more of a stack count on that specific item,  try and keep track of your new turned and older items might help you avoid turning over when you really don't want to. this is very important, I have since turned over quite a few of these items that i felt like i had milked for all there worth.  I will probably start keeping track of how many stacks i have built on what item during each tier,  to avoid turning over like in video, this is hard to judge as well and will take me quite a long time to really get more information on this.  The information that i convert to guide will still only be my experience unless some of you want to test it for yourself and help pitch in to this method, would be much appreciated.
     
    Next is a work in progress....well not a work in progress because i have not started yet.  there are a few reply's below about blue items, refer to them for more info.
    The expansion to greater stacks in the future for me will be testing Livertos(possible horse gear, suggested below) at +34 to (lets say +44/49stacks) this will be extremely expensive but might be the mechanic to increase your chances at TRI/TET. 
    Its all rng in the end when you go to crunch those items, thank god for cron-stones now, to bad i didnt wait,  there is a pick down below i have a 38 stacks, that thing consumed 2weapon cores when i tried to PRI at +34,  then it proceeded to fail 3 attempts at a duo red coral all pre patch next attempt will be protected for sure. 
    Would like to know how you all do, i will continue to update/organize/refine this as We keep building.
    Copy Video up here easier to find, i still highly recommend reading some of the feed back, and the thought processes that have brought original post to a more refined method. The post down below where i originally posted this video has insight into how a failed horribly to prepare so sorry vid is so long.
     

     
    Most recent Addition. 7/3/2017
    Hello Everyone. Figured i Have not updated the method above, but a video shows that i have refined it a bit, and kind of just go off the spur of the moment enhance, i could follow the guide-lines, but in the end its a game and i want to have fun and not bust my brain to much . Well maybe i will update the numbers above soon. The video explains a lot and allows those to see this method in action.  i do not have much experience with Duo TRI etc.  but i do my best with what i got.  just need to do it more to find out the patterns. oh and i almost forgot, this Durable option is so good i discovered it when i was enhancing making the video.  i am looking forward to enhancing greens instead of reblath well maybe just reblath until like +10 or +15, and use green past that point, my main issues with armor was i would always succeed sub 20 or on the 20th stack(why i was using weapons past +15), so maybe just maybe i can use +14 armor to go to 20/25 i don't know i will take notes next time i go to fail-stack.
    i will think about narration in the future as well to explain a few new theories i have been working on. anyway here it is hope you guys like it. copied description of video underneath.
     
     
     
    YouTube Video Description
    --------------------------------------------
    Sorry guys for no sound I suggest you put on some music. I Also apologize for not recording TRI which i ONE-TAPPED with a 48 stack the next day, i wasn't about to start the process over and i really wanted the upgrade. So here is how it went in this experience. Been trying to get hands on Kzarka for awhile been saving up memory frags since i started playing the game, sharps/hards from life skill farming, and just the general black-stones from everything i do, events, scrolls, rewards, mobs drops etc.
    For a week i had pre-order on zarka, if i did not win the pre-oreder i would wait for the post and i would have to take pre-order down and then try and buy being i did not have enough money.  my goal was to farm enough cash so i could have a pre-order out and be able to bid at same time. i just got to 200m,  and was in process of getting gold in the right spots when Kzarka popped on Market place after not winning via pre-order, i canceled it, had the 95m+ in bank and guess what i won was super happy.  I took it from +0  all the way to DUO that night this took me about an hour or so with the materials i already had.  I considered this successful, so i went to bed. next day i decided that if the Kzarka Down graded, i could be in for a money sink, so i mayde the decision to use the 48 stack, which i have no regrets about. (again sorry i did not record it) wish quality was better its all i got though i ended up having to change from flv to wmv. i guess its not to bad once it buffers correctly.
    Here are all the materials i used.
    Kzarka Staff = 100m
    Random Accessory Belt = 8M (probably less)
    65 Weapon Stones = 19.5M
    219 Armor Stones =  54.75M
    144 Memory Fragments = 108M
    8-10 Sharps =35M
    +32  Stack
    +48  Stack
    all of which i already owned except for a few sharps.
     
    newest edit 7/5/17 : keep in mind all those armor stones will be extracted from reblath when they hit +15. so i will be refunded some of the money i put in.  was thinking about setting up armor workshop, or weapon workshop, but i am fine using reblath for now, seems time/space efficient for me at the moment.
    -----------------------------------------------------------
  15. My launcher is stuck at 50% done with patching, and it will NOT move another byte. Why? It's annoying and I want it fixed. I've rebooted PC, I'm on Windows 10, and my internet is fine. What should I do?
  16. My BDO Launcher gets to 33%, and then just stops working and gives me a 12005 Error Code. My internet it fine, firewall is allowing BDO, and the bcab file extractor won't do anything either (this fails too). I need some suggestions on what to do. It's just loading very slowly and has been patching for 4 days now. Kinda tired of it.
  17. Ich glaube das bild sagt alles...

    dann muss mir wohl das forum das erklären...
     
