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Warrior 100% rage ability damage in pvp

347 posts in this topic

Posted (edited)

This stuff is the most unfun mechanic ever. You see a big red cloud cover your screen and then you die 100% hp to 0. There is no counterplay possible, and it requires no skill, just activate 1 ability and your opponent dies. This is a bigger oneshot than people accused darkflame to be (which could never actually literally oneshot people unless they had terrible gear, unlike warrior 100%), and that got nerfed, so why not this?

Even if the warrior is on my side it's not fun. Yesterday in RBF I knocked down half the enemy team, before I could even follow up the engagement, a warrior dashes in and oneshots 5 people with his 100%. I'm all for improving skills and becoming a better player, but this is ridiculous. It wouldn't be as bad if they actually had to press more than one ability to perform it like make a part of a combo or something.

Please discuss.

Edit:

Little demonstration: 160 ap warrior vs 263 full tri bossgear ranger on the day warrior awakening was released in EU/NA

https://puu.sh/qVgrP/1bde002b64.mp4

Edited by Kazx
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Posted

1. It's a 100% mine can one shot you to.

2. They can miss with it easily.

3. It can be blocked.

4. It can be I-Frame'd or Super Armor'd out of.

5. Git gud.

 

Coming from someone who doesn't even play Warrior. 

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Posted

 Didn't they nerf the sorc awakening 100% in KR because it was doing too much damage?

Just convince people it's a sorc ability and it will get nerfed sooner or later guaranteed. 

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Posted

1. It's a 100% mine can one shot you to.

2. They can miss with it easily.

3. It can be blocked.

4. It can be I-Frame'd or Super Armor'd out of.

5. Git gud.

 

Coming from someone who doesn't even play Warrior. 

What? don't need to play warrior to see how ridiculous it is. Noname warriors I've never seen before suddenly getting 400+ points in RBF because all they do is dash in and use 100% when they see an enemy on the ground and then dash away again.

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Posted

 Didn't they nerf the sorc awakening 100% in KR because it was doing too much damage?

Just convince people it's a sorc ability and it will get nerfed sooner or later guaranteed. 

Oh really? FYI Warrior is actually the class that got the most nerfs since its release in KR. If you can list all the sorcs nerfs since release in KR I will gladly list some of the warrior's. 

What? don't need to play warrior to see how ridiculous it is. Noname warriors I've never seen before suddenly getting 400+ points in RBF because all they do is dash in and use 100% when they see an enemy on the ground and then dash away again.

1. 100% rage for Warriors is not super armored. You can CC them out of it.

2. If you pay attention to its animation, its easily avoidable.

3. As Panda said, you can block, iframe and super armor out of it.

4. Yes, if you're knocked downed and a warrior swooped in and cast 100% and it lands, you will be dead. But same withe witch and musa's 100%, and they don't even have awakening yet.

5. Nobody gives a fck about RBF. People do it for energy.

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Posted (edited)

Oh really? FYI Warrior is actually the class that got the most nerfs since its release in KR. If you can list all the sorcs nerfs since release in KR I will gladly list some of the warrior's. 

1. 100% rage for Warriors is not super armored. You can CC them out of it.

2. If you pay attention to its animation, its easily avoidable.

3. As Panda said, you can block, iframe and super armor out of it.

4. Yes, if you're knocked downed and a warrior swooped in and cast 100% and it lands, you will be dead. But same withe witch and musa's 100%, and they don't even have awakening yet.

5. Nobody gives a fck about RBF. People do it for energy.

Quoted for truth & because OP is salty af. 

Edited by PandaPolishesPotatos
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Posted

Oh really? FYI Warrior is actually the class that got the most nerfs since its release in KR.

Observe all of the shits I give about what happened to warriors in another region:

 

 

 

 

If you can list all the sorcs nerfs

Number of nerfs don't mean shit, and I was making a sarcastic comment about our region being the special kids in class with our exclusive DF nerf more than anything else. It was a joke, calm your tits, kokoko isn't going to take your lazy button away.

