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48 posts in this topic

Posted

The Patch today had a tiny footnote that had some rather massive ramifications for guilds that have been making proper use of guild houses.

The original post can be found here: http://forum.blackdesertonline.com/index.php?/topic/114936-patch-notes-october-5th/

Written under mechanic changes was this:

  • Imperial Guild Trade materials will no longer be produced. Items that have already been created can be sold via [Guild Shop].

  • Knowledge for Imperial Guild Trade Materials have been deleted.

  • Guild skill [Fully Prepared] has been added. Players will be able to use [Guild] Mount Part Workshop once obtaining this skill

The actual guild skills for Local Specialties and Imperial Trade, 5 and 10 skillpoints each, respectively, have not been removed or refunded, and no longer have a way to be used.  I am not sure what the reason for this change was made.  The purpose of guild houses in my eyes was to have access to this other form of trading in order to make guild funds which would allow for more freedom of gameplay.  More freedom to attempt multiple node wars with a fully furnished fort that has annexes rather than a naked one used to snipe the uncontested nodes that are running rampant.  Guild houses DID make a lot of guild funds, but not without an initial investment and some players from the guild dedicating their contribution to connecting far reaching places (Ancado to Calpheon or Trent to Valencia, for an example).  If this is considered unbalanced by the devs I would like them to come out and say so, because currently with no way to replenish materials used to make the crates through guild crafting there doesn't seem to be a point to even getting a guild house anymore unless you wanted an elephant (which will take longer for some guilds to save up for now), and those are only the houses in Valencia. 

Someone let me know if I've overlooked something, but the way it looks to me is that guild houses outside of valencia don't really have a purpose to guilds without elephants and some of my guild's skillpoints are now in a dead skill.

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Posted

In the firth moment I was thinking you can buy the item in guild shop instead product them, but i didn't find them in the shop, so the guild house in this way has no meaning, maybe you can farm them eith quest ? Or you can procuce eithout item ? I saw the price of item go down in the imperial guild trade. If it's not in this way the guild house has no reason to be buy.

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Posted

One can only hope they only meant the imperial (which was too hard to get mats for to begin with) and not local goods, in which case I would assume they would give us a hotfix this week for this and not in 1-2 weeks, as well as a refund for the imperial the buff or better use of it thereof.

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Posted

i checked 2 guild shops in altinova no sell option

and all learned knowledge of crafted items gone.

why would they kill off guild crafting, it was hard and worth it and really did well on group-team work

 

Further more of guild crafting is null will they remove the daily rent?

One can only hope they only meant the imperial (which was too hard to get mats for to begin with) and not local goods, in which case I would assume they would give us a hotfix this week for this and not in 1-2 weeks, as well as a refund for the imperial the buff or better use of it thereof.

Imperial craft is not hard, just takes time 

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Posted

On a broader note, it would be really nice to have a guild skill reset item. We have a buff that we never use (purchased by an old guild leader), and those points would be much more useful elsewhere.

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Posted

On a broader note, it would be really nice to have a guild skill reset item. We have a buff that we never use (purchased by an old guild leader), and those points would be much more useful elsewhere.

Oh hell yes!!!! 

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Posted

i checked 2 guild shops in altinova no sell option

and all learned knowledge of crafted items gone.

why would they kill off guild crafting, it was hard and worth it and really did well on group-team work

 

Further more of guild crafting is null will they remove the daily rent?

Imperial craft is not hard, just takes time 

Just the mats are hard to get as not everyone levels up trade.

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Posted

Just the mats are hard to get as not everyone levels up trade.

just takes 1 to have a high trade,

the rest craft and he is transported 

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Posted

The way that reads to me means it's just the Imperial Trade Packs that are history, right?   Our guild house is producing a Local Specialty pack right now as I type.

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Posted

The way that reads to me means it's just the Imperial Trade Packs that are history, right?   Our guild house is producing a Local Specialty pack right now as I type.

Whatever materials you have you can use to make crates.  But if you go to your guild house you will find that you cannot process more materials that your workers use to complete the crate.

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Posted

just takes 1 to have a high trade,

the rest craft and he is transported 

I am talking the supplies to make the imperial good not the finished imperial good itself.

I am talking about the weekly trade quest that gives mats, and the daily trade missions you have to do to get the mats to make the imperial good.

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Posted

Does anyone know if this is still in the other versions (KR, JP, Russian)?

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Posted

It's done you guys. The packs have no sell price once made. It's been removed for specialties.

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Posted

It's done you guys. The packs have no sell price once made. It's been removed for specialties.

Really? I Have still one in Production with the last Mats that we got :(

What is that for a shit?! a Half-half kid shit?

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Posted

Really? I Have still one in Production with the last Mats that we got :(

What is that for a shit?! a Half-half kid shit?

Apparently you can sell them to the guild shop for a shit-tier price :C

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Posted

This really will hurt node wars even more as not many guilds will be able to get the funds to get elephants (it offers a competive edge to small/medium guilds to put up a fight to those with more numbers)

The profit per cycle (2 weeks) wasn't the best to begin with after accounting the costs involved.

Such a shame to see development time on art/implementation go down the tubes.

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Posted

Honestly I'm more pissed the hell off that there's no point refund or anything. So tons of wasted time. 

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Posted

Apparently you can sell them to the guild shop for a shit-tier price :C

We can still sell our local speciality packs for regular trade price. Just the components are worthless now. So it's still worthwhile to make the local specialties (as long as you still got mats).

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Posted

We can still sell our local speciality packs for regular trade price. Just the components are worthless now. So it's still worthwhile to make the local specialties (as long as you still got mats).

We are trying to test this right now but it doesn't appear that you can turn them in at the other end.

 

ETA: Just tested and evidently you cannot sell them in the guild shop either.

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Posted

We are trying to test this right now but it doesn't appear that you can turn them in at the other end.

 

ETA: Just tested and evidently you cannot sell them in the guild shop either.

its my guess they just wanted to do away with imperial and not local goods but still its not that big of boost vs node wars considering the costs/mats involved with getting guild house and producing the goods.

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Posted

So what, now we have 5 guild points doing exactly jack shit? Amazing.

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Posted

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Posted

So what, now we have 5 guild points doing exactly jack shit? Amazing.

Currently the local is messed up as well so that is what another 5 points? and I think the imperial was more than 5.

 

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Posted

I have requested many times a Guild Skill change item but has fallen on deaf ears 

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Posted

3rd party Gold-Selling mechanics cut into their new Cash Shop direct currency purchasing so OF COURSE they're going to make it the highest possible priority to fix that little mistake rather than address the 100's of outstanding issues that are ruining this game for B2P owners

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