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Hidden luck real?

7 posts in this topic

Posted

Hi everyone,

A guildmate told me that a GM confirmed to him by ticket system that the characters have hidden luck stat from the creation and that's why his character never got a drop. He told me that and i couldn't believe, i would be the most retarded feature ever developed so i had to ask.

Can anybody confirm it?

Thanks.

 

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Posted

 

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Posted

Hi everyone,

A guildmate told me that a GM confirmed to him by ticket system that the characters have hidden luck stat from the creation and that's why his character never got a drop. He told me that and i couldn't believe, i would be the most retarded feature ever developed so i had to ask.

Can anybody confirm it?

Thanks.

 

Show the ticket.

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Posted

 

in the meantime my guildmates digging next to me a re collecting sharps like bags of muddy water while i spend 800 energy on 3  toons and get 1 hard yea stats are all equal

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Posted

This was a stat at one point during the game. It was applied to many stats such as hp gain when leveling, luck, ext...

As was referenced above. Here is what CM_Jouska had to say on the issue.

"Apologies, I will try to make this more clear.  The answer to your initial question is, they are the same.  Your character has no special stat that makes them less lucky, no other character has a special stat that makes them more lucky.  There is no pre-rolled factor that contributes to or take away from luck."

RNG is the final boss of this game. Now go out and beat it my friend.

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Posted

No matter how you look at it, the RNG is bad, as there are so many people with incredibly bad luck, it doesn't matter if it's correct in mathematical terms, it just sucks.

It needs more mechanics to even out long streaks of being unlucky. We have this already with forcing to +15, ultimate stones, failstacks to a certain degree. I think there were also talks about getting a boss item if you killed it 100 times and had no drop.

 

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