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Profitability of spots

78 posts in this topic

Posted

 

Not everyone runs 200+ so for some of them is the data relevant.

 

If you looking for some other it should not be a big problem to find some like this here:https://docs.google.com/spreadsheets/d/10WIcw2UqggAwqtN0ZrbdOZGN6de7IawDkRJCIpA-Dcg/edit?pref=2&pli=1#gid=0

The data comes from a 200ap ranger of this thread:  https://www.reddit.com/r/blackdesertonline/comments/4wyuo7/spreadsheetlevel_57_58_pirates/

 

the data is relevant to everyone regardless of their ap/dp or class. this is setting a general baseline for loot between different grind spots, the specifics don't matter only that the varibles stay the same (ie, same player using the same class running the same gear).  whether or not people itt are claiming they farm faster or have more ap is irrelevant as the loot distribution would most likely be near the same difference (in terms of % difference between the spot) as the OP

is a test... you have to transpose this test with your ap and classe...

i feel down i take a break a BDO.

i will give more test after my depressive phase.

your one of the few people contributing something positive in this forum dude, let the haters hate and keep doing your thing.

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Posted

They stop dropping trash @about level 47, so not a spot you can farm for long.

So true. At least i got ~15 mil while farming there 

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Posted

the data is relevant to everyone regardless of their ap/dp or class. this is setting a general baseline for loot between different grind spots, the specifics don't matter only that the varibles stay the same (ie, same player using the same class running the same gear).  whether or not people itt are claiming they farm faster or have more ap is irrelevant as the loot distribution would most likely be near the same difference (in terms of % difference between the spot) as the OP

your one of the few people contributing something positive in this forum dude, let the haters hate and keep doing your thing.

Yeah.  I have to agree.

There are a couple things that affect profit. 1) Kills per time 2) Money per Kill. Kills per time is not limited by AP/DP for MOST of the ones here.

KpT is dependent on both character strength and mob density. In the ideal situation these are the only two factors for how many you can kill in an hour. As your character gets stronger, the mob density dominates the KpT.  So what I'm willing to say is that 150 AP is not much different from 170AP is even less of a difference from 200AP --- depending on the mob. Sausans for example will not speed up a whole lot going from 170AP to 200AP because the mob density is lower (especially considering how many people are there) and it 'caps' at a lower amount. Pirates on the other hand, are one of the harder mobs you can farm and have a higher mob density 'capping'. So a person who has 200AP at pirates is not limited by the available monsters and will kill so many more than smoeone at 170. 

Of course, this is all assuming AP scales linearly as well. I truly think, this being a korean mmo, that there is an AP 'soft cap' on a lot of mobs. What I mean is that for elrics, 120 AP is 'below softcap' and will allow you to do 5 dps. I think that once you hit the magic number of 147AP your dps stops increasing exponentially (say at 100 dps) and goes linearly from then on. At 200 AP you may only do 110 dps. 

 

 

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