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  1. The issue: I would like to return but I know I will not have much time in next 1-2 months. So I wanted to just afk fish/craft/process to make some money until then, BUT also I would like to benefit from 30 days of acces to xp channels and make atleast 59 if not 60 from my 58 witch. 
    Current state: Those 30 days starts running when I first log into game after atleast 30 day break and it doesnt matter on what channel I log into.
    Reason: Now player(me) is not going to return because he knows he wont have time to actually use and benefit from xp channels.
    Suggestion: Make those 30 days to start running form the first time player logs into xp channel, not first time he logs on whatever channel. 
  2. Post on Forum Dislike in Suggestions

    By Sey, posted
    Here is another Suggestion;
    Please add a dislike button in the forum.
    we hate seeing the first page of maintenance Topic full of  "XXX When?"
    Some people would really like to put some dislike on those idiotic posts.
  3. This game is a beauty. The game world is astoundingly vast and full of life... However, despite all it has, after a certain point it all becomes a tedious routine. After deliberation with my guild we've come to realize the three major things BDO needs:
     
    1) PvE Content
    Simply put, this game has none of it beyond grinding and the world bosses, most of which have mechanics that can be boiled down to "hit it and don't let it hit you". PvE mobs are laughable in how easy they are, and the lack of dungeons or other such activities makes the game feel stagnant. I understand the game is mainly a PvP game, but what's the point of that if you have nothing else to do between PvP matches? Which leads us to the second point:
     
    2) Reasons for World PvP
    This is a game that prides itself in its PvP. Something that only really happens in node/siege wars because in any other scenario the only reason to fight another player is either to take their grinding spot or just being a cruel and sadistic being relishing in the fact you killed someone that probably wasn't even expecting it. All you get from World PvP is a loss of Karma, with no real gain beyond bragging rights that you murdered someone potentially in cold blood. 
     
    3) Group activities
    The main reason I came to BDO was my guild. They wanted to come to this game, so I followed. Shortly after entering the game world at launch we realized that there's an absolutely MASSIVE lack of any sort of true group activities. Even during guild missions, most of the time it's everyone doing their own thing, with no need to interact. This is made even worse by the fact guildmates can't even help each other in a vast amount of scenarios. The activities that require us to work together as a group are simply to list: Grinding together, doing missions (more grinding), the occasional node war, and killing our guild bosses. 
    Having listed out the problems, it's, of course, time to propose solutions.

    1) Dungeons 
    A lengthy thing to make, but even a single dungeon would revitalize the game's PvE to a point where it'd stop being the same thing over and over again. Have said dungeon divided into several tiers, each tier for a specific set of levels, to make grinding out those endgame levels a more fun and dynamic action. Have the dungeon shift around set locations so players have to search the entrance each time. This alone would break the monotony of endgame leveling and introduce a fun new mechanic.
     
    2) Thievery
    Become bandits, thieves that attack traders and merchants in the roads. Hijack a ship and earn money by turning it in somewhere, after which it returns to the owner's personal warf and has to be repaired. Or become bodyguards for your guild's traders, escort them down to their destinations and prevent the thieves from taking their precious cargo.
     
    3) Advanced Bosses
    Let's look, for example, at Dastard Bheg. Powerful foe, but honestly all you have to do is know when to block and when to dodge and keep throwing bodies at him and you'll be right as rain. Or perhaps Kzarka, Lord of Corruption. Again, as long as you stay behind him, you're a-okay.  But what if there was more to it? What if the Lord of Corruption summoned spikes of his corrupted energy that have to be destroyed or everyone inside the room dies? And you can't leave until they're destroyed? What if, in order to survive Bheg's AoE, you had to look for a stone, upturned by his rage, to hide behind? Bosses are a fun aspect to any game, but there's not much to BDO's bosses beyond throwing bodies at them until they die. 
     
    4) Material trading within guilds
    Allow people to trade with their guildmates. Maybe someone in the guild needs Pure Iron Crystals but can't afford them, but I can make them. It wouldn't hurt anyone in the least if I could donate them to my guildmate so they can make that Saiyer Ornamental Knot they needed.
     
