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    • Share your Suggestions!   01/01/2016

      Greetings, Do you want to help Black Desert be the best game possible? We are constantly looking for ways to improve the game, your feedback and suggestions are a key part of this process.  Everyone is welcome to visit our Suggestion Forum and share your thoughts with the BDO Team and the community.  Below I will give some advice on how to present your suggestions to ensure you are heard. How to make sure your contribution will be taken into account: Be precise and constructive.Take the time to explain your reasoning behind a feeling or a suggestion.Check if the suggestion you have in mind has already been shared. If it's the case, you can reply to it.Ask other players or friends you know what they think of your post before you click the "Submit" button.Be realistic. To add content requires a long time, but don't feel discouraged if it takes time to see changes.  I want to thank you in advance for any suggestions provided, and we look forward to reading your contributions!
    • Forum Rules   04/24/2016

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Content tagged 'gamepad'

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  1. Hi Leute,
    da ich lieber gemütlich auf der Couch zocke und die Tastatur nur zum chatten auf den Schoß nehme, habe ich meine ersten Stunden BDO gleich mal mit dem Gamepad verbracht.

    Abgesehen von ein paar Unzulänglichkeiten (z.B. keine Bewegung möglich während man die Funktionstaste gedrück hält oder keine Autoverfolgerkamera) funktioniert eigentlich alles ganz gut. Gerade die Kombos machen mit dem Gamepad wirklich laune.
    Mich würde nur mal interessieren wie andere die hier mit Gamepad zocken mit den fixen Tastenbelegungen wie F5, F6 und Enter umgehen? Gibt es eine Möglichkeit diese aufs Gamepad zu mounten?
    Außerdem würde mich zum Vergleich mal eure Tastenbelegung interessieren. Hier ist mal meine für mein XBox Gamepad:
    LBumper: Func1
    RBumper: Func2
    Select: Back (nicht veränderbar, aber doppelt belegbar)
    Start: Menü (nicht veränderbar)
    LTrigger: Primary Attack
    RTrigger: Evasion/Sprint
    A: Jump (crawl bei crouch)
    X: Secondary Attack
    Y: Special Attack 2
    B: Special Attack 3
    RThumb: Special Attack 1 (crouch/sitzen bei gesteckter Waffe)
    LThumb: Interact
    Dpad: Tastenkürzel 1-4
    Func1+Dpad: Tastenkürzel 5-8
    Func2+Dpad: Tastenkürzel 9-12
    Func1+LThumb: Autorun
    Func1+RThumb: Ungebunden
    Func1+LTrigger: Waffe ziehen/stecken
    Func1+RTrigger: Emergency Escape
    Func1+A: Ungebunden
    Func1+X/Y/B: Begleiter 1-3 (Rage/Fury/Awakened)
    Func1 + Select: Ungebunden
    Func2+LThumb: Kamera zurücksetzen
    Func2+RThumb: Ungebunden
    Func2+LTrigger: Ungebunden
    Func2+RTrigger: Ungebunden
    Func2+X/Y/B/A: Tastenkürzel 13-16
    Func2+ Select: Ungebunden
    Func1+Func2+LStick: Kameraposition verschieben
    Func1+Func2+RStick: Zoom (sowie Rotation auf Map)
    Func1+Func2+[Button]: Sämtliche UI Kürzel
    Edit: Konfiguration aktualisiert
  2. I'm still very new to this game, so please forgive my shortcomings. Feel free to correct me if my terminology and lingo aren't accurate. This testing was done on a Maehwa at level 18 for reference.
    After thorough hours of testing I have found that the gamepad opinion is an extremely nice and useful feature, and I'm very thankful for it's implementation. Though with everything, no matter the greatness, some faults can always be found through trial, but with diligence addressed accordingly soon after if it's brought into the light. There were only a few things I noticed that if improved upon, would make for a much more engaging, thus enjoyable experience, with the already excellent performance of the gamepad. Perfection is always evolving and why it is so fun to strive for. No one is perfect, and practice makes better. With that being said let's move onto the topic at hand.
