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Content tagged 'megaserver'

Found 12 results


  1. Hello, I would like to warn the Orwen and Uno server that Edan will Mega Supreme Ally to destroy all Server Dodgers.
    Have a safe day. #ExpectEdan

  2. My feelings on the Multiserver vs Megaserver debate.
    A little background about myself, I personally consider myself a PVP focused player. I want to PVP and do sieges in this game that is the biggest draw to me. I think that having your guild emblem on a town or node or w/e is awesome to me. This game’s PVE is very enticing to me and I really do enjoy the grind spacing out with a group of buddies or solo and just killing mobs in whatever area we decide to farm.
    With that in mind I sincerely hope that we get a megaserver with many channels, and here is why. With a megaserver everyone can play together if my friend plays Black Desert he can add me to his friends list, there isn’t any splintering of groups and it makes the community of the game whole. I know a ton of people are worried that people are just gonna server hop and avoid any kind of pvp or guild wars, and for some people this is a major part of the game.
    In my perspective while I enjoy the guild war system I feel the needs of sieges is greater than the needs of GvG. If you’re declaring on a guild that runs away to different channels then maybe you should pick on someone else, or find a different outlet for your aggression. I bring up siege because if there is more than 1 server then that means there is more than 1 owner of a node or a city, and that, to me, cheapens the ownership. There will always be that “what if” scenario well what if <Dominant Guild A> was on Server B to fight <Dominate Guild B>? That kind fragmentation leads in some cases to toxicity, “Guild A is dodging by going to Server B” it also leads to guilds trying to stack the deck in their favor, going to a smaller or new server with all their veteran members in hopes of dominance, these kinds of issues are resolved with having everyone in one place, the strongest guilds can balance themselves out and hopefully will encourage a healthy competitive environment rather than one guild owns every world boss end of story unless you try to form some kind of mega-alliance that still possibly fails, and everyone either rerolls to a new server, or joins the dominant guild.
    Now from what I understand the other argument against Megaservers is that siege will be a laggy shit fest and 100man zergs all on ch1 will create too much load to be playable. I understand this could be an issue, I don’t have a great solution for. Maybe instance a siege channel you have to switch into in order to participate, no one else on that channel might decrease the load. I feel that while a laggy game experience isn’t much better than a fragmented community I look into the future when the player base inevitably stabilizes and there are less dedicated members to go around that is when the megaserver environment really shines. I’m not sure how simple it would be to merge servers after the fact but that headline is always seen as a negative “MMO X merging servers” but in a megaserver environment adding channels or dropping them can be an everyday thing and no one really considers it.
    When I go out to PVE I want to do so efficiently I want to feel like my grind time is achieving something, some days I just wanna jump into an channel with little to no one around and grind the hell out of catfish. The current implementation means that in the near future catfish is going to be a highly contested area, and unless your friends are online more than likely you’re more than likely gonna have a bad time farming some spots solo, or zombie mode. Do the smaller number of channels encourage more pvp and community engagement? Sure, but that also leads to toxicity, people will camp players until they log out, there are only so many places you can res, only so many channels you can go to, why encourage bullying?  If Mr. Carebear wants to take the time to find channel 99 that has no one farming chimeras then more power to him, imo. Limiting access to mobs through availability isn’t a positive game mechanic. PVP is encouraged through the world boss changes ,and the lessened Karma restrictions, and the cheaper guild wars, if you want to pvp go to channel 1 and have your bloodlust, but why not have 99 other channels for those that want to play differently? If you’re the type of player who wants to gank people grinding you can still do that, hop around till u find a target and enjoy yourself, if the prey runs off to another channel find someone else to kill or try to find him again. Why put the burden on the player who doesn’t want to be aggressive towards others by not giving them a way out, rather than on the PK player to find their prey?

