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  1. Greetings,
    I've updated the old Map from last years event-guides. This is an advanced map, for those who already knew the spots and need a better all-in-one-map. (If you need more details for a single spot, check out Dulfy's Easter Egg Locations and Event Guide)

    I have found new spots while i was looking for the older ones. The 3 new Spots are all near Orks/Spiders and i haven't looked further yet. So i asume, there are way more spots all over the Map this year.
     
    Let me know, if you have found new spots too. So I can update the map for you!
    [update] - added 14 spots to the map. For the locations check out below, since they are not to find in any other guide.
    [update 2] - added 5 more spots around the marshlands.
    [update 3] - addedd 11 more spots around south and north-west serendia, and east-mid calpheon area.
    [update 4] - added 23 new spots of the oceans, from epheriaport to Iliya (excluded the 4 pirate-islands).
     
  2. Are named workers better then normal Artisan workers?  (EXPLAIN WHY THEY ARE OR WHY THEY  ARE NOT) 

  3. Im skilled 3 cooking how do i lvl it up fast ? (dont be vague)

  4. Post on Processing Queue in Suggestions

    By Dajova, posted
    So, i learned today that you're not able to queue different processes, like heating different kinds of ores in a row. So i wondered why that was...
    Like, if i had a stack of 100 iron ores and a stack of 100 tin ores and i want to heat them both into melted shards, why not allow you to do so in a queue? As in, once you're done with your 100 tin ores, you start instantly the next process of heating iron ores in succession, without having to do anything.
    You could do the same with chopping wood. Like if you had 100 birch logs and 100 fir logs and want to queue them up in the same row of chop process, for example...
     
    Kinda wondered why that wasn't possible since it takes so long time anyways to process stuff, why not allow you to do that? 
  5. Post on FOUR MUSICAL INSTRUMENTS in General

    By Yancey, posted
    Hi, Guys! 
    Here are four musical instruments u can find in BDO (i just try in Calpheon ^ _ ^) 
               Cymbals is the hardest one for me, so I listed the whole process
    Fluet: Capital of Calpheon - Herald Rubin (1 contribution)Drum: Capital of Calpheon - Choir Leader (2 contributions)Garnier Guitar: Capital of Calpheon - Herald Rubin [complete whole group quest of "Preparing for the Festival"]Scream Ent Cymbals: Capital of Calpheon - [conditional quest: calpheon workshop(7/8)] [ First quest from Choir Leader (I forgot that quest's name, after chat with him. you can see a villager with quest behind him) Get that quest called a worried friend]
    [What happened to larua(you will see her beside a big fall near Calpheon)]
    [order a choir uniform] [Bright Smile]
     
    I hope you enjoy that and find your band >_<
  6. Hello,
    I am unsure if this topic has been suggested already, if it has, then I apologize. I've only recently gotten into life-skilling and I've been playing the game since release. 
    I feel as if life-skilling is an under-appreciated aspect of the game. Most of the players who join the game pay little-to-no attention to the life-skilling aspect of the game because grinding can arguably be considered more beneficial than life-skilling in a shorter amount of time.
    In my honest opinion, life-skilling in BDO has the potential to be a very fun part of the game, but currently grinding just seems to be more beneficial and yields more rewards in a shorter amount of time. 
    Here are some suggestions that can possibly make life-skilling on BDO better (once again, I apologize if the following suggestions have already been suggested) :
    Suggestion 1.) Providing an introduction for new players on CONTRIBUTION POINTS and on LIFE-SKILLING
         I have been playing BDO since release. Looking back, I now realize how much emphasize there is for players to focus on grinding. In fact, there is no formal introduction to life-skilling - an aspect of the game that a large community base within BDO considers vital to their entertainment. There is no mention of how contribution points are imperative to life-skilling or even how interrelated these concepts are within the game.
    Suggestion 2.) Making certain life-skills more interactive rather than just an AFK-able activity
         I'm not saying that life-skilling SHOULDN'T be an AFK-able activity. I'm suggesting that there should be an interaction such as a mini-game for players who do want to actively process. In the same way that you are able to auto-fish and also actively fish. By completing these mini-games, players will be able to get more XP and/or rewards from the minigame, such as extra produce if farming, etc.
    Processing: Producing more by successfully completing the mini-game without any fails
    Farming: Gather more by successfully completing the mini-game without any fails
    Cooking: The ability to craft a higher quality meal by successfully completing the mini-game (giving meals certain grades/quality depending on your cooking level such as A,B,C,D quality meals) 
    Make these activities worth doing rather than simply being an "over-night" activity
    (Mabinogi's blacksmithing system as an example) https://www.youtube.com/watch?v=ukCjNinCDZo
    Suggestions 3.) Making guilds more interrelated with life-skilling
       Guilds are a defining characteristic of Black Desert Online. By incorporation elements of life-skilling into guilds, it can expand the definition of 'endgame' for BDO. 
    Guild farms: Give guilds the ability to place their own farm plot so that their guild members can use them
    EDIT: Will add more suggestions once I come up with more
        

