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    • Share your Suggestions!   01/01/2016

      Greetings, Do you want to help Black Desert be the best game possible? We are constantly looking for ways to improve the game, your feedback and suggestions are a key part of this process.  Everyone is welcome to visit our Suggestion Forum and share your thoughts with the BDO Team and the community.  Below I will give some advice on how to present your suggestions to ensure you are heard. How to make sure your contribution will be taken into account: Be precise and constructive.Take the time to explain your reasoning behind a feeling or a suggestion.Check if the suggestion you have in mind has already been shared. If it's the case, you can reply to it.Ask other players or friends you know what they think of your post before you click the "Submit" button.Be realistic. To add content requires a long time, but don't feel discouraged if it takes time to see changes.  I want to thank you in advance for any suggestions provided, and we look forward to reading your contributions!
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  1. Seriously, why didn't they block the Olvia channels at 56 when ppl get their awakening?  Too many ppl churning out level 59 characters.  You'd actually be better off just making a new account and leveling on the Olvia channel to 59.  Money and gear is the easy part.
  2. Reducing the stock of trade managers across the entire map is ridiculous. I've never "rolled" to get trade xp, but now I'm getting punished for other people "exploiting" a mechanic you left in the game, and didn't fix. You are punishing everyone, for something a small group did, and have made getting trade xp absolutely cancerous. 
    Make it so you can't roll while overweight. Why should Trent have less stock if I have been trading in mediah for 3 hours with a wagon? Fix this. 
  3. Post on Soloing a Guild in General

    By Coeprandua, posted
    I ended up soloing my own guild because reasons. Unfortunately, I can't do guild missions as those are not allowed with less than 3 guild members online. I tested contrib points, knowledge gain, mob grinding; none of them gives any guild XP. The only thing that gives guild XP is when you gain a character level or a life skill level. 1 character level = 1% guild XP, which is extremely slow.
    Anyone know any other way to get guild XP or is soloing just hopeless?
  4. Bonjour à tous,

    J'ai créer ce post, car depuis quelque temps(plusieurs mise a jour, enfaîte) j'ai la forte impression que les métier/compétence métier ne monte plus comme au départ depuis plusieurs maj. 

    Notamment les trade pack, qui ne donne presque plus d'xp alors que je suis en apprentie ou qualifié.

    Avant ce problème il me suffisait d'une centaine de pack pour arriver jusqu'à professionnel. Maintenant, je dépasse pas le grade qualifié 5....

    Du coup, je voulais savoir si vous avez la même impression que moi ou bien j'ai complètement tord. Merci.
  5. Ladies and gentlemen, i'm a Game Level Designer, coder, animation maker & i have a YouTube channel. I have created many famous things for the Ps3, Xbox 360, Xbox One, Ps4 & PC (I have made the first Ps4 GTA 5 Mod Menu ever etc!).
    So you can call me: "The best person ever".
    My Famous YouTube Channel (Click)
    Now i have create a new Guild called: "United_WarGuild" & my BDO Name is ImHaxoTV. Join The Guild If You Will Are Too A Person (If you playing in the other noob Guilds are you only too a 0, so you don't exist for the World |We do not want that|). So If You Join The Guild will we make missions together & catch the elephant together so we have a guild elephant and many other things, then all can ride the BIG Guild elephant etc, In the other guilds are the owner a 0 & randome noob and he don't let other players ride the Guild Elephant etc. So ladies and gentlemen join the Guild and make the best guild ever!
    Have Fun!
  6. Hola !
    Je suis en train de pêcher et du coup je me posais une question :
    Combien de temps faut-il pour 0-100% le niveau de notre personnage en pêchant ? Et pas n'importe quels level, ceux qui m’intéresse sont le 59-60 et 60-61, j'aimerais bien savoir le temps qu'il faut non seulement pour up, mais également du coup le nombre de poisson requis et l'écart entre le 59-60 et 60-61 (combien de poissons en plus ?)
    Cette étude peut rendre la canne à pêche de Balenos P2W si on l'enchant à grade assez haut, ce qui peut nous permettre de prendre 1% d'xp par heure avec un level assez haut.
    Qu'en pensez vous ?
  7. bonjour, 
    je cherche actuellement les bonus de chaque compétence de métiers que l'on peut acquérir en le montant, par exemple le commerce en maître 2 le bonus est : 200% sur chaque vente je crois .
    je cherche pour les autres métiers et commerce également mais je ne trouve pas, pourriez vous m'aider ?
    merci a vous 
  8. Post on I LOVE XP GAINS in PVE

    By haybreee, posted
    MOST COMBAT XP BUFFS I'VE EVER SEEN.
    50% combat scroll, 10% villa combat buff, 15% party xp elixir, 8% milk tea, 20% combat buff from dark beer, 20 min daily grind buff & 100% weekend buff.
    This is on top of the night time buff & 10% combat xp from outfit.

