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  1. I know this is a highly discussed topic; with various opinions. But I think this game has the potential to be even greater using Raids and Dungeons at this point. Not to mention that it also has the ability to steal TONS of players from other MMO's like WoW.  I constantly hear from players in both ESO and WoW and even EVE; that if this game had some group activity other than just PVP and small guild missions; that they would leave their other MMO's in a heartbeat.
    This shouldn't be ignored.
     
    Having been in the game when it came out, I could tell then, that the game was very one dimensional when it comes to playing with people. Just not enough general content. Its gotten so much better over time; and is at a point now where I think it could facilitate raids and dungeons as content updates.
    The game actually has a decent set of stories and sub plots, and an overall plot.
    This game has by far the best fighting of any MMO on the market or that is coming out as far as I can tell.
    And there is SO much potential for the game in the area of raids and dungeons.
     
    Here is what I would propose.
    3 or 4 raids or 2 raids and 2 dungeons at first with drop rates on bosses. Just as we have with world bosses now. No different in that aspect, except that these dungeons DO NOT drop gear that contains stats; so as not to create issues for people who are only in this from the beginning for PVP and guild wars. But these will drop several different sets of armor skins, and armor enhancement stones, or rare crafting materials.
    Nothing game changing that would effect the overall feel of the regular world of play, but is still necessary and contains a solid sub-plot for veterans to go through together and help promote group play for those of us who are bored with the current guild paradigm, and the often boring single player grinds
    Guilds are lacking in much purpose in this game as far as most can see. They don't seem to be required to complete anything of substance; which is actually to the detriment of the game.
    The market  is inflated so badly that money is practically worthless. Its like being a millionaire Nicaraguan Pesos....
    Basically most of us tend to end up playing this game as a single player game with lag... The grind can be boring, and burn a person out on the game quickly.
    If the dungeons and raids were used to group the population together, and give guilds quests within them, as well as make guild runs a thing; this can only benefit the game.
    To promote alliances between guilds, it may be even a good idea to create one raid that requires two different guilds to register for the raid and work together to complete it; possibly even taking different paths through the raid to end up at the same location and fight bosses at different points through out it. If this works out, it could be a theme for raids from now on to help promote a political atmosphere in the game that matters to players in more than just a superficial, mechanical, mercenary sort of way.
     
    Either way, I think its time we got some content updates that included some dungeons, raids, and group activities that helped promote the population to work together, and fight together; outside of just merc-ing up in a guild for a bit.
     
  2. Hey im just wandering and i actually was thinking of these idea after i hit lvl 50 and started to do summon scroll "raids"  as fun as they are why cant we have raids in Black dessert online 
    i know the games is known for have like no loading screens but having a few raids that people can do solo or with teams would be amazing you can have weekly or daily raids or even monthly raids make them big and also make them long so it might take a day to finish it or a week with a few checkpoints.
    these is just what i think not 100% sure if you guys will like it but after few dozen times of killing the same summon scroll boss it gets pretty boring but with raids u can have like 10 or more raids and you can always add more witch will make them fun and entertaining also it would increase the economy since the raid boss items would more likely be rare or epic
     
     
    Ps. why cant we trade items why can we only trade potions it annoys me i want a full explanation if possible.  
  3. Post on No PVE-content in General

    By Medma, posted
    This game needs some serious PVE-content and not the "all-day-farming-Sausans" grinding.
    If this game wont add some pve content then yes, it will die before 2016 ends.
  4. Can you give us this sytem please?
    Simple ideas could be a menu that allows you to manage up to 4 parties (20 people) i'd prever one that goes up to 60 people - but thats alot to handle.
     What would this do? Enable all units in this 'alliance' or 'raid' menu to get loot from kills. Aka boss scrolls. Although only the summoning party can injure their summon - the others can summon at the same time, and it would allow all people in this raid menu to get the loot drops or atleast 1 seal together. 
    What would this restrict? Exp gain.  Simple rule, if you don't do 1% dmg to it - you don't get exp. Even in this group. 
    What would this benefit? Healing spells and buffs for one, could apply up to a larger number. Bosses and field/world bosses - A guild could make a very detailed plan and analysis setting for this format. Easily. 
     