    I thoroughly enjoy this game and look forward to playing on the NA servers, the PVP is going to be real, if the current multi server environment goes to live I will still play and buy things from the shop ect but I worry about longevity and how the NA/EU playerbase will react to some of the current implementations. Thanks to anyone who read this all I hope to see all of you in-game
  3. I know popular vote asked for multiple servers, but a lot of those votes were "1 server? ----- that, the queues will be awful" without understanding how the channel structure works. A chart as seen in the patch notes would've really helped. I have a feeling that the majority would've went for mega servers if they knew what the hell they were voting for.

    Well, that's certainly disappointing.
  4. Post on Multiserver finally? in General

    By Arthan, posted
    On Key Dates post we can read:
      Once the claiming process has opened, you will have to create first a character on a server of your liking
    So... that means multiserver or the note is referer to EU / NA megaservers? Any info about that?
  5. Sooooooo,
    With the world of BDO potentially being multi-dimensional (different servers) it is easy to see how the successes of Guild V Guild and SIege PvP will work:

    'Knights Who Say Nee' [Armstrong Server] win the battle for a fortress in Media and therefore take control of said fortress and surrounding area. They display their guild banners proudly.
    'European Swallow' [Cliff Server] win the battle for a fortress in Media and therefore take control of said fortress and surrounding area. They display their guild banners as a warning to their enemies.

    But if we end up with a megaserver how is this handled? Is it by channel? Is there simply just one version of events for the entire server? The Korean version switched to a megaserver so, if there is anyone who plays on them, that can answer please do.

  6. This is for entertaining purposes.  No offense to all.
  7. Mega Server - The whole game consist of 1 server that has many many channel
    It seems to me that most people don't understand what a Mega Server is.  They think it's only 1 huge server.  It's true that is 1 huge server but there is many many channels within that one server so people can channel hop easily.
    My poll thread I created yesterday got lock but its bugs me that some argument is this.
    "yes i want it, maby i have missunderstand you, my english is not the best sry 
    i just hope DAUM finde a good option for our server (MEGASERVER!!!) that the ppl cant channel-hopp and run away from fights " -Xerpheus
    What he wants is a mega server but his reason contradicts his want.  He think it's just 1 huge server with no channel and no one can hop channel to run away from fights.
  8. Mega Server - The whole game consist of 1 server that has many many channel
    Multiple Server - The game has a few server and within that server there are a few channel or no channel.

    Pros of Mega Server:
     -You can play with friends who sometime join the wrong server or the server is full.
     -You can jump to another channel avoid PVP 
     -You can jump to another channel to farm the same spot because it was taken.
     -More items in Auction House because everyone shares. Although you can debate because of supply/demand
     -More spots to Farm/Grind