    You know you've had gains when you get 3% xp instead of 2% xp into 58 
     

  9. Anyone know how to access/activate this buff?
     
    New Daily achievement [Daily Grinding Hour!] has been added.

    o    Players can choose one buff to obtain;

      Combat EXP +200% (30 min.)

    Combat EXP +100% (60 min.)

  10. Post on Fasest seed to cultivate? in Musa

    By Sara, posted
    With a decent xp per cultivation?
     
    Currently beginner 1 farming, but want to be apprentice 1 just for a title, grind to 400 titles and such, let me know which seed is good for fast cultivation - don't care about how much it costs, don't care about energy, don't care about contribution points, I just want the fastest seed to farm.
    shit wrong forum
  11. Hi =)
    Been trying to find an answer to a question regarding how to obtain guild xp but can't find any answers. Everyone knows guild quests award guild xp but, I've noticed that the guild is gaining XP without doing quests so was curious where it came from?
    Heard that the guild gains XP when a member gains a level in different things (like, normal character level and profession levels), suggesting that inviting low level characters is the way to go in order to obtain xp outside of guild quests. No clue if this is true.
    Also curious if just grinding monsters for xp (without actually gaining a level), using professions etc will grant guild xp.
    Anyone out there who knows how this works?
  12. People told me that they nerfed heating xp, anyone confirm this + what would be the best thing to process, from my warehouse with the costume and 1350 weight limit?
  13. Post on Quick Refund Process in Suggestions

    By Slen, posted
    I would like there to be a quick refund process(pearls at the least and even possibly game cost if you knew about this prior to beta and never mentioned it) in response to the 06/01/2016 patch that removed the xp loss on death for players over 0 karma. I played in beta and aside from the very nice battle system, the xp loss on death was the biggest reason(50%) why I choose to invest my time and money into this game. I am and was not a fan of the end game but gambled on you making that better in the future. The xp loss was not a gamble, it was there, it was implemented, it was a non issue in everything I read, it was Black Desert Online. Karma 2.0 (http://forum.blackdesertonline.com/index.php?/topic/8044-updated-v20-bounty-hunters-karma-and-flagging-discussion/&page=1) was also proposed and that is what we were led to believe was the path this game was heading. Instead this game flipped a 180 from strong front runner, who's proposed goals were to make the pvp system even better with Karma 2.0(again xp loss was not even an issue that was shown being removed), and create a very fun exciting sandbox style game where everyone could find something they loved, to this,, this.. anti open world pvp game one sided completely against any form of pvp what so ever. The only thing someone who feels like getting in skirmish achieves is karma loss, the other guy loses absolutely nothing at all, NOTHING. Those who claim exp loss wasn't a core of this game need to look at the enacted system as a whole. The way it was advertised and was prior to June 01 was nearly perfect imo, it did restrict open world pvp very much as well, giving you a total of 5 initial kills before you were open to be murdered and have very high death penalties. Then, to get karma back up from 0-300k again it took 2 hours of constant grinding. So that gives you 2 kills per hour, now.. how can, as in "official response" from Daum, people be killed over and over and over if the act was a griefing unrelated to guild wars?! The fact is it could not. It is mathematically impossible even if the victim refused to change servers and kept letting the guy kill him. If you turn red you are dead, everyone kills red players on sight. Point is the response was lies. Someone got a hold of the pvp game(it is a pve too, it is everything in one, that is what made it awesome) and decided they want to get rid of the pvp aspect post launch. That is fine, but those of us who bought into the wonderful idea you presented at launch should be reimbursed for everything we invested into this game, and there should be a quick and painless process for it. You choose to change the game completely, fine, that is your choice. But it is our right to receive our money back because you decided to go a different route than what you were pushing since pre beta. AKA in USA we call that the old the bait and switch. I would like a link in my Account if possible for this to happen, where I can put in my reason for the refund, why I am leaving, click click done.
    Thank you.
    No troll responses please, this is to Daum and is a serious post. If they want us out that is fine, but as the players in their new game we should also suffer no pvp penalties of money loss.
    Edit Update: DAUM has denied my refund with a generic email response with no way to speak to anyone about this matter. I for one will NEVER play anything that has DAUM on it ever again. America needs to move back to boycotting bad customer service businesses so they all fail and reward those ones that do care about their customers. And just so you are aware DAUM, I was looking forward to all the cash shop items coming out and would have dropped another $400 into that. It's what you lost from me at least as a customer for ruining this game. So me as your customer base would have been $700/game minimum. Good bye, good riddance to this heap of trash, server crashing, no end pve, no challenge game. They made it to work with the old system, it has nothing else.
  14. Bonjour all,
     
