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  1. Post on PC Upgrade in General

    By Oricy, posted
    Hey guys i was just looking for some suggestions as to how I could upgrade my pc to better suite black desert. I run 45-55 fps on medium settings and am looking to get that to a solid 60 or above.  Right now im running a Intel I5-3450 @ 3.10 GHZ, 8 GB of ram, and a GTX 950. I'm thinking the CPU will need it so let me know what you think, any suggestions are appreciated! 
    Thanks!
  2. I'm just coming back aftersome time off so I can't build up to many fail stacks at the moment, so I'm looking for advice.  One alt has 36 fail stacks saved, and I'm wondering if I should attempt tri on my liverto or save them for Surado.  I don't have a dandelion yet so if I don't boost the liverto, I'll be saving them for when I do.  
    So, pretty much instant gratification or patience (and build up more FS while I wait) ? 
  3. One of the biggest grievances in this game is the RNG for Enchantment. Simply put the enchantment system is roundabout and is a time vacuum, a vortex that time cannot escape. Its to much so i came up with some ideas that will take most of the bad luck out of the equation.
    Short Explanations:
    Add a Sacrificial alter that accepts black stones in exchange for Fail stacks. The more fail stacks you have the less likely you are to get more Fail stacks. This is basically a time saver, allowing you to get back to grinding.
     Make Forcing worth it! and not lubriciously expensive like it is now.
     Add a progress bar that gets randomly filled every time you add a stone to it. Each attempt will still decrease durability on the item, though less than normal due to the lack of fail stacking in this system. maybe 1 Durability on + enchantments and 5 durability on Pri Duo Tri Tet Pen Enchantments each time a stone is added to fill the progress bar. The bar can just fill up in one stone or Thirty, but it will always eventually upgrade.
    Long Explanations:
    Here are my ideas for better just simpler ways to handle enhancing gear without decreasing the difficulty to get it (On average) Feel free to of course modify this
    Have a alter or piece of furniture that accepts stones to randomly give you fail stacks( 1-5 Guaranteed. 6 -10 75% chance, 11 - 15 66 % chance, 16 - 20 50% chance, 21 -25 33% chance and then after that start needing to sacrifice sharps). If a stone fails to give you a fail stack then it just eats the stone.

    Simply put this won't make fail stacks that much cheaper it will just streamline it to where you won't have to build fail stacks on Reblath armor and then degrade it every time it goes to +15. Lower the average chances to get fail stacks by a bit to make it fair and put this in the game so that players will not have to go through the roundabout route of upgrading and then downgrading Reblath armor. Add a slight cost in silver to make up for the fact that they aren't using reblath even.

    Drag and drop this alter into the game if you want. limit the fail stacks that can be built on this alter to like 35 - 40 to keep players from abusing it to much.
     Make forcing enchantments worthwhile instead of so expensive. The cost of forcing is far more expensive than the cost of rolling the dice. Its five dollars to get a teddy bear from the top shelf of the prize booth or one dollar to flip a coin and get the teddy bear. We get it, the top tier items in this game have to stay rare and difficult to get, but can't you make forcing upgrade competitive with Rng instead of the clear loser.
     Standardize upgrading: Each time you throw a Armor or weapon stone onto a item it rolls a random number that applies to an upgrade status bar. Going plus 15 takes 30 progress. armor stones can roll 1-30 progress each time. ( 50% chance of rolling a 1, 25% chance of rolling 2 - 5, 15% chance of rolling 6-10, 5 % chance of rolling 11-20, 3% chance of rolling 21 - 29 and 2% chance of rolling a 30.) once the item reaches full upgrade capacity it simply upgrades automatically. maybe make it to where you can even not get any capacity with each stone used. Make it your own

    For going into Pri Duo Tri Tet Pen apply the same rules but make the bar vastly larger. Example Pri will take 250 points to get too, but concentrated stones will give much more ranging from 50 - 1000 instead of 1-30. 

