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[Updated] In-Game accessibility to Pearl Shop Items

6,514 posts in this topic

Posted

If memory serves me you cannot sell cash items on the market every single week. 

To my knowledge the limitations stated in this blog, 5 items per week, is the only one. 

If someone wants to sell 5 Value Packs, 5  Costumes, 5 Pets, or a combination totaling 5 from all of the above. They can. 

You can sell more than the single item, proposed purely for example in the prior case, every week. 

At that rate by December is a slow increase in profit versus people who would be grinding and making money daily in comparison. You would never catch up to their wealth and you would probably tank out spending money like that every week to ensure you made a "nice non impactful sum."
 

Spending money selling cash shop items and grinding are not mutually exclusive. I have no idea where you lot came up with the idea that those who spend money are incapable of or are not playing the game just like everyone else at the same time. 

Any silver gained from the cash shop is purely supplementary. It isn't at the expense of anything else. Trying to make it seem like the silver making player vs the cash shop seller is comparable is silly. When they cash shop seller is also making silver through naturally playing the game just like everyone else.. 

 

That language is soooo loose, it doesn't clearly state anything.Unlike the various linked interviews (occurring both before and after that date), which out right said selling cash shop items on the market to make silver wouldn't be possible. A concern many players following the game's localization had and ultimately the no P2W stance stated repetitively by them was something players strongly supported upon hearing. That the functionality was to be intentionally and specifically ousted from our version. In those multiple interviews not once did they state that was only a temporary situation, or only applicable to a specific amount of time after launch. 

It is like saying "the game will have 8 classes at launch!" and then taking away half of them after "launch" has ended.... if anything that wording is more likely to be taken as a "from this point" statement instead of an " until this point" much like the statements and feelings expressed by those in interviews surrounding the cash shop items not being sellable at launch. 

Not to mention, you can repetitively sell cash shop items on the market place. You could sell items week after week after week if you wanted to. unless you really think $100+ is actually some kind of reasonable limit...

/silly

"We will only allow you to spend up to 3 figures a week on our game, and no more!" ... really now? 

/sillyend

 

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Posted

To my knowledge the limitations stated in this blog, 5 items per week, is the only one. 

If someone wants to sell 5 Value Packs, 5  Costumes, 5 Pets, or a combination totaling 5 from all of the above. They can. 

You can sell more than the single item, proposed purely for example in the prior case, every week. 

Spending money selling cash shop items and grinding are not mutually exclusive. I have no idea where you lot came up with the idea that those who spend money are incapable of or are not playing the game just like everyone else at the same time. 

Any silver gained from the cash shop is purely supplementary. It isn't at the expense of anything else. Trying to make it seem like the silver making player vs the cash shop seller is comparable is silly. When they cash shop seller is also making silver through naturally playing the game just like everyone else.. 

 

That language is soooo loose, it doesn't clearly state anything.Unlike the various linked interviews (occurring both before and after that date), which out right said selling cash shop items on the market to make silver wouldn't be possible. A concern many players following the game's localization had and ultimately the no P2W stance stated repetitively by them was something players strongly supported upon hearing. That the functionality was to be intentionally and specifically ousted from our version. In those multiple interviews not once did they state that was only a temporary situation, or only applicable to a specific amount of time after launch. 

It is like saying "the game will have 8 classes at launch!" and then taking away half of them after "launch" has ended.... if anything that wording is more likely to be taken as a "from this point" statement instead of an " until this point" much like the statements and feelings expressed by those in interviews surrounding the cash shop items not being sellable at launch. 

Not to mention, you can repetitively sell cash shop items on the market place. You could sell items week after week after week if you wanted to. unless you really think $100+ is actually some kind of reasonable limit...

/silly

"We will only allow you to spend up to 3 figures a week on our game, and no more!" ... really now? 

/sillyend

 

I am not saying anyone who buys will not also grind and level. But the average individual who claims this is P2W never says anything about leveling, thus where the anarchy comes in. The claim from them is that "You can buy the best XYZ" not "You will become wealthy and have an advantage when these two are in tandem." That is where "this lot" got that from. It is been specified by users or implied as such. You know that "loose language" you were talking about.

I am already aware of the 5 of your choice per week. That is one of the limitations. It was said somewhere else that you can only sell that many in a week and next week you are not allowed to sell that much. If the aforementioned is not correct. Even at "every week" the user then has to have someone actually buy that item off the market at a consistent basis, and judging by the sales of the past two weeks, they have not been flying off the shelves like hotcakes.

Loose? It made quite a great deal of sense to me:

At launch we are not adding in this feature. It is not to be expected at launch. If we do add it in, expect it to have monitoring and heavy restrictions.

There is nothing hard to comprehend about that. $100 is nothing to me, but it might be everything to most users. Is that not why people before were saying and I quote:

"Costume prices are too steep, I would rather be able to find some way to earn this costume in game as opposed to spending 25 - 30 dollars on it."

I find it kind of funny how forgetful people get when they constantly claim "we would like this or that" or you know, the more 'proactive measure" in screaming "Stupid shit company" and making text based private parts ejecting text tildes in implication of other things.