  7. We are a small and Very active Guild.
    Our mission as a meeseek is to help as many people as possible
    The life of a meeseek is not easy ( Turn away u cant deal with it )
    But if you think you can be a Successful Meeseek, here is some info about our Guild.

    1. Mr_Meeseek is a small ( But GROWING ) Guild.
    we have a community of 3,500+ members backing us.
     
    2. We have a teamspeak server with 100+ people on all times,
    Also have a Discord for BDO itself.
     
    3. We have a few Requirements to join.
    Must be 18+
    Have a mic
    Be Active on the website [ Mr_Meeseeks ] 
     
    4. The most important one of them all
    HAVE FUN, ITS A GAME . Not a JOB !
     
    If you think about dropping bye ask for Weeder_76 [ aka Denz ]
    here is our TS address --->  63.210.145.160:9102
    Here is our Discord ---> https://discord.gg/MNBYnCE
     

     
    The following is what we do on a day to day basis for you wanting to know
    Grinding [ Power lvl toons ]
    Boss Scroll's
    Guild Missions
    [ Soon ] Node Wars
    Life Skill
    Scream LOOK AT ME !
    Make jokes about Meeseeks
    Just hangout and have fun
    All i gotta say is were a relaxed group of Men and Women
     
    have no hardcore requirements other than 1,000 Activity weekly [ Not hard ]
    Just be active on the Team-speak and Forums.
    THATS ALL !
     
     
     
    Hope to see you all in the TS
     

     
     
  8.   Obsidian Dragon (Formally Lost Children) is a group of Like Minded Individuals spread around the globe, founded in 2001 and active in a number of Online MMO’s, and, we are currently recruiting for our Black Desert Division, This clan is family friendly, open to all and has lots to offer either the novice or skilled player, super friendly, helpful and a group where “Everyone” has a say in day to day operations, and everyone matters, Weekly Boss scrolls and weekly Clan meetings, Daily Guild Missions, and much more, we also use Discord for a more relaxed and friendly experience. Node wars is on the radar and we are almost at that stage with our numbers to start to give it serious consideration. So if you’re a Fisher, Cook, or combat is your thing, give us a shout, or, even better, apply online at our web page (unfinished at this moment)  When registering Please use both Family and in game Name  so it will be easier to contact you in-game, our home channel is NA_ Calpheon 6.
    Thanks for your interest
    Sassie
     
    P.S. Web Page is still in the design Phase so please contact any of the below for a Invite’
    Rhotan
    Belindamay
    Nadan
    Docgrizzly (Family Name)
    Sassie (Family Name)
    Pixi_Hollow (Family Name)
    Draconisian (Family Name)
  9. The Massive Potential of Margoria
    The Margoria update increased the physical game size by about 1/3. Naval warfare was introduced. A new continent is available (even if only the small port). Underwater exploration was added. There is a lot here. But somehow, it feels so empty. What I am trying to say here is that this feels like only part 1 of a much larger update. Margoria has HUGE potential. My suggestions below are about increasing what can be done in the massive ocean.
    So far we have:
    GvG naval combat.Personal Sail Boats for travel and trade (with minor combat abilities)Sea Monsters to kill (which pretty much takes a guild Galley to kill, aside from the weakest one). They drop items sell-able for guild funds and mats and to craft ship parts.Underwater gathering (which is very difficult being productive without the shark suit)Cross ocean trade (with max of +150%, same as desert trade bonus, I believe)Pirates to fight (do they even drop anything, or are they just an annoyance?)And that's about it. For a single expansion, this is a decent amount.
    The question is, how can we make this better?
     