    That's all I can think of at the moment. Thank you for your time.
  4. Not sure if this one is possible. I haven't found a way.
    I was setting up my UI for my ranger and making use of the seperating the quick slot feature (which is very cool and super useful). I set up 8 skills that I would like to watch the cooldown of. I know there is an option for this in the UI, but I would like to be able to only show certain ones since I have tunnel vision, so I'm setting it up like this instead. I'm sure I'm not the only person to use it for this either! The issue is that flow skills cannot be put on the bar. 
    Flow: Tempest is an awakening skill which can be used during wailing wind. It has a seperate cooldown and I can't put it on the skill bar since it can only be used in certain situations. It would be nice to be able to do this and just have the skill greyed out when it can't be used, or be unable to set a keybind to it. There are quite a few other skills as well such as Flow: Rushing Wind, Flow: Heavenly Knot, Flow: Piercing Wind and Flow: Dissilution.
     
    EDIT: Forgot to mention this but the buff/debuff bar can't be moved either? Would be nice to be able to seperate those too.
  5. Upgrading accessories is the single most painful experience when it comes to upgrading gear in BDO. This suggestion is a way to reduce the hurt that upgrading accessories has right now while still allowing it to be both challenging and still be a money sink.
    A 3 strike system for accessories. All accessories start with 3 circles (or "GEMS" for RP flair) when you attempt to upgrade upon failure you will lose a GEM and the accessory will have 2 GEMS left. Losing 1 GEM will still reward +1 fail stack at base level/ +2 fail stacks at PRI / +3 fail stacks at DUO / +4 fail stacks at TRI / +5 fail stacks at TET / +6 fail stacks at PEN

     
    When an accessory loses all 3 GEMS the item will be desroyed and you will lose the item for good.
     

     
    Upon success of an upgrade you will be rewarded the upgraded items and fail stacks will be consumed. The accessories GEMS will not be reset but rather carry over to move forward on the next level of attempts.
     

     
    Any item that has less than ALL of the GEMS can not be placed on the market place. In order to add 1 GEM back to an accessory you will need a un-upgraded accessory to feed it via repair (similar to how we recover back max durability on weapons and armor).
    Accessories that are being upgraded for TRI, TET and PEN will downgrade if they fail.
    Example: I have a TRI Mark of Shadow, I attempt to upgrade it to TET. Upgrade fails and my Mark of Shadow is now DUO and lost 1 GEM.
     
    So there you have it. If anyone has any input on this or if it is being a bit too friendly feel free to leave your thoughts. Been playing this game since its closed beta in NA and I am looking for ways to help new players get caught up to all of us who have been around.
     
    Thank you for your time.
  6. Really enjoying the new voices, but what I noticed is that the voices are only heard on the person who chose them. That means that the voice pack you chose will only be heard by you and your friend will still hear the default voice pack. I sent in a ticket thinking this was not working correctly; however, I received a response stating that is not the case (screencap below).
    Therefore, I would like to suggest a change to make the new voice packs hearable by other players. You can already hear adjusted tones for the default voices that are player made changes, I personally feel that this would be similar to applying dyes and not being able to show them off to other players.
    TL; DR
    Other players cant hear your new voice pack, and this should be changed.

  7. Post on Armor as Costume in General

    By Skaven Zverov, posted
    As title states.

    Imho, it would be very nice to let us make in-game armor as costumes. 

    Thanks for reading.
  8. Post on Fix Boss Loot in Suggestions

    By NiyahHan, posted
    One way to ensure that higher level players stay higher level and nobody below advances, is the loot tables for bosses, or more recently as I noticed, no loot at all. 
    For reference, I'm level 57, 150ap,152awakeningap,250dp and for the past seven or eight world bosses I've fought, I have gotten ZERO loot. 
    Is it really that difficult to make the loot table with these scores? Because at the moment I'm not finding any reason whatsoever to keep attempting world bosses only to waste a good chunk of playtime for nothing. I'm not the only one who this has happened to so I'm assuming that it's intentional. If the game is RNG based like most Korean games, why is it further divided and why is it that some players will receive nothing at all, despite fighting the entire time? If this has been answered or explained elsewhere, please direct me to it. If not, and there is no answer, I hope I can at least be told that so I won't waste any more time.
     
    EDIT: seriously an enhancement stone or SOMETHING would be nice for my effort
  9. This is a quality of life option that is in almost every game.
    I have BDO open on my third monitor at all times and it would increase my global performance if it wasnt trying to get max fps all the time,
  10. Horses can only gain exp by running. 