    The very first thing I noticed when using the gamepad was how often I would unintentionally double tap a direction, executing a roll or dash, that caused the accidental use of the stamina and/or WP bar. I do understand how some people would prefer to use this feature, however I have come to the conclusion that any fast tilt to the left analog stick could generate this problem causing issues in the future. Seeing as customization is one of the key points, possibly most important, in setting keybindings, I don't think the complete removal of this is the right course of action. I do however suggest that in Settings, on the Game tab, under the Gamepad Settings, present the option to disable this feature by checking a box. Option reading: Disable Double Tap Movement. I'm unsure how possible this request is, but I think it would be very helpful and a much more forgiving addition then what is currently available. This is a game were a fast pace movement system is required to achieve optimize combat capabilities, so giving the option for a second guess moment would be very helpful, as I usually tap slightly unconventionally initializing this action. Second guessing ones own movement will cause this to happen more often then not, and this is why I believe this option would be a much welcomed improvement.
    Lastly, while I was setting all of my keybindings to the gamepad, I noticed a rather bazaar thing. While holding down the bumpers, which I gather act as the function keys, I realized you are unable to make any type of movement with the left analog stick. This also creates a problem with the right analog stick when holding down both of them. It removes the ability to look around while granting you the zoom in and out function with up and down. I'm unsure why this effects the analog sticks this way, as that one step or over the shoulder look, lost in the process, would mean the difference between hit or miss. I suppose it was thought of to give the option to be able to key bind things to the function + left/right analog sticks. However, I personally wouldn't want to lose any type of moment, while holding down the function keys and using the right and left analog stick. It's possible I'm the only person that wouldn't want to bind anything other than character movement and camera movement to the left and right analog sticks, but from spending the hours testing this and keybinding, I've found there are more then enough buttons to keybind things without the use of the analog sticks in the process, other then them functioning solely as camera moment and character movement that is. I do however think that the lose of the vertical camera movement on up and down with both function buttons held down is minuscule and should remain as is, because it is a very nice feature to zoom the camera in and out and a good idea. I do however recommend still giving the ability for horizontal camera movement in the process. So, in Settings, on Game tab, under Gamepad Settings I recommend adding the option to enable analog movement while function keys are held. Option reading: Enable Function Analog Moment. The keyboard is needed to chat anyway , so leaving the least used hotkey functions on there to open up menus, or using the start button to manually access them, would make it entirely possible to get away with this implementation and create a much more immersive game.
    Though I am still rather new to the game, and I haven't experienced everything this game has to offer, these are my thoughts on possible improvements to the gamepad. There might be more that present themselves in the future, but the base structure of how it functions at present is rather solid and complements go out to the developers for gamepad support. I do however, think there are some improvements that could work out for the better. It is my opinion that the gamepad isn't really used as much as the mouse and keyboard, thus these little things fly under the radar, so I'm submitting this post. Please feel free to comment, suggest, critique, and just in general join in on the conversation. Do keep in mind however when brainstorming it is best to remain calm and collected, as it's not necessarily they are insulting your opinion, but rather not understanding it. So, be the respectable community I know you can be and calmly discuss your debate. It hurts the creative process to ferociously argue. There is a fine line between argument and debate, and emotion tips the scale. Thank you for you time on this topic and sticking all the way to the end. Be productive and have a great day.
  3. When utilizing a gamepad, the camera should soft lock behind the player.  There should also be an option in the menu to enable player turning via the left thumb stick X-Axis.
    At present, players using a gamepad are forced to rotate their camera with the right thumb stick to face a target before they can engage. This is nearly a gamepad breaking issue for users who wish to stay coordinated with their mouse/keyboard counterparts.  Having the camera soft lock behind the player when turning with the left stick allows players to more efficiently control their character while attacking their intended target.
    Other than this change, the gamepad works surprisingly well with this game and I would recommend it for anyone wishing to enjoy Black Desert from the comfort of their living room sofa.
  4. Hiho, i made a Video about the new Lifeleech at the Crescent Shrine in Valencia Desert. 
    I think the slightly nerfed Lifeleech is kinda "ok" but defenitely worse than the old one. 
    Since three weeks, i play the PvE Content with my ps4 Gamepad (because of a slightly Injury in my right Hand), so dont judge too hard about the movement.
  5. Is there any fast way to toggle pvp-mode with a gamepad?
    For me it looks like i can just go in cursor-mode and klick on the icon OR get to the keyboard and press ALT+C.
    Both ways are pretty shitty, if someone trys to pk me and im about to win, he can just toggle pvp mode, run away and come back to try again.
  6. I don't usually use the game pad but I would like to be able to enable it so that I have the choice to use it quickly when needed.  If I enable it, it does not interfere significantly with mouse/keyboard gameplay in any situation that I have found except fishing.