    GUILD CONTENT
    Node Wars could be held in Margoria with a slight change in how it works (due to there being no land).
    The Magoria node war should be held on Velia 1 at the same time as Conquests. It is not a territory, but does give guild funds equivalent to a T-3 node.Once a victor has been decided, the guild symbol will be visible at Port Ratt.The node war area would be circular in the center of Margoria, about 1/5th the size of the ocean. The map would be visible for the duration of the war. All hostile monsters and ships will despawn.[Guild] Buoy - Purchase-able from guild harbor master for the same cost as a T-3 fort. Marks a guild's territory in the ocean, similar to how building a fort prevents other forts from being built nearby. It is built with the same materials as a normal fort, except the rough stone is swapped out with cedar plywood (common planking for old fashioned boats). Unlike normal node wars, this is not the structure that needs to be destroyed. It is more of a base point for respawn. The buoy acts as a harbor to bring back destroyed ships and buy items. Discovered Buoys will show on the map, just like forts. The Buoy also comes with 4 cannons facing the cardinal directions for what little offense/defense they may provide.[Guild] Guild Flag - purchasable from guild harbor master shop for 1mill guild funds.  The owner of a ship uses this to designate a guild galley as the 'Flag' ship. Only 1 flag ship is allowed at any time. This is the target of the node war. If no flag has been bought, your guild automatically loses the war.During the node war, the flag ship has 4x the hp of normal galley, but takes a 10% speed reduction and cannot be repaired using the usual items. The flag ship must also always be within a distance of 500 from the Buoy. Go beyond that, and the speed reduction increases gradually to a mazimum on 90% decrease until it returns within the perimeter. The Guild Flag must be installed on the ship before the start of the war (no time is taken to do this), and the ship will automatically be transported to the Buoy at the start of the war, including all guild members riding the boat. The flag ship will not show the flag until the node war starts. While other ships can leave the node war area, the flag ship cannot. Once you lose your flag ship, you are out of the war.If players die, they are able to respawn at the Buoy at full hp. Respawn timers are still in effect.If a player's ship has been destroyed, all surviving guild members on the ship at the moment of destruction will receive the option to be transpoted to the Buoy.Offensive items that can be bought from the guild harbor master for the node war:[Guild] Shrapnel Cannonball - only usable by a Flag Ship. Deals little damage to other ships, but massive damage to players.[Guild] Chain (Bola) Cannonball - only usable by a Flag Ship. Deals little damage to players but massive damage to ships.[Guild] Sea Mine - explosive barrels that can be placed in the water to damage enemy ships that hit them. Members on the boats may right click to drop them from the boat.During the node war only and only in the node war area, all participating ships (both Galleys and Sailboats) do not need cannon balls to fire, aside from special cannonballsI feel node wars on the high sees would be an amazingly fun experience. Imagine 4-6 guilds, each with 1 - 3 Galleys and a dozen sailboats waging full on naval warfare!
     