    Pros of Multi Server:
    -More players in the server so GvG  and open world PVP is alot more healthy
    -The Auction House will not be flooded with items and price wouldn't saturate.  Although you can debate because of supply/demand
    -PVP happens over farm spots.  You should be rewarded for winning the spots. 
    -More Competetive 
    -You have a better chance at buying rare items.  Less people to fight captcha inputs.
    Cons of Mega Server:
    -People can avoid GvG/PvP by channel hoping
    -Auction House is share to all players so buying an item is almost impossible.  You have to fight other people by putting in the captcha inputs.
    -Less Competetive because people can hop channel to avoid PVP
    -Less population per channel
    Cons of Multi Server:
    -Easier for people to find you and PK repeatly
    -Can't avoid PK/GvG as easy
    -Less spots to Farm/Grind
    -The Auction House will not be as big as Mega Server
  9. Seeing as many people have risen to the argument that the game should have separate servers instead of 1 mega server, I thought we should have a poll up that people can vote on so we can get a bigger demographic of how many people on this forum want this, or do not want this.
  10. Hey, I was recently thinking about the positives and negatives of a megaserver and I decided to share my thoughts with others in hope that I could maybe add to the discussion. 
    Pros I thought of:
    -Easier to play with your friends
    -In general the Commnunity would become less fragmented
    -No server merging
    Cons I thought of:
    -Channel hopping could damage PvP
    I do realise there are more potential issues with it, however it seemed as the biggest one in the bunch. As it is a mostly PvP centered game, I can see why this is a huge issue. It can take the potentially most enjoyable element of the game and kill it off almost completely which is why I thought of some potential solutions to said issue.
    My first idea follows the megaserver setup, you get one server with a bunch of channels that all have a set capacity. I thought of a system that could potentially stop both channel hopping as well as empty channels. Firstly, put a timer on changing the channel, I think anywhere from 30 minutes to an hour should prevent people from just hopping between channels to prevent PvP. To prevent empty channels, I think the amount of channels avaiable to the player should scale with the amount of players on each channel. This system would close and open channels based on the amount of players on each channel, so you start with a single channel open, if that channel reaches 75% capacity, you open up another one, if there is already one below 75% capacity open, you don't. If a channel goes below 25% capacity while there are other channels below 75% capacity, the channel will issue a warning to the players and close after a period of time moving the player to another channel. I do see that there are issues with this idea, however its the best way I came up with for a megaserver set up.
    I did have a second idea, this one involving a more traditional server structure with multiple server, a few channels each. For the most part, it would work in the same way as they normally would, however I think there should be an ability for players to request a character move to allow for friends to play with eachother, even if they ended up choosing diffirent servers.
    I know my knowledge is probably very basic and the concepts I come up with may not be the best, but I really want this game to be good and I want to try contributing to it as much as I can. 
    PvX Playstyles & Channels
    Hey guys! Happy Thanksgiving to people in the States! Right now we got a lot of good changes in the Dev Diary, but one of the biggest sources of debate is the possibility of a megaserver. Right now people are worried that it'll lead to problems -- and personally I don't like the idea of only a couple of massive guilds owning cities all the time due to sheer size -- but maybe a compromise can be struck with play styles.
    Using different styles of play per channel might allow people to have the best of both worlds while not abandoning one shard for another simply because a PvP duel or siege isn't working out for them.
  12. The first sieges of the Korean megaserver were laggy and everyone disconnected multiple times unless you were lucky. This occurred with only the established sieging guilds participating and flooding the channel specific siege regions. These guilds were what was left after 6 months of the game being released and guilds that could not do sieges did not even try that day.
    If the western release of this game starts out with a mega server sieges are gonna be lagfests and probably crash the servers. Everyone will be wanting to try sieges and they will all have to go to only 3 channels for it. It would be much better if NA daum follows KR if they want a megaserver, start out with separate servers and let the rush of people get filtered through. After the population is stable then you can merge everyone and not have to worry about dozens to hundreds of guilds all trying to siege on only 3 channels.
    For those new, an example of what i mean is this:
    At the beginning of KR BDO there were 7-8 servers all with 4 channels. sieges were done on channel 1 of each server for the entire map. Later channel 4 was removed and it was only 3 channels per server.
    After the mega server all servers were merged but kept their naming conventions. So Calpheon server with 3 channels turned into Calpheon-1, Calpheon-2, Calpheon-3 channels under the mega server. Now instead of each channel 1 from all of those merged servers being a siege channel. Only the channel 1 server named after a region has sieges. So if you want to siege for the calpheon castle? Under the megaserver you must go to Calpheon 1 and siege there.
    Now you can see how half a year into Korea a megaserver for sieges works out okay, there are the 5 regions of Belanos, Serendia, Calpheon, Media, and Valencia to siege on and you have established guilds that are sieging and not a rush of every single guild playing the game. If Daum starts with a megaserver there will only be three regions to siege in and everyone is going to swamp those 3 channels.
    This is bad for the game and not only will the mega server kill open world PvP competition, it will kill the grand opening of sieges and create a huge backlash.
    Please rethink the Mega-server Daum. Even if you are under contract to have one, at least see if you can delay it for a few months to get a stable population.