    It would be nice to implement this also, so, mounted combat and leveling horse skills is more viable, at least for pve

    1. Horse get exp when player kills creeps with horse.
    2. Horse get exp when player is training horse skills.

    Thanks for reading. Short and sweet.
  11. Post on Valencia needs tweaks in General

    By Lapo, posted
    Goodmorning you all!
    I'm a  casual player since first month of BDO EU
    I have a sorc that i exped in Valencia from 56 to 58 (for me it was an huge work)
     
    Since i pass a lot of time in valencia territory, i noticed a lot of problems that make Valencia a missed opportunity for all the BDO world
    I want to share my little opinions, even if you dont care
    The meaning is : probably Valencia has been designed more than one year ago with specific goals.. but , now, game has changed and community too... So necessities are changed:
    why not make Valecia better fitting with actual game situation?
     
    1) Valencia in  not connecting with trasporting: WHY?! I can understand not to make a route to calph BUT at least to anc port (and from there to altinova)
    It is insame and i cannto understand a good and deep reason for not having something like this
    2) Valencia is not connected with autoroute. OK ,... i can undestand ..but this little fact makes valencia dead
    3) Node are too expensive in generale in valencia territory
    4) using a cammel in south mountainous areas is a pain in the ass
    5) Xp is good but money from mobs doesnt suite with the level of the mobs themselves
    6) the portal system to the dungeons is stupid
    7) some xping zone (sulphur zone) should be reworked to fit with the actual necessities
    8) in general , Valencia Zonez has not taming horses zone... i think i should fine a f*****ing horse or cammels to tame ... but no... why ?!
    9) valencia city is an hell if you want cook, processing etc
    10) valencia castle is an empty (beautiful) site.. why ? 2 f****ing mobs like cron castle should be better IMHO OR at least some NPC (mediah castle too)
     
    If you have more arguments, please share with me
     
  12. Hey there,
    How about adding a coupon for transfering Costume into the same family.
    Costume compatible between classes could be transfered to another class in the same family.
    This coupon would cost the half or 3/4 of the price  of a Costume / outfit part.
    Why this.
    to have more than 1 costume/outfit  stored on 1 class, while you use only 1 of the stored costume is not fun.
    To have Costume/Outfit just lying arround is waste.
     
    Pro: Kakao could still make money from the Coupon, while allowing players to have more freedom with the costumes/oufits
    Those Coupon should only be available through pearl and impossible to sell in the Market
     
  13. Could we get a pearl costume for the farming life skill?  Something that reduces the time tending crops (harvesting, breeding, pruning, and debugging).  I would pay loads of moneys for that, because tending 100 crops every 4 hours is very time consuming.
  14. Hello,
    I’ve been training horses for a while and I’ve noticed that this life skill is a bit lacking. After going through the forums and other online sites, I’ve come to realise that many of us trainers have the same issue with this skill: not very rewarding to level it up. 
    Once we got our dream horse, what really keeps us going? Pony passion. But beyond that, any normal gamer needs a little bit more eventually.
    Here is a list of ideas I gathered from the forums and also some of my own for your consideration, which could be applied together or individually.
    Please note that all numbers and levels are suggestions only (detailed information included in spoiler blocks).
    --------------------------------------------------------------------
        1.      Make Training level allow you to tame different tiers of horses in the wild.
    Note: consider camels to be tier 3 and miniature elephants to be tier 6 which could be added to the wild.
    2.      Make Training level allow you to breed and train (skills) different tiers of horses.
             Note: in regard of skills, we could alternatively have Training level requirements for using skills, with all horses starting with all the skills (similar to how sailing works). This would however not work well with the courser system, but the idea is out there.
    3.      When reaching a high level of mastery in Training skill, could raise the breeding rate multiplier for a better chance in getting higher tier horses.
    4.      Allow trainers to level up other people’s horses and train their skills depending on the mount’s tier and Training level for money.
    Note: consider camel to be tier 3 and miniature elephant to be tier 6.
    5.      Make horses more expensive on the market depending on learned skills level of completion. Also applies to other mounts.
    6.      Make horses in general more valuable on the market (especially for T7 and T8).
    7.      Allow users to preorder specific horses (tier, style, skills) on the market and/or sell to specific buyers.
    8.   Add a bidding system to the horse marketplace.
    9.      Increased chance to learn horse skills when levelling horses by 1% every 10 level of Training. Also applies to other mounts. Alternatively, have Training level requirement for using skills, with all horses would start with all the skills (see #2).
    10.      Currently leveling Training is slower than most other life skills. Here are a few ideas to increase it more easily.
    Note: could consider camel as being tier 3 and miniature elephant as tier 6.
    11.      Give horse XP bonuses depending on Training level of 0.1% per level (i.e. Beginner 10 would give 1% increase while Artisan 10 would have a total of 5% increase). Also applies to other mounts.
    12.      Reduce time between horse XP ticks by 1 sec. every 10 levels of Training skill. Also applies to other mounts.
        13.   Must be a certain level in Training to ride specific tiers OR create a new Riding skill.
    Note: consider camel to be tier 3 and miniature elephant to be tier 6.
    Cons
    After discussion this idea was deemed maybe not suitable to be implemented. Here are a few reasons why:
    Option 1: Training level to ride specific tiers (not recommended)
    Options 2: Riding skill idea (recommended, but not necessary)
    Forum references
    Thanks!
  15. The arenas in most of the big cities are generally empty. It'd be cool to turn them into areas where players can practice PVPing with gear not being relevant but level and skill points do.
    Maybe limited only to certain channels. ( 2 & 4)