    Life Skills
    Right now, all we got was an increase of gathering items, but the sea is full of so much more. Lets improve a few other life skills with the potential the sea has to offer.
    Net FishingNet fishing is both a single player and party fishing method for Artisan 1 fishers and above.Nets can be crafted in tool workshops in either Velia, Port Epheria, or Iliya Island using flax thread, rope, and black stone powder. It would take a lot of mats, but nets are repairable.It is only available in deep sea (where the map disappears).Nets are attachable to fishing boats and sail boats only. Once attached, a player can drop the net by selecting it on the boat. The pilot must then move the boat around until the net is full (the boat will slow to a crawl when full). In the meanwhile, everyone can fish as normal or do whatever. Once full, the players then work together to pull in the net. The more players in the party, the faster the retrieval.Each net haul brings in anywhere from 5 to 15 fish of varying rarity and the net's durability will decrease. Each member of the party can individually loot the full fish net.The number of fish obtained is balanced out by how long it takes to fill the net, but active net fishing with a full group far faster than normal fishing and comparable to hotspot fishing when net-fishing solo.A net can be prematurely hauled in at the cost of a major reduction in fish caught.If a sea monster attacks when the net is out, the net will lose durability, but it can be repaired 1 durability by having 10 flax thread in your inventory and going over to it to select repair.Underwater SpearfishingFor Master 1 fishers and above.Only available in the deep ocean (where the mini-map disappears)Fishing Spears are different than the thrown harpoons in that you only have one, the mini-game is different, and it is repairable.Fishing spears can be crafted in tool workshops in either Velia, Port Epheria, or Iliya Island suing flax thread, steel, and pine timber.Spear fishing works like horse taming in reverse. You swim up to the fish and stab it, causing the fish to flail and swim away. You then have the same horse struggle mini-game but constant as you try to pull in the impaled fish. The difference is that when the fish is about to flail, you need to let it have control (let the gauge drop) or the tension will rip the harpoon out and you will lose the fish. Once you completely pull in the fish, you get it. If you lose the fish and it swims away, you can chase after it again if you still have the breath to do so.If you run out of breath, you lose the fish, so preparation with potions, gems, and even the cash shop suit would be helpful.Target-able fish will need to be added to the ocean, such as tuna, swordfish, orca, sperm whale, sunfish, giant squid, and other yellow grade fish. Only yellow fish are caught by spearfishing, but they would be difficult to find in the ocean. The rarer the fish, the harder it would be to find one, and the harder the mini-game to catch it.Dolphin Taming (1 - use only)For Skilled 1 training and above.Be able to tame a dolphin to take you from the ocean to either Port Ratt or Lema Island, whichever side of Margoria you last entered from.This is an emergency measure to save people from being stranded in the ocean.To tame a dolphin, all you need is chum and a rope. Chum can be made by grinding any fish. Right click it anywhere in the ocean and a dolphin will appear. Lasso the dolphin like with horse taming (further using chum like sugar for horses) then "mount" the dolphin by grabbing is dorsal fin. An option will then come up asking if you would like to travel back to land. Selecting yes will bring you to Port Ratt or Lema Island as stated above. Selecting no releases the dolphin. 
    Combat
    While GvG is fun and fighting sea monsters with your guild mates is fun, there needs to be something more for the solo player or non-guild associated party. Here are my ideas:
    More "weaker" monsters that can be fought with a single sail boat. From what I hear, only the red whale looking sea monster is feasible killing without the guild galley.PiracyHave NPC trade ships moving across the ocean, similar to the caravans across the desert. Players can take a karma hit attacking these for loot.Drops can include general crafting materials such as logs, rough stones, black stone powder, as well as more valuable items like gold bars, weapons, black stones, and trade items.The better the cargo, the more smaller support ships will be there, so players can gauge reward vs difficulty.5k karma is lost per support ship destroyed and 25k karma is lost per trade ship destroyed.Anti-PiracyThe same trade ships above will at times be under attack by the NPC pirates.Destroying the pirates will result in a small reward from the trade ship.The larger the group of pirates attacking, the larger the reward, so players can gauge the reward vs difficulty.Saving trade ships gives a large karma boost: 2K karma for small pirate boat, and 15k karma recovery for large pirate ship.The reward for saving the cargo ships is significantly less than the loot from destroying them, but karma is recovered in return. 