    To rectify the fishing issue we will need to either default it back to mouse/keyboard even when the gamepad option is enabled or (my suggestion) have a small interface button that can be clicked/toggled to enable/dissable the gamepad.
    Either way though, the gamepad captia will need to be fixed;

  7. Hallo
    Ich benutze den XBox 360 Gamecontroller und ich finde das sich das Spiel damit auch super spielen lässt.
    Doch eines stört mich extrem, bzw. macht das lenken des Charakters etwas langsamer was man vor allem beim Kämpfen merkt.
    Um meinen Charakter zu bewegen muss ich den linken stick benutzen. Mit dem linken Stick kann ich ihn nach vorne bewegen, zur seite und nach hinten. Mit dem rechten Stick steuere ich die Kamera. Wenn ich also beim Kämpfen meinen Charakter bewege, muss ich zusätzlich mit dem rechten Stick die Kamera so ausrichten das mein Charakter nach vorne sieht. Allerdings denke ich das es die Steuerung mit dem Controller wirklich bedeutend vereinfachen/verbessern würde, wenn man die Kamerabewegung ebenfalls auf den linken Stick legen würde. Vor allem für die PvP Spieler wäre das eine deutliche verbesserung da dort der Controller den deutlichen Nachteil zur Tastatur + Maus hat.
    Würde mich freuen wenn noch andere Controller benutzer ihre Erfahrung und Meinung/Kritik hier äußern würden.
    Oder vieleicht hat jemand eine andere Idee wie ich das z.B am Controller direkt einstellen könnte. Sozusagen den rechten und den linken Stick kombinieren.
  8. I have a new Xbox One Elite controller, but for some reason Black Desert doesn't seem to want to recognize it's there. any1 else having problems playing with a gamepad, or have a tip on how to get it to work? please help. and I have no interest in hearing M&KB is better, this isn't about better or not, I just want it to work. . .
  9. Hey i finally got BDO to work on my PC and I do like the controller integration this mmo has but i was curious on who else uses a 360 controller to play BDO?
    Some questions i have is; What class do you find easiest on controller or gamepad? like a class with less combos or macros? 
    I currently play as Wizard but was just wondering if a melee character would be better suited for controller play? Because less use of targeting and right thumb stick.
    Just wanna hear your opinions on the best or most comfortable class to play BDO with a xbox 360 remote.
  10. When you move, there is no wind up. No acceleration. It is just zero to jogging. A lot of times I run past an NPC because the movement is so jerky. Controller/GAMEPAD users have it even worse. We use an analog stick but it doesn't support our analog for movement. It is still digital movement and is an immersion breaker.
    Please consider this, DAUM. Thanks.
  11. I can not get my gamepad to work. It worked fine in beta. 
    I turned it on in the settings but nothing happens. 
    Am I missing something?
    Solved it by reinstalling it. 
  12. Hallo zusammen,
    im Großen und Ganzen ist die Gamepad-Steuerung sehr gut gemacht. Es reicht zwar nicht ganz an den Komfort von Final Fantasy XIV heran, aber es sehr nah dran bzw. der Steuerung von TERA Online sehr ähnlich. Dennoch gibt es ein paar Kritikpunkte, die ich äußern möchte und hoffe, dass diese bis zum Release oder einem Folge-Patch umgesetzt werden.
    1. Anzeige der Gamepad-Tasten und -Tastenkombinationen im UI
    In der CBT2 war es so, dass die UI hauptsächlich auf die Tastatur-Steuerung ausgelegt war. Folglich waren meine Skills in der Skillleiste (1-9) nur mit Tasten auf der Tastatur angezeigt. Ich hätte gerne, dass man in den Optionen einstellen kann, ob man das Gamepad- oder das Tastatur-Layout angezeigt haben will. Außerdem wäre es gut, wenn man statt "Right Trigger" oder "Func" einfach den entsprechenden Button grafisch angezeigt kriegen könnte. Mich verwirrt es jedes Mal, wenn ich z.B. "Func + Right Trigger + A" drücken muss, wenn doch einfach nur "LB + RT + A" gemeint ist.