    Thoughts?
  16. Hey i thought about an suggestion About the animation on alchemy and cooking
    if a Player uses the Alchemy/Cooking tools the character wil pick up and use Fx. picking up and reading the book( even make an extra animation if tool table is use from the back side of the tool table, maybe even add extra processing time on) anyway my thought are it chould add to the immersive moments in the game. hope you see this and think about it  
  17. I'm still very new to this game, so please forgive my shortcomings. Feel free to correct me if my terminology and lingo aren't accurate. This testing was done on a Maehwa at level 18 for reference.
    After thorough hours of testing I have found that the gamepad opinion is an extremely nice and useful feature, and I'm very thankful for it's implementation. Though with everything, no matter the greatness, some faults can always be found through trial, but with diligence addressed accordingly soon after if it's brought into the light. There were only a few things I noticed that if improved upon, would make for a much more engaging, thus enjoyable experience, with the already excellent performance of the gamepad. Perfection is always evolving and why it is so fun to strive for. No one is perfect, and practice makes better. With that being said let's move onto the topic at hand.
    The very first thing I noticed when using the gamepad was how often I would unintentionally double tap a direction, executing a roll or dash, that caused the accidental use of the stamina and/or WP bar. I do understand how some people would prefer to use this feature, however I have come to the conclusion that any fast tilt to the left analog stick could generate this problem causing issues in the future. Seeing as customization is one of the key points, possibly most important, in setting keybindings, I don't think the complete removal of this is the right course of action. I do however suggest that in Settings, on the Game tab, under the Gamepad Settings, present the option to disable this feature by checking a box. Option reading: Disable Double Tap Movement. I'm unsure how possible this request is, but I think it would be very helpful and a much more forgiving addition then what is currently available. This is a game were a fast pace movement system is required to achieve optimize combat capabilities, so giving the option for a second guess moment would be very helpful, as I usually tap slightly unconventionally initializing this action. Second guessing ones own movement will cause this to happen more often then not, and this is why I believe this option would be a much welcomed improvement.
    Lastly, while I was setting all of my keybindings to the gamepad, I noticed a rather bazaar thing. While holding down the bumpers, which I gather act as the function keys, I realized you are unable to make any type of movement with the left analog stick. This also creates a problem with the right analog stick when holding down both of them. It removes the ability to look around while granting you the zoom in and out function with up and down. I'm unsure why this effects the analog sticks this way, as that one step or over the shoulder look, lost in the process, would mean the difference between hit or miss. I suppose it was thought of to give the option to be able to key bind things to the function + left/right analog sticks. However, I personally wouldn't want to lose any type of moment, while holding down the function keys and using the right and left analog stick. It's possible I'm the only person that wouldn't want to bind anything other than character movement and camera movement to the left and right analog sticks, but from spending the hours testing this and keybinding, I've found there are more then enough buttons to keybind things without the use of the analog sticks in the process, other then them functioning solely as camera moment and character movement that is. I do however think that the lose of the vertical camera movement on up and down with both function buttons held down is minuscule and should remain as is, because it is a very nice feature to zoom the camera in and out and a good idea. I do however recommend still giving the ability for horizontal camera movement in the process. So, in Settings, on Game tab, under Gamepad Settings I recommend adding the option to enable analog movement while function keys are held. Option reading: Enable Function Analog Moment. The keyboard is needed to chat anyway , so leaving the least used hotkey functions on there to open up menus, or using the start button to manually access them, would make it entirely possible to get away with this implementation and create a much more immersive game.
    Though I am still rather new to the game, and I haven't experienced everything this game has to offer, these are my thoughts on possible improvements to the gamepad. There might be more that present themselves in the future, but the base structure of how it functions at present is rather solid and complements go out to the developers for gamepad support. I do however, think there are some improvements that could work out for the better. It is my opinion that the gamepad isn't really used as much as the mouse and keyboard, thus these little things fly under the radar, so I'm submitting this post. Please feel free to comment, suggest, critique, and just in general join in on the conversation. Do keep in mind however when brainstorming it is best to remain calm and collected, as it's not necessarily they are insulting your opinion, but rather not understanding it. So, be the respectable community I know you can be and calmly discuss your debate. It hurts the creative process to ferociously argue. There is a fine line between argument and debate, and emotion tips the scale. Thank you for you time on this topic and sticking all the way to the end. Be productive and have a great day.
     