    Kraken World Boss (We can give it a BDO lore name later)
    The ocean is huge, so why not have a world boss that spawns in the ocean?
    The Kraken would spawn in the north-eastern side of Margoria.The spawn interval for the Kraken would be 36 hours with an 8 hour window.Players will receive a 1 hour warning before the Kraken spawns.Both guild Galley and personal sailboat cannons would be able to fight it as well as attacks from players on boats that are not using cannons.How to fight it:At first, only the 8 minor tentacles will be visible and attackable above water. (if you dive, you can see the entire Kraken)Killing all the tentacles will bring the head up and the two main feeding tenaclesOnly the head needs to be attacked to kill the kraken, but killing the feeding tentacles will rid it of some of it's abilities.Attacking the single large eye will be considered a critical hit.Killing the feeding tentacles creates floating masses for players to stand on to attack the headKraken attacks:In the first stage, the 8 minor tentacles will swat at nearby ships and players. Each also has a ranged attack firing high-pressure water. The damage is minimal, but can knock players off of their boats if they are not pilotingIn the second stage, the two feeding tentacles and the head each act on their own.The feeding tentacles deal more damage with swatting and the high-pressure water. They also get a new attack where they will go underwater and rise back up quickly. It is difficult to see where they will rise unless you have a spotter under water to see where.The head has two attacks:An eye beam that charges and fires in a cone in front of it. This attack deal little damage to boats, but massive damage to players. Dive under water or move out of the way to avoid it.Slamming its mantle down on the water. This attack does massive damage to ships caught under it. It will rear its head back before slamming it down, so there is some time to get away.Loot: (based on party, not individuals, so that the ship pilots can still get loot if other members in their party are attacking)1G to 100G gold barsBlack stonesCrystal ShardsGiant SquidLiverto Weapon BoxMagic Crystal of Infinity - Underwater BreathingAncient Magic Crystal - Air (+30 seconds underwater breathing)Other high grade magic crystalsKraken's Aura (collect 100 to trade at Port Ratt for the item below)Kraken's Eye Alchemy Stone (Boss Class Item)Unlike normal alchemy stones, failure at higher levels will not have a chance at destroying it but instead will drop it by 2 grades.EXP from corals. Low: Coral Piece, Med: red, blue, green, white, gold corals, High: Twilight, Prarie, Breezy, Daybreak, Sun coralsImperfect: +100 Stamina, +25HP, +25 MP/WP/SP, +5% Swim Speed, Underwater Breathing +5 seconds, Carry Weight +50, Duration/Cooldown 10min.Rough: +125 Stamina, +50 HP, +50 MP/WP/SP, +6% Swim Speed, Underwater Breathing +10 seconds, Carry Weight +75, Duration/Cooldown 10min.Polished: +150 Stamina, +75 HP, +75 MP/WP/SP, +7% Swim Speed, Underwater Breathing +15 seconds, Carry Weight +100, Duration/Cooldown 10min.Sturdy: +175 Stamina, +100 HP, +100 MP/WP/SP, +8% Swim Speed, Underwater Breathing +20 seconds, Carry Weight +125, Duration/Cooldown 10min.Sharp: +200 Stamina, +125 HP, +125 MP/WP/SP, +10% Swim Speed, Underwater Breathing +25 seconds, Carry Weight +150, Duration/Cooldown 10min.Resplendent: +250 Stamina, +150 HP, +150 MP/WP/SP, +12% Swim Speed, Underwater Breathing +30 seconds, Carry Weight +200, Duration/Cooldown 10min.Splended: +300 Stamina, +200 HP, +200 MP/WP/SP, +15% Swim Speed, Underwater Breathing +45 seconds, Carry Weight +300, Duration/Cooldown 10min.Shining: +400 Stamina, +300 HP, +300 MP/WP/SP, +20% Swim Speed, Underwater Breathing +60 seconds, Carry Weight +400, Duration/Cooldown 10min.
  10. Guild Goals:
    Get to 60 members.
    Get Maxed out HP, Acc, and AP buffs.
    Get all members to level 57/58.
    Win and maintain 1-2 nodes weekly once numbers stabilize.