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Posted

Observe all of the shits I give about what happened to warriors in another region:

 

 

 

 

Number of nerfs don't mean shit, and I was making a sarcastic comment about our region being the special kids in class with our exclusive DF nerf more than anything else. It was a joke, calm your tits, kokoko isn't going to take your lazy button away.

Let's be honest here. Do you really believe DF didn't deserved the nerf? Let's look at how it works: DF used to 1-2 shot people and its spammable. Skills that 1-2 shots your target is ok as long as it has cooldowns, but the problem w/ DF you can spam it. Imagine a musa that can spam 100% rage. You think its balanced?

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Posted

Let's be honest here. Do you really believe DF didn't deserved the nerf? Let's look at how it works: DF used to 1-2 shot people and its spammable. Skills that 1-2 shots your target is ok as long as it has cooldowns, but the problem w/ DF you can spam it. Imagine a musa that can spam 100% rage. You think its balanced?

I never witnessed anyone with comparable gear getting 1-2 shot by DF, and if it was actually that strong it would still be the go-to ability in other regions where it did not get the special nerf. Did you stop for even a moment to think before you spoke? No one would have touched scythe in Korea if it wasn't stronger, and you're pretending that DF was actually better all along?

Our version of the game just needs training wheels for some reason. I guarantee you there will be no end to the -----ing once everyone learns how to use their awakening weapons and the bads find themselves dying even faster when they insist on playing without a brain. 

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Posted

 

4. Yes, if you're knocked downed and a warrior swooped in and cast 100% and it lands, you will be dead. But same withe witch and musa's 100%, and they don't even have awakening yet.

Musa 100% hasn't oneshot me in a long time, takes 60-70% hp maybe at most, but it's survivable. Witch 100% can oneshot but the big difference is that this damage is over the course of 5+ seconds, it's not all in one instant deleting your whole hp bar in a millisecond. If you get hit by a witch ult you can still call in someone to help you and ask for them to stop him from behind during the channel, or you can V if you think you won't survive it before it ends, but warrior 100% is uncounterable if you're cc'd.

I'm not saying there aren't any other classes that can 100 to 0 you during a CC (chain), like tamers for example. If a good tamer gets a stun on you and doesn't screw up his combo, you'll be pretty much dead without being able to do anything about it as well. The thing that makes that acceptable for me though is that this requires a lot of abilities chained together with barely any room for error, the tamer needs to be decently skilled and experienced performing his combos, and perform 10-20 abilities in succession without screwing up, while the warrior oneshot is 1 single ability...

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Posted

Musa 100% hasn't oneshot me in a long time, takes 60-70% hp maybe at most, but it's survivable. Witch 100% can oneshot but the big difference is that this damage is over the course of 5+ seconds, it's not all in one instant deleting your whole hp bar in a millisecond. If you get hit by a witch ult you can still call in someone to help you and ask for them to stop him from behind during the channel, or you can V if you think you won't survive it before it ends, but warrior 100% is uncounterable if you're cc'd.

I'm not saying there aren't any other classes that can 100 to 0 you during a CC (chain), like tamers for example. If a good tamer gets a stun on you and doesn't screw up his combo, you'll be pretty much dead without being able to do anything about it as well. The thing that makes that acceptable for me though is that this requires a lot of abilities chained together with barely any room for error, the tamer needs to be decently skilled and experienced performing his combos, and perform 10-20 abilities in succession without screwing up, while the warrior oneshot is 1 single ability...

This ^^

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Posted

Musa 100% hasn't oneshot me in a long time, takes 60-70% hp maybe at most, but it's survivable. Witch 100% can oneshot but the big difference is that this damage is over the course of 5+ seconds, it's not all in one instant deleting your whole hp bar in a millisecond. If you get hit by a witch ult you can still call in someone to help you and ask for them to stop him from behind during the channel, or you can V if you think you won't survive it before it ends, but warrior 100% is uncounterable if you're cc'd.