    This system wouldn't necessarily make getting enchantments easier or faster it would just take out the players who consistently fail to upgrade, each stone applied can decrease durability, therefore increasing the costs to be competitive with the current system as well as to keep memory fragments relivant. All i'm asking for is a light at the end of the tunnel, not just a system like fail stacking that makes you more likely to succeed but a system that grantees success in the end, and will always reward persistence. Giving the most unlucky players a light at the end of their tunnel.Building Fail stacks right now is cancerous. It can give you your fondest dreams or your worst night mare off the bat. You can sit at a standstill trying to upgrade an item while your enemies in other guilds get their weapon to tet within a few tries, or you can do the opposite. What i'm suggesting is to simply take away some of the stress of upgrading in this game, to simply allow players to get that end game gear, and to rid the game of players that leave because they simply get some bad luck. There is no safe route or skill to this system of upgrading, its simply who wins big at the casino in a take all or lose all competition. Consider each of my options for the game, make this game funner for everyone and give everyone a light at the end of their tunnel.
  4. Hey everyone, for those of you who missed it on Reddit over the weekend, I have finally published part 1 of my Enhancing & Failstacking guide. Part 2 is on the way. Enjoy!
     
  5. I think I know the answer but wanted to verify-
    To get my Fishing Boat Prow (default) to Green "Fishing Boat Prow of Abundance"  I have to have my worker luckily make it right?
    I tried reform stones but not able to use them on prow.
  6. Hi, i've reached level 50 with my friend and his alt.

    So i've barely done all of the occult spirit quest, and i've acces to the daily quests and week quests.

    I would like to know what should i do now ?

    I've done fishing for a time and now i know that the system have changed so i would like to know if it is always lucrative.

    I would like to gear up better than that but it cost so much.. So there is any tips to acces quickly to those amounts of silver ?

    Regards

  7. Post on Enhancement... in Suggestions

    By Malb0lgia, posted
    Howdy everyone.  I am a very concerned player and would like to share my thoughts on a certain aspect of this game.  While I love the game dearly, there is a chance, no pun intended, that I will stop playing this game very soon.  I do not want this to happen but allow me to explain what has happened to me and hope that this is read and possibly addressed in some way to help future players of the game.
    Everyone knows what an ogre ring is by now.  It is the BiS necklace for every class in the game pretty much and one of the hardest items to obtain as well.  I farmed one ogre ring and was more than pleased.  I farmed a second ogre ring and sold it as I was afraid to try the enhancement.  Since the second ogre ring I decided to go ahead and try to farm it again so I can put on my big boy pants and try to enhance the ogre ring.  Here is where things get sad.
    I will say that I had an incredible stroke of luck for a few days trying to obtain this item.  I managed to get 2 in around 17 hours which is insane.  I had 24 failstacks and I failed the enhancement.  Here is where things get crazy.  I farmed for another day and got nothing and on the second day I got a ogre ring out of the ogre directly and around 5 to 10 minutes later I got another ogre ring from a soiled.   Insane right?  Looked to me as it was certainly time to try and PRI again so I tried.  I failed once again at 25 failstacks which is the most for PRI enhancement according to the masses.  Now I am literally trying to farm a 7th ogre ring which is providing to be more than a handful to achieve after getting so many.
    My great concern here is that this item is so hard to obtain and 2 failures and 24 and 25 stacks was enough to make me quit the game.  I have decided since that I am going to give it another go once I farm another but I have not idea how long that is going to take or if it is even possible considering the low drop rate of the item.  With this being said, I LOVE the game I really do but when you lose 4 ogre rings and are meeting the required stacks for enhancement that is a bit too much to bare and I believe that others will leave the game as well by failing on something as rare and hard to obtain as an ogre ring over and over again.
    In a perfect world, The devs would feel for me and give me an item but I don't expect that to happen haha.  What I would like to see is a possible increase to PRI chances or the possibility of losing one item only in failure as losing 4 ogre rings is maddening and really stunts your growth in the game.  If I fail another PRI after all the work I have put into getting a PRI ogre ring I feel that the pain may be too gret to continue playing the game and I don't want that for the community or myself as I cant describe what that failure feels like twice in a row.  So, Daum and devs, if you are reading this please consider what I suggested as the game really is a wonder to play and has so much potential but I feel the western audience will be driven off if success for enhancement of accessories is meant only for a lucky few.  I also want to thank you for releasing such a wonderful game as BDO is to the states and I want it to run as long as possible and believe this change is necessary for it to do so.  Please consider what I have said as I say it with sincerity and wish me luck as I literally try to farm the rarest item in the game for a 7th time and risk it all for enhancement once again
     