    Guild Requirements:
    150AP+ or 300 GS total. (Lower gear scores will be considered just not guaranteed entry)
    Level 55 or higher.
    Play at least 10 Hour a week.
    4k Contribution Per week.
    Must be at least 87% Human.

    Guild Activities:
    Group World Bosses.
    Group Gathering.
    Group Grinding/Leveling.
    Group PvP Training/Practice.
    Node Wars in the Near Future.
    Water Monsters/World Bosses.

    Guild Overview:
    We are a semi-casual PvX multi-activity guild. We do a bit of everything and have room in the guild for anyone who is willing to grow stronger with us. We are currently looking to take in new and returning players to try to teach them more about the game while building the foundation for a solid community of friends and acquaintances. We are also looking for older more experienced players to help guide newer players and share and help fellow veterans improve their overall experience in game.

    Right now we are 11 members strong out of our 40 member roster and are looking for more members so we can continue to grow. We eventually want to participate in node wars and control a few nodes, this however is a future aspiration until we increase our numbers.

    This is not a hardcore guild, however we do all of the guild quests we can daily and expect members to participate when able. Our 4k guild contribution per week is loosely enforced but not iron clad so long as we continue to improve our guild level/funds at a constant rate. Payment is based strictly on contribution and the funds available in the guild bank. So long as you are contributing and we can afford to pay you we will pay as much as we are capable.

    If you have any interest in joining or would like more information please whisper Regret, Blindness, or Caitln in game. You can also alternatively contact me via discord at Regret#9620. 
  11. This won't happen.

    This is just a silly idea I have, something I wish for that I know most of the playerbase would either be against, or not care about.
    A pure life skill class.
    Not a brand new class, but rather the ability to use a class change ticket or similar to change your pre-existing character into a pure life skill class.

    A class that would not be able to fight well, with a skill tree that has mostly passive skills. Skills that increase your speed in different life skills, or life skill EXP. Perhaps a few skills that help you with movement (to escape monsters).
    Instead of your normal weapon, you could use life skill tools instead. Wielding a pickaxe, a hoe, a ladle, etc. Things that would help with life skills.