    Bon... je sais que j'étais parti sur Sorcière mais en fait .. non,
    Le gameplay ne me plait pas, j'accroche pas du tout ... au début ça allait et plus j’avançais plus ça me disait ( non, arrête toi là, c'est pas pour toi cette classe ... )
    enfin bref .. voilà,
    Donc, j'aimerais avoir vos ressentis sur le PVE et PVP/PK et GVG;
    J'aimerais avoir vos retours sur les classes en général, laquelle se débrouille bien ( stuff et skill à niveau égal ).
    Je ne veux pas une "god" classe mais ... juste vos retours d'xp,
    Moi j'ai eu des retours comme quoi le Tamer est useless en GVG et moyen en PvP , très bien pour le PVE mais alors le reste ... bof bof,
    Le rôdeur et la sorcière sont OP apparemment, mais j'accroche pas du tout; et oui again x) )
     
    Le guerrier et la valkye je n'en sais absolument rien, je sais qu'ils sont beaucoup demandés au niveau de la recherche de guilde mais .. voilà, rien de plus.
     
    Merci d'avance et bon jeu à vous
    Viss'
     
  15. Post on XP LOSS in Suggestions

    By Efreeti, posted
    I never seen a person who likes losing XP, it makes me happy to feel like you are never safe when you aren't in a town. If you have problems dying afk fishing its because you did it outside the safety of town and deserve to be punished. If you die auto pathing your horse, its because you left the safety of town, don't cry about being killed if you can do these things INSIDE a safety zone and you chose not to. 
     
    When I would PVP I would make sure I played in a way not to do stupid things like charge in to 5 people and die instantly so I don't lose experience, it made the game enjoyable and you thought about engagements. 

    You thought this was a good change? Let me change your mind. I know a lot of rangers that are gonna steal your monsters and you cant do anything about it, you know why? Because they clear faster than you and you cant do anything about it. You kill them you go red (they will let you kill them) guess what, they keep coming back and stealing your monsters, you are forced to leave or go red, your choice. Leave and they can follow you! you can change channels, but there will be another guy doing the same thing. Best part is they probably wont even be in a guild! Not like you can declare war, hahahhah. So you go red, you die and lose all your EXP, all your enchant levels, and your gems. Then you quit the game for a reason different than maybe losing 1% for being killed randomly. (if you quit because you get ganked you are playing the wrong game) THIS game had an appeal to a lot of people, its really similar to a game most of us use to play, LINEAGE, and LINEAGE 2. The thing is with those games, if you died and lost xp, you could even DELEVEL. ALL THE WAY back down to 10. OH and the EXP was much harder to get on those games, so quit being a crybaby.
     
    My guilds goal might have been a little bit mean but we had EVERY guild declaring on us for fear of losing EXP upon death. If you pissed us off you were on the hit list, warred or not. We killed you AFK or not, it didn't matter. You lost experience and it was your fault. The feeling of never being safe was lost with this patch, you can literally feel safe anywhere you go now. Not like you have to worry about losing hard work and time if you get killed for being a mop-thief, or crap talking the wrong player. 
     