I would also like to add that if the income is supplementary in nature, something that people who fear sold items to begin with have not specified themselves, then they should be more than aware that the figures of how much they will make, are subject to two rules:

1. Supply and Demand.
2. Consistent money through the economy.

If 100 people all want to make supplementary income, but those 100 people all do not have a lot of silver, just cash/credit/etc, there is no way they are going to circulate that silver through the community, and there is noway that stuff will be bought. A common issue right now on BDO is that those who do have excessive amounts of Silver buy almost everything off the market anyway if it is high profile armor and weapons. Which means there is no market for Boss Armor or Boss Weapons, or even in some instances high level weapons because:

1. When they hit the market they are gone.
2. With everybody buying everything, there needs to be someone to restock said inventory, and if everyone has everything, no one is going to hunt it.

Kind of how it works. The last piece of Boss Armor I saw on the market was Red Nose. Even if say someone's first two weeks of costumes sold through. Lets say at 19mil. So 2 Weeks (7 Days) x 20mil (We will be flexible and just round up) is 280mil. Now with tax, I am not sure how much that crunches down to, but a pretty nice penny if you are only relying on this to carry you over. But the most commonly sold and going item on the market is pets and VP. Value Packs as you said would take you almost up to December to actually see some kind of revenue. This is not counting side income as those arguing "It's P2W" like to never bring up or mention, it is always rooted in "All I have to do is spend my money and then I am ready, rich, and able." But the average going price for boss gear is steep. Even out of that 280 (lets be gracious and say there is no tax) you would not even be able to buy a full set all in one go without an additional income. And since you are relying on this as a means to increase you income, that only supports the theory you do not actively have that much, or grind that often to not have to worry about tipping over again.

Over all, not a lot of people argue the P2W aspect clearly. Their opening rebuttal is always "It's p2w because" and everything else that falls out is just whatever comes to mind in their aggression. 

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Posted

I am not saying anyone who buys will not also grind and level. But the average individual who claims this is P2W never says anything about leveling, thus where the anarchy comes in. The claim from them is that "You can buy the best XYZ" not "You will become wealthy and have an advantage when these two are in tandem." That is where "this lot" got that from. It is been specified by users or implied as such. You know that "loose language" you were talking about.

 

Leveling?? Where did that come from?

They don't mention anything about leveling because it clearly has no place in this discussion... the price of tea in Korea is about as relevant. The transaction is cash > silver.  I have no clue why you would bring leveling up at all.  Baffling really. What was the point of this? 

Summing up what you stated "People don't talk about leveling. They talk about people buying silver for cash"... well yeah. That would be the issue at hand!

 

 It was said somewhere else that you can only sell that many in a week and next week you are not allowed to sell that much. 

 

This is not correct... the blog is currently accurate the only limitation is on the amount of items sold per week. Being 5. 

Even at "every week" the user then has to have someone actually buy that item off the market at a consistent basis, and judging by the sales of the past two weeks, they have not been flying off the shelves like hotcakes.

Value Packs are not selling out consistently? Won't continue to sell out instantly? You haven't been paying attention at all.

Value Packs are constantly and will continue to be in high demand. They are things people will constantly need to repurchase. Much like pets, to tier them up. Every new pet type that gets introduced, or increase in pet tier, has a potential for multiple sales to a single individual. Same for new costumes and multiple classes. Make no mistake the cash shop is designed to monetize, and it does so very effectively. Demand is and will continue to be instilled there. That is its purpose for existing. 

At current and for the long foreseeable future the Value Pack and Pets will continue to sell out instantly. There is little to no fear of these items not selling in a week, given they don't stay on the market place for more than a minute. 

Arguing " people may not buy" (unlikely) for this not being P2W is like arguing going outside will kill you since you may be struck by lightning... 

The items will sell in time. Still constituting a cash > silver transaction.  The speed or specific rate this occurs is less than important. It doesn't change the fact your getting silver for cash. 

Unless your guaranteeing the items will never sell...  

 

I would also like to add that if the income is supplementary in nature, something that people who fear sold items to begin with have not specified themselves, then they should be more than aware that the figures of how much they will make, are subject to two rules:

1. Supply and Demand.
2. Consistent money through the economy.

If 100 people all want to make supplementary income, but those 100 people all do not have a lot of silver, just cash/credit/etc, there is no way they are going to circulate that silver through the community, and there is noway that stuff will be bought.

Supplementary income is supplementary. Simple as that, there is no caveat to it. It is extra/ on the top/ on the side and not detracting from anything else.... 

You clearly don't understand the situation.

Silver isn't circulated within the community both ways. (heck according to Plunge it doesn't even go one way to the seller) 

There is a heavy tax on all market place transactions in BDO.(except selling directly from the pearl shop) About 65% of the silver only goes to other players. 35% gets tossed into the void. The market place is designed to destroy and remove massive amounts of silver from circulating between players. Hence, players will always have a constant need to create silver. 

Allowing sell able cash shop items in no way, shape, or form encourages more silver based transaction occur within other parts of the market... it simply encourages users to buy multiple cash shop items to sell. It doesn't encourage them to spend that accumulated silver any more so than desirable in game items already do. 

