Good afternoon everyone, my friends and I love this game but we'd like to see some improvements so that the game will grow, and flourish. I have dozens of ideas, but for now I want to talk about a few quality of life and convenience in BDO. To the forum community, please don't flame or hate me for trying to come up with ideas to make this game better.
Note: added some secondary comments in Blue and red text after a few replies came in. Not that they will re-read... I wish more people would quote specific text, and offer insight instead of rude comments or banter. /shrug
My Request of Pearl Abyss on the subject of quality of life and convenience.
Introduce more basic armor types - having 4-5 that sometimes hardly modify your appearance in order you drive you to 15-30$ cash shop outfit / set is garbage. We have so few options for equipment compared to other games that the players pay just as much real $$ for. Make Dye alchemy based - and remove random dye from the cash shop. Allow us to craft our own dye that does not cost real $$$. Individuality and style is very important to many MMO players.Paid Dye - If you still want players to have the "convenience option", then put a toggle in the Dye window that allows you to pick out the exact color scheme you want, and then you click a [Buy Dye] button and the game charges you x-amount of pearls to look exactly the way you want to. Paid random dye packs are nonsense and come from bad logic, bad reasoning and $$$ first mentalities. If I pay money, I get what I want. Simple as that. If I can't get what I want, I won't pay for it. Simple as that.Removal of max durability loss on failed upgrades - Please remove the max durability loss because trying to obtain a handful of the highest gear sacrifice to repair the durability on our equipment. If all you're trying to do is curb / slow how fast players get the highest tier loot, then there are much better ways to do this. I will list several alternatives to having max durability loss. Reduce the rarity of black stones - driving the price up and reducing the number of stones you need to upgrade.Alter the % success chance on upgrading - post +3, or +N. so that people waste their armor/weapon stones.Increase or decrease the # of stones required for a forced upgrade - based on the previous mentioned ideas. If the drop rates or cost per stones stays the same, you can increase the # of stones required. I'd rather climb a hill of silver for a guaranteed outcome then have RNG slap me in the face until I win or lose. Equipment Upgrade RNG concept - the equipment upgrade RNG in BDO isn't fun. RNG is only used to slow down player progress or cause players to spend real $$ for convenience. Both methods aren't fun, aren't enjoyable and don't add value to the games for players.Accessory Upgrades - Please stop the target accessories from being destroyed upon failure. Like weapons and Armors, if you're just trying to slow player progression, then add more components or make them rarer and cost more. There are a myriad of ways to make this process better.Reveal all hidden character stats - not knowing what my character's special bonuses are from leveling is garbage. If I am weak in a particular area, I want to know so I can bolster that. If I am strong in a particular area, I want to know so I can either super-load on that area or balance myself out by focusing on other stats.We need to know what these stats are so we can balance & manage them. Having a player feel that their character is weak or garbage because they potentially rolled bad numbers is a horrid design. Having players delete or re-roll characters to obtain better RNG stats after they purchased cash shop cosmetics thereby losing them is a horrid design.Add talent/skill respec for silver/in-game currency - The first time we level a character and over time we've given access to achievements that give us a few talent/skill respecs. Please give us the ability to craft or buy these from vendors with in-game currency. Beyond the few & minor reset tokens we recieve, we are forced into the cash shop to reset our skills to try new builds and new ways of playing. Thats a cash grab mechanic. You are killing a large portion of the quality of life with players and their characters when you force us to pay for respecs. If you're trying to fund BDO off this type of conveniance item, then you're going to run into cash flow issues as the player base dries up. Removal or reduction of grievous tax penalty upon selling goods at the market - 30% is pretty bad. You're only doing this in order to remove some of the currency from the game. Just adjust the price of the items programaticaly using value algorithms or lower it to 10%. Taking a third of my profits away is a pretty lame excuse for trying to reduce the amount of silver in the game. Reducing this to 5-10% but adding skill respecs that cost 10-15 million silver each would be an acceptable trade to me.Consolidate the millions of silver into a copper/silver/gold/plat currency system. If your focus is for a LUSH Role Play world, walking around with millions of silver seems kinda silly and breaks the immersion. not actually quality of life, but is something I'd like to see. Removing it as its not relevant to the goal of this posting.Treant camouflage - Make in-game obtainable equivalent that hides your character name but does not have the set bonus and doesn't look as cool. Or make the item in-game obtainable and credit all accounts that purchased it. Players with this outfit have a clear P2W advantage when roaming around solo or with small groups of friends. If played correctly, this P2W outfit makes the game very enjoyable.. when you're on the receiving end of the P2W player. When these P2W players get the drop on you, 75% of the time its over. Sometimes, few times, seldome, etc... you can get away or get help. This outfit doesn't really help you in larger scale combat so its not really bothersome to me out there.Warehouse Inventory Increase - I'm fine with the default but they need to scale higher or the cost of warehouse expansions need to drop. Its pretty unfair having sooooo many items in this game, and not being able to store 1/3rd of them.Idea 1 - let "Storage Buildings" scale from 3, 5, 8 to 5, 7, 10. You can even add a few more contribution points as a requirement for the warehouse buildings. Because you can just do more daily quests or level alts to get more contribution points to open up warehouse space.Idea 2 - reduce the $$ at the cash shop for these by 1/2.Subscription / Premium:
This subject may be unsavory to may players. However, in most MMO's ive played with subscription / premium systems, there weren't quality of life issues like BDO's. Recently I did play Blade and Soul, who's premium actually didn't offer what other game's subscriptions did... that was my first awakening to the true arts of cash grabbing. However, if done right. BDO could implement a subscription / Premium system that I would pay into. However, they could make changes to the game without the need of premium or subscription packages too. I will give you some examples.