    Many mmos have a format or setting like this, could we please have it as well? 
  5. Hello

    I've been playing for 3 weeks now and i have a berserker level 50 and a wizard at 34. I love this game so much that i think this COULD be the new WoW (popular as WoW).
    First of all there are so many things to do like crafting, trading, fishing, processing etc. but the problem is.. do you ever feel lonely playing this game? When you are grinding, arent u normally alone? You have a guild but you almost never party with them? You are searching for social groups, partys etc. but its not something easy to find? My problem in this game is that there are almost nothing social about this game. It really makes me sad. This game lacks the dungeon and raid part. Why you ask? Because dungeon is not all about killing mobs and bosses and getting good gears but ALSO partying with friends, guild members and random people and that leads to socializing. THEN you are not alone! You are not BORING your self to death doing all kind of crafting, grinding etc all alone. 
    I HIGHLY suggest the developers CONSIDER to put some instance-making dungeons and raids so people can feel that they are not alone. I really love this game but it breaks my heart when im considering quitting it. I see no endgame in this game. I see not socializing beside guild-/channel chat.
    C'mon.. You developers must thought of this. WE are EU/NA gamers and not KOREAN. We want some dungeons and raids. We want some socializing.
     
    - A frustrated player..
  6. Post on Raids ? in Suggestions

    By CheZneY, posted
    Could we have some sort of raids in the future ? this is the first MMO i have played with a good combat system , a nice feature would be a challenge of a dungons that drops loot and cool gear. i am new to this game still so i am going to ask , why cant i see my armour that i have equipped ? i have a hat and it doesn't show, considering i paid for the game i think there should be a lot more ways to get cooler armour and customisation  i understand that on the Korean servers you have to pay, but thats a free game. i want to thank the DEVS for an enjoyable game and one that i will be playing alot more.
  7. I do not see any effect from bandits and afk riding is pretty safe. I think if bandits would kick me away from my ssaddle with a lasso, it could be interesting. and sure during the night it hs to be more bandits and with higher levels so you have to pay attention on the daytime.
  8. Now I may receive hate from PvE'ers, but I know those who are old school MMORPG players will understand where I am coming from. Black Desert, SHOULD NOT worry about raids or any modern trends most MMORPG's are going through, as much as the public may present it as an issue.
    End game is certainly not raids at all, and this game does it beautifully. Why? Because this is the first game in a long time which doesn't give you the usual "Quest to level-cap, now go raid endlessly, wait for more content" feel. We need to stop thinking that raiding equals end game in a PvE perspective. And if you disagree with me, let's look at history, anyone played Vanilla WoW? Great game, fantastic, and why's that? Because there was a community, it took a long time to level to cap, there was no flying mounts rubbish, you had to travel on foot, much like Black Desert.
    Raids were added, but people at the time did NOT even THINK about raids, we had life skills to train up, do other stuff, gather and explore and that's why raids wasn't such an issue, because we already had playtime and our endgame was what we wanted it to be. The Raids that were released at the time, only 0.1% completed those raids! No one was pressurized to do raids, there was not this narrow mindset we have today, where we level to cap and raid all day. That's not true end game at all!
    But because, they were beginning to have this mindset that we need to add a lot more raids, because we think this is end game, that started to kill the game. You got flying mounts, portals galore and worst of all, raid queuing! This completely  killed the community, the need to go out, meet players, do other things that benefit your character, rather than grind the same raids.
    So why does Black Desert have so much potential? Because it's going back to that old school feel. Where I'm doing want I want to do. That my END GAME is what I want my END GAME to be.
    Just like when you first played Runescape perhaps 10 years ago. Remember that? Grind galore, but you had not set goal which was forced down your throats by the usual trend.
    End game is what you want YOUR end game to be, Runescape didn't have any raids! And it was a great game at its time, certainly for me! Black desert just brings that nostalgic feel to me again. I love it, and I want Daum Games and Pearl Abyss to read this. Keep that old school style. Don't add portals, flying mounts queuing systems, let the players find other players for help, real-time negotiation, all that good stuff.
    The feeling of being placed in the game and there you go, this is your world, make something of it, do anything you want. That's the feeling I want.
    P.S I spent the entire beta trying to build a boat, I didn't complete it, but I know everyday I looked forward to progress even further, I'd wait for the boat to complete and fish. Did this for the entire beta and it was MUCH MORE enjoyable than any other recent MMORPG had to offer.
  9. Post on Dungeons & raids in Suggestions

    By Nexer, posted
    In short, MMORPGs need a good endgame ,yes the guilds is very good, but would be better than tubiera guild raids, raids of always being making them days, and how advanced it is saved, and each week is restored, a lot of equipment to get, etc.
     