    Thank you for taking the time to read this.  It means a lot to me 
     
     
     
     
  8. Good afternoon everyone, my friends and I love this game but we'd like to see some improvements so that the game will grow, and flourish. I have dozens of ideas, but for now I want to talk about a few quality of life and convenience in BDO. To the forum community, please don't flame or hate me for trying to come up with ideas to make this game better. 
    Note: added some secondary comments in Blue and red text after a few replies came in. Not that they will re-read... I wish more people would quote specific text, and offer insight instead of rude comments or banter. /shrug
    My Request of Pearl Abyss on the subject of quality of life and convenience.
    Introduce more basic armor types - having 4-5 that sometimes hardly modify your appearance in order you drive you to 15-30$ cash shop outfit / set is garbage. We have so few options for equipment compared to other games that the players pay just as much real $$ for. Make Dye alchemy based -  and remove random dye from the cash shop. Allow us to craft our own dye that does not cost real $$$. Individuality and style is very important to many MMO players.Paid Dye - If you still want players to have the "convenience option", then put a toggle in the Dye window that allows you to pick out the exact color scheme you want, and then you click a [Buy Dye] button and the game charges you x-amount of pearls to look exactly the way you want to. Paid random dye packs are nonsense and come from bad logic, bad reasoning and $$$ first mentalities. If I pay money, I get what I want. Simple as that. If I can't get what I want, I won't pay for it. Simple as that.Removal of max durability loss on failed upgrades - Please remove the max durability loss because trying to obtain a handful of the highest gear sacrifice to repair the durability on our equipment. If all you're trying to do is curb / slow how fast players get the highest tier loot, then there are much better ways to do this. I will list several alternatives to having max durability loss. Reduce the rarity of black stones - driving the price up and reducing the number of stones you need to upgrade.Alter the % success chance on upgrading - post +3, or +N. so that people waste their armor/weapon stones.Increase or decrease the # of stones required for a forced upgrade - based on the previous mentioned ideas. If the drop rates or cost per stones stays the same, you can increase the # of stones required. I'd rather climb a hill of silver for a guaranteed outcome then have RNG slap me in the face until I win or lose. Equipment Upgrade RNG concept - the equipment upgrade RNG in BDO isn't fun. RNG is only used to slow down player progress or cause players to spend real $$ for convenience. Both methods aren't fun, aren't enjoyable and don't add value to the games for players.Accessory Upgrades - Please stop the target accessories from being destroyed upon failure. Like weapons and Armors, if you're just trying to slow player progression, then add more components or make them rarer and cost more. There are a myriad of ways to make this process better.Reveal all hidden character stats - not knowing what my character's special bonuses are from leveling is garbage. If I am weak in a particular area, I want to know so I can bolster that. If I am strong in a particular area, I want to know so I can either super-load on that area or balance myself out by focusing on other stats.We need to know what these stats are so we can balance & manage them. Having a player feel that their character is weak or garbage because they potentially rolled bad numbers is a horrid design. Having players delete or re-roll characters to obtain better RNG stats after they purchased cash shop cosmetics thereby losing them is a horrid design.Add talent/skill respec for silver/in-game currency - The first time we level a character and over time we've given access to achievements that give us a few talent/skill respecs. Please give us the ability to craft or buy these from vendors with in-game currency. Beyond the few & minor reset tokens we recieve, we are forced into the cash shop to reset our skills to try new builds and new ways of playing. Thats a cash grab mechanic. You are killing a large portion of the quality of life with players and their characters when you force us to pay for respecs. If you're trying to fund BDO off this type of conveniance item, then you're going