    There is only 2 solutions to this patch. The first solution, go back to the way it was. The second solution is remove karma completely from the game. If I can continuously kill people with no draw back that would be fine with me, then people will consider they are wasting their time instead of actually being rewarded for griefing. (Rewarded for griefing - they die lose 0% xp, you lose karma and go red, with MASSIVE penalties) I like the first solution better believe me, but the second solution would open the door to a lot of PVP . (griefing actually might be worse in case 2, you are out of town you probably gonna die).
  16. Greetings Developers,
    I have some some information and a suggestion that I hope you read and seriously consider every angle of.
    So every game I have seen go down this path has always failed. Does anyone from you're company remember "The Nether". If not, then I'm not surprised as it was a hardcore pvp survival game where people complained about the difficulty of the game and the griefers; while most of the community was against any difficulty or "carebear" changes, they were still made. Multiple 80 page threads and countless polls against changed that made the game easier started to pop up, even so the developers patched it to make it easier for the 10% of the players that spent most of their time on the forums than in the game. After about a month of the population of the game dropped about one or two servers whereas before said patches, all thirty servers generally contained forty to sixty people in each server.
    Please, do not give in and listen to the people who will only be playing the game for very short period of time, who literally go from game to game complaining about them, disliking the changed made or the game itself; this in turn makes the rest of the community dislike the game anyway.
    Most of the people that joined the game with the intent of being a "hardcore" player joined because of what the game looked like in Korea, some changed were great or needed to adjust it for the western market, however the changes to the Open World PVP has essentially made this game another World of Warcraft clone. It is taking away the main niche of the customer market you aimed for when taking on this project.
    You have done very well with these previous patches (some i disagree with but that happens with anything and anyone), however this one i promise you will very likely kill the game as it sets a precedence of what will happen in the future with the games content/play style and removes the reason at least 50% if not 80-90% of the community joined for/enjoy about these open world games.
    Please don't cave, think about it seriously. Most patches don't need to be rushed out in reality, most things can take a few weeks to think about before changing (especially play style changes). Also please, Please understand that a very very large portion of the population never even make a forum account or make replies on the forums and that the people who have been complaining likely have much less hours than most people in the game and generally like drama/discussion/complaining. please just think about this.
    If the company was the admit this patch was a mistake you would actually earn a very large portion of respect from not only this community but from gamer's across the board since a lot of game companies in the past have neglected the community and skimmed forums without reading into the discussions/general consensus.
    A suggestion/alternative that I and many others think would work extremely well would be to add in extreme durability loss due to pk death. such as 10-20% of durability is lost when death occurs. this will cause an effective method of having punishments for getting killed with a way of hurting enemy guilds and allowing groups to control leveling/grinding area's. they fight 4 times and they will lose most of their armour's durability thus preventing them from stealing mobs without a way for you to deal with them.
  17. Bonjour all,
     
    Je suis un nouveau joueur et après ( pas mal de création de persso etc) j'ai enfin trouvé un persso qui me donne envie d'en apprendre plus ! ( lire mes sorts, comprendre les combos, faire les quêtes , le commerce, grind et j'en passe ... )
    Donc j'aimerais savoir pour ceux qui ont un peut d'xp a ce niveau,
    Comment bien débuter au niveau du stuff ( Taritas, Grunil ou autre, les colliers, les bijoux, arme etc )
    Donc en gros, quel stuff choisir " de base " avant d'avoir tel ou tel armure, ce que je devrais viser, ce qu'il me faut,( ou si quelqu'un a un bon guide à me link ) je suis preneur j'ai déjà cherché de mon coté mais je n'ai rien trouvé de sûr...
    Juste pour avoir une base de jeu quoi,
    Donc je suis une Sorcière, de niveau 10 actuellemennt avec 3millions ( pour vous donner une idée de ce que je peut acheter )
     