I'm not saying there aren't any other classes that can 100 to 0 you during a CC (chain), like tamers for example. If a good tamer gets a stun on you and doesn't screw up his combo, you'll be pretty much dead without being able to do anything about it as well. The thing that makes that acceptable for me though is that this requires a lot of abilities chained together with barely any room for error, the tamer needs to be decently skilled and experienced performing his combos, and perform 10-20 abilities in succession without screwing up, while the warrior oneshot is 1 single ability...

It's an ult, and if the Musa 100% isn't deleting you just as easily as the Warriors it's likely because you're fighting Musas without 200+ AP, the only person that I've seen survive a 100% from a Musa when they're CC'd is a zerker with 303 DP and 5k health, and he only survived it because his health pool was just barely big enough to outlast the entire duration, he got up with like 200 health left, and our damn bow can do that much damage so it was basically a guaranteed kill. 

I'd agree with you if the warrior's 100% was a spammable skill or a regular skill with a 30s cooldown, but it's a 100% rage, it should delete you, block, iframe, super armor, use a whale tendon, V out, if you're expecting him to use it get as close to him as possible because they charge forward when they use it and you'll end up behind him or off to the side. Plenty of counters to it, plenty of lazy people that don't want to move. 

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Posted

Warrior awakening 100% rage is balanced based on other classes awakenings tho. I'm sure it's perfectly balanced in that sense.

Here it's however overtuned as hell, because rest of us are limited to vanilla BDO skills. We cant instakill people in full TRI boss gear yet.

Already having nightmares about ranger awakening. This warrior QQ is nothing compared to what's coming.

But Kakakasino&PA for sure wont nerf awakenings, only to buff them back up again when all classes are completely done.

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Posted

It's an ult, and if the Musa 100% isn't deleting you just as easily as the Warriors it's likely because you're fighting Musas without 200+ AP, the only person that I've seen survive a 100% from a Musa when they're CC'd is a zerker with 303 DP and 5k health, and he only survived it because his health pool was just barely big enough to outlast the entire duration, he got up with like 200 health left, and our damn bow can do that much damage so it was basically a guaranteed kill. 

I'd agree with you if the warrior's 100% was a spammable skill or a regular skill with a 30s cooldown, but it's a 100% rage, it should delete you, block, iframe, super armor, use a whale tendon, V out, if you're expecting him to use it get as close to him as possible because they charge forward when they use it and you'll end up behind him or off to the side. Plenty of counters to it, plenty of lazy people that don't want to move. 

So a musa needs 200 ap to oneshot people with their ult? A warrior can do it with way less... I've personally seen a warrior with 160 awakening AP onehshot a 263 dp full tri gear boss ranger. Please justify how is that balanced. In big battles they will have their 100% every 30-60 seconds as well...

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So a musa needs 200 ap to oneshot people with their ult? A warrior can do it with way less... I've personally seen a warrior with 160 awakening AP onehshot a 263 dp full tri gear boss ranger. Please justify how is that balanced. In big battles they will have their 100% every 30-60 seconds as well...

l2p, git gud, etc etc. Not going to argue with someone who can't roll dodge out of the way of something ffs. 

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Posted

The issue is the massive scaling the awakened warriors have on their skills. They are still able to focus on DP builds of 300 and maintain a lowly 140-150 AP and still wreck shop. Doesn't seem very balanced.

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l2p, git gud, etc etc. Not going to argue with someone who can't roll dodge out of the way of something ffs. 

are you just gonna cover your eyes and keep shitposting or can you come with arguments that are not braindead

 

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Posted

By the time everyone has their awakening everyone will have a 100% that onehits everything. Nothing to see here, moving on.

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By the time everyone has their awakening everyone will have a 100% that onehits everything. Nothing to see here, moving on.