to run into cash flow issues as the player base dries up. Removal or reduction of grievous tax penalty upon selling goods at the market - 30% is pretty bad. You're only doing this in order to remove some of the currency from the game. Just adjust the price of the items programaticaly using value algorithms or lower it to 10%. Taking a third of my profits away is a pretty lame excuse for trying to reduce the amount of silver in the game. Reducing this to 5-10% but adding skill respecs that cost 10-15 million silver each would be an acceptable trade to me.Consolidate the millions of silver into a copper/silver/gold/plat currency system. If your focus is for a LUSH Role Play world, walking around with millions of silver seems kinda silly and breaks the immersion.  not actually quality of life, but is something I'd like to see. Removing it as its not relevant to the goal of this posting.Treant camouflage - Make in-game obtainable equivalent that hides your character name but does not have the set bonus and doesn't look as cool. Or make the item in-game obtainable and credit all accounts that purchased it. Players with this outfit have a clear P2W advantage when roaming around solo or with small groups of friends. If played correctly, this P2W outfit makes the game very enjoyable.. when you're on the receiving end of the P2W player. When these P2W players get the drop on you, 75% of the time its over. Sometimes, few times, seldome, etc... you can get away or get help. This outfit doesn't really help you in larger scale combat so its not really bothersome to me out there.Warehouse Inventory Increase - I'm fine with the default but they need to scale higher or the cost of warehouse expansions need to drop. Its pretty unfair having sooooo many items in this game, and not being able to store 1/3rd of them.Idea 1 - let "Storage Buildings" scale from 3, 5, 8 to 5, 7, 10. You can even add a few more contribution points as a requirement for the warehouse buildings. Because you can just do more daily quests or level alts to get more contribution points to open up warehouse space.Idea 2 - reduce the $$ at the cash shop for these by 1/2.Subscription / Premium:
    This subject may be unsavory to may players. However, in most MMO's ive played with subscription / premium systems, there weren't quality of life issues like BDO's. Recently I did play Blade and Soul, who's premium actually didn't offer what other game's subscriptions did... that was my first awakening to the true arts of cash grabbing. However, if done right. BDO could implement a subscription / Premium system that I would pay into. However, they could make changes to the game without the need of premium or subscription packages too. I will give you some examples.
    For 12-15$/mo i'd pay for the following, to bring up BDO quality of life to the standards of other MMO's.
    All character slots unlocked - there is nothing fun about not being able to play all classesNo future content is gated - im paying to play all content - if you paid for the game initially, that doesn't guarantee you rights to new content. You get the game as is. But subscriptions don't either. there are numerous ways to institute quality of life changes.All dye and bleach is free and unlimited in dye shop / J-menu - there isn't anything fun about paying real money for random dye that doesn't get you what you want.All skill/talent respecs are free - there isn't anything fun about having to pay to try out new class skills or combos. there is no skill involved with paying to reskill your player.Equipment does not suffer durability loss for failure - see my ideas about adjusting the process above. - There is no fun in having to juggle the max durability loss system in this game. Its simply a random numbers game. Accessories are not destroyed upon failure - similar to ideas I had on weapons/armor. - There is definitely no fun in losing items.3 rows or 24 blocks of character inventory flagged for Subscription/Premium and are unlocked while you're in the paid status. - There is no fun in running out of storage space when there are tons of items and neat things in this game.3 rows or 24 blocks of warehouse inventory flagged for Subscription/Premium and are unlocked in every town while you're in the paid status. - same as above.Boat Life Decay is 25% slower - There is no fun with a boat that only lasts between 2-N weeks depending on how much you fish.50% reduced cost on Cash Shop cosmetic armors/skins with no single