    Merci par avance et bon jeu a tous !
  18. It strikes me as grossly unfair that the person who is killed by another player is penalized XP, and possibly Money in the form of broken crystals
    These are just a few reasons that it should be changed or modified
    1) the penalty of losing your grinding spot by being killed already is strong enough without losing XP and possibly crystals
    2) Players whose sole reason for playing the game is to annoy others get the added bonus of causing normal players to lose money and leveling time
    3) If this effect happens during node wars etc there will be a large number of players who will not turn up because they can't afford to lose the XP
    4) Karma loss is obviously not a sufficient method of controlling peoples urge to kill random players as I've personally seen quite a few red name players camping main roads just killing people as they go by.
    Now possible Fixes/alterations
    1) Remove the XP loss and crystal break chance by death in PVP
    2) Penalize PK'ers by freezing their XP gain for a length of time (possibly 5 minutes depending on how low their Karma is)
    3) Anyone with negative Karma can't gain XP 
    4) Remove the automatic dismount if attacked while riding a mount
    At the minimum number 1 needs to be implemented immediately the rest are just suggestions and could help make the game a better place to play within 
  19. Hi everyone,
    we just confirmed our assumption that, if you use Milk Tea and a Combat XP Scroll simultaneously the effect of the Combat XP Scroll does not trigger. As result each of us wasted about 20 of those and a ton of time since most of use were grinding for 55 and 56 and hence we would at least want them replaced, but this is an other matter and each of use will make a ticked.
    But we would like to see that ether the scroll or the description being fixed. 
    Thanks for reading
  20. Sorry, wrong sub forum.
    Can someone pls delete this?
     
    Hi everyone,
    we just confirmed our assumption that, if you use Milk Tea and a Combat XP Scroll simultaneously the effect of the Combat XP Scroll does not trigger. As result each of us wasted about 20 of those and a ton of time since most of use were grinding for 55 and 56 and hence we would at least want them replaced, but this is an other matter and each of use will make a ticked.
    But we would like to see that ether the scroll or the description being fixed. 
    Thanks for reading
  21. I dont know if there are any others which suffer from this but i do not get any exp-scrolls from questsrewards ( i recoginzed it bout a month ago) and when i submited a ticket i felt like just getting a computer answer.. I dont even want to know how many xp/lvl it already cost me.. I'm highly dissapoited from this answer.. its not "solved" at all in my opinion!!

  22. Americans had 2 Xp weekend and Europe had only 1 xp weekend
    We demand xp weekend for same reason NA did get first one.
  23. Post on Bonus XP Weekend Questions in General

    By Ohdi, posted
    How much bonus XP are we getting?
    Is it combat xp or life xp or what?
  24. Hello Fishers!

    My name is MaoMaoPrince and I am an Master 3 fisher over on Jordine. I run the largest fishing community in EU/NA over on Facebook.  As many people know last weekend on EU there was an XP bug for Fishing that was giving almost 300% increase experience.   Since that event and the announcement of the NA XP weekend the fishing community has been theorycrafting some of the best spots to increase XP output.   
     
    There are many exciting, wonderful, brilliant and magical aspects to fishing, the following is just my opinion and not necessarily the best way to play!  I made this guide with the help of the community and I could not have written it without people gathering information.  
     
    If you are interested in watching me fish please check out www.twitch.tv/maomaoprince
     
    If you want to find the best spots for fishing please check www.maomaoprince.com
     
    I prefer to write short guides in a Q&A style so let's take the plunge.  
    What Equipment Should I Use?  
     
    You want to get your grubby little fishing mitts on the Triple-Float Fishing Rod.  The Triple fishing rod allows you to catch up to three fish at a time and very rarely can produce four fish!  I’ve been taking notes on my casts for the triple rods and they seem to average at around 2 fish (rounded up) per cast.  With our current knowledge of hotspots I’ve been able to crunch some quick numbers, they seem on the high side so I need to go over them but take a look…

     
    Results - On Blue Spot IN-IS1
    I caught 1260 with 3 Triple Fishing Rod in 7 hours. That is ~756 Blue Fish, 378 Gold Fish 126 White/Greens.

    Notes : The higher fishing level you are the less likely it is to lose durability when casting.
     
    You gain xp for each fish caught with the triple rod and so it far surpasses any other rod in terms of XP gain.
     
    Where can I get this wonderful rod?
    Currently the only way obtain this is by doing repeatable quests.   I’m not going to go into detail here but you need to be at least skilled 5 before you can get the quest.  The first quest is from the child fishing off the docks opposite the storage in veila.  
     
    What other equipment should I use?
    Steel Rod is the most efficient rod both in terms of cash value and usefulness.  The steel rod gives +2 fishing speed bonus.  
     
    Silver Embroidered Fishers Clothes  give fishing experience, movement speed and fishing rod and is enchantable.  I suggest getting at least +1.  

