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    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
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    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
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      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

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Content tagged 'state of the game'

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  1. I played for maybe few weeks around launch and didn't get too attached to it, didn't feel the appeal it had.
    After about couple months I returned and played it for two or three months straight and genuinely enjoyed it although I did not get too far in the game.
    I mostly liked combat and how gardening, nodes, horse taming/breeding and fishing was implemented.
    I felt compelled to complete nearly everything in a zone before moving onto the next one.
    I'd like to get my MMO itch scratched and thought of getting back to BDO.
    How is the game doing, generally speaking, currently?Do servers still feel active or little dead (e.g. compared to ESO/GW2/LotRO/SWTOR/WildStar)Few expansion since I last played have been released; are they all noteworthy in their own right?Is the game (EU/NA) still in active development or do we eventually only get content from Korean version once it's localized?
    My Story about the Gaming Industry:
    Dear Black Desert Support,
    Black Desert Online strikes me as a really confusing game, not only is it confusing when you get into the game; and I've played a lot of games over the span of life I've had, so I know what can potentially confuse a player, and Black Desert Online, well, it confuses me on a whole new level.
    Let me explain why:
    I got into the game, read the texts, and thought: this is a new experience, let's keep an open mind. The graphics aren't that good, but it's not like I play games strictly for graphics, so let's move forward. What bothers me so much about Black Desert Online as a new player is not that the game might seem confusing, but I can't even get into your game, but why? The reason I can't get into your game is because a smog is placed on the screen, and a HUD. I really dislike tutorials inside games, if you're going to have them, make them optional. Give us a chance to look at your game before splashing HUDS and Tutorials in our faces. I like the fact that I got to take a look at the game, but it struck me wrong, and when I mean wrong, I mean twice. The grayness of the screen, for whatever reason inside the game; self corrected once, after I accepted a quest on an 8gb video card; fixed itself, but then it went grey again, not totally grey, but it was washed out; the screen was.
    I'm confused as to why, but let me tell you this much. I no longer want to play this game now.
    The screen is literally colorless, like a lens of smog has been placed on my screen, to cover all the vibrancy of the world. The game seems to correct it, but after it happened the second time, well, that's when I logged out, because I have a high end video card. And I don't get what is going on here, but it's a technical issue with the game and I don't have the patience to understand why I need to address issues like these, with a game I don't feel is up to snuff, at least for me.
    Mass Effect 3 has this issue where sometimes while standing on surfaces you seemed to float. I think it's lazy. And I don't like it. When I purchase a game, it's like purchasing art. And if it's stained, and it's clearly stained for a technical reason, outside of intended artistic reasons, well, then, that makes me think it's a flawed piece. And it's. flawed. And I don't want it, nor do I have the time to reason with a company as to why I think it's a bad piece, but it's bad, because it's. And that's how it makes me feel.
    Another recent example: Diablo 2, within the confines of the vanilla game, I found maps that had edges; lines drawn on the ground, almost like gaping holes in the textures, left vacant. Blizzard never fixed it, and I'm sure, if you were to go looking, you'd find them yourself. I won't buy games from these two companies anymore, because when you have texture issues like these, your game is called into question, right along with your company, but when your screen can't even complete a reasonable amount of consistency on the screen, you also get called into question. It's your credibility I'm calling into question. Not your ability to produce games.
    I just started playing this new game, it's called Nier: Automata, this game doesn't have any of these issues. And it's a fun game, well worth the sixty dollars spent. This is a good example of a near perfect game. It doesn't fadeout and turn to grey, nor does it have problems with its textures, and this game even tries to artifact, like it really does artifact, but it's intended.
    Best All,
    A Player
  3. Seeing that every patch inspires rage in the community one way or another I just wanted to gain some insight into why exactly people feel the way they do.
    From my perspective making it easier for casuals to play the game will create both more competitive PvP for me and extend the longevity of the game itself, two things that personally are important when I choose to dedicate time to a game. I bounce back and forth between playing 20hrs a week and playing 50hrs a weeks so it's hard to pinpoint exactly whether I'm casual or hardcore.
    That being said I think creating a catch up mechanic THIS EARLY in the game was an awful decision. First of all the gap between players right now is low, at lvl51 I've effortlessly fought and beaten multiple different lvl52s, lvl53s, and a couple lvl54s and in my own time haven't found it difficult to steadily catch up with people who are investing more time than myself. 
    I don't believe that just because someone spends so much more time in a game than you that they should automatically be able to beat you even if you're more skilled than the higher geared player, however the currently implemented catch up mechanic doesn't even address that. I feel it only created the illusion that casuals could catch up while also wasting the time of the players who HAVE grinded tirelessly to excel. 
    Last opinion I have on this catch up mechanic is that in the long run it will HURT the games community. LESS THAN one month into the game and a catch up is created?!? What happens when people are 61, 62 now? We just raise the cap to 60 in 3 weeks? Should I just farm black stones now and forever and just rely on these soft cap increases to keep my lvl competitive?? You can't just raise the soft cap EVERY month. Seems like a blind decision that a couple months down the road will only hurt the game. 
    Opinions alike or separate are appreciated as I said I'm just trying to figure where this patch is landing the game and what trajectory it's in as of now.