    Sorry for mi english , i use traductor.
  10. So from watching videos on youtube and browsing through the forums a little I have come to see this game has no END GAME PVE content what so ever.

    There is no Dungeons (instanced) or Raids ( 10+ player bosses) besides the select few World Bosses, I know a huge amount of players would LOVE to see this added.

    Coming from World Of Warcraft myself I am hoping that eventually ( maybe 3 months after launch or less ) we have some actual content besides mobs we grind to level.

    PvP is fun and all but there has to be more to the game , I have pre ordered the game and am still going to play a shit ton when released as I spent 100$ on the damn thing.

    WHAT I WOULD LOVE TO SEE 

    - About 10 5-man instanced Dungeons with Multiple bosses that would roughly take an hour to do with game play mechanics that are semi-challenging to the player base
    - Atleast 2 Raids for 10-30 players (basically massive dungeons that take days to complete and are even more challenging)

    This content can easily be added at a later date after launch as players are going to have to reach near max level to do them.

    So from here I'd like to hear what types of PvE content is missing and would like to be seen by YOU THE PLAYERS.


    NOTE: BALANCE OF PVP/PVE GAMEPLAY IS KEY FOR MOST PEOPLE TO PLAY AN MMO FOR YEARS AS WELL AS A GOOD STREAM OF CONTENT 
  11. VORAB: Ich spreche hier nicht für die gesamte Community. Das liest sich jedoch für einige so und das ist zugegebenermaßen meiner unpassenden Formulierung geschuldet. Aber das war nicht meine Absicht, deshalb bitte ich euch, das "wir" in meinem Beitrag für die bescheidene Gruppe zu verstehen, die meiner Meinung ist.
     
    Liebes BDO-Team, liebe Community,

    wie der Titel schon sagt, möchte ich hier die wichtigsten Gründe darlegen, warum ich mich entschieden habe, das Spiel vorerst nicht zu spielen:
     
    PvE, please?
    Ich möchte direkt zur Sache kommen: Es gibt kaum PvE-Inhalte im End Game und keine konventionellen Rollen (keine Heiler, keine "richtigen" Tanks). Ich kann euch versichern, liebe Koordinatoren, dass ihr in Europa keinen dauerhaften Erfolg mit einem Spiel haben werden, welches wenig bis gar nicht auf klassischen PvE-Content wie in Spielen wie The Elder Scrolls Online, Final Fantasy 14 oder World of Warcraft setzt. Das heißt nicht, dass BDO eine Kopie der genannten Spiele werden muss, dennoch gibt es einiges, was man sich abgucken kann (und sollte).
     
    Gibt's auch sowas wie Rollenverteilung?
    Ich bin seit über 10 Jahren MMORPG-Spieler und habe schon viele Spiele aus dieser Sparte aufsteigen und fallen gesehen. Ich denke daher, dass ich mir durchaus eine aussagekräftige Meinung bilden kann.
    Um die Langzeitmotivation von Spielern aus Europa zu erreichen, müssen diese sich einer Rolle bewusst sein. Black Desert ist bisher Einheitsbrei: Alle Klassen teilen gut aus. Der Unterschied liegt einzig im Gameplay. Während ein Krieger hineinstürmt und alles niederschmettert, was ihm in die Quere kommt, muss ein schwach gerüsteter Ranger "kiten", also ständig in Bewegung bleiben, um - im besten Fall - keinen Schlag des Gegners abzubekommen.
    Diese starken Unterschiede im Gameplay der Klassen sind gut... und notwendig! Aber dennoch lässt sich die Rolle eines Spielers im PvE kaum definieren: denn es sind alles "Haudrauf"-Klassen.
     
