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30$ for BDO is a hell of an awesome deal

134 posts in this topic

Posted

EQ = $60 + $15 a month + Cash shopEQ2 = $60 + $15 a month + Cash shopSWTOR = $50 + $15 a month + Cash shop
Wildstar = $45 + $15 a month + Cash shop

These are a few of the great games I have played over the years. When they first came out this is what I paid. And people complain about a little cheap $30? $30 is nothing for a great game like this!

I don't see what the problem is except people like to complain about nothing!

And as for the P2W, there is NOTHING P2W about BDO. Nothing! People don't know what P2W is at all! Can we buy a level 55 character? No! In Everquest 2 you can for $50. Can we buy an invincibility potion for 24 hours for PVP? No! In another game you can for $25.

Those are P2W items. There is nothing even close to that here. I have 11 characters. I have a full set of +15 gear and weapons. I have good stats. And I didn't pay for them at all. I got them all in-game. However, I am going to buy the Value pack when my free ones are gone just for the extra storage/inventory space, extra weight, and remote node investment. How in the hell does THAT alter your game play or give me an advantage over you? It doesn't.

EQ2: as far as i know that's still a sub based game, if you are referring to EQ2 no you are actually wrong, it WAS a 60 dollar game with a 15 dollar subscription fee, it however dropped the price on the box, and implemented a f2p model. It doesn't cost a dime to play now, just because you paid 60 bills for it when it FIRST came out, does not mean you can factor that into the price now. It's current model is free 2 play, meaning it costs you nothing to get into it. In fact those that bought the box were credited and given a sizeable amount of content for doing so. I won't comment on EQ1 i have zero experience with that title, but i'd wager its a similar system.

SWTOR: again it has no box price, its free out of the gate now, and when it WAS p2p it had no cash shop at all, as a HUGE supporter of this title in its early days, and someone who RAILS against it now that its f2p (because locking UI elements behind a pay wall is unforgivable) i can tell you right now. That SWTOR has no box price at all, and no subscription fee thats mandatory. Yes it has a subscription OPTION but this effectively removes all barriers and makes the content available for the player with out an issue and even gives you a sizeable amount of item shop currency every month. So wrong again....

Wildstar: again, this game is FREE 2 PLAY now, it had a box price at LAUNCH but doesn't have one now. They changed there model, and its a right fair model to. You get SO  much out of the gate in wildstar and things you buy are both reasonably priced, and last time i looked all of it was cosmetic based, so was no stats or power bought off the store.

I dunno if you were just misinformed or factoring in price at launch, with the game itself because that's not entirely fair. Every title you mentioned was a subscription based game, launched as a subscription based title, that was eventually forced to go free  2 play. The difference between those titles and BDO is that they removed the barrier to entry, anyone can play and is no investment to get the game. The item shops are fair (even if i dont agree with all of them... fff--- Bioware why you so greedy!) because you arent paying them to play it, and so that is the source of there monetary gain.

A better comparison would actually be GW2 or ESO which are both buy the box titles, with no subscription fee. I can't speak for ESO, as i've never played that title BUT as for GW2 last time i played that game. The item shop was full of cosmetics, and small boosters i don't recall any direct power being bought from the shop. Furthermore, item shop currency can be earned in game, i think from some quests and exchanged for gold( basically players buy it and put it up for auction and you exchange your gold for the currency) and the system is pretty fair all around, and i never felt like i was cheated in that game at all.

As for BDO Because the costumes have stats attached to them, it is actually Pay to Win, what is Pay to Win? anytime you can DIRECTLY enhance your ability to fight THROUGH items shop items that does in fact make it a pay to win title. However that said, amount of benefit from those items is so small, i'd hardly call it unfair. But a 1% difference in power can be the difference between life and death for high end players, so people are warranted in the claim....

The issue with BDO is and remains that its trying to pass off a f2p model with a buy 2 play game... item shop would actually be fine if they did 2 major things

1: Make inventory buyable with in game currency no reason to lock it at this point behind a paywall

2: Make item shop currency sellable via a special vender, effectively allowing you to place it on an auction house and exchange it for silver

thats all they really need to do... this is pretty standard in most mmo's today... not even asking that much... i'd like to see costume prices dropped by about 50% as well but that's wishful thinking.