item going over 10$ and no pack items going over 16$ for premium/subscription players. Im already paying for the game in this setup. Paying twice or thrice is like government layering taxes. - This might be a hard sell considering that cash shop cosmetics give player benefits. Thats their current model for making money. Small P2W bonuses that don't overwhelm the community but instead make you annoyed and unhappy. Someone is 5-10% better than you in several aspects because they paid for it. 0-50% reduction on Cash Shop character appearance re-do's - this game has extreme character customization possibilities. It would be nice to change things up periodically without killing the pocket book? dunno. My Background:
    I've been playing BDO for a while and have some friends who play. Between my guild members, online friends and more we have discussed aspects of this game vs other games numerous times. So far, we're enamored with many aspects of this game, but at the same time there are numerous things that frustrate us. My friends and I are all NA server players, all born and raised in the USA in different parts of the country. The things we all seem to agree on is that this game has alot of things to do, alot of future potential and waaaay too much RNG & Cash shop items.
    Quality of Life:
    There is a quality of life aspect to this game, and the level of which this game is currently at for NA doesn't hold a candle to other MMOs available to NA players. My friends and I want to recommend this game to more players, but as time progresses we're finding that we can't. Between the random character stats, max durability loss or complete loss of items on failed upgrades and skill resets and dye & other convenience items in the cash shop we're finding it really hard to recommend this game to new players. Most of my friends and I work 40 hours per week, and make between $30k - $100k per year. Paying money at the cash shop for cosmetic things isn't a problem, but it is a problem at the same time. Your dye system is a complete and utter kick in to the teeth considering that there are few armor skins in the game. The flavor is lost when we all look the same because we won't buy skins or dye on principle. To reiterate, 1-time random dyes are a kick in the teeth. Additionally15-30$ for an armor skin / whole set is a kick in the teeth regardless of how much $$$ you make IRL... because its digital... nothing in the end. To sustain this game long term, you're currently asking for cash whales to support this game. The initial game cost is normal, no problem there. However after that, your cash model is garbage and so becomes the quality of life in BDO.
    MMO Background:
    I have played many B2P, P2W, FTP and Subscription MMOs for the last 20 years with my first MMO experiance being The Realm (1996) and second Asheron's Call (1999). Maybe I come from a classic MMO world where when I paid 15$/mo for a subscription, and received unlimited access to the game, minus special cash shop cosmetics and had no problem with that. And maybe the world gaming market is changing to more F2P, B2P with heavy cash shop and I need to adapt a bit more. However, this game's setup and cash system feels wrong. Maybe its that this game was not really made for North America and they tried to cash grab in this region, we will never know. But every NA - American I've had a real conversation about with this game vs other MMOs has agreed that this game's RNG (in some places) and cash shop model needs an overhaul. 
    Income to provide content:
    I completely understand that this is a business with the intent to make money. But it the current setup feels pretty poor to me, my friends and everyone else I've spoken to. I have no problem paying $$ for a game I enjoy, to keep it up, so that I can get new content. But give me value for my $$. Otherwise I will take my $$ to another business where I will get a good value for my $$.
    Thank you.
    -Golain.
  9. BDO's RNG is often the topic of heated debate. I am providing both a suggested adjustment to the current RNG chances as well as the current RNG success rate chart. I encourage players to mae their own suggestions as to which soecifics they would like to see changed, and by how much. Too much of the discussion is just general opinions about like or dislike, and nothing yet about specific changes. Hopefully this thread will give a more specific and tangible idea to the devs as to what players want and expect.
     