    I know this is not something most people would want, as most people use Life skills as a means to get money for PVE or PVP, and changing to a class which cripple their fighting capabilities would seem silly to most people, but I am a pure life skill player, and there is nothing I want more (except for pants for Tamers).
    I don't see the class change being something you can do easily or without drawbacks.
    Perhaps make it so that there is no way to change back once you change, or just make the class change ticket expensive (1 billion silver or so). 
  12. Alright, so I'm not new persay, but I'm not experienced. My buddy and I are playing this game together and having a blast. He went with wizard. I myself haven't decided what i want to play. I am stuck between a few classes deciding which will work best for us.
    First is warrior. In most games i play, i end up playing a warrior type class. With this game, im nervous from everything i hear about the class, mostly being that its boring. My warrior is currently lvl 32, and its kind of a drag leveling. I don't hate it, but its not awe-inspiring and I don't feel like a beast lol wondering if the class becomes more fun later on.
    Second up is musa. Musa seems like a really cool class, and the spear awakening really captures my attention. Out of the 4 classes, this class seems like its just back and forth spin slashing later in the game. Seems like a dull style of play, even tho the class itself looks awesome.
    Third is tamer. Tamer has its unique style of bouncing around and what not for combat which seems really amusing. I hear this class is pretty weak though, which is discouraging.
    Lastly, we have ranger. Ranger being the be all, end all, best class in the game. That in and of itself turns me off. Not tryna be a fronting jockstrap who chugs mana pots for a living. Im normally always gravitating toward archer classes, and i'm not sure how well this class will do with wizard.
    So my point here is what goes well with wizard for the majority of combat aspects of the game. Whether it be pvping in gvgs and node wars, or pve farming.
    tldr:
    out of warrior, ranger, musa, and tamer, what meshes best with wizard in combat aspects of the game like farming and pvp.
  13. Hello, we are the Zodians. A small guild looking to expand our members for economical domination!
    Are you looking for a guild that won't push you to reach a certain AP/DP or level? Perhaps less stress and some AFK crafting galore? Want to make millions of silver with the company of others with the same intention? Someone to talk to through Discord or guild chat? Want to learn the game in a whole new light?
    Only thing you will need to do is be on consistently, members offline for a long period of time may be kicked due to inactivity, but that not too hard is it?
    Maybe you should contact us! Please pm Alcarnus, Gothikita or Myriiko or post on the thread for more info.
  14. Well, I have just started the game, but I have been spending most of my time breeding horses. I didn't bother tracking them in the beginning, but now I'm thinking it would be a neat quality of life adjustment to include some form of pedigree of your horses. The only stats really needed would be which tier, gender, level parents were bred at, and coat color the horse was going back two or three generations. 
  15. Salutations Aventuriers,
    Nous avons observé plusieurs soucis avec le Patch d’Aujourd’hui :
    Les compétences de vie semblent avoir été réinitialisées : Ne vous inquiétez pas, vos compétences de vie actuelles sont intactes sur nos serveurs, et l’affichage sera corrigé aussi tôt que possible.Il semble y avoir un souci avec les emplacements d’inventaire manquants dans les packs de Valeur. Ce problème est en cours d’investigation.Texte manquant sur le Marché : Nous avons revisité aujourd’hui l’interface d’utilisation du Marché, et certaines parties sont manquantes. Les fonctionnalités du Marché ne sont cependant pas affectées.Texte manquant dans certaines quêtes : Nous avons mis à jour les objectifs et pré-requis de certaines quêtes dont les textes semblent ne pas avoir été implémentés correctement.En dehors de ce qui précède, il est possible que vous remarquiez des textes manquants à d’autres endroits du jeu.
    Update: Le jeu est actuellement en maintenance d'urgence. Temps estimé: 3 heures
    Update2: 1h extra prolongé.
    Nous vous remercions de votre patience pendant que nous travaillons à la résolution de ces problèmes.
  16. Hallo Abenteurer,
    Bedauerlicherweise haben wir mit dem heutigen Patch einige Probleme:
    Berufe auf Null zurückgesetzt: Keine Panik, der tatsächliche Level deiner Berufe sind sicher auf unseren Servern gespeichert und wir werden dieses Problem in Kürze lösen.Es scheint ein Problem mit fehlenden Inventarplätzen zu geben mit dem Vorteilspaket. Wir untersuchen diesen Fehler derzeit.Fehlender Text auf dem Marktplatz: Mit dem heutigen Patch haben wir die Oberfläche des Marktplatzes überarbeitet - einige Teile fehlen noch. Dies sollte die Funktionalität des Marktplatzes jedoch nicht einschränken.Fehlender Text in Quests: Wir haben die Voraussetzungen und Ziele mancher Quests im Spiel geändert. Es scheint, dass die Texte mancher Quests diesbezüglich noch nicht aktualisiert wurden.Möglicherweise gibt es an anderen Stellen im Spiel weitere fehlende Texte oder Beschreibungen.
    Update: Wir gehen in Notfalls-Wartungsarbeiten um die derzeitigen Fehler zu beheben. Voraussichtliche Dauer: 3 Stunden
    Wir entschuldigen uns für die entstehenden Unannehmlichkeiten.
    Wir bitten höflich um dein Verständins und wir versuchen die Fehler schnellstmöglich zu beheben.
    Viele Grüße,
    BDO Team
  17. Update - 9:00PM UTC: Servers are up!
    Update: We are having an emergency maintenance to fix several issues. Estimated downtime: 3h
    Update2: We have received some additional information from the developers and the below post has been updated. This post may continue to be updated as we investigate the issues and get more information.
    -----------------------------
    Greetings Adventurers,
    With today's patch we had a few issues, you can see the list below.
    Currently still an issue:
    Horse Flute/Whistle is bugged.Fixed on October 19th:
    Maehwa/Musa Chase cancel animation was not working correctly.Force enhancing green items to PRI / DUO / TRI was not working.Rewards from the Black Spirit Adventure event were missing from the mailbox.Fixed during emergency maintenance on October 12th:
    Life skills appeared to be reset: Don't worry, your actual life skill levels are intact on our server, and you will not lose anything.Players that have a Value Pack active were missing 8 inventory/warehouse slots.Missing text/UI in the Marketplace.Missing text in Quests.Beauty Album was not displaying anything.Certain outfits were able to be sold on the marketplace even though they shouldn't.Not a bug:
    My boat is missing HP/durability: Your boat did not lose any durability or health, but actually the maximum amount of durability/health of all boats have been increased by a large amount in preparation for the Margoria patch.I still have a 10 minute cooldown on the Imperial Fishing Trader: The 10 min cooldown was only removed for the regular Imperial Traders.Falsely reported issues:
    We apologise for the inconvenience caused by this.
    Best regards,
    The BDO Team
  18. "chirp chirp" adventurers,
    im here to chirp you to this friendly guild  
    Purpose of this guild is to play and chill life game content aiming at end-game PvE content. No Perma-Afk stuff. MMO is made to meet ppl and share experience togheter, helping each other. Like a family  
    NO DRAMA GUILD. Just chill and play.
    - No level Limit
    - Former Guild Master and Officers are EXPERIENCED AND VETERAN LV 55+ of BDO since day 1
    - Guild Master and Officers are Top Tier on most Life Skills ^^
    - We can teach you a lot about BDO ( expecially if you have just started )
    ACTUAL BUFF (ON PROGRESS) : +2 Gathering +1 Fishing +2 Accuracy +1 AP 
    Do you feel lost in game? Join our guild
    Why join this guild and not others? Simple , we are all at same level  no dictators policy no stressing "forced to do stuff becasue otherwise i get kicked " 
    Salary will be 30k silver and wont  increase ^^ -> it will be used only for guild related stuff  maybe if we succed on buying a guild house it will increase drastically  (over 9 thousand maybe xDDDDD )
     