     
  18. The title says it all, really. Please let me toggle pet sounds so I can make use of the penguin daily reward I got while ALSO enjoying Black Desert's sound
  19. Post on Diving Profession in Suggestions

    By Khia, posted
    ¡Good Morning/Afthernoon/Night!
    My suggestion is to add a new Profession called "Diving".
    This profession would be leveled up by swimming in a river/sea, and each level would increase Swimming Speed & Breath underwater.
    This would be great for players who enjoy Underwater gathering, or preffer to swim to an Island instead of Taking a boat,
    this would make it also a little more fair for players who don't have the money to buy a Shark Costume.  
    Shark Costume stats could be added for example, or maybe just be higher than the maximum benefics of the profession, so that it would still make sense to Buy it, 
    but not so unfair. (Wich is not my case, but I think it would be a good idea)
    Greetings, Khia.
  20. Hello,
    I am very new to the game, I have only played a little so far but I really like the game and it plays right into my hands in terms of the various playstyles aesthetics etc. But talking of how the game looks it is awesome. However there is always a but.......
    I noticed the water in game, I am pretty sure this could be made to look a little better, maybe if we had more contrasting types of water and then say running waterfalls after it has rained that gush out and then slightly less movement if it doesn't rain. What about the sea? It seems too 'see through' for me, maybe introduce rough waves, and lighter moments at sea. The sea and rivers should glisten when the sun shines on it.  I am not saying the water is not great in BDO it is great but it could be better!
  21. Good day to all. I will post this topic on both General and Suggestions part of the forum. 

    I am game designer myself and i am always searching for deeper the experience of the gameplay. I would like to know what would people think about adding these features into the BDO game. I would like to hear reasonable discussion about this, thank you. So, let's start, shall we?  @CM_Aethon @CM_Oli @CM_Praballo @CM_Serenity

    Reason for adding features:

    So far, PVP combat is fairly simple ( not saying it isn't deep in structure ), you get CC'd, you are dead. Most of the time. One of the "escape" options is escape skill, which is useful, not denying that. BUT! For this kind of combat, which is very deep, one escape skill which doesn't need player skill to be used is a shallow attempt to overcome the CC problem. Since the DP scaling and Health numbers a bit off, one CC usually result in someone's death, and the problem rise in Node/Siege Wars, where most of the people dies instantly when CC'd. Please note that i am not including in this levels of players and their gear. That is not the major point for adding these features.

    Overall, lack of counter CC's is the major problem, since the game is hugely CC based. 

    Solution: 

    Grab Counter - It is fairly simple, depending of the positioning of the player who grabs, counter should work when player who is grabbed types a combination of moves and clicks. For example, let's imagine that Grab Counter is Right Mouse Button ( RMB )  + W / S / A / D, so, if you are grabbed from your back, you should use RMB+S to Counter Grab and remain CC free. Of course, combinations of buttons can be a bit harder if needed, and cooldown of Counter Grab should be similar, or a bit higher, than Grab, but that is open to testing part. 

    Stun/Freeze/Knockdown/Bound/Stiffness/etc Counters/ Escape Skills - This should work similar to Grab Counter. But, instead of having Grab Counter animation ( which should depend on position of the Gra )  this skill would make characters roll out of the position, same as we can already roll out after CC is finished. So, it would need a key combinations for every CC there is with the directional key input for roll direction.It would have a different cooldown from Grab Counter ( maybe 20-30 seconds ) but that is open for debate.