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Posted

Greetings Adventurers,

Today we are writing you to provide insight into a new mechanic you can expect to see next week, following the normally scheduled maintenance. As many of you are aware, the Value Package was recently introduced to our Pearl Store. After detailed discussions with the Developers at Pearl Abyss, it has been decided that the Value Pack as well as other Pearl Shop Items will be made available via the Market Place over the next series of updates. 

- Players might be allowed to register maximum of 5 Pearl Shop Items per week on the Market Place.

We understand that this change will spark discussions, and have asked Pearl Abyss to share their thoughts behind this decision.

Pearl Abyss considers in-game accessibility to Pearl Items necessary in Black Desert.

Regardless of the region, there will always be players who, for whatever reason, do not get to experience all the features Black Desert offers including Pearl Shop Items. Adding a mechanic that grants access to Pearl Shop Items with in game currency will allow more players to enjoy such content more easily.

For the same reason, the players of other regions like Korea, Japan and Russia are preferring those features since it allows them better accessibility to Pearl Shop Items.

We are open to the community’s feedback and we encourage you to share your thoughts and concerns in a constructive manner on this change.  

 

NOTE: The previous announcement has been polished in order to deliver and clarify the intention better.

RIP Black Desert Online 2016~2016 died of P2W disease . 

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Posted

Greetings Adventurers,

Today we are writing you to provide insight into a new mechanic you can expect to see next week, following the normally scheduled maintenance. As many of you are aware, the Value Package was recently introduced to our Pearl Store. After detailed discussions with the Developers at Pearl Abyss, it has been decided that the Value Pack as well as other Pearl Shop Items will be made available via the Market Place over the next series of updates. 

- Players might be allowed to register maximum of 5 Pearl Shop Items per week on the Market Place.

We understand that this change will spark discussions, and have asked Pearl Abyss to share their thoughts behind this decision.

Pearl Abyss considers in-game accessibility to Pearl Items necessary in Black Desert.

Regardless of the region, there will always be players who, for whatever reason, do not get to experience all the features Black Desert offers including Pearl Shop Items. Adding a mechanic that grants access to Pearl Shop Items with in game currency will allow more players to enjoy such content more easily.

For the same reason, the players of other regions like Korea, Japan and Russia are preferring those features since it allows them better accessibility to Pearl Shop Items.

We are open to the community’s feedback and we encourage you to share your thoughts and concerns in a constructive manner on this change.  

 

NOTE: The previous announcement has been polished in order to deliver and clarify the intention better.

Why are for example inventory slots, weight increase, maids and costumes not sellable on the market place then?

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Posted

Cus Jouska is a bad translator for his korean master. 

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Posted

You should seriously think things through. You can see half the player base is outraged with these changes. We all paid for a B2P game and you are slowly transitioning the game to a P2W. I'm pretty sure the game will go F2P soon because you have already made it P2W so keeping it B2P & P2W will not do you any good. You lied to your customers pretty much about everything. The whole point of the game being B2P was because it wasn't going to be like the RU or KR version but i don't see the difference now. What i believe is going to happen is: The game will go free to play soon, lots of players that bought the game will quit, the player base will increase because everyone likes F2P games but then it will drop dramatically since the servers will be full of players which will cause lag and of course nobody will be able to farm or grind and the most important, it will be another P2W fail.

I honestly though BDO was something different and could last long but you ruined it.

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Posted (edited)

-

Edited by Lorewyn

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Posted (edited)

I think the fault lies with Pearl Abyss... They are suddenly acting more and more like a very hardline developer, much like XL Games.

I think the problem here is that the publishers DO NOT own the developing company, hence the Developing company is making all the shots it, and can override Daum's decisions.

 

But in terms of Economy, BDO is able to generate silver.

A Russian game called Crossout throws ingame currency into the void and does not let players generate that same currency no matter what unless someone pays real money to inject it.

Edited by Kaiserx

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Posted (edited)

I think 263 pages of drama and cries is enough.... 

Edited by ShadeUK

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Posted

So, the game now costs $9.99?

Now cash shop items are worth, on average, as much as 2x more than the cost of the game itself. (undoubtedly being not only the majority but intended main source of income at this point.) If anyone was in doubt that allowing sellable Pearl Shop items wasn't because the game had a  heavy and dire need to generate more profit. Rather than the poor excuse that it was to " increase availability". This should solidify it. 

Are they in need of new blood and new spender? Are the existing ones not spending enough or are simply not spending as much as they once did? Os the health of the game in decline? 

In any case a 60% price cut to the base game in a little more than 6 months is a pretty drastic move.  The conclusion I draw from this is that they want need new spenders to enter the game and purchase from their cash shop. If this doesn't happen, the game may fall in a bad spot. 

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Posted

I don't get this whole P2W thing, none of the cash shop items seem like they are giving someone anything that is making them overpowered to regular players. It's December 31st 2016 and there are a lot of players on my server and I'm having a lot of fun playing in the new content.

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Posted

Seems like a good idea to me. A lot of players cant afford, costumes, and this way they can enjoy them. Also, its improves revenue for the company that provides this awesome game:)

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Posted

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