    Ein gewagter Vergleich
    Ich vergleiche neue MMO's grundsätzlich nicht gerne mit World of Warcraft, aber an dieser Stelle finde ich einen Vergleich bezüglich des PvE-Contents durchaus angebracht. WoW muss - das ist vermutlich sogar den Hatern bewusst - einiges richtiggemacht haben, um seit mehr als 10 Jahren so erfolgreich zu sein. Es gilt noch immer als beliebtestes MMORPG und ist bis heute das erfolgreichste Computerspiel. Warum das so ist? Weil sich jeder Spieler definieren kann! Und zwar nicht nur über sein individuelles Aussehen, seinen einfallsreichen Spielernamen oder die Waffe, die er trägt.
     
    Bin ich überhaupt wichtig?
    Der Tank kann von sich behaupten, der beste in seiner Gilde zu sein. Er war derjenige, der den schwierigsten Endboss erfolgreich davon abgehalten hat, die gesamte Raid-Gruppe niederzustampfen. "Was ein Brocken!"
    Und wäre der Healer nicht gewesen... er war es, der den Tankam Leben gehalten hat oder die gesamte Truppe hochheilt, wenn der Boss mal richtig ausrastet (sprich: ordentlich AoE-Schaden austeilt). "Wow, da muss viel Übung drinstecken!"
    Das ist es, was wir wollen: Wir wollen uns mit unserem Char identifizieren. Eine Rolle einnehmen. Für etwas gut sein. Von der Truppe gebraucht werden. "Ohne mich geht's nicht!", wollen wir uns sagen können.
     
    Teams sind klasse! Deshalb spielen wir doch MMO’s, oder?
    Wir wollen Spaß in der Gruppe haben. Zusammen Bosse legen und uns darüber freuen, es als Team geschafft zu haben. Respektiert werden, denn der Tank weiß, dass er ohne Heiler nicht kann und der Heiler nicht ohne Tank.

    Liebes BDO-Team, wenn ihr nicht wollt, dass euch die Spieler davonrennen, sobald sie das maximale Level erreicht haben, solltet ihr ordentlichen, komplexen Content einführen. Das Spiel braucht Gruppeninhalte: Group-Quests, Challenges, Dungeons, Raids! Aber bitte nicht einfach nur draufhauen müssen, bis der Boss fällt. Schaut euch einmal das PvE-Endgame von Final Fantasy 14 (FFXIV) an, wenn ihr wissen wollt, wie es richtig geht!

    Gründe, warum ich bei anderen MMO's keine Langzeitmotivation finde:

    Final Fantasy 14 (FFXIV):
    Geniale Story, genialer PvE-Content, viele Updates, viel Content im Allgemeinen.
    ABER: mMn langweilige Kämpfe. Ein Global Cooldown von drei Sekunden, der den Kampf irgendwie "lahm" macht. Außerdem: Final Fantasy, eine wunderbare Rollenspiel-Serie (ich bin langjähriger Fan und stolzer Besitzer einiger Collector's Editions *angeb*), aber irgendwann wünscht man sich dann doch eine authentischere Atmosphäre wie z.B. das Mittelalter-Feeling bei TESO.

    The Elder Scrolls Online (TESO):
    Ebenfalls geniale Story, eine riesige offene Welt, unendlich viel zu tun (viele Quests, liebevoll erzählt, sehr detailreich), im Gegensatz zu FF XIV ein schnelles, actionreiches Combat System.
    ABER: Sehr viele Baustellen. Die Entwickler wollten am liebsten alle Features gleichzeitig implementieren, anstatt sich vorerst auf einige wenige zu fokussieren und diese richtig auszuprogrammieren. Außerdem: Die Rollen sind etwas "schwammig", wie ich finde. Das kann interessant sein, weil man seinen Charakter - unabhängig von der Klasse - entwickeln kann, wie man möchte. Allerdings würde ich mir persönlich lieber mehr Klassen mit etwas weniger Ausbaumöglichkeiten wünschen.

    World of Warcraft (WoW):
    Sehr viel Content, große offene Welt, einfache Gruppensuche für sämtliche Inhalte (PvE und PvP), außerdem mMn noch immer eines der besten PvP-Systeme in MMO's.
    ABER: Veraltete, wenig authentische Grafik (ich kann diesen Comic-Mist nach 10 Jahren langsam nicht mehr sehen!) und ein für mich mittlerweile langweiliges Kampfsystem. Bin ein großer Fan des immer beliebter und auch bei Black Desert zum Einsatz kommenden Action Combat Systems und möchte darauf nicht mehr verzichten müssen.
     