Give sorc a 100% instant oneshot please!

Sure black hole can kill most classes from 100 to 0 if you stay in it for the whole duration, which is 5+ seconds, in that window you can iframe/superarmor/V out of it.

l2p, git gud, etc etc. Not going to argue with someone who can't roll dodge out of the way of something ffs. 

You are completely missing the issue... The problem is 100% oneshot in a single instant with one ability... You can "dodge/iframe/superarmor/block" any ability, but if you are CC'd, warrior 100% means unavoidable certain instant death even with mediocre gear.

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Posted

lrn2dodge

Also someone already listed counterplay to it.

Does it hurt? Yes. Does it 100>0 a lot of people? Yes. Do a lot of noname rando Warriors get kills because of it? Yes (same thing has happened with sorcs, Witches, Giants, whatever already). Will said Warriors get dicked on in actual PvP outside of whogivesa-----battlefield? Yes.

 

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Give sorc a 100% instant oneshot please!

Sure black hole can kill most classes from 100 to 0 if you stay in it for the whole duration, which is 5+ seconds, in that window you can iframe/superarmor/V out of it.

You are completely missing the issue... The problem is 100% oneshot in a single instant with one ability... You can "dodge/iframe/superarmor/block" any ability, but if you are CC'd, warrior 100% means unavoidable certain instant death even with mediocre gear.

And you are missing the issue that Black Hole makes a lot of space unnaccessable unless someone wants to get sucked into death. maybe it doesnt kill ppl that are in there instantly but during to it being there for 5sec not for 0,1sec it can do more if used better. Oh why make different spells for every character that can be better than other in different situations better give everyone 1 spell that oneshots everything and lets go pvp.

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Posted (edited)

And you are missing the issue that Black Hole makes a lot of space unnaccessable unless someone wants to get sucked into death. maybe it doesnt kill ppl that are in there instantly but during to it being there for 5sec not for 0,1sec it can do more if used better. Oh why make different spells for every character that can be better than other in different situations better give everyone 1 spell that oneshots everything and lets go pvp.

It was more of a sarcastic comment poking at the idea that all classes will/should have a awakening 100% oneshot ability. Of course I would not want that, otherwise I wouldn't be bringing this discussion up in the first place. I think the black hole is -----ing awesome as it is and a very unique skill, and it would be a lot better if the warrior 100% also had some kind of utility that it would be used for instead of brainlessly deleting your target of choice. 

Edited by Kazx

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It was more of a sarcastic comment poking at the idea that all classes will/should have a awakening 100% oneshot ability. Of course I would not want that, otherwise I wouldn't be bringing this discussion up in the first place. I think the black hole is -----ing awesome as it is and a very unique skill, and it would be a lot better if the warrior 100% also had some kind of utility that it would be used for instead of brainlessly deleting your target of choice. 

Then make a constructive thread instead of a whinepost comparing it to Dark Flame and calling for nerfs. Out of the two, in my opinion the Sorceress 100% is the far superior one, even after all the nerfs it has gotten. It has excellent zoning, damage potential and can be thrown out from a safe distance. For Solar Flare, in large-scale PVP against any kind of opponent with a brain, charging into them head first with no superarmor or frontal block usually means certain death before your Solar Flare even deals any damage. If you manage to flank the opponent well enough and they're not attentive enough to look out for it, they deserve to die. Just as they would from a bunch of other ultimates - even more so when Maehwa, Musa, Berserker and all the other super damage dealers get their awakenings too.

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"I'm too lazy to learn how to counter a class and still upset that my class can't 1vall the game. Nerf this one pls."

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This is absolutely precious. Warriors spent so much energy -----ing about how unfair it is for other classes to kill people quickly, and now that they have something that kills instantly it's suddenly 'but it can be countered or dodged!' Whether it's OP relative to other awakening ults or not, that's good for a laugh.

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