    Hopefully, this idea can be developed into some better ideas and maybe, if they are good, implement into a game. I know how many people need to work on this, and how development goes, but these ideas are fairly simple to implement in already Tekken-like combat.

    I would like to hear from you on this.
  22. Good day to all. I will post this topic on both General and Suggestions part of the forum. 

    I am game designer myself and i am always searching for deeper the experience of the gameplay. I would like to know what would people think about adding these features into the BDO game. I would like to hear reasonable discussion about this, thank you. So, let's start, shall we?  @CM_Aethon @CM_Oli @CM_Praballo @CM_Serenity

    Reason for adding features:

    So far, PVP combat is fairly simple ( not saying it isn't deep in structure ), you get CC'd, you are dead. Most of the time. One of the "escape" options is escape skill, which is useful, not denying that. BUT! For this kind of combat, which is very deep, one escape skill which doesn't need player skill to be used is a shallow attempt to overcome the CC problem. Since the DP scaling and Health numbers a bit off, one CC usually result in someone's death, and the problem rise in Node/Siege Wars, where most of the people dies instantly when CC'd. Please note that i am not including in this levels of players and their gear. That is not the major point for adding these features.

    Overall, lack of counter CC's is the major problem, since the game is hugely CC based. 

    Solution: 

    Grab Counter - It is fairly simple, depending of the positioning of the player who grabs, counter should work when player who is grabbed types a combination of moves and clicks. For example, let's imagine that Grab Counter is Right Mouse Button ( RMB )  + W / S / A / D, so, if you are grabbed from your back, you should use RMB+S to Counter Grab and remain CC free. Of course, combinations of buttons can be a bit harder if needed, and cooldown of Counter Grab should be similar, or a bit higher, than Grab, but that is open to testing part. 

    Stun/Freeze/Knockdown/Bound/Stiffness/etc Counters/ Escape Skills - This should work similar to Grab Counter. But, instead of having Grab Counter animation ( which should depend on position of the Gra )  this skill would make characters roll out of the position, same as we can already roll out after CC is finished. So, it would need a key combinations for every CC there is with the directional key input for roll direction.It would have a different cooldown from Grab Counter ( maybe 20-30 seconds ) but that is open for debate.

    Hopefully, this idea can be developed into some better ideas and maybe, if they are good, implement into a game. I know how many people need to work on this, and how development goes, but these ideas are fairly simple to implement in already Tekken-like combat.

    I would like to hear from you on this.
  23. Thought it would be cool to get a flow that lets us use Brace as a Spacebar Combe after certain moves, or even during. Might not be doable because of seamless but not sure tbh. I think it would feel really smooth and can make other attacks more viable depending what would be chosen for it to combo from. For instance, if it were to combo off of a less useful move or less used move, said move might see more play or viability. Like corrupt swords dance or whatever.
    I know that this is extremely unlikely to happen, just figured I'd post it anyways cause it seems like a neat idea.
  24. The Venecil Costume gives you the Ability to process items from the storage. The processed item lands in your Inventory. 
    Problems:
    It only works through the Storage npc`s.
    Your crafting time is limited through weight.
    Buff:
    Enable crafting through container/boats/horses/wagons.
    Give the Option to store the processed items in the original locaiton of the materials.
     
    Would appreciate that change!
    p.s.
    When are we getting the Alchemy Costume?
     
