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Content tagged 'fishingboat'

Found 4 results


  1. this.... I don't even know anymore
    working 100% as intended
  2. Post on Help me please in General

    By AkiaSenpai, posted
    So to make a fishing boat you need certain items, i just got these items myself which are:
    25 Usable Scatling, 50 ... etc etc. i got all of that.
    Then i put that in the Storage of that city, go to manage crafting but it still says that there are not enough items. I have 3 workers but they are not in that city, they are doing nothing in heidel. 
    What do i do now?

  3. As far as I know you don't catch bigger fish out in the middle of the ocean and the fishing boat does not give any special bonuses too catching better fish. I know that the resources may be better but I am fishing on a dock and getting Abundant. So what is the point of a fishing boat?
  4. I understand the need for a lifespan for the boats, it keeps the economy in the need for the required resources. The lifespan system is a good one to have, although it needs a huge amount or rework, I spent 2 days making a ferry, and almost 3 days making a fishing boat, and I am seriously surprised that the fishing boat is not at least 2 or 3 times as much lifespan.
    This needs to be changed! Something you work on for a few days to only last another few days is ridiculous, does this mean I will be in a constant need to be building a ship as long as I'm using my current one? I think the lifespan for the ferry is very good, it provides a good amount of time to get situated with the waters and start fishing in the deep, but the fishing boat is ridiculously pitiful especially for the amount of effort you have to put into building it.
    I have a few suggestions that could benefit the resource consumption and I won't go in to much detail but you could add a system to which as the lifespan goes down you can use a certain percentage of the amounts of resources that were required to build the ship depending on the percentage of lifespan is left.
    So in the end you have to pay roughly 50-75% of the resources required to build a fishing boat from scratch, so you get the benefit instead of having to not get 100% of the materials and then go back to the wharf and set a whole new ship up. Instead you can apply a constant amount of incoming resources, obviously lower from the total amount you would need to create a whole new ship for this to be worth while, and only once the lifespan hits 0 then you would have to make another ship, degradation...for boats..that you can repair for a lower cost of resources as the lifespan goes down, to bring it back up. How awesome would that be?