     
    Und was jetzt?
    Zurzeit spiele ich TESO, weil mich dort die Story und die Masse an Inhalten am meisten fesselt. Aber für mich am wichtigsten: Das Kampfsystem fühlt sich "flüssig" und sehr real an. Außerdem habe ich die Vorgänger geliebt. Wer beispielsweise Skyrim mochte, wird auch bei TESO - vor allem in der sehr langen Leveling-Phase - auf seine Kosten kommen.
    Das zeigt mir aber auch, dass mir das Kampfsystem sehr wichtig ist. Und das war wohl auch der Hauptgrund, warum ich von Black Desert Online so gehypt wurde.


    Warum ich mir die Mühe gemacht habe, diesen Text zu schreiben? Weil diese Grafik und dieses Combat System einfach unglaublich gut aussehen und ich viel Hoffnung in dieses Spiel gesetzt habe. Ich war so gehypt, dass ich mir gleich das fetteste Vorbesteller-Paket gegönnt - und wieder storniert - habe.
    Ich wünsche mir, dass diese Kritik bei euch ankommt und erhört wird, denn ich denke, dass ich für einige Spieler mehr spreche, als nur für mich.
     
    Abgucken ist längst keine Schande mehr!
    Warum soll es auch eine Schande sein, sich Inhalte und Features, die bei der Community gut ankamen, von anderen Games zu kopieren?
    Tut es doch einfach! Nehmt euch ein Beispiel am PvE von FFXIV, am PvP von WoW und am Storytelling und Questing von TESO. Kopiert es nicht, nehmt euch einzelne Elemente heraus, die gut ankamen. Das alles in Kombination mit euren eigenen, super umgesetzten Sandbox-Elementen wie Housing, Crafting, Tieraufzucht (etc.), der perfekten Grafik und dem vielversprechenden Combat System... ihr würdet DAS neue MMORPG der nächsten Jahre werden und alles andere - wie es einst WoW schaffte - in den Schatten stellen.
     
    FAZIT
    Und zu guter Letzt: Zuhören – bitte!

    Das beste MMORPG der nächsten Jahre werden. Warum nicht?
    Alles, was ihr dafür tun müsst, ist auf uns - die Community - zu hören und euch bei anderen Games die Features abgucken, die gut ankamen. Denn Inhalte müsst ihr sowieso ankündigen, wenn ihr nach ein paar Monaten nicht wieder in Vergessenheit geraten wollt. Der Trick ist hierbei, den Inhalt nach den Wünschen der Spieler zu gestalten. Denn sie sind es, die euch und eurem (unserem) Spiel zum Erfolg verhelfen.
    Dass das Spiel Zeit benötigt, um sich zu entwickeln, ist mir durchaus bewusst. Mir - und ich bin sicher, vielen anderen Spielern auch - würde es schon reichen, wenn ihr in nächster Zeit Inhalte ankündigen würdet, welche für die westliche bzw. europäische Spiele-Community ein gutes MMORPG ausmachen. Niemand hier möchte einen auf Egoismus und Einzelspiel ausgelegten Asia-Grinder. Da können Grafik und einige abwechslungsreiche Sandbox-Elemente noch so schön und ausgefallen sein.
    Bitte, lasst den nächsten Hoffnungsschimmer am Horizont des MMORPG-Genres nicht auch noch verblassen.
    Ihr könnt es, ihr müsst nur zuhören!

    Mit besten Grüßen und
    in hoffnungsvoller Erwartung,

    Euer Yueko
     
    UPDATE:
    Mein Beitrag wurde auf direktem Weg an das Projektleiter-Team weitergeleitet. Ich bin gespannt!
  12. this is just an idea i have no experience in how the server/game could take this (maybe this would be impossible for the server/game to handle.)
    maybe the change is to big for the game.