    Enchant Level
    Base Success rate
    Failstack modifier
    Max failstacks
    Guaranteed success
    Weapon
     
     
     
    Remains the same, change durability reduction to -5
    8
    50.00%
    2.00%
    20
     
    9
    40.00%
    2.00%
    20
     
    10
    30.00%
    2.00%
    20
     
    11
    20.00%
    2.00%
    20
     
    12
    10.00%
    2.00%
    25
     
    13
    10.00%
    2.00%
    25
     
    14
    10.00%
    2.00%
    25
     
    15
    5.00%
    2.00%
    30
     
     
     
     
     
     
    Armor
     
     
     
     
    6
    60.00%
    2.00%
    20
     
    7
    55.00%
    2.00%
    20
     
    8
    50.00%
    2.00%
    20
     
    9
    40.00%
    2.00%
    20
     
    10
    30.00%
    2.00%
    20
     
    11
    20.00%
    2.00%
    20
     
    12
    10.00%
    2.00%
    25
     
    13
    10.00%
    2.00%
    25
     
    14
    10.00%
    2.00%
    25
     
    15
    5.00%
    2.00%
    30
     


  10. Post on upgrades and stats in General

    By Rektangles, posted
    Hey ladies and ladies,

    If you upgrade a green vangertz to vangertz shield of destruction ( for the down attack stat) , will I keep the down attack if I upgrade it to  Ultimate vangertz shield.  Or will it force the ( additional  special attack damage)  on it and i lose my down attack?
  11. I would love to see a Fishing boat that is actually a true Fishing Vessel. Perhaps one with a Live well that can keep fish fresher so that we can stay out at sea for a long time, concentrating on only keeping yellow/gold quality fish without worrying about the first ones from the trip losing value. Perhaps a larger deck on the ship for group fishing? The upgrades/parts could be an extra live well tank, as well as the normal prow, and decoration. On such a craft a lantern like that of the Wagons would be very nice. I hope the devs and you fellow fishermen/women like my idea! Thanks for reading and happy catching!
  12.     INFORMATION I LOOKED FOR WHEN STARTING MEGA THREAD
        --------------------------------------------------
        Weekly maintenance is on Wednesday in the mornings for NA roughly 3am to 8am Afternoon for EU 8:00UTC - 13:00UTC
    Market prices fluctuate with updates and use.
    Example Special Silk/tomato/olive all dropped from 150-180k to 20k=50k
    ================
    EARLY GAME
    -----------
    New players should not go beyond +1 for jewelery or silver embroidered gear.
        First priority should be going upto your cap for weapons and armors. +7 Weapons +5 Armors
        
      Dim  Combat Crystals go great with your helms early on an extra 6% adds up.  3% Each. 2 Slot helmet.
        Sute Tea "Life Exp" Is for any gathering/crafting/fishing/processing exp gain
        
        Creating as many characters as you can benefits you.
     First thing I did was make 4 characters. Abuse the early on easy contribution points.
     You can get about 80 CP in a day.
      Manage your main and alternates to have different skills. "1 Cook, 1 Trainer ect." Of course eventually you'll out grow this.
    Spending energy to roll for artisan/professional workers is fine. Got 2 in heidel with about 240 energy. Costs 80k per worker purchase. It is RNG.
         Buying Yuria "Class" weapon is your go to early game weapon for most grind areas and pvp, Purchasable in calpheon weaponsmith. Requires Amity/ Conversation Minigame.
    You can pick farm spots that are human based mobs for increased damage.
         Lvl 45 for open PVP Doesn't require quest. Non flagged players give the killer negative karma
    =================    
    CRYSTALS/LUCK    
    ------------
        You also benefit from the +1 Luck Crystal's which can be transferred to your Main character.
     +5 Luck in early game helps a lot with getting various items Flax thread/Soft hide from tanning a wolf hide. 2 Piece set bonuses- 2 sets
     Crystals are sorted by color for gear slot. Exception being dim crystals/luck crystal read info hovering.
    ==================
     ENERGY
     -----------
     Energy use is vital. 3 Minutes on an active character gives 1 energy.
     Regular Furniture Bed use doubles energy gain, Not while offline.
     Cash shop bed gives 3 every 3 minutes.
     Specialty Furniture has durability "50 Uses left" but gives you buffs. Maybe useful for your pvping.
     