    Sute Tea gives you a buff which increases life xp  (which includes fish) by 8%.  
     
    Where Should I Fish?
    The basics of a good spot for experience is to find one that primarily catches blue fish, is abundant and remote enough that other people are discouraged to fish there!  Most importantly find a spot that you like, you’re going to be there a while.  My personal favourite spot is IN-IS1 not because it is the most efficient but because of the people who fish there and it has Porcupine Fish.
     
    Personal preference aside we’re here to talk about fat stacks of XP.  Gold Fish are actually worth more than blue fish in terms of raw XP but there are other factors involved.  The higher your fishing level the less letters there are in the mini game on average.  Over enough time blue fish are the most efficient because of player input.  

    There are other factors involved when calculating XP potential but at the moment its very early days on the research.  Some spots have less cast time than others, some fish have slightly different XP - its all up in the air!
     
    In order to maximise your xp/fishing time make sure you are drying fishing, deleting fish or selling close by!

    The three best spots, and the ones I suggest are;
     
    RA-IS1/IL-IS2 We searched tirelessly for a Smokey Chromis spot (mainly because its part of a fishing quest) because it has some of the better fish in terms of xp in its Fish Table.  This spot sits along the borders of two nodes and allows you to quickly check resources in both.  

    PI-IS1 Another sought after fish, the Octopus has been tricky to track down, but we now have a spot.  The reason octopus is so special (as of writing) is because there are cooking recipes that require Dried Octopus or other types of seafood.  There has been no farm spots for any of the seafood so dried octopus could potentially be quite lucrative.  Fresh Octopus is worth 5,700 at base price.  The price for Dried Octopus on the AH currently is anywhere between 7,000 - 12,000.  When you dry fish you have a chance to produce 1-3 fish.  The potential income from one cast could be 36,000, with the triple rod 108,000.  These numbers are top end and require you not to immediately destroy the market.  The node for PI-IS1 cannot be connected via trade, octopus is still sought after.  
     
    ME-SH1 is an exclusive spot to this guide and to MaoMaoPrince.com and is what im considering the single best spot for XP I’ve ever seen.  The reason this spot is so good is because it doesn’t have a single gold in the loot table, has good xp per fish and has a reasonably fast catch time compared to normal.  
     


     
     
    Thanks for reading my short guide on XP I will look to expand it in the future and happy fishing!

     
  25. As you probably know by now, last weekend the EU servers got a bug that caused players to get significantly increased bonus experience for certain life skills, in particular fishing, trading and training. Estimations for the increase are between 250% to 1000% in bonus experience. 

    Because it was announced that life skills would not be affected, and only combat would get 10%, most players on Europe did not know about this bug during the event. As a result, only a tiny percentage was able to exploit the bug from the first day, those were the people who were already busy with their life skills. During the last day of the event, people were talking about it on the channel chat, and more people got involved. By the end of the event, a handful of players had gained Master skills, and some of those were Master15+. The vast majority still was unaware of the bug. And a significant portion of those who were aware of it, refused to exploit it, afraid of being banned or to stand by their own principles.

    The result is a huge gap on the EU servers between players who abused the bug from the first day (a tiny fraction), and those who did not exploit the bug at all (the vast majority). 

    Unfortunately, taking away the bonus experience gained during the bug on EU is not possible, or at least that's what Daum tells us.

    Daum seems to be considering (or already decided) to apply the bug to the NA servers as well. Because they feel there is a gap between the NA and EU servers now.
    Personally i believe the gap between EU and NA is almost undetectable on average, as most EU players did not benefit from the bug at all.
    And the gap between the NA and EU servers will increase hugely if *all* NA players know in advance of the bug, and can even prepare for it (like stacking up trade boxes to sell to improve trading skills).

    If the bug would be applied to NA and EU together next weekend, the average difference between skills on NA and EU would remain about the same, but it most likely could decrease the gap between players on EU significantly.

    So the question is:
    - Do you believe it is a good idea to also apply the bug to the NA servers or will this just mess up the balance on the NA servers as well?
    - And if the bug is introduced to NA, should it also be applied to EU again, so the gap does not increase between the servers and the gap between players on EU will also decrease?
    If you have ideas for fixing the gap between players on EU, or for fixing any potential gap between the NA and EU servers, please comment below, and let us hope that Daum will read this.

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