    Scroll down to Summary if you don't want to read everything

    what i thought about if the game allows it, is this (maybe this idea is pretty bad, this is just something i thought of when i was showering lol )

    make some existing zones that are inactive (caves or something) into phased dung (like how houses work).
    (but you needed a clan or guild to phased the dung in)
    and only actives dung(phased dung shows on a list that a npc near the dung shows, and you can join(phased in) and kill them if you are a pvp guild, so the people in there(pve people) had to have a defend strat to defend their dung while they are there, you could maybe hire another clan/guild to defend for you while you are there.

    and i think many people would like this idea to the dung/raid, take advantage of the knowledge system, you had to gather knowledge about the bosses attacks
    (optional if you are a group that like to wipe and learn the bosses attack by yourself thats okey you can that to)
    but for the people that want to now the different attacks from the boss that they have to be alert on could gather that information through different npcs. via the knowledge system. and make strats before they go in.



    i repeat: this is just an idea i have no experience in how the server/game could take this (maybe this would be impossible for the server/game to handle.)



    SUMMARY
    ::summary ish, if i can call this an summary ::
     
    Make use of areas that are inactive or something like that.
     phased dung/raids for clans/guilds.(like how houses works)
    (maybe it does not work, maybe this is where scrolls comes in i don't now)
     use the knowledge system to learn about the bosses attacks and use different strats to avoid disaster (optional)
     maybe you have to gather info/knowledge about a npc near the dung/raid before you could talk to the npc that phased instance in.
    (you have to achieve to get in the dung/raid with the clan/guild)
     only actives dung/raids shows on the list (with the guild/clan name on it, that opened the dung/raid. how many players in there should be unknown ofc.)
     pvp guild/players could phased in to the pve guilds/clan "phased instance" via a npc list near the dung(like the doors do to houses)
    (pve raiders need a defend strat, maybe they are allied with another guild/clan and they can defend)
     make the penalty harder/worse for the guild/player that comes and attacks so they actually think about doing it or not (lose money,more gear) if they die.
    you should not come free out of destroying someone's dung/raid time. (maybe this is where Jails could be a good thing if you are caught by guards)

    if you have any more ideas/tweaks please don't hesitate to share.

    everything here could probably be tweaked to match how the open world works, who knows.
    of course this would take a time to make, but its better than nothing i guess.

    but remember this is just my quick stupid idea!
    (that i came up with while showering)
  13. Looking for a HARDCORE PVE Guild (NA), I like to be prepared for this game's eventual PVE dungeon/raid implementation. I take PVE seriously, looking for people with the same mentality.


  14. Sub Cruce Veritas - Truth under the Cross
    About Us
    Ordinem Sanguinem was formed in 2013, it was based on a game which we have played for years 'Mount and Blade: Warband'.
    Sanguinem is an all purpose guild, expanding our reaches into all sections of the game, this includes trading, PvE, PvP and raids.
    Due to our history on PvP orientated games such as Warband, World of Warcraft (Vanilla) and Archeage our group is mainly looking forwards to massive guild vs guild wars, capturing nodes and field battles.
    The members of Ordinem Sanguinem pride themselves on teamwork, communication and skill. We aim to do the best we can in any scenario.
    Below is some social information about us:
    What we are looking for in members:
    High activity on teamspeak and ingame.Good attitude towards helping us succeed.Able to work in a team.Above the age of 16Moderate level of MaturityWhat you need to join:
    TeamspeakA Microphone (Not mandatory)A relaxed attitude.A good grasp on the English language 
    How to join:
    Post this application below
  15. Hi and welcome to my topic.
    My name is "SavagePunk", Im an mmorpg player with over 15 + years of experience in that genre. Have played many mmos from Everquest, Lineage, Guildwars, Aion, Tera to Archeage. (the list goes on). Im hyped for BDO even if I should know better and not get hyped about any upcoming game, seeing as over the years one learns that 90% of the time you will endup being dissapointed.
    I plan on starting up a new Guild on [EU BDO] with 100% dedication (no other games on the side), but this time around I want to be the bad guy again, we would end up being hated accross the server. This will not be a guild that purely fokuses on herass, pk , pvp tho, we will have structure, rules which will only apply to members etc. I want to have a fun and compelling atmosphere in the Guild, so we have order among ouselves but we cause chaos outside the guild.
    This Guild will offer all aspects, so, PVE, PVP, PK, World Boss, maybe some RP not sure yet tho. (btw sieges goes under pvp) So everything the game offers we will do.
    I want to know how much interest there is from the community to even join a guild like this, hence why i also started a pole.
    BTW this guild will offer Guildsite and TS as soon as CBT 1 starts.
     
    Im awaiting your responses.