For 12-15$/mo i'd pay for the following, to bring up BDO quality of life to the standards of other MMO's.
All character slots unlocked - there is nothing fun about not being able to play all classesNo future content is gated - im paying to play all content - if you paid for the game initially, that doesn't guarantee you rights to new content. You get the game as is. But subscriptions don't either. there are numerous ways to institute quality of life changes.All dye and bleach is free and unlimited in dye shop / J-menu - there isn't anything fun about paying real money for random dye that doesn't get you what you want.All skill/talent respecs are free - there isn't anything fun about having to pay to try out new class skills or combos. there is no skill involved with paying to reskill your player.Equipment does not suffer durability loss for failure - see my ideas about adjusting the process above. - There is no fun in having to juggle the max durability loss system in this game. Its simply a random numbers game. Accessories are not destroyed upon failure - similar to ideas I had on weapons/armor. - There is definitely no fun in losing items.3 rows or 24 blocks of character inventory flagged for Subscription/Premium and are unlocked while you're in the paid status. - There is no fun in running out of storage space when there are tons of items and neat things in this game.3 rows or 24 blocks of warehouse inventory flagged for Subscription/Premium and are unlocked in every town while you're in the paid status. - same as above.Boat Life Decay is 25% slower - There is no fun with a boat that only lasts between 2-N weeks depending on how much you fish.50% reduced cost on Cash Shop cosmetic armors/skins with no single item going over 10$ and no pack items going over 16$ for premium/subscription players. Im already paying for the game in this setup. Paying twice or thrice is like government layering taxes. - This might be a hard sell considering that cash shop cosmetics give player benefits. Thats their current model for making money. Small P2W bonuses that don't overwhelm the community but instead make you annoyed and unhappy. Someone is 5-10% better than you in several aspects because they paid for it. 0-50% reduction on Cash Shop character appearance re-do's - this game has extreme character customization possibilities. It would be nice to change things up periodically without killing the pocket book? dunno. My Background:
I've been playing BDO for a while and have some friends who play. Between my guild members, online friends and more we have discussed aspects of this game vs other games numerous times. So far, we're enamored with many aspects of this game, but at the same time there are numerous things that frustrate us. My friends and I are all NA server players, all born and raised in the USA in different parts of the country. The things we all seem to agree on is that this game has alot of things to do, alot of future potential and waaaay too much RNG & Cash shop items.
Quality of Life:
There is a quality of life aspect to this game, and the level of which this game is currently at for NA doesn't hold a candle to other MMOs available to NA players. My friends and I want to recommend this game to more players, but as time progresses we're finding that we can't. Between the random character stats, max durability loss or complete loss of items on failed upgrades and skill resets and dye & other convenience items in the cash shop we're finding it really hard to recommend this game to new players. Most of my friends and I work 40 hours per week, and make between $30k - $100k per year. Paying money at the cash shop for cosmetic things isn't a problem, but it is a problem at the same time. Your dye system is a complete and utter kick in to the teeth considering that there are few armor skins in the game. The flavor is lost when we all look the same because we won't buy skins or dye on principle. To reiterate, 1-time random dyes are a kick in the teeth. Additionally15-30$ for an armor skin / whole set is a kick in the teeth regardless of how much $$$ you make IRL... because its digital... nothing in the end. To sustain this game long term, you're currently asking for cash whales to support this game. The initial game cost is normal, no problem there. However after that, your cash model is garbage and so becomes the quality of life in BDO.
I have played many B2P, P2W, FTP and Subscription MMOs for the last 20 years with my first MMO experiance being The Realm (1996) and second Asheron's Call (1999). Maybe I come from a classic MMO world where when I paid 15$/mo for a subscription, and received unlimited access to the game, minus special cash shop cosmetics and had no problem with that. And maybe the world gaming market is changing to more F2P, B2P with heavy cash shop and I need to adapt a bit more. However, this game's setup and cash system feels wrong. Maybe its that this game was not really made for North America and they tried to cash grab in this region, we will never know. But every NA - American I've had a real conversation about with this game vs other MMOs has agreed that this game's RNG (in some places) and cash shop model needs an overhaul.
Income to provide content:
I completely understand that this is a business with the intent to make money. But it the current setup feels pretty poor to me, my friends and everyone else I've spoken to. I have no problem paying $$ for a game I enjoy, to keep it up, so that I can get new content. But give me value for my $$. Otherwise I will take my $$ to another business where I will get a good value for my $$.