    ===============
    Nodes/Contribution Points
    -----------
        Node investment increases Quantity of drops. There is 0 reason you shouldn't invest in nodes.
    Create a gameplan for your main city.
    Example shipyards Epheria/Ilya/Altinova for Fishing boat.
    Altinova has cheapest Level 3 Wagon production as far as Contribution points. Also allows rank 5 armor "Grunil set" production same house after you're done with wagon.
    Hiedel/Calpheon for your Horsegear Best choice probably.
    =============
    COSTUMES/UPGRADING THEM
    ---------
    +9 Fail stacks is a safe number for enhancing Silver embroidered gear to +1
    I've gotten +1 at lower, But I've also lost millions trying to repeat it. LOLOL
        Quest line costumes do give you an interesting wont be attacked by certain mobs while crouched/"fishing/gathering"
        Silver Costumes. Fishing and gathering +1 suits do NOT give you and extra level of fishing/gathering
    +2's do then +5's for +3 fishing level. "unsure about gathering"
    +1 Silver Embroidered Gathering gives you 10% EXP and +1 Gathering speed.
        Definitely Recommend the +1 Craftsman "+2 Processing" and +1 Trainer "10% Horse Exp". Absolutely.
    +0 Fish level +1, movespeed +1, DP 16
    +1 10% XP, Fish level +1, movespeed +1, DP 18
    +2 15% XP, Fish level +2, movespeed +2, DP 20
    +3 20% XP, Fish level +2, movespeed +2,  DP 23
    +4 25% XP, Fish level +2, movespeed +3, DP 26
    +5 35% XP, Fish level +3, movespeed +4, DP 29
    ============
    FARMING
    --------
        Small Fences can be gotten from the same NPC over and over. You do not need to go to different NPC's
    Most efficient fences are 3CP for 4 slots. Max of 10 fences.
        Crops do NOT need to be maintained/watered/fertilized if you dont mind losing yield.
    Profitable crops are usually the single slots for More breeding/yield RNG
        Hiedel has 4 Crop workbenches. What I use, still get the 20% distance going to Altinova.
        
        Farming your own Beer only takes a small farm. 3 contribution points!
    Special Grain items only require 1 for the crafting.
    1 Special Grain 'Wheat' 'Barley' 'Corn' 'Potato'   Wheat/Potato are the cheapest seeds.
    6 Mineral/1 sugar/2 Leavening agent/1 Special Grain.
    Cool draft beer is an RNG of regular beer.
    =================
    WORKERS
    ----------    
        Promotions are RNG spam away.
        Worker special skills- Such as Fish crate production, Luck increase by level, Crop production skill are RNG and do not have to be any specific grade/class
    Lodgings not in major cities are usually closer to good mines/excavation sites. "Horsetail ranch"
    ===============
    MARKET
    ---------
        There is a delay from notification to market.
    You can snipe items from the bots
        Take advantage of the market for extra money
    You see an item that has 0 quantity? Maybe you should farm/process it.
        Black stone powder easily obtained from grinding Skill crystals or grind spots for leveling and grinding those.
    Example- Chimera
    =================
    HORSES
    --------
    Horses gain experience based on distance traveled get yourself some light horseshoes!