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Posted

EQ2: as far as i know that's still a sub based game, if you are referring to EQ2 no you are actually wrong, it WAS a 60 dollar game with a 15 dollar subscription fee, it however dropped the price on the box, and implemented a f2p model. It doesn't cost a dime to play now, just because you paid 60 bills for it when it FIRST came out, does not mean you can factor that into the price now. It's current model is free 2 play, meaning it costs you nothing to get into it. In fact those that bought the box were credited and given a sizeable amount of content for doing so. I won't comment on EQ1 i have zero experience with that title, but i'd wager its a similar system.

SWTOR: again it has no box price, its free out of the gate now, and when it WAS p2p it had no cash shop at all, as a HUGE supporter of this title in its early days, and someone who RAILS against it now that its f2p (because locking UI elements behind a pay wall is unforgivable) i can tell you right now. That SWTOR has no box price at all, and no subscription fee thats mandatory. Yes it has a subscription OPTION but this effectively removes all barriers and makes the content available for the player with out an issue and even gives you a sizeable amount of item shop currency every month. So wrong again....

Wildstar: again, this game is FREE 2 PLAY now, it had a box price at LAUNCH but doesn't have one now. They changed there model, and its a right fair model to. You get SO  much out of the gate in wildstar and things you buy are both reasonably priced, and last time i looked all of it was cosmetic based, so was no stats or power bought off the store.

I dunno if you were just misinformed or factoring in price at launch, with the game itself because that's not entirely fair. Every title you mentioned was a subscription based game, launched as a subscription based title, that was eventually forced to go free  2 play. The difference between those titles and BDO is that they removed the barrier to entry, anyone can play and is no investment to get the game. The item shops are fair (even if i dont agree with all of them... fff--- Bioware why you so greedy!) because you arent paying them to play it, and so that is the source of there monetary gain.

A better comparison would actually be GW2 or ESO which are both buy the box titles, with no subscription fee. I can't speak for ESO, as i've never played that title BUT as for GW2 last time i played that game. The item shop was full of cosmetics, and small boosters i don't recall any direct power being bought from the shop. Furthermore, item shop currency can be earned in game, i think from some quests and exchanged for gold( basically players buy it and put it up for auction and you exchange your gold for the currency) and the system is pretty fair all around, and i never felt like i was cheated in that game at all.

As for BDO Because the costumes have stats attached to them, it is actually Pay to Win, what is Pay to Win? anytime you can DIRECTLY enhance your ability to fight THROUGH items shop items that does in fact make it a pay to win title. However that said, amount of benefit from those items is so small, i'd hardly call it unfair. But a 1% difference in power can be the difference between life and death for high end players, so people are warranted in the claim....

The issue with BDO is and remains that its trying to pass off a f2p model with a buy 2 play game... item shop would actually be fine if they did 2 major things

1: Make inventory buyable with in game currency no reason to lock it at this point behind a paywall

2: Make item shop currency sellable via a special vender, effectively allowing you to place it on an auction house and exchange it for silver

thats all they really need to do... this is pretty standard in most mmo's today... not even asking that much... i'd like to see costume prices dropped by about 50% as well but that's wishful thinking.

2 would basically make it instant p2w. In fact that was the entire basis behind removing the ability to sell costumes on the market. Unlike GW2 where the best gear is only slightly better than the previous gear and the pvp is largely equalized, BDO has a huge emphasis on gear with an issue of gear gap and no equalized PvP. It creates a massive buying power issue.

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Posted

2 would basically make it instant p2w. In fact that was the entire basis behind removing the ability to sell costumes on the market. Unlike GW2 where the best gear is only slightly better than the previous gear and the pvp is largely equalized, BDO has a huge emphasis on gear with an issue of gear gap and no equalized PvP. It creates a massive buying power issue.

The flip side of that arguement is that you are expecting people to pay you 30 bills for the game, and then fork over another what 500 bills to get all items to do anything at all? Idea behind making a market behind shop currency is so that EVERYONE has an equal chance at market items, rather then only the whales can do shit in game... i'm not above buying a costume i like, but when things like enhancement stones and such are sold on the market only... that's when i go " hmm so how does average player afford to do anything? " One way you allow whales to get to end faster, but give normal joes a chance, other way only the whales can do anything beyond basic play.

