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More balanced after Awakenings?

12 posts in this topic

Posted

Hi, so I'm just wondering if the game will be more balanced once Awakening comes? I hear a lot of ppl complaining about how unbalanced it is and how "first to land a spell wins" basically. Will this be fixed with awakenings or nah? (is this actually even the case or is it more that people QQ a lot for the sake of QQing? I don't pvp so I really wouldn't know). If someone have played on KR or any other server that does have awakenings, what do you think? :c More/less balanced? 

 

Other than that, have a great day/afternoon everyone and take care :) 

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Posted

After awakening it's even worse. :D

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Posted

After awakening it's even worse. :D

Not really, true balance comes after awakenings. Classes were balanced around awakenings, except for the most recent ones, like musa/maewha and ninja/kuno. Which is why they are getting balance passes before they make it to NA and EU.

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Posted

:D Kr is......kinda balanced atm, kinda, Since they've had them for long enough now and are past the l2p stage of knee-jerk crying that NA/EU still seems to be in the middle of lol. Honestly no game like this will ever have 100% balanced classes when it comes to PvP, esp since this game was really designed around group PvP but ppl still insist on basing their balance crying around 1v1 encounters a lot of the time. 

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Posted

Not really, true balance comes after awakenings. Classes were balanced around awakenings, except for the most recent ones, like musa/maewha and ninja/kuno. Which is why they are getting balance passes before they make it to NA and EU.

So awakening boost dp so much that fight won't end after couple hits?

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Posted

So awakening boost dp so much that fight won't end after couple hits?

No, but some classes like Warrior and Zerk get skills that help their survivability.

For example Warrior becomes invincible while dashing with the Greatsword.

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Posted

So awakening boost dp so much that fight won't end after couple hits?

The opposite. All classes gain too much damage that the fights usually end after a single CC. That in itself is already terrible balance, but there are also other features than damage alone, which doesn't make it balanced in any kind of form either.

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Posted

So awakening boost dp so much that fight won't end after couple hits?

Yeah no, awakenings do more damage than non awakenings.

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Posted

It will become a little bit more balanced, it won't be the second coming of jesus or anything but the balance will shift a bit, will go from Rangers, witch/wiz and berserk being on top to Ranger, sorc and warrior with giant still being strong and witch/wiz still strong in group fights, blader and valk will be mid tier and tamer/plum low. 

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Posted (edited)

If by balance you mean more one-shots, yes.  High AP will eat through 400 DP with no issues, almost pointless to stack DP at that point.

Edited by JerryBoyle

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Posted

Everyone has the potential to 1-3 shot so yeah It is balanced. No class falls behind in damage nor takes less damage.

The only issue in the game right now is DP scaling.  But classes are balanced with their awakening.. + I heard there will be class re-balance in Korea soon..

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Posted

While DP does need to be balanced, not all fights end in 1 or 2 shots. They really just need to change the multiplier in DP. 

 

 

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