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Iframe on TP missing?

9 posts in this topic

Posted

I've noticed for the last week or so that my teleport is constantly getting interrupted. It used to be that it could only be stopped in that tiny animation window while raising your arms to cast. 

Now im watching it repeatedly interrupted in the middle of the cast. Cast bar visible and moving like normal. Its been happening in pvp and pve. PvP is seeing standard cc shut it down. PvE its especially noticeable on Kzarka. I play in melee range so i can just tp through him when he turns. Its being interrupted at all points in the cast. 

Anyone else notice this? Used to be super rare to get interrupted because of the timing needed. Now it seems like its most of the time.  

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Posted

As far as I'm aware, TP was never an iframe skill. O.o

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Posted (edited)

As far as I'm aware, TP was never an iframe skill. O.o

It was our only iframe skill...Only iframe other then the shift dodge. The cast time and movement time were all iframe. Only the initial animation of raising the staff was interruptable and it was rare that it would be stopped. Rare enough that you'd notice it right away. You could use it to iframe dmg/cc skills/boss one shots. 

Really sticks out because i would use it to iframe through Kzarkas wide swings to keep the back dmg up. Now i just get smacked down like a 5 dollar hooker. 

 

Edited by TrullsRohk
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Posted

It was our only iframe skill...Only iframe other then the shift dodge. The cast time and movement time were all iframe. Only the initial animation of raising the staff was interruptable and it was rare that it would be stopped. Rare enough that you'd notice it right away. You could use it to iframe dmg/cc skills/boss one shots. 
Really sticks out because i would use it to iframe through Kzarkas wide swings to keep the back dmg up. Now i just get smacked down like a 5 dollar hooker. 

 

Sorry, let me correct myself, I thought the animation/cast wasn't an iframe. Only the movement was. 

That sucks that it isn't working properly for you. Hopefully if there is something wrong and not intended, it gets fixed soon.

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Posted

Sorry, let me correct myself, I thought the animation/cast wasn't an iframe. Only the movement was. 

That sucks that it isn't working properly for you. Hopefully if there is something wrong and not intended, it gets fixed soon.

Oh yeah. Before you were in the iframe as soon as you saw the channel bar start to fill up. Which was funny at times because if you were heavily slowed then the channel would take awhile, the entire time which you're just standing there with your arm in the air ignoring everything but grapples. Now... not so much. 

Hoping its just a bug and not Working as Intended™.

Was mostly curious if others had noticed the same thing. I guess Tuesdays are just a slow day to expecting alot of responses. Nothing personal :P 

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Posted

I've noticed for the last week or so that my teleport is constantly getting interrupted. It used to be that it could only be stopped in that tiny animation window while raising your arms to cast. 

Now im watching it repeatedly interrupted in the middle of the cast. Cast bar visible and moving like normal. Its been happening in pvp and pve. PvP is seeing standard cc shut it down. PvE its especially noticeable on Kzarka. I play in melee range so i can just tp through him when he turns. Its being interrupted at all points in the cast. 

Anyone else notice this? Used to be super rare to get interrupted because of the timing needed. Now it seems like its most of the time.  

it depends on the server your lag iguess too it is a iframe but its not instant it  had a small cast time if yo uget interuopted within the cast time either is   that other got better ping   lag or server lag or what ever they cansel your skill

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Posted

The cast time and movement are both iframes. Only reason it sometimes gets interrupted is because of lag.

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Posted

Ive been grabbed out of my teleport while I was invisible... server was lagging severely though.

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Posted

Yeah. I guess that might be it. The servers have been shittier then normal, especially with the skipped maintenance/reset last week. Guess we'll see after the patch.  

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