    2. Maus-Modus etwas hakelig
    Wenn man Quests annimmt/abgibt oder etwas anklicken will, dann muss man erst in den Maus-Modus gehen (Back-Taste) und dann per Analag-Stick das entsprechene Objekt (NPCs, Buttons, etc) anklicken. Problematisch ist, dass die Geschwindigkeit recht hoch ist und man doch meist zur Maus greifen muss. Besser fände ich es, wenn man mit dem digitalen Steuerkreuz die einzelnen Objekte durchklicken könnte. Also dass der Mauszeiger nicht mehr über den Bildschirm wandern muss, sondern der Mauszeiger per Tastendruck an die richtige Stelle springen kann. In Final Fantasy XIV funktioniert das sehr gut, da man zwar mit der Maus immer noch Dinge frei auswählen kann, aber auch mit dem Gamepad sich durch die einzelnen Elemente durchklicken kann. Praktisch ein Tab-Targeting im Maus-Modus ^^.
    3. Änderung von Tastenkombinationen bei den Skills
    Vielleicht ein Kritikpunkt, der keiner ist. Mir kam es in der CBT2 so vor, dass einige Skills schon feste Tastenkombinationen haben und man diese nicht ändern kann bzw. auch nicht in die Skill-Leiste ziehen kann. Ich würde mir wünschen, dass man selbst bestimmen kann, ob der Blitzzauber auf "LT+RT" bleibt oder doch mit "RB+A" aktiviert werden kann. Ich sehe sonst die Befürchtung aus Versehen Skills zu aktivieren, die ich eigentlich nicht aktiviert haben wollte. 
    Außerdem hätte ich gerne, dass mir auch die Standard-Skills im UI angezeigt werden. Meinen Stabangriff (X), Dolchangriff (B), Blitz (LT+RT) und Standard-Projektil-Angriff (LT, keine Ahnung wie der heißt) werden mir nicht angezeigt. Wenn ich sie nicht ständig benutzen würde, hätte ich sie schon längst vergessen
    So, das wären so meine größten Kritikpunkte bzgl. der Gamepad-Steuerung. Ich bin mal gespannt ob und was sich zum Release noch ändern wird.
  13. So I play with a controller and after customizing it to my liking I can pretty much do almost everything that is possible on a mouse and keyboard except for one thing: Zooming in and out with the camera. I don't think it's possible with a controller and if there is, I didn't find a way. So I'm asking for a way for gamepad users to be able to zoom in and out with the controller.
    Also, a little problem I have when I launch the game. I always have to change the function buttons from right shoulder and left shoulder to right trigger and left trigger EVERY F@#!ING TIME...why is that? 
  14. Vielleicht habe ich es nicht finden können, aber es scheint so zu sein, dass man sprinten (shift) bei Verwendung eines Gamepads/Controller nicht zuweisen kann.
    Edit: Die Frage hat sich erledigt, habe es deswegen übersehen, weil shift unter "Ausweichen" aufgeführt ist.
  15. The controller support is pretty decent at a high framerate, but there seems to be more input lag vs keyboard controls when framerate dips to 30 or below. Maybe I'm imagining this...?
    My biggest criticism is attack angle being locked to the camera. This restriction should be removed for controllers -- or, at the very least, the angle for free movement needs to be 40 degrees wider while using a controller.
    Overlapping bindings would be great as well, since many actions are state-dependent (in- or out-of-combat). An option that prevents entering combat mode by any means other than the Draw/Put Away Weapon button would prevent contradictions.
    My final criticism of the controller support is the utter lack of right-stick acceleration. I recognize the difficulties in implementing this, but Black Desert's camera control on a controller is extremely clunky at anything below 40 FPS. Right-stick acceleration is a necessary addition for the camera control to feel comfortable.
    The combat feels powerful and natural. Normally I struggle to stay interested in MMO combat, but you guys have something really special here. With these few issues fixed, the game will feel very comfortable with a controller. Can't wait to see the full game.
  16. Hello!
    I've tried using the xbox360 controller in the game today. It works, but for me it has a low possibility of combo in this game.
    There is any news about the implementation of the Steam Controller in the game?
  17. Hope this helps anyone looking to use aPS4 controller during the BETA. I Know I will be haha
  18. Greetings,
    This game looks very interesting and from what I saw in some videos the combat looks very dynamic suitable for a gamepad.
    Does the game have a native gamepad support like in Elder Scroll Online ?
    Kind Regards
  19. Post on Gamepad support in CBT? in General

    By Agnis, posted
    I Didnt get in alpha test so i wanna know if there will be gamepad support like BDO Russia OBT, wasnt perfect but pretty decent.