Frankly i'm ok with whales getting to end faster, if it means everyone has a shot at getting to the end goal. If you are charging for a box are certain expectations...and one of those expectations is that i won't have to keep forking over cash every week to do basic tasks.... as it stands that's exactly what they expect...and well sorry but not gonna happen for a majority of players... aren't many who are gonna be willing to pay 30 for the box, then immediatly give you 100 more dollars for inventory slots, and other basic items... just not gonna fly in the states.

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Posted

yea cus +15 gear will get you somewhere? Lmao

you cant get good gear without gambling cus this game is shit like that

i still play but that doesn't change what i said

 

i also hate my life but im still alive so there is -----ing that too ,maybe? 

See someone.

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Posted

u had ur chance bk when u could sell cash shop dyes, but now ur fked

you can sell cashshop dyes how? o___o

 

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Posted

Yup, I agree with OP.

People act like daum has a gun to their head, forcing them all to buy pearls when in reality its not like that one bit..

Just cuz' you suck at the game, buying pearl shop items wont help since suck is still suck. 

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Posted (edited)

The first example you gave is the exact opposite of Pay to Win lol... You play the game to obtain the best gear. The Second example 50-100% cumulative? Right now to my knowledge unless you want to count the loyalty shop, which costs no Real Money, the most extra Exp we can get is 20%, 10% from the costume, 10% from the Value Pack. Another 50% if you have enough of the FREE loyalty points. (This isn't counting anything you can buy within the game ex. Milk Tea)

As far as the second part of your post, I have no idea what you were trying to say. 

1st example (My be i wasn't clear, but what i meant was unlike other MMO's where good gear & great gear isnt such a significant advantage. In BDO skilled player has no chance against an unskilled player in premo gear. Even at super higher levels where most other MMO's have diminshing returns on higher and higher gear in BDO it seems to be directly releated to level. So with gear being a huge  advantage - gear is directly made by spending money -  if u can grind twice as fast you get twice the money to upgrade gear. You also gain XP twice as fast. 

2nd Example (i said grinding is 50 to 100% faster) .... 10% costume, 10% value pack, 10% milk tea, 10% cash shop exp boost, 8 to 10% experience potions ... thats about 48%.  Now if i never bought inventory slots and weight increases i would be grinding half the time, running back to town to sell my stuff half the time. so thats at least another another 30%. Also for max grind speed i use the 2 or 3 free pets + at least 6 to 10 more to breed them up to 4 higher tier pets that pick up at some decent speed. I also need to make money or craft stuff to get the milk tea and experience potions... for each I can buy cash shop items that either help me make money or that help me craft those. I havent even taken into account how much a fast horse helps which cost some cash shop money to do efficiently. I also haven't taken into account how ellen tears and other buffs i have never used helped grind faster. Also i played the Korean version of the game without a penny spent in the cash shop so i have point of comparison. I doubt you played with a ton spent in the cash shop so you have no point of comparison.

 

Also the title of the thread is "30 dollars a month is a hell of a deal" so whether or not this game meets ones definition of pay to win or not, its hard to say BDO in its current form is a hell of deal. 

 

Edited by Indigoblades

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Posted

2 would basically make it instant p2w. In fact that was the entire basis behind removing the ability to sell costumes on the market. Unlike GW2 where the best gear is only slightly better than the previous gear and the pvp is largely equalized, BDO has a huge emphasis on gear with an issue of gear gap and no equalized PvP. It creates a massive buying power issue.

I may be understanding incorrectly but... don't we already have this in the form of horse breeding resets and skill change coupons?

Or am I misunderstanding something, are horses who those were used on or the product of not allowed on the market?

To me, it already seems like we have some significant ways of transitioning cash to silver. Via the pearl shop and high tiered/premo skilled extra horses. 

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I may be understanding incorrectly but... don't we already have this in the form of horse breeding resets and skill change coupons?

Or am I misunderstanding something, are horses who those were used on or the product of not allowed on the market?

To me, it already seems like we have some significant ways of transitioning cash to silver. Via the pearl shop and high tiered/premo skilled extra horses. 

We do, but it is nowhere near as profitable or as fast as the costumes. Also, just because we have some of it already, doesn't mean we should allow more.

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