    .
     
    Ne aber mal im ernst... finde das schon etwas traurig
  18.  
    So, this was pure luck... usually this grants me a success with a one or two fail game. We all know that Mevo can be a pain and I was really irritated that I got a fail five times. Usually I just exit the game, but I said "no sir, you took my energy... what the heck we'll try it..." (totally not the words I used but those are probably not allowed on the forums)
     
     

  19. Post on Berseker PVP - The proof in PVP

    By Misaaka, posted
     Watch it please. Expecially at 3:20   --- This is not my video. I use it just as proof about the problem
  20. Post on Fail Stacks in Anleitungen

    By Dinnaeh, posted
    Hallo zusammen,
    ich habe jetzt schon öfters von diesen Fail Stacks gelesen bzw. Videos gesehn. Hat jemand Erfahrungen damit oder vielleicht gibt es dazu ein Guide?
    Ich hab das Verfahren bis jetzt noch nicht ganz verstanden...
    Oder hat sonst jemand Tipps wie man am günstigsten seine Ausrüstung verbessern kann?
     
  21. What's up with this? I'm skilled 6 and I still get the same amount of "Processing is not going as planned." as ever, which is a lot, btw.
  22. Schönen guten Morgen,
     
    ich bin gerade eben wie jeden Tag auf den Server connected und wollte mal ein paar Schritte gehen und siehe da... ES passiert schon wieder.
    In den letzten Tagen bekomme ich immer wieder Disconnects vom Server.
    Ich habe gerade mal sicher gehen wollen das es "hoffentlich" wirklich am Server liegt und habe daher mal einen Speedtest gemacht.
    Ergebniss: http://www.speedmeter.de/result?download_speed=204323&upload_speed=5959&ping=20&connections=2852 (200k DSL Unitymedia)
    Es hätte mich Generell gewundert, wenn die DSL Leitung dran schuld wäre, daher habe ich auch meine Grafikeinstellungen überprüft und von den mindest bis zu den max Einstellungen alles versucht.
    Übrigens selbst während ich diesen Text geschrieben habe bin ich gefühlt 3-4 mal Disconnected.
     
    Also, woran liegt es jetzt das es dazu immer und immer wieder kommt?
     
    Ich dachte die Server Hadware wurde extra verbessert. 
     
  23. Hallo Black Desert Online Community
     
    Problem: Black Desert Online Launcher
    Seit der Serverwartung am 06.04.2016 habe ich nach runterladen des Patch folgende Probleme.
    Als ich dann den Launcher öffnen wollte sah dieser wie folgt aus (Bild im Anhang).
    Es ist unmöglich was zu erkennen oder sich in das Spiel einzuloggen. 
    Geht es anderen auch so? Wie kann ich das Problem Beheben?
     
    mfG
    Drachenherrscher
    CiraeI

  24. Hallo Black Desert Online Community
     
    Problem: Black Desert Online Launcher
    Seit der Serverwartung am 06.04.2016 habe ich nach runterladen des Patch folgende Probleme.
    Als ich dann den Launcher öffnen wollte sah dieser wie folgt aus (Bild im Anhang).
    Es ist unmöglich was zu erkennen oder sich in das Spiel einzuloggen. 
    Geht es anderen auch so? Wie kann ich das Problem Beheben?
     
    mfG
    Drachenherrscher
    CiraeI

  25. Enchanting accessories in BDO is an absolute nightmare, and reeks of all Korean mmo enchant systems that are extremely punishing Rng. It is so bad that on NA and EU servers most don't even bother with it, and few if any will attempt endgame jewelry past +1.
     
    So why lose BOTH items? Isn't losing 1 and getting only 1 fail stack punishing enough?
     
    So how about we change the system! Now when enchanting accessories (includes silver embroidered outfits etc.), instead of losing BOTH items, you only lose 1 (the lower tired item).  So trying to enchant a PRI 1 Mark of Shadows with a regular Mark of Shadows, on failure, leaves the PRI 1 Mark of Shadows, while the other is destroyed.  That way the player who already took a huge risk at losing millions by attempting this enchant, won't be left with no ring at all like on Live.  It's really a double kick to the nuts on live, losing 1 ring worth millions is bad enough!