        Horse Training should be done a non 45 character in my opinion so you don't get sniped while autolooping.
    Want to level 4 horses at once? Craft a Merchant Wagon, Way cheaper than noble, and the accessories as well.
        T2 Horses have a distinctive Redish color, May be near impossible to identify if you're colorblind.
        There are no T3+ horses yet. They will be identifiable by their braided tails.
    Horse shoe enhance to +2 is easy enough with 0-3 failstacks
    Horse Breeding I've constitantly gotten t4 Male's/3Fe/male's from T2 lvl 12's   3T4 Males
    Lvl 30 T2's are the way to go though.
    Horse taming do not press space bar until horse is on hind legs.
    My method is 1 rope 2 sugars. Make sure you delay trying to get ride it or it will fail.
    Horses can be ran behind your mount so long as you successfully captured it. Get on get off ride away as far as you want to your stable thats open. Pker's and creatures can kill it...
    Building Stamina DOESN'T require you to actually be running. I've walked and gotten upgraded.
    ================
    AMITY
    ----------
        Amity/Conversation minigame is between account and not individual characters
        There is an Amity Booster potion.... WISH I KNEW THAT! It's only 8minutes 30% increase.
    Grunils set is purchasable in Altinova armorsmith. Requires amity/Conversation minigame.
    ===============
    FISHING
    --------
        Fishers. You have 0 Reason to not craft a Balenos or Epherian Rod. They have no level cap and can be repaired from any blacksmith.
    Unless you are trying to upgrade it. the 5% gain of afk fishing time at +5...not really worth it.
        Epherian is worth upgrading because of the increased durability meaning longer afk fishing.
    I don't think the +1 Fishing speed on thick rod is worth the slots or regular production.
    Steel Rod gives you the +2 speed at Skilled 5. So afk away.
     Then get your nice rods at Professional/Artisan
     Cash shop fish suit increases fishing level. Cap at +5 Fishing level.
    Easy way to farm silver keys is afk fishing.
    Clicking the throw away useless will toss white fish be warned if you're just starting out.
     ==================
    Special Gear.
    -----------
     Blue/Yellow  "Yuria Amulet of Destruction"
            Armor and Weapon Enhancement Houses do not require you to have a non upgraded gear.
        It can be +15 and you're good to go to try and upgrade to blue/yellow
            Enhancement failures remove 5 durability from your items.
        So in order to restore it you need to sacrifice same item. Yuria +15  -50 durability= sacrifice yuria weapons to restore the durability. Can be extremely pricey if you've a Liverto worth 9million a piece ><
     
    ===============
    VARIOUS
    ----------
    Oxen are cows. Which give tough hide.
    Horse gear tool tip calls a combat stirrup a saddle.  ><
    Want Lucky Tools use a lucky worker maybe you'll get lucky
  13. Hello!

    There is a quest that asks you to upgrade your Ultimate Styd/Basteer weapons to +7. It won't let me upgrade mine, even at max durability. I have Black Stone (Weapon)s in my inventory and have tried even using Armor lol... but no luck. It's greyed out. What am I missing or doing wrong? I believe this is a bug so forgive me if it's not.
     
    edit: I re-did the quest and I got a different weapon this time. A bit confused as to which one is right? Ultimate Styd or Basteer Staff..? When googling it people say they're the same.
     
    Thanks!

  14. Post on wagon add ons . how to in General

    By hoppie1, posted
    i bought a trade wagon and a trade wagon top and i cant figure out how to add the top to my wagon . help would be awsome!
  15. Improvements to game play and system issues that will streamline and improve overall gameplay.
    The LEARNING CURVE is huge.
    Figuring out how things work is really cumbersome and there is little guidance in game.  Two examples:
    The crafting system: I I'm kicking around in the world and find an interactive plant, the game tells me I'll need a 'hoe'.  This is good, but text should be more obvious such as a window that needs a confirmation that you saw it.  In addition, once I have the product in inventory, clicking on the product should give me a use tree that lists (hyperlinked) the things you'll need to refine it and what it can make.  An in-game quest that can lead you to upgrading nodes, buying lodging, hiring workers and getting them assigned would shorten the learning curve EXPONENTIALLY!
    Such would make the game more fun and rewarding with less attrition.
    The LEARNING CURVE is huge.
    Communication system has ZERO guidance as to what you need and how to setup communication for increased Amity.  Spending rare resources to learn by trial-and-error is truly frustrating.  I see that there are statistics listed, but no information on how interest and amity PLAY into the process.
    Map icons for NPC resources could use some more mouse-over info AND a search function, which I've yet to find.  I go to a new town, am looking for a certain NPC function, and I waste an hour wandering around looking for something that may not in fact be at this city or village.  Simply not enough information to play quickly, and we're here to have fun, not create another job.