    WE HAVE GUILD HOUSE for next 2 weeks  till 25 September
    Requirements: active 1 days at week for guild quests. and be Polite and Respectful towards other members
     
    Leave a message here!  Or simple message -> Azena in game.
    Channel of play: Mediah C2 
     
    Chirp you in game mates
     

    picture supplied by Vemmorn / Kaylinde 
    Here's an update , adventurers !
    6 spots left out of 15  updated: 12 September 2016
     
  19. Post on Triple float rod useless in PVE

    By Gotcha, posted
    It appears triple float rod doesn't work in the new pools of fish. So it it broke or these rods pretty much pointless now?
  20. Hey forum
    I'm here to create a topic about my small but cozy guild. The name's 'Nerd', nice to meet ya!
    We welcome all proud nerds, newcomers and oldschool, aboard, who didn't come to kill other players, but to enjoy pve and life side of this game.
    Come, if you like to live your second life in Black Desert, to design cozy houses, to explore world on feet, hooves or sails. We will answer your questions if you are new. You will always find people to kill daily bosses with, and just chat about life with C:
     
    No lvl requirement, just guild quest participation promise - by doing these quests earn 7000 activity (displayed in guild members list in game) in 7 days - and after that you are welcome to stay and enjoy guild bonuses! And only one 'must' - you must participate in guild quests enough to earn your contract salary. And that's it!
    For your comfy living we already have following bonuses: +3 Gathering, +3 Fishing, +3 Accuracy, +5 AP
    To apply, pm me here on forum. DISCORD is a requirement, but u don't have to talk. we don't talk there much, only if someone needs explanation that would take too much text to write it's just required that you see the announcements posted there.
    our guild is divided to <56 lvl students and >56 lvl tutors
    for lvls >56 we have AP/DP requirement of 140/160 (because lvls >56 are considered not new, but pretty grown up in this game, and we are often doing valencia quests and for comfortable grinding packs of mobs there, this is a reasonable and not that hardly acquirable gear) 
    Important: we are not interested in guild houses, we do not participate in sieges, node wars etc. etc., and we do not approve toxicity and fights with other guilds on grind fields. Also, it is not really welcome to use pseudo-polite talking manner if something happened that you don't like or in any other situation, and do not expect anyone to talk to you officially and super-serious-like, this is eww (: Our chat is for free, relaxed and friendly atmosphere, see the difference between friendly teasing/irony and toxicity. 
     

  21. Post on New fishing system is AWFUL in PVE

    By ColdCup, posted
    TL;DR at the bottom.
    So as most of you guys know, with this patch the fishing system has been completely overhauled.
    Now, we knew this patch was applied in Korea which got rolled back afterwards mainly due to Daum selling perl items that helped AFK fishers and soon after rendered them completely useless.
    However such is not the case here in NA/EU servers but the current system makes life very difficult for life skills only users.
    Before the patch, we all had one or more hot spots up our sleeves and fished there regularly. I earned about one mil per hour and about 2 relics doing manual fishing.
    That's nothing compared to what I'd earn in Sausan but it was somewhat acceptable considering the required effort for this activity.
    But now, with this patch, we have to go around the entire ocean looking for tiny hotspots that in reality disappears in about 10 minutes. 
    This means we have to connect so many nodes that in total requires around 30 CP and also burn through the lifespan of our fishing boats.
    If all this effort and cost got me descent income, I would not be here complaining. As far as I can tell, I earn about half of what I used to earn in pure profit from the fishes and a quarter if relics are counted. 
    This problem really needs to be fixed ASAP and I have some solutions
    1. Make fishing boats faster and increase lifespan
    I have pearl skin + all equipment + (+7) enhanced prow but this is still too slow to cover the entire oceanAbout 8 hours fishing burnt about 20% of my boat's lifespan2. Increase fish prices to match KR or give us the same chance to earn relics in the new hotspots as we did in the old ones.
    3. Make energy fishing more likely to catch more than 1 fish or give us a way to make triple float fishing rods
    Patch note says energy fishing has been boosted but after burning through 100+ energy and only having caught more than 1 fish once, I gave up.The weekly and 3 day repeatable quests that give triple float rods are now much harder to complete with the new system 
     
    TL;DR
    New fishing hotspots are very hard to find and time & CP consumingDecrease in profit and harsh increase in required effortNeed buff in game mechanics to compensate the extra effort. 
  22. Does anyone know or have tested whether or not the level of your gathering affects the yield of harvested crops while farming.
    For example:
    I'm a skilled 3 farmer with gathering at apprentice 3 (all I do on this toon is farm).  Harvesting (for actual crops) a special plant yields about 30-40 s. wheat, 30-40 s. carrot, 30-40 s. sunflower, all on average from a harvest at 100-119% crop growth.
    So if I were a skilled gatherer or higher would I be getting a greater yield, lets say 50-60 once I hit skilled gathering (or somewhere in skilled) and then 60-70 at professional and so forth.  On my main gatherer I am a Pro 8 and there seems to be small incremental increases with gathering levels.  I would really like to know what my fellow farmer/gatherers are at.  So if there is a guide out there, or a spreadsheet, of if you guys could post your gathering/farming levels and average yields, I just might be able to create a magic formula!  Ok Probably no formula, but any help is most appreciated.
  23. Hey guys, I'm looking to get Pro10 gathering for making my own pure iron and etc; and was wondering what I should be doing [other than guild missions]. I've already gotten pro5 processing, and currently sitting at Skilled4.5 gathering.
    Please give me a where and what I should run around like a madman and dump my energy, thanks!
  24. So I've been wondering in the long ahead future on which life skill(s) would profit the most.  I wanted the communities opinion.