  25. Nachfolgend eine Rezesion zur Ignorierung von Bugs und Behebung der Auswirkungen mittels Ingame-Shop Gegenständen in Black Desert Online. Akzeptieren oder Protestieren?
    Zur Finanzierung der Infastrukturen, des Personals und der Weiterentwicklung in MMOs finden sich verschiedene Konzepte. Es gibt MMOs mit Nutzungsgebühren, MMOs mit bevorzugten Spielergruppen und MMOs, welche sich allein durch Werbung und Ingame-Shops finanzieren, wie z.B. Black Desert Online. Es gibt an und für sich keinen Bedarf in Black Desert Online nach dem Kauf des Spiels noch zusätzliches Geld für Perlen-Shop Gegenstände auszugeben, einige von diesen Gegenständen können auch problemlos auf dem Ingame-Marktplatz für Ingame-Silber erworben werden. Es handelt sich hier um eine saubere und feine Lösung für Viel- und Wenig-Spieler. Im späteren Verlauf des Spiels gibt es jedoch eine dem Black Desert Online Team und Spielern bekannte Lücke des Systems, welche auch rege bewusst und unbewusst ausgenutzt wird. Es geht um den Erfahrungsverlust (EXP-Loss) beim PVE Tod. Im PVP Bereich wurde dieser wegen Missbrauch durch die Highlevel Spieler bereits herausgenommen, jedoch wurde dabei eine Lücke (ein Bug) übersehen. Ab einem gewissen Level, 59+, und Ausrüstungsstand, Boss-Ausrüstung der Stufe III oder höher, ist ein Sterben im PVE und damit verbundener Erfahrungsverlust nahezu ausgeschlossen. Im Regelfall können Level 60/61 Spieler einen Faceroll auf der Tastatur in einer NPC-Gruppe machen. Da es sich jedoch um eine Open-World-PVP Spiel handelt, kann jederzeit ein einzelner Spieler oder eine Gruppe von Spielern einen angreifen und das Lot verschieben. D.h. diese Spieler greifen bewusst andere Spieler an, verlangsamen oder betäuben diese Spieler bis diese im PVE sterben, was ohne deren Eingriff nicht passiert wäre. Diese Lücke im System wurde bereits in mehreren Forum Themen, Support Tickets usw. angesprochen aber bis heute nicht behoben. In den Foren wird diese Methode sogar aktuell empfohlen um einen Bereich der Karte für sich zu beanspruchen. Nun denkt sich der Normal-Spieler, dies sind ja nur ein paar Erfahrungspunkte, welche man verliert, da muss man doch kein Echtgeld für ausgeben um dies zu verhindern. Hier kommen nun die Level-Caps zu tragen. Ab Level 60 investiert ein Spieler zwischen 3-4 Stunden für 1% (dies ist ein Optimalwert, d.h. Spieler mit schlechter Ausrüstung und weniger Erfahrung brauchen u.U. länger), ab Level 61 zwischen 10-11h für 1%. Geht man nun von einem Normalen Spieler, der neben seiner Tätigkeit auch ein Privatleben hat und zwischen 1-2h (nehmen wir 1,5h als Mittelwert her) in das Spiel investiert, entspricht dies einem Spielstandverlust von 2-3 Tagen bzw. 6+ Tagen bei Level 61.
    Diesem Problem wäre leicht beizukommen, wenn in diesem Spiel eine Nachverfolgung dieser Bug-Missbrauchs geben würde, oder eine Spielmechanik zur Erkennung von PVP-Einflüssen implementiert wäre. Hier könnte ein Zeitfenster von 5-10 Sekunden angewendet werden, welches auf jeden PVP-Einfluss abzielt und einen Tod in diesem Fenster als PVP Tod werten würde. Für Rückmeldungen zu diesen Themen zeigt der Support Verständniss, jedoch wird ein Entgegenkommen oder eine Bekennung zu diesem Bug wie folgt abgetan:
    Hier ist erkennbar, dass der Missbrauch dieser Lücke weder verfolgt, noch sich mit dem Thema auseinandergesetzt wird. Es wird einzig und allein Verständnis hierfür aufgebracht. So ergibt sich auch in einem Buy-to-play Spiel im späteren Verlauf eine Kostenfalle.
    Hier stellt sich nun die moralische Grundfrage ist dies ein Verhalten und eine Einstellung die wir als Spieler aktzeptieren sollen. Ist dies so zu aktzeptieren?
    Was in Black Desert Online und anderen Spielen noch folgen wird ist unklar, jedoch seid euch der Tatsache bewusst: "Die grüne Wiese mit Schmetterlingen müsst ihr fordern, Sie wartet nicht auf Euch".
     
     
    Bitte spart euch Kommentare wie l2p und git gud (get good), es hat nix mit Skill zu tun. Mit 5 Magiern kann man dieses Verhalten auf jeden x-beliebigen Spieler (egal welches Level und welche Ausrüstung anwenden). Dieser Post ist weder ein Abrechnung noch ein Protest. Es ist der Appell an die Spieler und die Community, welche sich aus Spaß oder aus Hass auf Karmabomber (ich mag solche Spieler auch nicht) eine Lücke im Spiel gesucht haben um sich daran zu erfreuen. Und an das Black Desert Online Team, welches sich dieser Lücke nicht widmet.